Gameplay

CEV:Spiker

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"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Campaign Evolved, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
Spiker
Halo: Campaign Evolved press kit image release during Xbox Games Showcase 2026.
A Brute holding the Spiker in the prequel levels.
Gameplay role

Faction:

Covenant (Brute)

Weapon class (?):

Rifle

Firing mode:

Automatic

Effective range:

Close

Counterparts:

Human (UNSC)
Assault Rifle
SMG
Covenant
Needler
Plasma Rifle
Brute Plasma Rifle
Forerunner
Sentinel Beam
Weapon stats

Magazine size:

40 rounds[1]

 

The Spiker is a weapon featured in Halo: Campaign Evolved. It is one of nine new weapons included in Campaign Evolved that were not present in the original Halo: Combat Evolved.

Universe and lore[edit]

Main article: Paegaas Workshop Spiker

The Spiker featured in Campaign Evolved is a modified design variation on the Paegaas Workshop Spiker originally featured in Halo 3.

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

Help.png This section is a stub. You can help Halopedia by expanding it.

The Spiker is a new weapon in Halo: Campaign Evolved, included for use in the game's Operation: METEORITE prequel levels alongside the Campaign Remix mode. It is predominantly used by Brute enemies in those levels alongside the Brute Plasma Rifle.

Sources[edit]