SRS99D-S2 AM sniper rifle
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SRS99D-S2 AM sniper rifle | |
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4-round detachable box magazine[2] |
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The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[2] and shortened to 99-D,[4] is an anti-personnel weapon system used by the United Nations Space Command.[2] It is produced by Misriah Armory as part of its SRS99 Series.[1]
Overview
Specifications
- Main article: SRS99 Series
The SRS99D-S2 AM is a semi-automatic sniper rifle that fires 14.5×114mm APFSDS rounds from a 4-round magazine. It is, alongside its primary Covenant counterpart, the Type-50 particle beam rifle, the most accurate and arguably the most powerful small-arms weapon in either arsenal.
The SRS99D has some notable changes from the SRS99C models. First off, it is fitted with a 5× and 10× optic that shows realtime images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The SRS99D also has an altered foregrip and stock as well as an altered body and sports a trigger guard. The barrel also now has an iron sight. This weapon does not possess a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding bipod located in front of the magazine on the underside of the rifle.
Development History
It was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]
Usage
In January, 2553, on New Llanelli in the Brunel system, during one of Kilo-Fives weapon transactions with Avu Med 'Telcam, Malcolm Geffen was up a ridge to and equipped with a SRS99D-S2 AM watching over the transaction pointing the weapons crosshairs at 'Telcams head.[4]
Gameplay
- Main article: SRS99 series/Gameplay
Changes from the SRS99C (Halo 2)
- Overall higher damage and slower fire rate.
- New muzzle brake with front iron sight.
- Handguard, body, and stock has been altered.
- The scope now shows real-time with an LCD screen and infrared vision.
- It now has a trigger guard.
- The SRS99D-S2 AM now has a new flat matte black color finish to it.
- Recoil affects aim.
Trivia
See our gameplay information related to SRS99D-S2 AM sniper rifle on its gameplay page. | |
Browse more images in this article's gallery page. |
- When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
- When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
- The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.
- In-game, the spent brass from the weapon's firing is ejected out of the opposite side of the weapon from the port. This production error more likely pertains to the model itself than the animation, as most weapons are configured so that the brass ejects off to the right to minimize interference with more common right-handed shooters.
Gallery
First-person view of the SRS99D on Guardian.
Nathan Fillion, a Halo 3 voice actor, wields a real-world replica of the SRS99D.
List of appearances
- Halo Landfall
- Halo: Arms Race (First appearance)
- Halo: Combat
- Halo: Last One Standing
- Halo 3
- Halo 3: ODST Pre-mission Evaluation
- Halo 3: ODST
- Halo Legends
- Halo: Bloodline
- Halo: Glasslands
- Halo Mythos
Sources
- ^ a b c Halo: Landfall, Halo: Arms Race
- ^ a b c d e Halo 3, Instruction manual
- ^ Halo 3: ODST, campaign level, Prepare to Drop
- ^ a b Halo: Glasslands, Chapter 5
See also
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