Gameplay

CEV:SMG

From Halopedia, the Halo wiki

SMG
Cutout of the SMG from Campaign Evolved.
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Loadout weapon

Weapon class (?):

Rifle

Weapon type (?):

Bullet

Firing mode:

Automatic

Effective range:

Close to medium

Counterparts:

Human (UNSC)
Assault Rifle
Covenant
Needler
Plasma Rifle
Brute Plasma Rifle
Spiker
Forerunner
Sentinel Beam
Gameplay stats

Damage:

7.5 (1.2x headshot)[1]

Damage type (?):

bullet_slow[1]

Projectile speed:

70 wu[1]

Rate of fire:

15 rounds per second[Note 1]

Spread (?):

1.5 to 3.5 degrees[1]

Magazine size:

60 rounds[2][1]

Reserve ammo capacity:

360[2][1]

Zoom:

1.4×[1]

 
The SMG is a compact submachine gun. Its high rate of fire and 60-round magazine make it effective in close-quarters combat, but it is less reliable at longer ranges.[3]

The SMG is a weapon featured in Halo: Campaign Evolved. It is one of nine new weapons included in Campaign Evolved that were not present in the original Halo: Combat Evolved.

Universe and lore[edit]

Main article: M7 SMG

The SMG in Halo: Campaign Evolved is the M7 SMG, a caseless submachine gun issued to members of the United Nations Space Command.[4]

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

The SMG is a new weapon in Halo: Campaign Evolved, primarily being featured within the game's Operation: METEORITE prequel levels, although it makes sparing appearances within the main campaign, being wielded by Marines and human combat forms in levels featuring the Flood. It performs similarly to the Assault Rifle featured in the original game, boasting a magazine of 60 rounds and a high rate-of-fire that makes it effective in close-quarters. Unlike its predecessors, the weapon can not be dual wielded, although it still has a massive reserve of 360 spare rounds—the same as dual-wielded SMGs in Halo 2 and Halo 3.[2]

The SMG of Campaign Evolved features a bloom mechanic similar to the Assault Rifle and Halo 2: Anniversary's suppressed SMG, although its impact on the player's accuracy under sustained fire is minimal; it also features headshot multipliers that allow the weapon to shred through unshielded opponents. The wide spread of the weapon's fire is disadvantageous when precision is needed, but allows it to be very effective against Flood infection forms.[1]

Like all other weapons within Campaign Evolved, the SMG possesses a newly added scope. This scope is a 1.4x magnification zoom that increases the player's range, and also features no descope upon taking damage. Uniquely, the SMG's ammo pool is only able to be restocked through other SMG pickups within Campaign Evolved. Ammo pickups found on the ground during certain levels such as Halo will not restock ammo for this weapon, and this should be taken into account for games run under the Campaign Remix menu option.

Gallery[edit]

Press kits
Launch screenshots

Notes[edit]

  1. ^ The ROF value listed in the SMG tag is 18 rounds-per-second. However, due to technical issues in the Halo: Reach iteration of the Blam engine upon which Campaign Evolved is built, this value is impossible, and so the engine defaults to 15 instead.[1]

Sources[edit]