Gameplay

CE:Melee

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Melee
Gameplay stats

Splash damage:

Standard: 50 to 60 (random), down to 40 (velocity), out to 0.5 wu (radius)
x1.4 vs spartans

Flamethrower: 70 to 80 (random), down to 60 (velocity), out to 0.5 wu (radius)

Tag name (?):

melee [1] [2]

 

Melee is a type of attack in Halo: Combat Evolved. It can be performed as long as the player is holding any weapon, as they typically use the weapon to hit an enemy.

Gameplay

Campaign

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Multiplayer

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Damage Modifiers

Assault Rifle melee

dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
0 0 0 0 0 0 0 0 0 1 0 1 1 1 1 1 1 1 1 0.2 0.2 1.4 1.4 1 1 0.2 0.2 0 0 0 1 0 0

Flamethrower melee

dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
0 0 0 0 0 0 0 0 0 1 0 1 1 1 1 1 1 1 1 0.2 0.2 1 1 1 1 0.2 0.2 0 0 0 1 0 0

Gallery

Halo: Combat Evolved

Halo: Combat Evolved Anniversary

Sources

  1. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\assault rifle\melee.damage_effect
  2. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\flamethrower\melee.damage_effect