H2:SMG
From Halopedia, the Halo wiki
| SMG | |
|---|---|
The SMGs in Halo 2 (top) and Anniversary (bottom). | |
| Gameplay role | |
|
Faction: |
|
|
Firing mode: |
Automatic |
|
Effective range: |
Close to medium |
|
Counterparts: |
|
| Gameplay stats (as of Auto-Update 3) | |
|
Damage: |
SP: 4.75 MP: 4.625 |
|
| |
|
Projectile speed: |
400 wu/s |
|
~13.33 wu | |
|
40 wu | |
|
Rate of fire: |
15 rounds per second |
|
Single: 1 to 2.75 degrees Dual: 1.5 to 3 degrees | |
|
Recoil: |
0 to 0.7 degrees per shot |
|
Magazine size: |
60 rounds |
|
Reserve ammo capacity: |
180 rounds (3 magazines) |
|
6 degrees out to 12 wu | |
|
12 degrees out to 18 wu | |
|
| |
The SMG was a weapon introduced in Halo 2, and has since gone on to become one of the franchise's staple implements. This page focuses on the original Halo 2 game and the campaign of Anniversary. Information on the SMG in the multiplayer component of Halo 2: Anniversary can be found here.
Universe and lore[edit]
- Main article: M7 SMG
The M7 SMG is a 5x23mm caseless submachine gun, one of the standard service arms in the United Nations Space Command.
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
This section is a stub. You can help Halopedia by expanding it.
Multiplayer[edit]
This section is a stub. You can help Halopedia by expanding it.
The SMG is the starting weapon on every Halo 2 multiplayer map, except Midship and Waterworks where it is replaced by the Plasma Rifle. On the map Tombstone the SMG is a secondary weapon, while the Battle Rifle substitutes as the primary.
Variants[edit]
- Main article: Cut Halo 2 weapons § Silenced SMG and pistol
Alongside the regular SMG, a special sound-suppressed variant of the weapon is included unused in the Halo 2 game files. Gameplay-wise it is identical to the standard SMG, with the only differences being aesthetic in nature. It consists of a regular SMG with a suppressor attached and some altered firing VFX. The silenced SMG was later fully-implemented in Halo 3: ODST.