Beachhead (Halo: Reach map): Difference between revisions
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{{ | {{Title|Beachhead}} | ||
{{ | {{Status|Gameplay}} | ||
{{ | {{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}} | ||
{{Multiplayer | {{Article quote|Fight for prime real estate on the shores of New Alexandria.}} | ||
|image = [[File: | {{Multiplayer map infobox | ||
|pagelabel=Firefight map | |||
|pagegamelabel=HR | |||
|image = [[File:Reach E310 Firefight Beachhead03.jpg|265px]] | |||
|name = Beachhead | |name = Beachhead | ||
|game = ''[[Halo: Reach]]'' | |game = ''[[Halo: Reach]]'' | ||
|location = [[New Alexandria]], [[Reach]] | |devname=<code>ff50_park</code> | ||
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}} | |||
|terrain = Human city, park | |terrain = Human city, park | ||
|gametypes = [[Firefight]] | |gametypes = [[Firefight]] | ||
}} | }} | ||
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The level is set in a natural park in the metropolitan city of [[New Alexandria]] | '''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.<ref name="gameplay">[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube''': ''Halo: Reach Firefight 2.0 Gameplay'']</ref> | ||
==Overview== | |||
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it. | |||
==Locations== | ==Locations== | ||
The following are locations on the map that are so named on the player's [[Heads | The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay: | ||
*Pavilion | *Pavilion | ||
*Mezzanine | *Mezzanine | ||
Line 30: | Line 33: | ||
*Access Road | *Access Road | ||
*Garage | *Garage | ||
*Roof | |||
==Trivia== | ==Trivia== | ||
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', | *The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area. | ||
*The map is | *The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}. | ||
*Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog. | |||
==Gallery== | ==Gallery== | ||
<gallery | {{Linkbox|gallery=yes}} | ||
<gallery> | |||
File:HMCC_HR_Beachhead_Map.png|Beachhead Map. | |||
File:Halo- Reach - Firefight Beachhead.jpg|A [[Firefight]] match on Beachhead. | File:Halo- Reach - Firefight Beachhead.jpg|A [[Firefight]] match on Beachhead. | ||
File:Reach E310 Firefight Beachhead04.jpg|A [[M12 Light Reconnaissance Vehicle|Warthog]] on Beachhead. | File:Reach E310 Firefight Beachhead04.jpg|A [[M12 Light Reconnaissance Vehicle|Warthog]] on Beachhead. | ||
File:Reach E310 Firefight Beachhead02.jpg|A Spartan fighting a [[Mgalekgolo]]. | File:Reach E310 Firefight Beachhead02.jpg|A Spartan fighting a [[Mgalekgolo]]. | ||
File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-Yar | File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-yar|Kig-Yar]] | ||
File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[Drop Shield]] on Beachhead. | File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[Drop shield|Drop Shield]] on Beachhead. | ||
File:BEACHHEAD.jpg|A heatmap of Beachhead. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} | ||
[[Category: | [[Category:Halo: Reach Firefight maps]] |
Latest revision as of 14:12, April 24, 2024
“ | Fight for prime real estate on the shores of New Alexandria. | ” |
Beachhead | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
Human city, park |
Recommended gametype(s): |
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Beachhead is a Firefight map in Halo: Reach.[2] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[1]
Overview[edit]
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.
Locations[edit]
The following are locations on the map that are so named on the player's HUD during gameplay:
- Pavilion
- Mezzanine
- Beach Road
- Terrace
- Bridge
- Breezeway
- Stage
- Central Coast
- Lake
- Access Road
- Garage
- Roof
Trivia[edit]
- The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
- The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
- Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.
Gallery[edit]
Browse more images in this article's gallery page. |
A Firefight match on Beachhead.
A Warthog on Beachhead.
A Spartan fighting a Mgalekgolo.
A Spartan performing an assassination on a Kig-Yar
A trio of Spartans inside a Drop Shield on Beachhead.
Sources[edit]
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