Gameplay

CEV:SMG

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"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Campaign Evolved, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
SMG
Halo: Campaign Evolved image showcasing John-117 in Mark IV armor and wielding an M7 SMG aboard the Triumph of Tolerance.
John-117 holding the SMG in the prequel levels.
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Loadout weapon

Weapon class (?):

Rifle

Firing mode:

Automatic

Effective range:

Close

Counterparts:

Human (UNSC)
Assault Rifle
Covenant
Needler
Plasma Rifle
Brute Plasma Rifle
Spiker
Forerunner
Sentinel Beam
Weapon stats

Magazine size:

60 rounds[1]

Reserve ammo capacity:

360[1]

 

The SMG is a weapon featured in Halo: Campaign Evolved. It is one of nine new weapons included in Campaign Evolved that were not present in the original Halo: Combat Evolved.

Universe and lore[edit]

Main article: M7 SMG

The SMG in Halo: Campaign Evolved is a M7 SMG, a caseless submachine gun issued to members of the United Nations Space Command.

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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The SMG is a new weapon in Halo: Campaign Evolved, included for use in the game's Operation: METEORITE prequel levels alongside the Campaign Remix mode. It performs similarly to the Assault Rifle featured in the original game, boasting a magazine of 60 rounds and a high rate-of-fire that makes it effective in close-quarters. The weapon can not be dual wielded, though the weapon instead has a massive reserve of 360 spare rounds—the same as dual-wielded SMGs in Halo 2 and Halo 3.[1]

Sources[edit]