Gameplay

Mgalekgolo/Gameplay

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Gameplay[edit]

Not many traditional weapons work well on the Hunters. Assault Rifles and Battle Rifles only work if you can sneak behind them, but if you get close enough, melee attacks to the unarmored orange section are best, even though none of these methods are 1-hit kills. If you try to sneak behind it, be careful, because as soon as it realizes you're behind it, it will give you a good whack with its shield. Dodging a Hunter's shield swing is easy. Simply step to the side, then behind them when the Hunter begins the attack. From this position, you can proceed with melee attacks to the exposed orange back, or shoot them in the exposed area with your weapon. When the Hunter turns around to smack you, simply jump back, and bait it to charge you again. Rinse and repeat. Long range weaponry and vehicles don't work well (except for a sniper rifle shot straight to exposed flesh), because of the hunters' fuel rod cannon (Sniper Rifles or Beam Rifles don't work well otherwise in the front because of the shield for the most part). Scorpions are the exception (excluding Halo Wars) and so are most explosives. Two Fuel Rod Cannons or Rocket Launchers or one Spartan Laser to any part of the body (besides the shield) will take down a Hunter. Gravity Hammers can also be used to attack a Hunter from either the front or rear, but this is risky because it can make you an easy target for the Hunter's melee. Trying to take down a Hunter by shooting him in the back is a last resort, as Hunters travel in pairs of two, giving the second Hunter an open shot at you. Another tactic against Hunters consists of getting close to them, and when the Hunter starts to chase you to hit you with it shields, you begin to fall back, all of this while firing continually with an Assault Rifle or Battle Rifle (not firing at the shield if you can). This tactic only works in closed areas and it requires a lot of bullets to kill a Hunter (approximately 90 rounds) if you don't hit the orange zone.

Combat[edit]

Halo: Combat Evolved[edit]

Main article: Halo: Combat Evolved
Promotional image for Halo: Combat Evolved. Two SPARTAN-IIs move to exploit the weak, unarmored portions of two Hunters' bodies. The presence of bright orange blood at the feet of one Hunter implies that it has already been meleed to death by the Spartan standing behind it. Screenshot from the Halo: Combat Evolved press kit on the The Ultimate Halo Companion DVD Set.
SPARTAN-IIs about to exploit the Mgalekholo's main weak spot, their unprotected backs, in Halo: Combat Evolved.
  • Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the Fuel rod gun.
  • They can be killed in one shot from the M6D pistol or Sniper rifle if hit in their orange, weak spot.
  • Their armor does not completely deflect projectiles, but merely reduces the damage they do to the Hunter.
  • Hunters are smaller than in future games, standing at about 10 feet tall (8 feet when hunched over for combat).
  • Hunters also have fewer melee combat maneuvers than in future games, and the moves they do have are somewhat slower.

A Mgalekgolo's armor is resistant to most small arms fire, and significantly reduces the damage they take from enemy projectiles (on Normal difficulty, a Hunter can still be killed with a few dozen pistol or plasma shots to the armor).

They do, however, have an exploitable weak spot which only requires a pistol shot to cause death: the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee him, the creature's back has a large exposed area that is extremely vulnerable. If a rocket is fired at them, it does not matter where you are aiming, it will always kill the target with one shot (unless while playing on Legendary and sometimes Heroic mode, in which case it take as many as two rockets). Another tactic available is to shoot the green sections of their Assault cannon (only successful with the pistol).

While not on alert to an enemy's presence, they assume a stance where their neck and midsection is especially vulnerable, making for an easy 1 shot kill with a pistol or sniper.

Weapons such as the shotgun and sniper rifle work great for very short and very long distances respectively. Grenades are only moderately effective, as the Hunter could withstand a half-dozen grenade blasts. Plasma weapons (with the exception of the plasma rifle on lower difficulties) are generally ineffective, as is the needler. The MA5B Assault Rifle also typically takes too long to make a kill so other weapons are far more useful.

On Legendary, some players regarded Hunters as some of the most challenging enemies in the game. Inexperienced or careless players can fall victim to the Hunters' attacks, which, while easy to anticipate, are rather quick and powerful.

A unique way to kill a Hunter, is to melee it over and over again and can be done to the front of the Hunter; however, it is highly recommended to hit from behind, as it is easier for them to attack what's in front of them.

Another way to kill a hunter is to jump on the Hunter while he is doing a melee, and shoot the hunter's vulnerable back with a pistol, which would badly damage, if not kill, the hunter. However, often the range you jump would be so far that accurately shooting at the Hunter is difficult.

Hunters cannot ginger their enemies, unlike the later games. So the smart player would take advantage of that.

Hunters are, like all other enemies in Halo: Combat Evolved, extremely vulnerable to vehicle collisions. A Warthog can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game, which could not determine the difference between a fast moving and a slow moving vehicle; hence all vehicle contact with an enemy on foot resulted in instant death. A Hunter could attempt a large leap away from the vehicle, however, which can sometimes result in the Hunter getting away temporarily. Be wary while trying this, as a Hunter's assault cannon shot can easily flip a Warthog and damage the player.

Halo: Combat Evolved Anniversary[edit]

Main article: Halo: Combat Evolved Anniversary

Mgalekgolo in Halo: Anniversary are, like all gameplay assets, physically identical to those in the original game. However, when utilizing the remastered graphics, Hunters appear nearly identical to those in Halo: Reach, with the most notable change being the addition of an armor plate over the exposed stomach. It is important to remember that these changes are merely cosmetic; though the stomach appears protected, it in fact remains exposed, and players can still score a kill with a single pistol or sniper shot to the stomach.

Halo 2[edit]

Main article: Halo 2
A Hunter runs through a narrow hall in a Forerunner structure near Installation 05's Control Room. The screenshot was taken in Halo 2's campaign level The Great Journey.
A Mgalekgolo on the final Halo 2 level, The Great Journey.

Changes from Halo: Combat Evolved to Halo 2

  • Their Assault cannon has been changed from firing single large exploding plasma bolts to firing a continuous energy beam.
  • They have more health. Additionally, only a Sniper rifle or Type-50 particle beam rifle can kill them in one shot (2 shots are required on Legendary difficulty).
  • Their armor now completely deflects projectiles instead of merely reducing the damage taken from them.
  • They are faster and also delay much less between melee attacks, making it much more difficult to fight them at close range.
  • Hunters are over 20% larger than in Halo: CE, now standing 12 feet tall (10 feet when hunched during combat).
  • They appear noticeably less frequently than in Halo: CE.
  • Being hit by a grenade does little damage to a Hunter, but will disorient it, and may cause it to spin around 180 degrees and stand still for a couple seconds, leaving its weak spot exposed.
  • Their melee attack is no longer dealing a large knockback, instead it was replaced with more damage with few knockbacks.

The Hunters underwent a number of changes for Halo 2. For example, they will react more aggressively to the loss of their bond brother. They appear in fewer numbers, and they are for the most part tougher and more dangerous than in Halo: CE. They are also invulnerable to melee attacks, whereas in Halo: Combat Evolved, melee attacks would actually cause damage to the Hunter.

The most notable change is their new weapon: although similar to the old Fuel Rod Gun-like Assault cannon, the new Assault cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. The weapon cannot fire as often, and it has a much lower velocity, making it easier to avoid. In addition, the Hunters are over 20% larger[1] and 10% slower, making it much easier to target. Their increased strengths go towards your advantage when playing as the Arbiter; the Hunters are then powerful and durable allies. Finally, the Hunters have much more health than the previous game.

Most small arms do rather moderate damage against them, in contrast to the M6D's ability to kill them in a single shot. For example, on Normal difficulty, it takes 11 shots from the M6C Magnum Sidearm, 6 full bursts from the battle rifle, or 10 shots from the Covenant carbine to kill a Hunter. Do not use the energy sword, as it is worse than useless (it brings you to close quarters with the Hunter, where it can easily beat you down).The rocket launcher is greatly effective, as is the fuel rod cannon. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it. If lacking a sniper rifle or a heavy weapon, simply switch to the Covenant carbine or the battle rifle (BR's slightly stronger). To put one down, aim for the exposed flesh and empty your rounds. It should take around a magazine (maybe a magazine and a half on Legendary) to kill one. On Heroic and lower difficulties, sniper weapons will kill a Hunter in a single shot. However, on Legendary, not a single weapon can kill them in one hit. An SRS99C-S2 AM Sniper Rifle or beam rifle will take two shots to kill a Hunter on Legendary.

Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the Brute Shot, will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a