Gameplay

H2:SMG

From Halopedia, the Halo wiki

SMG
H2 M7 SMG.png
A cropped screenshot of a weapon in Halo 2: Anniversary's campaign. Original image by User:JackVibe.
The SMGs in Halo 2 (top) and Anniversary (bottom).
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Dual wield Loadout weapon

Weapon class (?):

Rifle

Weapon type (?):

Bullet

Firing mode:

Automatic

Effective range:

Close to medium

Counterparts:

Covenant
Needler
Plasma Rifle
Brute Plasma Rifle
Forerunner
Sentinel Beam
Eliminator Beam
Gameplay stats (as of Auto-Update 3)

Damage:

SP: 4.75
x0.75 dual wield damage [Note 1]

MP: 4.625
x0.75 dual wield damage [Note 2]

Damage type (?):

bullet_slow

Projectile speed:

400 wu/s

Hitscan range (?):

~13.33 wu

Max range (?):

40 wu

Rate of fire:

15 rounds per second

Spread (?):

Single: 1 to 2.75 degrees
(1 degree min error)

Dual: 1.5 to 3 degrees
(0.5 degrees min error) [Note 3]

Recoil:

0 to 0.7 degrees per shot

Magazine size:

60 rounds

Reserve ammo capacity:

180 rounds (3 magazines)

Auto aim (?):

6 degrees out to 12 wu

Sticky aim (?):

12 degrees out to 18 wu

Melee damage (?):

Strike Melee

Tag name (?):

smg [1]

 

The SMG was a weapon introduced in Halo 2, and has since gone on to become one of the franchise's staple implements. This page focuses on the original Halo 2 game and the campaign of Anniversary. Information on the SMG in the multiplayer component of Halo 2: Anniversary can be found here.

Universe and lore[edit]

Main article: M7 SMG

The M7 SMG is a 5x23mm caseless submachine gun, one of the standard service arms in the United Nations Space Command.

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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Multiplayer[edit]

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The SMG is the starting weapon on every Halo 2 multiplayer map, except Midship and Waterworks where it is replaced by the Plasma Rifle. On the map Tombstone the SMG is a secondary weapon, while the Battle Rifle substitutes as the primary.

Variants[edit]

The suppressed SMG variant.
Main article: Cut Halo 2 weapons § Silenced SMG and pistol

Alongside the regular SMG, a special sound-suppressed variant of the weapon is included unused in the Halo 2 game files. Gameplay-wise it is identical to the standard SMG, with the only differences being aesthetic in nature. It consists of a regular SMG with a suppressor attached and some altered firing VFX. The silenced SMG was later fully-implemented in Halo 3: ODST.

Production notes[edit]