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[[File:Installation04Vertical.jpg|250px|thumb|A beacon tower on [[Installation 04|Alpha Halo]].]]
The '''beacon tower''' is a [[Forerunner]] structure most notably found on the surface of the [[Halo Array|Halo rings]]. They serve multiple purposes, including ring-wide communication to aiding in the activation process of the ring's primary firing mechanism. As such, the towers are built to channel, convert, and refine energy streams of almost any types; this typically manifests in the form of a pulse of energy being fired towards the sky.{{Ref/Book|Id=Enc22P353|Enc22|Page=353}}


=Reworking battle lore articles=
==Overview==
==The problem==
===Architecture===
As a wiki, Halopedia strives to uphold high-quality writing. Our articles should be easily accessible and readable for all visitors; this can be accomplished by using language that is simple and concise, structuring the main text with appropriate subheadings, and enriching articles with images or formats that help present information clearly. The purpose of the wiki is to be informative and cover topics with relevant details—hence the notability policy, which helps determine what topics we should cover and at what level of detail.  
[[File:HINF Sequence Beacon Interior.png|thumb|300x|The interior of a beacon tower.]]
Beacon towers are large delta-shaped structures typically with a cleave down the approximate center where a beam is emitted. They fire beams upwards—in the case of the [[Halo Array|Halo installations]], they fire toward the center of the ring,{{Ref/Level|Id=halo|CE|Halo (Halo: Combat Evolved level)|Halo}} and in the case of [[Installation 00]], they simply fire up into space.{{Ref/Map|Id=Valhalla|H3|[[Valhalla]]}} The towers typically feature an open-air platform,{{Ref/Reuse|halo}}{{Ref/Reuse|Valhalla}} while some occasionally host an interior room in its center or an underground chamber.{{Ref/Quest|Id=sequence|HINF|Reformation|The Sequence}}


Note the important balance between "informative" and "relevant details". At the moment, some of our pages on battles—especially ones based on battles depicted in the ''Halo'' games—are overly detailed; the articles present large amount of details that are not relevant to the overall battle, and the main points of the battle are lost. In some cases, the article is just a direct retellings of the source material, rather than summarised into the key points.  
===Function===
Beacon towers can serve several uses. On [[Requiem]], beacon towers are used as stations for delivering navigation data{{Ref/SpOps|Id=mountain|Catherine|Spartan Mountain}} and function as part of the [[shield world]]'s [[teleportation grid]], featuring [[Slipspace translocation|teleportation portals]] that can transport objects to various other parts of the installation.{{Ref/SpOps|Id=rallypoint|Didact's Hand|Rally Point}} On [[Installation 07]], the beacon towers are designed to channel, convert, and refine energy streams of virtually any type. The Halo's beacon towers assist in ring-wide communication{{Ref/Reuse|Enc22P353}}{{Ref/Reuse|sequence}} and also aid in the activation process of the installation primary weapon, among a multitude of other purposes.{{Ref/Reuse|Enc22P353}}


For example:
The beacon towers can be used to send superluminal messages into space. A data key generated by [[117649 Despondent Pyre]] performed a security override on one of Zeta Halo's beacon towers to remove the lockout that Cortana had placed upon it before then using adaptation protocols to instruct the tower to send a superluminal message into human-occupied space with the ring's current galactic coordinates and the site's pertinent data.{{Ref/Novel|RP|Chapter=34}}


{{Quote|Thel 'Vadamee arrived on a cliff overlooking Installation 05's control room. He immediately located a plasma rifle lying on ground smeared with Sangheili blood. As he moved towards a downed Sangheili Minor, he heard and saw distant plasma fire as Jiralhanae troops killed off the last remaining Sangheili on the cliffs. In his final breath, the Minor warned Thel of the massacre of the Sangheili Councilors by the Jiralhanae. Taking the fallen warrior's energy sword, the Arbiter slew a trio of Jiralhanae that were pondering what to do with the Sangheili corpses. The captain in command of the Jiralhanae pack on the cliff ordered his men to find the Brutes that had failed to report in.}}
==Trivia==
{{Linkbox|gallery=yes}}
*If the player manages to stand at the top of a beam tower, over the chute in which the beam shoots from, the beam can either kill him/her, sending the player over a hundred feet in the air, or completely pass through the player. When killed by the beam, it will say "''(Player) was killed by the Guardians''". In ''Halo 3'', however, the beams coming from the beam emitters (except in Valhalla) will not kill the player, no matter what. This is most likely due to gameplay reasons.
*Beam emitters are [[Domination Point|objectives]] to be captured the [[Domination]] multiplayer mode of ''[[Halo Wars 2]]''.<ref>'''[[Halo Wars 2 Open Beta]]'''</ref>


Thel 'Vadam's arrival at Installation 05 was important to the outcome of Battle of Installation 05 and held implications for the larger outcome of the Human-Covenant War; it led to an alliance between the UNSC and the Sangheili, followed by the death of Tartarus and the deactivation of the ring. As such, it was important to note his arrival and what led to the aforementioned outcomes. However, the details (like arriving at a cliff, the plasma rifle, the energy sword, and killing a trio of Jiralhanae) were unnecessary. Rather than describing every single encounter in the level, each with its own paragraph (this would be much more appropriate for the Summary sections for the level pages), the entirety of the ''[[Halo 2]]'' level [[Uprising]] can be summarised with a four-sentence paragraph:
==Gallery==
===Concept art===
<gallery>
File:H4 ForerunnerBeamHole Concept.jpg|''Halo 4'' concept art of a Forerunner "beam hole".
File:H4_RequiemBeamTower_Concept.jpg|Concept art for a beam emitter in ''Halo 4''.
File:HINF Concept BeamEmitter1.jpg|Concept art of beacon towers for ''[[Halo Infinite]]''.
File:HINF Concept BeamEmitter2.jpg|More concept art.
File:HINF Concept BeamEmitter.jpg|Concept art of a beacon tower on Installation 07 in ''Halo Infinite''.
File:HINF BeamEmitterConcept2.jpg|More concept art of a beacon tower on Installation 07.
</gallery>


{{Quote|The Jiralhanae began killing the Sangheili and the Unggoy under their command. The Councillors were brought to the ring expecting to oversee its activation, instead they were killed by the Jiralhanae. 'Vadamee arrived in the vicinity of Installation 05's control room in the midst of the Great Schism. 'Vadamee then rallied the scattered Sangheili and Unggoy in a consolidated effort to avenge their fallen brethren. As 'Vadamee approached the control room, he was reunited with Rtas 'Vadumee.}}
===Screenshots===
<gallery>
File:HCE - Halo.jpg|The first beacon tower discovered by the Master Chief on [[Installation 04]].
File:Val ext3.jpg|A beacon tower on [[Valhalla]].
File:BeamEmitterAnniversary.jpg|A beacon tower on Installation 04.
File:H4-MP-Ragnarok-Aerial.jpg|A beacon tower on [[Requiem]].
File:H5G - Array 1.jpg|The beam emitter on [[Apex 7]].
File:HINF BeamEmitter1.png|A beacon tower on [[Installation 07]] in a pre-release build of ''Halo Infinite''.
File:HINF BeamEmitterUW.png|An ultrawide shot of the same beacon tower at a different time of day.
</gallery>


However, more importantly, 'Vadam's arrival is but a single event in the midst of a ''battle'' between dozens of Sangheili, Unggoy, Kig-Yar, Yanme'e and Mgalekgolo. Rather than a focus on the 'Vadamee's perspective, the main text should be a neutral retelling from both (if possible) sides of the battle, and in a chronological order (with reasonable amount of flexibility), hence the first two sentences on the Jiralhanae's betrayal coming first, even if they were revealed to the player (and 'Vadamee) after his arrival at the ring.
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo 3]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''


To summarise, we want to condense these articles (and merging any that can merged) to better present the information in a more analytical and neutral manner, instead of treating these pages as plot synopsis of their source materials.
==Sources==
{{Ref/Sources}}


==Guiding questions==
{{Forerunner|array}}
;What makes a battle notable as a page?
[[Category:Forerunner technology]]
The pages for individual ground engagements will depend how much information/detail we may have. Parent pages like [[Harvest campaign]], [[Fall of Reach]], [[Battle of Installation 04]], [[Battle for Earth]], or [[Battle for Zeta Halo]] provide a general overview to the larger campaign on the planetary body, with detailed specific links to ground engagements where necessary. One question would be "Can we cover the details (in the standard set above) in a single section on the parent page?" In those cases, we may consider linking directly to sections on the parent page.
----
;How do we name a battle page?
We always name our articles after their names in official materials. If the battle does not have an official name, we maintain the use of names like:
*Battle of X
**Battle over X: for space battles
*Skirmish of X
**Skirmish over X: for space battles
*Raid on X
*Mission to X
*Outbreak on X: for battles instigated by Flood escaping containment
*Assassination of X: for battles instigated by targeted killing of a high value individual
 
Unless they are named as such in official materials, since all combat involves some kind of assault or defense, we do not accept names like:
*Assault on X
*Attack on X
*Defense of X
 
Other names we do not accept:
*Battle for X: This name implies the battle was fought for the possession of something, but we still tend to name these pages after the location anyway, in which case, "Battle of X" becomes more grammatically correct.
 
Names to be considered
*Ambush at X
*Escape from X
 
 
==Next steps==
Subject to input from rest of staff team
;Delete
These pages are too long and detailed when the same content (with the same level of details) can be covered by other pages
*[[Battle for the Control Room (Installation 05)]] - covered by [[Battle of Installation 05]]
*[[Battle for the Cartographer (Installation 00)]] - covered by [[Battle of Installation 00]]
*[[Battle of the Citadel]] - covered by [[Battle of Installation 00]]
 
;Condense/rewrite
These pages are notable but they are too long and detailed at the moment. They may require rewrites because the pages are written like a retelling of a level's sequence of events or written from a character's subjective perspective when it should be more neutral
*[[Raid on High Charity]]
*[[Raid on Installation 08]]
*[[Assault on the Mortal Reverie]] - needs to be renamed as well
*[[Battle of the Beacon Tower]] - needs to be renamed as well
 
;Merge
*[[Attack on Crow's Nest]] and [[Assault on the Tsavo Highway]] needs to be merged with [[Battle of Voi]] or [[Battle of Kenya]]
*Most of the pages listed in [[:Template:Engagements in the Battle for Zeta Halo]] need to be merge with [[Battle for Zeta Halo]]
 
;Pages that need to be considered
*[[Recovery of John-117]]
*[[Battle of
Battle of the Silent Auditorium
*[[Battle of the Silent Auditorium]]

Revision as of 19:32, January 24, 2024

A beacon tower on Alpha Halo.

The beacon tower is a Forerunner structure most notably found on the surface of the Halo rings. They serve multiple purposes, including ring-wide communication to aiding in the activation process of the ring's primary firing mechanism. As such, the towers are built to channel, convert, and refine energy streams of almost any types; this typically manifests in the form of a pulse of energy being fired towards the sky.[1]

Overview

Architecture

Beam Emitter interior
The interior of a beacon tower.

Beacon towers are large delta-shaped structures typically with a cleave down the approximate center where a beam is emitted. They fire beams upwards—in the case of the Halo installations, they fire toward the center of the ring,[2] and in the case of Installation 00, they simply fire up into space.[3] The towers typically feature an open-air platform,[2][3] while some occasionally host an interior room in its center or an underground chamber.[4]

Function

Beacon towers can serve several uses. On Requiem, beacon towers are used as stations for delivering navigation data[5] and function as part of the shield world's teleportation grid, featuring teleportation portals that can transport objects to various other parts of the installation.[6] On Installation 07, the beacon towers are designed to channel, convert, and refine energy streams of virtually any type. The Halo's beacon towers assist in ring-wide communication[1][4] and also aid in the activation process of the installation primary weapon, among a multitude of other purposes.[1]

The beacon towers can be used to send superluminal messages into space. A data key generated by 117649 Despondent Pyre performed a security override on one of Zeta Halo's beacon towers to remove the lockout that Cortana had placed upon it before then using adaptation protocols to instruct the tower to send a superluminal message into human-occupied space with the ring's current galactic coordinates and the site's pertinent data.[7]

Trivia

  • If the player manages to stand at the top of a beam tower, over the chute in which the beam shoots from, the beam can either kill him/her, sending the player over a hundred feet in the air, or completely pass through the player. When killed by the beam, it will say "(Player) was killed by the Guardians". In Halo 3, however, the beams coming from the beam emitters (except in Valhalla) will not kill the player, no matter what. This is most likely due to gameplay reasons.
  • Beam emitters are objectives to be captured the Domination multiplayer mode of Halo Wars 2.[8]

Gallery

Concept art

Screenshots

List of appearances

Sources

  1. ^ a b c Halo Encyclopedia (2022 edition), page 353
  2. ^ a b Halo: Combat Evolved, campaign level Halo
  3. ^ a b Halo 3, multiplayer map Valhalla
  4. ^ a b Halo Infinite, campaign mission Reformation: The Sequence
  5. ^ Halo 4 - Spartan Ops, episode Catherine, level Spartan Mountain
  6. ^ Halo 4 - Spartan Ops, episode Didact's Hand, level Rally Point
  7. ^ Halo: The Rubicon Protocol, chapter 34
  8. ^ Halo Wars 2 Open Beta