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Sword Base: Difference between revisions

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{{Title|Sword Base}}
{{Title|Sword Base}}
{{Disambig header|the multiplayer map|the base|Sword Base}}
{{Disambig header|the multiplayer map|the base|Sword Base}}
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
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{{Article Quote|Before [[WINTER CONTINGENCY|Winter Contingency]] was declared, ONI spooks kept themselves occupied in this remote installation.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28541 '''Bungie.net''': ''Sword Base Preview'']</ref>}}
{{Article Quote|Before [[WINTER CONTINGENCY|Winter Contingency]] was declared, ONI spooks kept themselves occupied in this remote installation.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28541 '''Bungie.net''': ''Sword Base Preview'']</ref>}}


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==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Halo Reach Sword Base Concept.jpg|Concept art of the level.
File:Halo Reach Sword Base Concept.jpg|Concept art of the level.
File:Halo Reach Sword Base 03.jpg|The "Control Center".
File:Halo Reach Sword Base 03.jpg|The "Control Center".
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<references/>
<references/>


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Levels]]
[[Category:Halo: Reach multiplayer maps]]

Revision as of 09:37, June 27, 2014

This article is about the multiplayer map. For the base, see Sword Base.

Template:Multiplayer Map Infobox Template:Article Quote

Sword Base is a multiplayer map appearing in Halo: Reach.[1] It was featured in the Halo: Reach Multiplayer Beta.

The map is described as "the stepson of Prisoner and Boarding Action". It is a small, asymmetrical slayer map with three gravity lifts and a series of bridges and walkways leading over a central atrium.[2][3] It features many external and internal stairways and rooms, making it an appealing map for infection games as there are many strategically controllable areas and vantage points.

Locations

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Meeting Room
  • Atrium
  • Processing
  • Lobby
  • Elbow
  • Low Bridge
  • Medium Bridge
  • High Bridge
  • Reception
  • Low Vent
  • Corner Vent
  • Break room
  • Attic
  • Control Center
  • Laboratory
  • Collider
  • F.S
  • High Hall
  • Operations
  • Operations Hall
  • Security

Trivia

  • This map has changed very much from the Beta version, the walls around the facility having been destroyed and burnt, with large amount of debris on the ground. The Gravity Lift in the center has also been weakened.
  • Using the Forge Turret Glitch, one can get behind the large door found on the ground level, and out of the map.

Gallery

Sources

  1. ^ ShackNews: Screenshots from Halo: Reach
  2. ^ IGN: Halo: Reach -- The Beta Maps
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named BWU