Gameplay

Close Call: Difference between revisions

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[[File:ReachMedal - Berserker.png|thumb|right|150px|The "Close Call!" Medal.]]
'''Close Call''' is a medal in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]'' [[multiplayer]], [[campaign]], [[Firefight]] and [[Spartan Ops]]. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter.
'''Close Call''' is a multiplayer medal in ''[[Halo: Reach]]''. It is awarded when a player kills an opponent when he/she has no shields and has one health bar. Most players die once this medal has been received as the player is extremely vulnerable to enemy fire once it has been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but not in the final game.  
 
In the ''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' it was awarded when a player killed an opponent when they had no shields and had one health bar. Most players died once this medal had been received, as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying.
 
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery>
File:Close Call!.png|The post-beta remodeled version of the medal.
File:ReachMedal - Berserker.png|The medal in the  ''Halo: Reach Beta''.
File:Close Call!.png|The final version in ''Halo: Reach''.
File:H4 - Close Call.png|The ''Halo 4'' version.
File:H5G-CloseCall.png|The ''Halo 5: Guardians'' version.
</gallery>
</gallery>


{{HRmedals}}
{{HRMedals}}
[[Category:Halo: Reach Multiplayer Medals]]
{{H4Medals}}
[[Category:Multiplayer]]
{{H5GMedals}}
[[Category:Halo 5: Guardians multiplayer medals]]
[[Category:Medals]]
[[Category:Medals]]

Latest revision as of 18:07, March 18, 2022

Close Call is a medal in Halo: Reach, Halo 4 and Halo 5: Guardians multiplayer, campaign, Firefight and Spartan Ops. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter.

In the Halo: Reach Beta it was awarded when a player killed an opponent when they had no shields and had one health bar. Most players died once this medal had been received, as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying.

Gallery[edit]