CEV:SMG
From Halopedia, the Halo wiki
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Campaign Evolved, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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| SMG | |
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John-117 holding the SMG in the prequel levels. | |
| Gameplay role | |
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Faction: |
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Firing mode: |
Automatic |
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Effective range: |
Close |
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Counterparts: |
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| Weapon stats | |
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Magazine size: |
60 rounds[1] |
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Reserve ammo capacity: |
360[1] |
The SMG is a weapon featured in Halo: Campaign Evolved. It is one of nine new weapons included in Campaign Evolved that were not present in the original Halo: Combat Evolved.
Universe and lore[edit]
- Main article: M7 SMG
The SMG in Halo: Campaign Evolved is a M7 SMG, a caseless submachine gun issued to members of the United Nations Space Command.
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
This section is a stub. You can help Halopedia by expanding it.
The SMG is a new weapon in Halo: Campaign Evolved, included for use in the game's Operation: METEORITE prequel levels alongside the Campaign Remix mode. It performs similarly to the Assault Rifle featured in the original game, boasting a magazine of 60 rounds and a high rate-of-fire that makes it effective in close-quarters. The weapon can not be dual wielded, though the weapon instead has a massive reserve of 360 spare rounds—the same as dual-wielded SMGs in Halo 2 and Halo 3.[1]
Sources[edit]
- ^ a b c YouTube - The Vengeful 'Vadam, Halo Campaign Evolved: My Observations So Far (Retrieved on Jul 9, 2026)
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