Strongholds (Halo Wars): Difference between revisions
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==Overview== | ==Overview== | ||
In Strongholds, players start with unlimited [[Supplies]] and [[Power]], with the only limit on army building being a hard population cap. Unlike other modes such as [[Deathmatch]], Strongholds does not focus on base-building but instead on capturing and holding predesignated Stronghold sites across the map.{{Ref/Site| | In Strongholds, players start with unlimited [[Supplies]] and [[Power]], with the only limit on army building being a hard population cap. Unlike other modes such as [[Deathmatch]], Strongholds does not focus on base-building but instead on capturing and holding predesignated Stronghold sites across the map.{{Ref/Site|Id=Overview|URL=https://www.youtube.com/watch?v=KE4e5znLvSw|SiteName=YouTube|PageName=Halo Wars 2 Multiplayer Overview w/ Creative Assembly}} Every stronghold controlled increases the controlling team's population cap by 5.{{Ref/Site|URL=https://segmentnext.com/2017/02/17/halo-wars-2-guide/|SiteName=SegmentNext|PageName=Halo Wars 2 Combat Guide}} | ||
To help with the gamemode's rapid pace, the time limit is set to 15 minutes and armies and structures are built extremely quickly. In addition, tech levels are unlocked over time, keeping all players on an even footing of unit upgrades. The game victors are the team that controls the most strongholds at the end of the match,{{Ref/Reuse|Overview}} | To help with the gamemode's rapid pace, the time limit is set to 15 minutes and armies and structures are built extremely quickly. In addition, tech levels are unlocked over time, keeping all players on an even footing of unit upgrades. The game victors are the team that controls the most strongholds at the end of the match,{{Ref/Reuse|Overview}} |
Revision as of 07:19, June 29, 2020
Strongholds is a multiplayer gamemode featured in Halo Wars 2.[1]
Overview
In Strongholds, players start with unlimited Supplies and Power, with the only limit on army building being a hard population cap. Unlike other modes such as Deathmatch, Strongholds does not focus on base-building but instead on capturing and holding predesignated Stronghold sites across the map.[2] Every stronghold controlled increases the controlling team's population cap by 5.[3]
To help with the gamemode's rapid pace, the time limit is set to 15 minutes and armies and structures are built extremely quickly. In addition, tech levels are unlocked over time, keeping all players on an even footing of unit upgrades. The game victors are the team that controls the most strongholds at the end of the match,[2]
Stronghold bases
The eponymous Strongholds appear on the map as predefined minibase construction sites that, when built upon, will construct a UNSC or Banished Stronghold. The UNSC Stronghold comes with a UNSC Minibase with a Barracks, Garage and Airpad automatically attached while the Banished Stronghold is a Banished Minibase that comes with a Raid Camp, Foundry and Apex attached. This allows the controlling player to quickly begin manufacturing units. When called in, the base and buildings are dropped from orbit near-instantly.
Sources
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