Season 4: Reclaimer
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This article is about the content update released for Halo: The Master Chief Collection. For the seasonal update for Halo Wars 2, see Season 4 (Halo Wars 2).
Season 4: Reclaimer is the fourth season released for Halo: The Master Chief Collection, and began alongside the launch of Halo 4 on PC platforms on November 16, 2020.[Note 1] It featured new customization items for Halo 3 and Halo 4. The season's logo is a stylised representation of the Ur-Didact's Cryptum.
Originally, the season was to feature customization items for Halo: Reach, such as new helmets and armor pieces, and a wider array of armor sets with the prosthetic arm, but difficulties during development forced the Legacy team to push this content back to a later season. Nevertheless, armor effects for Elite player models in Reach were still implemented alongside Season 4, as intended.
The content of Season 4: Reclaimer involves that of the long-absent Champions Bundle weapon skins for Halo 4, along with additional skins for Halo 3, including newly implemented vehicle skins, with weapon skins now encompassing new weapons. New nameplates have also been added, being mostly Halo 4 themed in nature. The unlocks have been divided into 5 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked, following in the footsteps of Season 3: Recon. Including Challenge unlocks, Season 4 introduces the following content to The Master Chief Collection;
All new Halo 4 skins are those which were previously useable in the game's original Xbox 360 release by way of the Champions Bundle, with two additional skins cut from the original launch of Halo 4 obtainable via seasonal Challenges. All skins previously in The Master Chief Collection remain unlocked by default. The new system of unlocks has also expanded the way Halo 4 weapon skins work. As well as being customisable on a per-loadout basis like in the original game, skins can also now applied universally, which will affect gametypes without custom loadouts, in addition to custom loadouts that do not explicitly override the universal setting. Unlike Halo: Combat Evolved and Halo 3 skins, Halo 4's skins still operate the way they did in the original game; only weapons that you spawn with will have your skin applied, and picking up a weapon will not change the skin it uses.
The Halo 3 Sniper Rifle Avalanche skin was unlockable by hitting Competitive Rank in the timed Recon Slayer playlist. This challenge was started prior to the update's launch with progress carrying over to the final release. The challenge was timed, and ended on November 25, 2020.
Unlike Season 3, each unlock slot can be unlocked for 1 - rewarded through the collection's updated rank scheme or the Challenges implemented in the prior Spark update. In total, 50 are needed to unlock all content in Season 4.
Challenge and event unlocks
A number of items were made exclusive to specialised challenge unlocks. These include two weapon skins for the battle rifle and DMR in Halo 4 originally cut from the Xbox 360 release and one skin for the sniper rifle in Halo 3. The sniper rifle challenge skin was active during the final few weeks of Season 3, with the reward given upon Season 4's release or upon the successful completion of the Challenge. During the flighting for Season 6, the Avalanche skin was one of the items made available in the widespread test of The Exchange, though community pushback meant the item did not appear in the final season, with 343 intending to leave more time before pushing ranked play skins into the Exchange.
A number of nameplates were made available for all players as of the start of Season 4, with a few others unlocked as event rewards. Notably, the Infinite nameplate corresponds to Halo Infinite's original release date of November 2020, the Anniversary nameplate to the 19th anniversary of the release of Halo: Combat Evolved, the Veteran nameplate to Veterans Day on 11/11, and the Movember and Native American Heritage Month nameplates both corresponding to the month of November in general. The Turkey Shoot nameplate was unlocked for all players as of Thanksgiving Day 2020, and the 343 Day nameplate for players who played on December 8 and December 9, 2020 - the 343rd day of 2020. However due to a bug, this nameplate was awarded to all players who played MCC before January 4, 2021. The Shadow nameplate was unlocked for all players as of December 16 after previously being cut from the original seasonal unlock table.
Flighting for this season was conducted in late-October and early-November of 2020, and was active starting on October 20. The Flight was intended to end earlier, though ended up being extended to end on the eigth anniversary of Halo 4's release; November 6. The Flighting for this season did not actually focus on Season content, but instead on testing the upcoming release of Halo 4 on PC platforms. Due to this Flight being for the final game brought to PC, all users registered for the Halo Insider Program were invited. Players who played the Flight were able to earn an exclusive nameplate.
During the Flight, the following features were tested;
November 17 (Season 4 launch) patch (Version 1.1955.0.0)
November 17 patch notes (Version 1.1955.0.0)
Season 4 launched alongside a large patch for The Master Chief Collection, with bug fixes and quality of life changes. The patch notes can be seen in full below.
December 16 (Season 5 content) patch (Version 1.2028.0.0)
December 16 patch notes (Version 1.2028.0.0)
Released on December 16, 2020, this patch added the content for the upcoming Season 5: Anvil (including the new Halo 3 armor and Halo: Reach armor) to view, though not unlockable or equippable until the launch of Season 5.
Install Size Version
Many improvements come from Insiders feedback reported by our community during or after the Flight period of Halo 4. Thank you for participating and please keep submitting tickets! Below is a breakdown of fixes in this update:
Cut Season content
Originally, Season 4 was intended to include several armor sets cut from the original release of the Anniversary Map Pack for Halo: Reach, alongside a few new robot arm variants. The pieces were delayed to Season 5, due to production issues.