Gameplay

CE:Flamethrower

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Flamethrower
A cropped screenshot of the M7057 flamethrower in Halo: Combat Evolved (PC port).
The Flamethrower in Halo: Combat Evolved multiplayer.
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Heavy weapon

Weapon class (?):

Support

Firing mode:

Automatic

Effective range:

Close

Weapon stats (as of June 2021 MCC patch)

Damage:

20 to 23 (random) * 2 pellets (40 to 46 total) out to 100 wu, down to 18 (range) * 2 pellets (36 total) after 100 wu[Note 1]

Splash damage:

12 to 13 (random) * 2 pellets (24 to 26 total) out to 0.4 wu, down to 10 * 2 pellets (20 total) at 0.4 wu (radius)[Note 2]

Projectile effects:

Velocity scales with player movement, Attaches to units, Detonates 1.3s to 8s (random) after spawning

Projectile speed:

3.6 wu/s out to 100 wu, down to 0 wu/s after 100 wu[Note 3]

Hitscan range (?):

0.12 wu

Max range (?):

16 wu

Rate of fire:

12 rounds per second[Note 4]

Spread (?):

2 to 8 degrees

Magazine size:

100 rounds

Reserve ammo capacity:

600 rounds (6 magazines)

Heat:

Generation: +7.2% per shot
Cooldown: -44% per second

Auto aim (?):

1.5 degrees out to 16 wu

Sticky aim (?):

4 degrees out to 20 wu

Melee damage (?):

Flamethrower Melee

Tag name (?):

flamethrower [1]

 

The Flamethrower is a human heavy weapon featured in the PC port of Halo: Combat Evolved exclusively available in multiplayer, alongside the Combat Evolved component of Halo: The Master Chief Collection.[2][3][4] It is the only weapon from Combat Evolved that is not included in the 2026 remake Halo: Campaign Evolved.

Universe and lore[edit]

Main article: M7057 flamethrower

The M7057 flamethrower is a defoliant projector used by the United Nations Space Command, with particular use by the "Hellbringers" and "Firebreaks".

Gameplay[edit]

Multiplayer[edit]

The Flamethrower was first introduced in the Halo games with the PC release of Halo: Combat Evolved, after being cut from the original Xbox release of the game. As with the other PC port exclusive content (the Rocket Warthog and the Fuel Rod Gun), it is included in the Combat Evolved multiplayer component of Halo: The Master Chief Collection.

Due to the weapon's history, it can only be used in multiplayer, and appears as a default spawn on several multiplayer maps. Unlike the later iteration included in Halo 3 it can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to melee. The weapon's range is similar to the Shotgun, which is only effective at close-quarters. When fired within range, the Flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health. It is unique among all weapons in the game as the only one which uses both battery and magazine reload mechanics: firing the weapon for too long will result in it overheating, but equally it also has a fuel canister which can run out, requiring replenishment.

Through use of the Halo Editing Kit for Halo Custom Edition and The Master Chief Collection, Flood combat forms are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keyes' skull from the Proto-Gravemind in order to retrieve his neural implants.[5]

In the PC port of Halo: Combat Evolved, the Flamethrower shares the same reticle as the Shotgun. In Halo: The Master Chief Collection, the Flamethrower was updated to use a dedicated reticle left over in the original game files. This reticle matches the flamethrower reticle from Halo 3.

Damage Modifiers[edit]

impact damage

dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
0 0 0 5 2 0.3 0.3 0.3 2 1 0.5 1 0.5 1 1 1 0.5 1 0.5 1 1 1 1 1 1 0.5 0 0 0 0 0.5 5 0.5

explosion

dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
0 0 0 5 2 0.3 0.3 0.3 2 1 0.2 1 0.5 1 1 1 0.1 1 0.1 1 1 1 1 1 1 0.5 0 0 0 0 0.2 5 0.2

Skins[edit]

In the Combat Evolved component of Halo: The Master Chief Collection, there are a number of weapon skins for the Flamethrower.

Flamethrower
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
HCE Flamethrower HotPepper Skin.png
Hot Pepper It's sure to leave scar tissue. Series 2, Tier 20 (Spartan Point 1)
HCE Flamethrower DearJohn Skin.png
Dear John Halo: Grasslands. Series 2, Tier 30 (Spartan Point 1)
HCE Flamethrower WhiteHot Skin.png
White Hot So hot, so pristine. Series 2, Tier 48 (Spartan Point 1)

Production notes[edit]

Main article: Cut Halo: Combat Evolved weapons § Flamethrower
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Modelled by Robert McLees,[6] the Flamethrower was originally intended to appear in the base game Halo: Combat Evolved. Several prerelease iterations of the design were restored for use by the Digsite project.

In the cutscene of the Halo: Combat Evolved level Keyes, where the Master Chief retrieves Captain Jacob Keyes' neural implants, the Master Chief was meant to burn Keyes' skull out of the Proto-Gravemind and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine McLees was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."[5]

Gallery[edit]

"BEAUTIFUL, AIN'T IT? SOMEONE SHOULD TAKE A PICTURE."
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Halo: Combat Evolved prerelease images[edit]

Halo: Combat Evolved PC port[edit]

Halo: The Master Chief Collection[edit]

Notes[edit]

  1. ^ Max range is set to 16, thus damage lower bound is never reached.
  2. ^ Min radius is equal to max radius, thus damage lower bound is never reached.
  3. ^ Max range is set to 16, thus final velocity is never reached.
  4. ^ Due to how tickrate is rounded down, the rate of fire is actually 10 rounds per second rather than 12.

Sources[edit]