CEV:Spiker
From Halopedia, the Halo wiki
| Spiker | |
|---|---|
| Gameplay role | |
|
Faction: |
|
|
Firing mode: |
Automatic |
|
Effective range: |
Close to medium |
|
Counterparts: |
|
| Gameplay stats | |
|
Damage: |
14 |
|
| |
|
Projectile effects: |
Headshots |
|
Projectile speed: |
12 wu/s |
|
70 wu | |
|
Rate of fire: |
8 rounds per second |
|
0.75 to 1.5 degrees [Note 1] | |
|
Magazine size: |
40 rounds |
|
Reserve ammo capacity: |
160 rounds (4 magazines) |
|
6 degrees out to 14 wu | |
|
10 degrees out to 16 wu | |
|
Zoom: |
1.3× |
|
| |
| “ | The Spike Rifle hurl heated shards at a high rate of fire. It is effective at short range, and its bladed barrel deals significant melee damage.[2] | ” |
The Spiker is a weapon featured in Halo: Campaign Evolved. It is one of nine new weapons included in Campaign Evolved that were not present in the original Halo: Combat Evolved.
Universe and lore[edit]
- Main article: Paegaas Workshop Spiker
The Spiker featured in Campaign Evolved is a modified design variation on the Paegaas Workshop Spiker originally featured in Halo 3.
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
The Spiker is a new weapon in Halo: Campaign Evolved, included for use in the game's Operation: METEORITE prequel levels alongside the Campaign Remix mode. It is predominantly used by Brute enemies in those levels alongside the Brute Plasma Rifle, though of the two is by far the less commonly-found. It is almost never found in ammunition caches and only in the hands of Brutes.
Unlike prior iterations of the Spiker, in Campaign Evolved it is one of the most effective weapons in the game.
Gallery[edit]
Notes[edit]
- ^ Spread is scaled via a graph function. Listed values may not accurately describe in-game behavior.
Sources[edit]
- ^ Halo: Campaign Evolved, game file
objects/weapons/rifle/spike_rifle/spike_rifle.weapon - ^ Halo Support, Weapons & Vehicles in Halo: Campaign Evolved (Retrieved on Aug 17, 2026) [archive]
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