Gameplay

Close Call: Difference between revisions

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'''Close Call''' is a medal in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]'' [[multiplayer]], [[campaign]], [[Firefight]] and [[Spartan Ops]]. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter.
'''Close Call''' is a medal in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]'' [[multiplayer]], [[campaign]], [[Firefight]] and [[Spartan Ops]]. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter.


In the ''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' it was awarded when a player killed an opponent when he/she had no shields and had one health bar. Most players died once this medal had been received as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying.
In the ''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' it was awarded when a player killed an opponent when they had no shields and had one health bar. Most players died once this medal had been received, as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying.


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery>
File:ReachMedal - Berserker.png|The medal in the  ''Halo: Reach Beta''.
File:ReachMedal - Berserker.png|The medal in the  ''Halo: Reach Beta''.
File:Close Call!.png|The final version in ''Halo: Reach''.
File:Close Call!.png|The final version in ''Halo: Reach''.
File:H4 - Close Call.png|The ''Halo 4'' version.
File:H4 - Close Call.png|The ''Halo 4'' version.
File:H5G-CloseCall.png|The ''Halo 5: Guardians'' version.
</gallery>
</gallery>


{{HRmedals|Close Call!.png|25}}
{{HRMedals}}
{{H4Medals|H4 - Close Call.png|25}}
{{H4Medals}}
{{H5GMedals}}
{{H5GMedals}}
[[Category:Halo 5: Guardians Multiplayer Medals]]
[[Category:Halo 5: Guardians multiplayer medals]]
[[Category:Medals]]
[[Category:Medals]]

Latest revision as of 18:07, March 18, 2022

Close Call is a medal in Halo: Reach, Halo 4 and Halo 5: Guardians multiplayer, campaign, Firefight and Spartan Ops. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter.

In the Halo: Reach Beta it was awarded when a player killed an opponent when they had no shields and had one health bar. Most players died once this medal had been received, as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying.

Gallery[edit]