CEV:Spiker
From Halopedia, the Halo wiki
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Campaign Evolved, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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| Spiker | |
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A Brute holding the Spiker in the prequel levels. | |
| Gameplay role | |
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Faction: |
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Firing mode: |
Automatic |
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Effective range: |
Close |
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Counterparts: |
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| Weapon stats | |
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Magazine size: |
40 rounds[1] |
The Spiker is a weapon featured in Halo: Campaign Evolved. It is one of nine new weapons included in Campaign Evolved that were not present in the original Halo: Combat Evolved.
Universe and lore[edit]
- Main article: Paegaas Workshop Spiker
The Spiker featured in Campaign Evolved is a modified design variation on the Paegaas Workshop Spiker originally featured in Halo 3.
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
This section is a stub. You can help Halopedia by expanding it.
The Spiker is a new weapon in Halo: Campaign Evolved, included for use in the game's Operation: METEORITE prequel levels alongside the Campaign Remix mode. It is predominantly used by Brute enemies in those levels alongside the Brute Plasma Rifle.
Sources[edit]
- ^ YouTube - The Vengeful 'Vadam, Halo Campaign Evolved: My Observations So Far (Retrieved on Jul 9, 2026)
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