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Non-playable character: Difference between revisions

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m (Text replacement - "Category:Real world " to "Category:Real-world ")
(Moved HN info over and made it work for HP. Also added in a little bit of new info.)
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{{Center|''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''}}
{{Center|''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''}}


'''Non-playable character''', or '''NPC''', refers to a character in a video game whose actions cannot be controlled by the player. However, these characters are often an important part of the storyline.
'''Non-playable character''' ('''NPC'''), or '''Bots'''{{Ref/Site|Id=InsideJuly|D=27|M=7|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021}} refers to any character in a gameplay scenario whose actions are not controlled by the player, but rather through an artificial intelligence.


NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
==Overview==
There are three types of NPCs: hostile, allied, and neutral. Hostile NPCs will attack the player on sight with whatever is available at their disposal, or deter the player in some way. Allied NPCs will actively fight the enemies of the player and generally help them. Neutral NPCs will not engage in any combat whatsoever.  


In ''Halo: Combat Evolved'', there are only two NPCs, [[Captain (Navy)|Captain]] [[Jacob Keyes]] and [[343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In ''Halo 3'', they share the same characteristics of ''Halo 2's'' NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own. In ''Halo 3: ODST'', the same rules still apply from ''Halo 2'', though certain NPCs are playable in some campaign levels (for example, [[Tayari Plaza]] is told from [[Gunnery Sergeant]] [[Edward Buck]]'s point of view, but he is an NPC ally in [[NMPD HQ|NMPD HQ]]). The only NPC excluded from the ''"invulnerable"'' rule is Vergil. In ''Halo: Reach'' NPCs function more akin to those in ''Halo 2''; they are invincible however still react to incoming fire. Unlike in ''Halo 2'', however, the player cannot swap weapons with allied NPCs, specifically those in [[NOBLE Team]].
NPCs on either side have the ability to enter vehicles on the map. This can give either side huge advantages. NPCs can enter the turrets and side seats of larger vehicles, and drive certain vehicles. Which vehicles and the NPC's skill with them, is dependent on which game is played.
 
NPCs have unlimited ammo for their weapons. However, they must reload once they are done their magazines.
 
Some may feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
 
In ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', and ''[[Halo 4]]'' the player can switch weapons with allied NPCs, helping to resolve issues of low ammo or help optimize combat efficiency for your team of NPC. Conversely, you can obtain slightly more powerful weapons that may not be available on the ground.
 
Every ''Halo'' game allows the player to be stealthy and eliminate enemies from behind without alerting other NPCs. This mechanic is extended to have special animations in ''Halo: Reach,'' ''Halo 4'', and ''[[Halo 5: Guardians]]'' called [[assassination]]s.
 
==Gameplay==
''Halo 3: ODST'' and ''Halo: Reach'' featured a cooperative gamemode called [[Firefight]], where players can fight waves of generic enemies.
 
In ''Halo: Combat Evolved'', there are several types of NPCs. Some of whom are important story characters like [[Captain (Navy)|Captain]] [[Jacob Keyes]] and [[343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. [[Avery Johnson]] and [[Marcus Stacker]] are two others but they can be killed with no repercussions.
 
In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.  
 
In ''Halo 3'', they share the same characteristics of ''Halo 2's'' NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own.  
 
In ''Halo 3: ODST'', the same rules still apply from ''Halo 2'', though certain NPCs are playable in some campaign levels (for example, [[Tayari Plaza]] is told from [[Gunnery Sergeant]] [[Edward Buck]]'s point of view, but he is an NPC ally in [[NMPD HQ|NMPD HQ]]). The only NPC excluded from the ''"invulnerable"'' rule is Vergil.  
 
In ''Halo: Reach'' NPCs function more akin to those in ''Halo 2''; they are invincible however still react to incoming fire. Unlike in ''Halo 2'', however, the player cannot swap weapons with allied those in [[NOBLE Team]]. ''Halo: Reach'' also features the [[Fireteam (gameplay mechanic)|Fireteam]] system, which is a unique way of recruiting friendly AIs.
 
In ''[[Halo 4]]'', [[Thomas Lasky]] is the only unique NPC. He is completely invincible and doesn't flinch when shot. ''Halo 4 [[Spartan Ops]]'' also features [[Parg Vol]] as an enemy who can be fought.
 
In ''[[Halo 5: Guardians]]'', both [[Blue Team]] and [[Fireteam Osiris]] are unique NPCs that are dubbed "Musketeers" by [[343 Industries]]. The Musketeers can take damage and go into a "final stand" or "down-but-not-out" state from which they can be revived. Similarly, the Musketeers can revive players in the same state. Musketeers can also be ordered by the player to take vehicles, attack enemies, look at different objects in the environment, take weapons and move to different locations.{{Ref/Generic|[[Halo 5: Guardians ViDoc: A Hero Reborn]]}} In the gametype [[Warzone]], players can fight a variety of different NPCs to earn points including "Legendary" enemies that are specific to the maps they are fought on.
 
''[[Halo Infinite]]'' will feature NPCs on multiplayer maps in special multiplayer training sessions.{{Ref/Reuse|InsideJuly}}


==List of Halo NPCs==
==List of Halo NPCs==
===Halo: Combat Evolved===
<div class="tabcontainer">
*[[Jacob Keyes|Captain Jacob Keyes]]
<div class="tabbox"><div class="tab">Halo: Combat Evolved</div>
*[[343 Guilty Spark]]
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
 
|-
===''Halo 2''===
! scope="col"|Faction
*[[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]]
! scope="col"|Relationship to Player
*[[Commander Miranda Keyes]]
|-
*[[Avery Johnson|Sergeant Major Avery J. Johnson]]
|[[UNSC Marine Corps/Gameplay#Halo: Combat Evolved|UNSC Marines]]
*[[Rtas 'Vadum|Spec Ops Commander Rtas 'Vadumee]]
|Allied
*[[343 Guilty Spark]]
|-
*[[Tartarus|Brute Chieftain Tartarus]]
|[[Sangheili/Gameplay|Elites]]
*[[Heretic Leader|Heretic Commander Sesa 'Refumee]] <small>(Invincible until [[The Arbiter (Level)|cutscene]])</small>
|Hostile
|-
|[[Unggoy/Gameplay|Grunts]]
|Hostile
|-
|[[Kig-Yar/Gameplay|Jackals]]
|Hostile
|-
|[[Mgalekgolo/Gameplay|Hunters]]
|Hostile
|-
|[[Z-1500 Automated Systems Drone|Sentinels]]
|Allied {{C|Until [[Two Betrayals]], then hostile}}
|-
|[[Flood]]
|Hostile
|}


===''Halo 3''===
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
*[[Thel 'Vadam|The Arbiter]] (can still be played in mulitplayer mode)
|-
*[[343 Guilty Spark]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
! scope="col"|Character
*[[Avery Junior Johnson|Sergeant Major Avery J. Johnson]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
! scope="col"|Relationship to Player
*[[Commander Miranda Keyes]] <small>(Invulnerable until [[The Covenant (Level)|cutscene]])</small>
! scope="col"|Levels Encountered
|-
|[[Jacob Keyes|Captain Jacob Keyes]]
|Allied
|
*[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]
*[[The Truth and Reconciliation]]
|-
|[[343 Guilty Spark]]
|Neutral
|
*[[The Library]]
*[[The Maw]]
|-
|[[Avery Johnson|Staff Sergeant Avery J. Johnson]]
|Allied
|
*[[Halo (Halo: Combat Evolved level)|Halo]]
*[[The Truth and Reconciliation]]
|-
|[[Lat 'Ravamee]]
|Hostile
|
*[[The Truth and Reconciliation]]
|}
</div>
<div class="tabbox"><div class="tab">Halo 2</div>
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Faction
! scope="col"|Relationship to Player
|-
|[[UNSC Marine Corps/Gameplay#Halo 2|UNSC Marines]]
|Allied
|-
|[[Orbital Drop Shock Trooper|UNSC ODSTs]]
|Allied
|-
|[[Sangheili/Gameplay|Elites]]
|Allied {{C|To the Arbiter}}<br />Hostile {{C|To John-117}}
|-
|[[Unggoy/Gameplay|Grunts]]
|Allied {{C|To the Arbiter}}<br />Hostile {{C|To John-117}}
|-
|[[Kig-Yar/Gameplay|Jackals]]
|Allied {{C|To the Arbiter until [[Quarantine Zone (level)|Quarantine Zone]]}}<br />Hostile {{C|To John-117 and the Arbiter after Quarantine Zone}}
|-
|[[Mgalekgolo/Gameplay|Hunters]]
|Allied {{C|To the Arbiter}}<br />Hostile {{C|To John-117}}
|-
|[[Yanme'e/Gameplay|Drones]]
|Allied {{C|To the Arbiter until Quarantine Zone}}<br />Hostile {{C|To John-117 and the Arbiter after Quarantine Zone}}
|-
|[[Jiralhanae/Gameplay|Brutes]]
|Allied {{C|To the Arbiter until Quarantine Zone}}<br />Hostile {{C|To John-117 and the Arbiter after Quarantine Zone}}
|-
|[[Z-1500 Automated Systems Drone|Sentinels]]
|Hostile
|-
|[[Enforcer]]s
|Hostile
|-
|[[Constructors]]
|Neutral {{C|Appear as enemies in cross-hairs, but do not attack}}
|-
|[[Flood]]
|Hostile
|}


===''Halo 3: ODST''===
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
*Gunnery Sergeant [[Edward Buck]] <small>(playable in [[Tayari Plaza]] and [[Kikowani Station]])</small>
|-
*[[Taylor H. Miles|Taylor H. "Dutch" Miles]] <small>(playable in [[Uplift Reserve]], and [[ONI Alpha Site]])</small>
! scope="col"|Character
*[[Michael Crespo|Michael "Mickey" Crespo]] <small>(playable in [[Kizingo Boulevard]] and [[Firefight]])</small>
! scope="col"|Relationship to Player
*[[Kojo Agu|Kojo "Romeo" Agu]] <small>(playable in [[NMPD HQ|NMPD HQ]])</small>
! scope="col"|Levels Encountered
*[[Veronica Dare|Captain Veronica Dare]]
|-
*[[Unnamed NMPD Officer]] <small>(Invulnerable until descended to Sublevel 09 which results with a scripted death or upon discovering Dr. Endesha's body if the player has collected 29 [[Audio Logs|audio logs]])</small>
|[[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]]
*2nd NMPD Officer <small>(Accompanies the player through [[ONI Alpha Site]], and the very end of [[Kizingo Boulevard]].)</small>
|Allied
*[[Vergil]]/[[Quick to Adjust]]
|
*[[The Armory (level)|The Armory]]
|-
|[[Miranda Keyes|Commander Miranda Keyes]]
|Allied
|
*[[Cairo Station (level)|Cairo Station]]
|-
|[[Avery Johnson|Sergeant Major Avery J. Johnson]]
|Allied
|
*[[Cairo Station (level)|Cairo Station]]
|-
|[[Rtas 'Vadum|Spec Ops Commander Rtas 'Vadumee]]
|Allied
|
*[[Sacred Icon]]
|-
|[[343 Guilty Spark]]
|Neutral
|
*[[The Oracle]]
|-
|[[Tartarus|Brute Chieftain Tartarus]]
|Hostile
|
*[[The Great Journey]]
|-
|[[Sesa 'Refumee|Heretic Commander Sesa 'Refumee]]
|Hostile
|
*[[The Arbiter]]
*[[The Oracle]]
|-
|[[Prophet of Regret]]
|Hostile
|
*[[Regret (level)|Regret]]
|}
</div>
<div class="tabbox"><div class="tab">Halo 3</div>
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Faction
! scope="col"|Relationship to Player
|-
|[[UNSC Marine Corps/Gameplay#Halo 3|UNSC Marines]]
|Allied
|-
|[[Sangheili/Gameplay|Elites]]
|Allied
|-
|[[Jiralhanae/Gameplay|Brutes]]
|Hostile
|-
|[[Yanme'e/Gameplay|Drones]]
|Hostile
|-
|[[Unggoy/Gameplay|Grunts]]
|Hostile
|-
|[[Kig-Yar/Gameplay|Jackals]]
|Hostile
|-
|[[Mgalekgolo/Gameplay|Hunters]]
|Hostile
|-
|[[Z-1500 Automated Systems Drone|Sentinels]]
|Allied <small>(Until [[Halo (Halo 3 level)|Halo]], then hostile)</small>
|-
|[[Constructors]]s
|Neutral {{C|Appear as enemies in cross-hairs, but do not attack}}
|-
|[[Flood]]
|Hostile <small>(Allied for only [[The Covenant (level)|The Covenant]])</small>
|-
|[[Voi factory workers]]
|Allied
|}


===''Halo: Reach''===
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
*[[Commander]] [[Carter-A259]]
|-
*[[Lieutenant Commander]] [[Kat-B320]]
! scope="col"|Character
*[[Warrant Officer]] [[Emile-A239]]
! scope="col"|Relationship to Player
*[[Jun-266|Warrant Officer Jun-A266]]
! scope="col"|Levels Encountered
*[[Warrant Officer|Chief Warrant Officer]] [[Jorge-052]]
|-
*[[Sergeant Major Duvall]]
|[[Thel 'Vadam|The Arbiter]]
|Allied
|All levels except [[Tsavo Highway (level)|Tsavo Highway]]
|-
|[[343 Guilty Spark]]
|Neutral <small>(Until Halo, then hostile)</small>
|
*[[The Ark (level)|The Ark]]
*[[Halo (Halo 3 level)|Halo]]
|-
|[[Avery Johnson|Sergeant Major Avery J. Johnson]]
|Allied
|
*[[Sierra 117]]
*[[Crow's Nest (level)|Crow's Nest]]
*[[Halo (Halo 3 level)|Halo]]
|-
|[[Miranda Keyes|Commander Miranda Keyes]]
|Allied
|
*[[Crow's Nest (level)|Crow's Nest]]
|-
|[[Reynolds|Gunnery Sergeant Reynolds]]
|Allied
|
*[[Sierra 117]]
*[[Tsavo Highway (level)|Tsavo Highway]]
*[[The Storm]]
*[[Floodgate]]
|}
</div>
<div class="tabbox"><div class="tab">Halo 3: ODST</div>
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Character
! scope="col"|Relationship to Player
! scope="col"|Levels Encountered
|-
|[[Edward Buck|Gunnery Sergeant Edward Buck]]
|Allied
|
*[[NMPD HQ (level)|NMPD HQ]]
*[[Data Hive]]
*[[Coastal Highway]]
|-
|[[Taylor H. Miles|Taylor H. "Dutch" Miles]]
|Allied
|
*[[Kizingo Boulevard (level)|Kizingo Boulevard]]
*[[NMPD HQ (level)|NMPD HQ]]
*[[Kikowani Station (level)|Kikowani Station]]
|-
|[[Michael Crespo|Michael "Mickey" Crespo]]
|Allied
|
*[[ONI Alpha Site (level)|ONI Alpha Site]]
*[[NMPD HQ (level)|NMPD HQ]]
*[[Kikowani Station (level)|Kikowani Station]]
|-
|[[Kojo Agu|Kojo "Romeo" Agu]]
|Allied
|
*[[Kikowani Station (level)|Kikowani Station]]
|-
|[[Veronica Dare|Captain Veronica Dare]]
|Allied
|
*[[Data Hive]]
*[[Coastal Highway]]
|-
|[[Unnamed NMPD Officer]]
|Allied <small>(Upon discovering Dr. Endesha's body if the player has collected 29 [[audio log]]s, turns hostile)</small>
|
*[[Data Hive]]
|-
|[[Vergil]]
|Allied
|
*[[Coastal Highway]]
|}
</div>
<div class="tabbox"><div class="tab">Halo: Reach</div>
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Faction
! scope="col"|Relationship to Player
|-
|[[UNSC Army]]
|Allied
|-
|[[UNSC Marine Corps/Gameplay#Halo: Reach|UNSC Marines]]
|Allied
|-
|[[Orbital Drop Shock Trooper|UNSC ODSTs]]
|Allied
|-
|[[Sangheili/Gameplay|Elites]]
|Hostile <small>(Allied only if an Elite in [[Firefight]])</small>
|-
|[[Unggoy/Gameplay|Grunts]]
|Hostile <small>(Allied only if an Elite in Firefight)</small>
|-
|[[Kig-Yar/Gameplay|Jackals]]
|Hostile <small>(Allied only if an Elite in Firefight)</small>
|-
|[[Jiralhanae/Gameplay|Brutes]]
|Hostile <small>(Allied only if an Elite in Firefight)</small>
|-
|[[Yanme'e/Gameplay|Drones]]
|Hostile
|-
|[[Huragok|Engineers]]
|Hostile <small>(Allied only if an Elite in Firefight)</small>
|-
|[[Mgalekgolo/Gameplay|Hunters]]
|Hostile <small>(Allied only if an Elite in Firefight)</small>
|-
|[[Moa]]
|Neutral
|-
|[[Civilian]]
|Neutral
|-
|[[Gúta]]
|Hostile
|}


===''Halo 4''===
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
*[[Commander]] [[Thomas Lasky]]
|-
! scope="col"|Character
! scope="col"|Relationship to Player
! scope="col"|Levels Encountered
|-
|[[Carter-A259]]
|Allied
|
*[[Winter Contingency (level)|Winter Contingency]]
*[[ONI: Sword Base (level)|ONI: Sword Base]]
*[[Long Night of Solace (level)|Long Night of Solace]]
*[[The Package (level)|The Package]]
|-
|[[Catherine-B320]]
|Allied
|
*[[Winter Contingency (level)|Winter Contingency]]
*[[ONI: Sword Base (level)|ONI: Sword Base]]
*[[Tip of the Spear]]
*[[Long Night of Solace (level)|Long Night of Solace]]
|-
|[[Jun-A266]]
|Allied
|
*[[ONI: Sword Base (level)|ONI: Sword Base]]
*[[Nightfall]]
*[[The Package (level)|The Package]]
|-
|[[Emile-A239]]
|Allied
|
*[[Winter Contingency (level)|Winter Contingency]]
*[[ONI: Sword Base (level)|ONI: Sword Base]]
*[[The Package (level)|The Package]]
*[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]
|-
|[[Jorge-052]]
|Allied
|
*[[Winter Contingency (level)|Winter Contingency]]
*[[ONI: Sword Base (level)|ONI: Sword Base]]
*[[Tip of the Spear]]
*[[Long Night of Solace (level)|Long Night of Solace]]
|-
|[[Duvall|Sergeant Major Duvall]]
|Allied
|
*[[Exodus]]
|-
|[[Ardo 'Moretumee]]
|Hostile
|
*[[Long Night of Solace (level)|Long Night of Solace]]
|}
</div>
<div class="tabbox"><div class="tab">Halo 4</div>
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Faction
! scope="col"|Relationship to Player
|-
|[[UNSC Marine Corps/Gameplay#Halo 4|UNSC Marines]]
|Allied
|-
|[[Spartan Operations|UNSC Spartans]]
|Allied
|-
|[[Sangheili/Gameplay|Elites]]
|Hostile
|-
|[[Unggoy/Gameplay|Grunts]]
|Hostile
|-
|[[Kig-Yar/Gameplay|Jackals]]
|Hostile
|-
|[[Mgalekgolo/Gameplay|Hunters]]
|Hostile
|-
|[[Promethean Crawler]]
|Hostile
|-
|[[Promethean Watcher]]
|Hostile
|-
|[[Promethean Knight]]
|Hostile
|-
|[[Z-1500 Automated Systems Drone|Sentinels]]
|Allied
|}


===''Halo 5: Guardians''===
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
*[[Thel 'Vadam]]
|-
*[[Commander]] [[Sarah Palmer]]
! scope="col"|Character
*[[Catherine Halsey]]
! scope="col"|Relationship to Player
*[[031 Exuberant Witness]]
! scope="col"|Levels Encountered
|-
|[[Thomas Lasky]]
|Allied
|
*[[Reclaimer (level)|Reclaimer]]
|-
|[[Parg Vol]]
|
*[[Spartan Ops/Season One/Catherine/Hunting Trip|Spartan Ops Episode 3 - Chapter 5: Hunting Trip]]
|}
</div>
<div class="tabbox"><div class="tab">Halo 5: Guardians</div>
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Faction
! scope="col"|Relationship to Player
|-
|[[UNSC Marine Corps/Gameplay#Halo 4|UNSC Marines]]
|Both Allied and Hostile
|-
|[[Sangheili/Gameplay|Elites]]
|Hostile
|-
|[[Unggoy/Gameplay|Grunts]]
|Hostile
|-
|[[Kig-Yar/Gameplay|Jackals]]
|Hostile
|-
|[[Mgalekgolo/Gameplay|Hunters]]
|Hostile
|-
|[[Promethean Crawler]]
|Hostile
|-
|[[Promethean Soldier]]
|Hostile
|-
|[[Promethean Watcher]]
|Hostile
|-
|[[Promethean Knight]]
|Hostile
|}
===Musketeers===
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Character
! scope="col"|Relationship to Player
! scope="col"|Levels Encountered
|-
|[[Linda-058|Petty Officer Second Class Linda-058]]
|Allied
|Unknown
|-
|[[Kelly-087|Petty Officer Second Class Kelly-087]]
|Allied
|Unknown
|-
|[[Frederic-104|Lieutenant, Junior Grade Frederic-104]]
|Allied
|Unknown
|-
|[[Olympia Vale|Spartan Olympia Vale]]
|Allied
|Unknown
|-
|[[Holly Tanaka|Spartan Holly Tanaka]]
|Allied
|Unknown
|-
|[[Edward Buck|Spartan Edward Buck]]
|Allied
|Unknown
|}
</div>
</div>


==Sources==
{{Ref/Sources}}
[[Category:Real-world terms and phrases]]
[[Category:Real-world terms and phrases]]

Revision as of 20:34, July 27, 2021

Looking for AI, the term used in the Halo universe to refer to characters with artificial minds?

Non-playable character (NPC), or Bots[1] refers to any character in a gameplay scenario whose actions are not controlled by the player, but rather through an artificial intelligence.

Overview

There are three types of NPCs: hostile, allied, and neutral. Hostile NPCs will attack the player on sight with whatever is available at their disposal, or deter the player in some way. Allied NPCs will actively fight the enemies of the player and generally help them. Neutral NPCs will not engage in any combat whatsoever.

NPCs on either side have the ability to enter vehicles on the map. This can give either side huge advantages. NPCs can enter the turrets and side seats of larger vehicles, and drive certain vehicles. Which vehicles and the NPC's skill with them, is dependent on which game is played.

NPCs have unlimited ammo for their weapons. However, they must reload once they are done their magazines.

Some may feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.

In Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4 the player can switch weapons with allied NPCs, helping to resolve issues of low ammo or help optimize combat efficiency for your team of NPC. Conversely, you can obtain slightly more powerful weapons that may not be available on the ground.

Every Halo game allows the player to be stealthy and eliminate enemies from behind without alerting other NPCs. This mechanic is extended to have special animations in Halo: Reach, Halo 4, and Halo 5: Guardians called assassinations.

Gameplay

Halo 3: ODST and Halo: Reach featured a cooperative gamemode called Firefight, where players can fight waves of generic enemies.

In Halo: Combat Evolved, there are several types of NPCs. Some of whom are important story characters like Captain Jacob Keyes and 343 Guilty Spark. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. Avery Johnson and Marcus Stacker are two others but they can be killed with no repercussions.

In Halo 2, all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.

In Halo 3, they share the same characteristics of Halo 2's NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own.

In Halo 3: ODST, the same rules still apply from Halo 2, though certain NPCs are playable in some campaign levels (for example, Tayari Plaza is told from Gunnery Sergeant Edward Buck's point of view, but he is an NPC ally in NMPD HQ). The only NPC excluded from the "invulnerable" rule is Vergil.

In Halo: Reach NPCs function more akin to those in Halo 2; they are invincible however still react to incoming fire. Unlike in Halo 2, however, the player cannot swap weapons with allied those in NOBLE Team. Halo: Reach also features the Fireteam system, which is a unique way of recruiting friendly AIs.

In Halo 4, Thomas Lasky is the only unique NPC. He is completely invincible and doesn't flinch when shot. Halo 4 Spartan Ops also features Parg Vol as an enemy who can be fought.

In Halo 5: Guardians, both Blue Team and Fireteam Osiris are unique NPCs that are dubbed "Musketeers" by 343 Industries. The Musketeers can take damage and go into a "final stand" or "down-but-not-out" state from which they can be revived. Similarly, the Musketeers can revive players in the same state. Musketeers can also be ordered by the player to take vehicles, attack enemies, look at different objects in the environment, take weapons and move to different locations.[2] In the gametype Warzone, players can fight a variety of different NPCs to earn points including "Legendary" enemies that are specific to the maps they are fought on.

Halo Infinite will feature NPCs on multiplayer maps in special multiplayer training sessions.[1]

List of Halo NPCs

Halo: Combat Evolved
Faction Relationship to Player
UNSC Marines Allied
Elites Hostile
Grunts Hostile
Jackals Hostile
Hunters Hostile
Sentinels Allied (Until Two Betrayals, then hostile)
Flood Hostile
Character Relationship to Player Levels Encountered
Captain Jacob Keyes Allied
343 Guilty Spark Neutral
Staff Sergeant Avery J. Johnson Allied
Lat 'Ravamee Hostile
Halo 2
Faction Relationship to Player
UNSC Marines Allied
UNSC ODSTs Allied
Elites Allied (To the Arbiter)
Hostile (To John-117)
Grunts Allied (To the Arbiter)
Hostile (To John-117)
Jackals Allied (To the Arbiter until Quarantine Zone)
Hostile (To John-117 and the Arbiter after Quarantine Zone)
Hunters Allied (To the Arbiter)
Hostile (To John-117)
Drones Allied (To the Arbiter until Quarantine Zone)
Hostile (To John-117 and the Arbiter after Quarantine Zone)
Brutes Allied (To the Arbiter until Quarantine Zone)
Hostile (To John-117 and the Arbiter after Quarantine Zone)
Sentinels Hostile
Enforcers Hostile
Constructors Neutral (Appear as enemies in cross-hairs, but do not attack)
Flood Hostile
Character Relationship to Player Levels Encountered
Master Gunnery Sergeant Allied
Commander Miranda Keyes Allied
Sergeant Major Avery J. Johnson Allied
Spec Ops Commander Rtas 'Vadumee Allied
343 Guilty Spark Neutral
Brute Chieftain Tartarus Hostile
Heretic Commander Sesa 'Refumee Hostile
Prophet of Regret Hostile
Halo 3
Faction Relationship to Player
UNSC Marines Allied
Elites Allied
Brutes Hostile
Drones Hostile
Grunts Hostile
Jackals Hostile
Hunters Hostile
Sentinels Allied (Until Halo, then hostile)
Constructorss Neutral (Appear as enemies in cross-hairs, but do not attack)
Flood Hostile (Allied for only The Covenant)
Voi factory workers Allied
Character Relationship to Player Levels Encountered
The Arbiter Allied All levels except Tsavo Highway
343 Guilty Spark Neutral (Until Halo, then hostile)
Sergeant Major Avery J. Johnson Allied
Commander Miranda Keyes Allied
Gunnery Sergeant Reynolds Allied
Halo 3: ODST
Character Relationship to Player Levels Encountered
Gunnery Sergeant Edward Buck Allied
Taylor H. "Dutch" Miles Allied
Michael "Mickey" Crespo Allied
Kojo "Romeo" Agu Allied
Captain Veronica Dare Allied
Unnamed NMPD Officer Allied (Upon discovering Dr. Endesha's body if the player has collected 29 audio logs, turns hostile)
Vergil Allied
Halo: Reach
Faction Relationship to Player
UNSC Army Allied
UNSC Marines Allied
UNSC ODSTs Allied
Elites Hostile (Allied only if an Elite in Firefight)
Grunts Hostile (Allied only if an Elite in Firefight)
Jackals Hostile (Allied only if an Elite in Firefight)
Brutes Hostile (Allied only if an Elite in Firefight)
Drones Hostile
Engineers Hostile (Allied only if an Elite in Firefight)
Hunters Hostile (Allied only if an Elite in Firefight)
Moa Neutral
Civilian Neutral
Gúta Hostile
Character Relationship to Player Levels Encountered
Carter-A259 Allied
Catherine-B320 Allied
Jun-A266 Allied
Emile-A239 Allied
Jorge-052 Allied
Sergeant Major Duvall Allied
Ardo 'Moretumee Hostile
Halo 4
Faction Relationship to Player
UNSC Marines Allied
UNSC Spartans Allied
Elites Hostile
Grunts Hostile
Jackals Hostile
Hunters Hostile
Promethean Crawler Hostile
Promethean Watcher Hostile
Promethean Knight Hostile
Sentinels Allied
Character Relationship to Player Levels Encountered
Thomas Lasky Allied
Parg Vol
Halo 5: Guardians
Faction Relationship to Player
UNSC Marines Both Allied and Hostile
Elites Hostile
Grunts Hostile
Jackals Hostile
Hunters Hostile
Promethean Crawler Hostile
Promethean Soldier Hostile
Promethean Watcher Hostile
Promethean Knight Hostile

Musketeers

Character Relationship to Player Levels Encountered
Petty Officer Second Class Linda-058 Allied Unknown
Petty Officer Second Class Kelly-087 Allied Unknown
Lieutenant, Junior Grade Frederic-104 Allied Unknown
Spartan Olympia Vale Allied Unknown
Spartan Holly Tanaka Allied Unknown
Spartan Edward Buck Allied Unknown

Sources