User:CMDR RileySV/Sandbox: Difference between revisions

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|-
!scope="col"|Class
!scope="col"|Class
!scope="col"|Fleet or last known tactical grouping
!scope="col"|Ship Name
!scope="col"|Ship Name
!scope="col"|Hull classification symbol
!scope="col"|Hull classification symbol
!scope="col"|Last known captain
!scope="col"|Last known captain
!scope="col"|Fleet/Last known battlegroup or task force
!scope="col"|Notes
!scope="col"|Notes
|-
|-
|rowspan="3"|{{Class|Charon|light frigate}}
|rowspan="3"|{{Class|Charon|light frigate}}
|rowspan="3"|[[Seventh Fleet]]
|{{UNSCShip|Aegis Fate}}
|{{UNSCShip|Aegis Fate}}
|FFG-307
|FFG-307
|
|
|[[Seventh Fleet]]
|
|-
|{{UNSCShip|Chioglossa}}
|FFG-127
|
|
|
|-
|-
|{{UNSCShip|Forward Unto Dawn}}
|{{UNSCShip|Forward Unto Dawn}}
|FFG-201
|FFG-201
|Miranda Keyes
|[[Miranda Keyes]]
|Seventh Fleet
|
|
|-
|-
|{{Class|Paris|heavy frigate}}
|Epsilon Eridani Fleet
|{{UNSCShip|Grafton}}
|{{UNSCShip|Grafton}}
|FFG-318
|FFG-318
|Francis Mallarde
|[[Francis Mallarde]]
|Epsilon Eridani Fleet
|
|
|}
|}
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{{Clear}}
{{Clear}}
{{Navbox
|name      = Navbox/Gameplay/Halo Wars
|title      = [[United Nations Space Command|<span style="color:#fff;">UNSC</span>]]
|style= width:100%; background:#777; border-radius:.5em;
|titlestyle= background:#777; text-align:center; color:#FFF;
|groupstyle= background:#FAFAFA; width:15%; text-align:center; border-right:1px dashed #000; color:#000; font-weight:bold; padding: 0 4px; border-radius: .5em 0 0 .5em;
|liststyle= background:#FAFAFA; padding: 0 4px; border-radius: 0 .5em .5em 0; color:#000;
|group1=Infantry
|list1=[[UNSC Marine Corps/Gameplay|Marines]] • [[Hellbringers]] • [[ODST]] {{C|Cutter Only}}
|group2=Ground vehicles
|list2=[[Warthog]] • [[Scorpion]] • [[Cobra]] • [[Wolverine]] • [[Grizzly]] {{C|Forge Only}} • [[Elephant]] {{C|Cutter Only}} • [[Gremlin]] {{C|Anders Only}}
|group3=Air vehicles
|list3=[[Hornet]] • [[Vulture]] • [[Hawk]] {{C|Anders Only}} • [[Pelican]] {{C|Ability Only}}
|group4=Campaign units
|list4=[[John Forge's Warthog|Forgehog]] • [[Ellen Anders]] • [[Rhino]]
|group5=Unusable units and vehicles
|list5=[[Shortsword]] • [[Arcadian Patrol]]


|group6=Cut vehicles
|list6=[[Mongoose]]
}}
-----
-----
=Main menu=
=Main menu=

Revision as of 15:46, May 29, 2021

Class Fleet or last known tactical grouping Ship Name Hull classification symbol Last known captain Notes
Charon-class light frigate Seventh Fleet UNSC Aegis Fate FFG-307
UNSC Chioglossa FFG-127
UNSC Forward Unto Dawn FFG-201 Miranda Keyes
Paris-class heavy frigate Epsilon Eridani Fleet UNSC Grafton FFG-318 Francis Mallarde


UNSC Marathon Heavy Cruiser

Capital Ship, Medium (95 PTS)
Movement 8" Systems Loadout
Damage Track 6 • 6 • 3
Hard Burn (2")
Missile Barrage*
Point Defense (4)
Titanium Armour (3)
Build Rating 2
Hangars 2
Boarding Craft 2
Security Detail 2
Primary Weapon Range Weapon Loadouts Arc Dice
Heavy Mac 16/32" MAC (2) F 8

Main menu

The Main Menu is a series of other menus and lobbies interacted with in all Halo games. A number of modes and gametypes including campaign, multiplayer, firefight, Spartan Ops, Warzone, Custom games, Theater, Forge, and File Share are accessed through it. Settings and options menus where Control Schemes can be accessed as well. Downloadable content such as new campaigns can be directly accessed through these menus.

Customization

In most games, the ability to change one's Armor permutations is accessed through the main menu in some form. So to for Skins for weapons and vehicles as well.

Seeing one's unlocked REQs or unlocked Blitz cards can be found here too; on top of purchasing the related packs.

By game

Halo: Combat Evolved

Main article: Halo: Combat Evolved

The Halo: Combat Evolved menu is set in orbit of Installation 04, with the camera rotating and moving about it showing its interior, the exterior shell, and Threshold. The music heard is Halo Theme and the final part of Brothers in Arms.

Halo 2

Main article: Halo 2

Pre-release

Release

The menu of Halo 2 features a background of the Solemn Penance, next to the Mombasa Tether in Mombasa, East African Protectorate. The music heard is the Gregorian chant in Prologue, Ghosts of Reach, Heavy Price Paid, the last minute of The Last Spartan, and Unforgotten.

Halo 3

Main article: Halo 3

The main menu of Halo 3 features an animated view of a cliff at the edge of the Portal at Voi. Never Forget, Choose Wisely and an unidentified track will rotate as the backing music.

Halo 3: ODST

Main article: Halo 3: ODST

Halo Wars

Main article: Halo Wars

In the background, scenes from the Halo Wars announcement trailer will play. Spirit of Fire is the music that accompanies it.

Halo: Reach

Main article: Halo: Reach

Pre-release

Release

Halo: Reach has a variety of lobbies all using their own artwork(s). The music used in the lobbies is Overture, though sometimes no music at all will play and instead, the sounds of distant gunfire and other fighting will play.

Artwork

Most of the artwork used in the various menus and lobbies of Reach were actually pieces of concept art created by Isaac Hannaford. Depending on the lobby, the artwork would be different. As well, the artwork on the main menu would be different depending on which campaign level(s) were last played.

Halo: Combat Evolved Anniversary

Main article: Halo: Combat Evolved Anniversary

The main menu for Halo: Combat Evolved Anniversary was designed very similarly to the original Halo: Combat Evolved menu. When selecting multiplayer however, the menu was change to one more designed like and using from Halo: Reach.

Artwork

Halo 4

Main article: Halo 4

Pre-release

In an alpha menu, the background was to be the broken planet around Installation 03. Two versions of To Galaxy were to play; one of just the strings used in the song and the other of the background electronic "drums" as well as an unknown track that was later used in the Halo 4 epilogue, Halo 4 lobbies in Halo: The Master Chief Collection, and at the beginning of the track Blue Team in Halo 5: Guardians.

Release

The released main menu is of a debris field around Requiem. When reaching the title screen and for a time in the main menu, Atonement will play. It will change to Wreckage then the first minute or so of Green and Blue and rotate through all three while on the menu. When Infinity multiplayer lobby is selected, the image will move into the bridge of the UNSC Infinity where the first minute of To Galaxy will play on repeat.

Halo: The Master Chief Collection

Main article: Halo: The Master Chief Collection

Uniquely, depending on the lobby for which game that will be played, the menu music for that game will be played. All though for Halo 4 lobbies, the unnamed Epilogue track used in the early Halo 4 menu, and the opening for Blue Team, will play.

Artwork

Similar to Halo: Reach the background artwork will change in various lobbies depending on the selected game. On top of this, depending on the Season currently going in game, the main menu background will be different.

Cut

Halo 5: Guardians

Main article: Halo 5: Guardians

Pre-release

In the Halo 5: Guardians Multiplayer Beta, the menu was set in an orbital facility of some kind (the skybox of which is used on Breakout Arena) with SPARTAN-IVs, Naval personnel, and scientists at various computer and hologram stations.

Musically, the menu opens with parts of Osiris Suite, Act 1, then moves into On Deck, before finally playing parts of Osiris Suite, Act 4. The music will repeat in that order.

Release

The menu consists of a profile shot of the UNSC Infinity in orbit of an unknown planet. Various UNSC starships and dropships will fly by, dock or move about the Infinity. These include Anlace-class frigates, Winter-class prowlers and D79-TC Pelicans.

When getting to the start screen and for a time afterward, Halo Canticles will play. The music will then rotate through Rock and Ice, about a minute of Blue Team, Dominion, the first minute of Jameson Locke, about a minute of Osiris Suite, Act 3, and two minutes of Osiris Suite, Act 4. After returning to the menu from playing a multiplayer match, On Deck will play.

If sat on the main menu for long enough, the Floating Grunt easter egg will play out.

Halo Wars 2

Main article: Halo Wars 2

Pre-release

Release

The menu is composed of a tableau scene of several units from either the Banished or UNSC. The music is Cratered.

Halo Infinite

Main article: Halo Infinite

Pre-release

During the Halo Infinite gameplay demo, the menu was set in grasslands on Installation 07 with the title placed in the middle of a ring-like Forerunner machine. The accompanying music is Reverie.

Sources


I love bees

character locations

  • Jersey Morelli and Janissary James - New Jersey
    • Chapter 9 mentions Kamal needing to head to New Jersey. This is in reference to having to go meet Jersey Morelli. This is reiterated in Chapter 10 with Kamal being told that a driver at Jerry's Diner (possibly in Pittsburgh) will take him to New Jersey. When Kamal and Jersey meet, Jersey makes a sarcastic remark about heading to Atlantic City. When Jersey meets Rani in Boston in Chapter 10, he has NYC on his bags, something that Rani notices immediately. Also, he has an NYC accent something that Jersey himself mentions. As for Janissary, Jersey and Janissary live in the same building as mentioned in Chapter 1. Also when Durga brings up the emergency call it is for Bergen County, New Jersey which is on the western banks of the Hudson in the NYC area.
  • Rani Sobeck - Boston, Kentucky, and Washington DC
    • Sarah and Rani talk about leaving Boston in Chapter 10.

other info

  • Chapter 9, public health law requires people to be tested for intestinal TB if they are exposed to it. Testing costs money
  • Chapter 10, people not from Earth referred to as colonial. Jersey turned 18 in June of that year.