Waterfront: Difference between revisions
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==Gallery== | ==Gallery== | ||
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File:HMCC_HR_Waterfront_Map.png|Waterfront Map. | |||
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Type-52 Troop Carrier|Phantom]] on Waterfront. | File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Type-52 Troop Carrier|Phantom]] on Waterfront. | ||
File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. | File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. |
Revision as of 17:07, December 5, 2019
Template:Article Quote Template:Multiplayer Map Infobox
Waterfront is a Firefight map in Halo: Reach.[1] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.
Overview
Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.
Locations
The following are known locations on the map that are so named on the player's heads-up display during gameplay:
- Circle
- Gully
- Shed
- House
- Beach
- Pump
- Tunnel
Gallery
A Spartan aiming a Target Locator at a Phantom on Waterfront.
Sources
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