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Dextro Xur-pattern Spirit: Difference between revisions

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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
{{Center|Were you looking for the [[Type-52 Phantom]], which was introduced in [[Halo 2]]?}}
{{Ship class infobox
{{Ship Class Infobox
|name=Type-25 Spirit
|image=[[File:HaloReach - Spirit.png|300px]]
|image=[[File:HW-SpiritDropship-FrontView.png|300px]]
|manufacturer=[[Assembly Forges]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 187''</ref>
|manufacturer=[[Assembly Forges]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 187''</ref><ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/spirit '''Halo Waypoint''': ''Spirit'']</ref>
|class=DX<ref name="DXC"/> (UNSC designation - "Type-25")<ref name="Reach">'''Halo: Reach''', ''Game Manual''</ref><ref name="waypoint">[http://halo.xbox.com/en-us#/intel/theuniverse/tech/gallery/spirit/1676cbba-efbb-44b8-9dd3-3f6f38b1320a '''Waypoint''': ''Spirit'']</ref>
|class=DX<ref name="DXC"/> (UNSC designation: "Type-25")<ref name="Reach">'''Halo: Reach''', ''Game Manual''</ref>
|role=Dropship, gunship, scout
|role=Dropship, gunship, scout
|length = {{Convert|27.8|m|ft|sigfig=3|sp=us}}<ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 270''</ref>
|length={{Convert|33|m|ft|sigfig=3|sp=us}}<ref name="EVG"/><ref name="universe"/><ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 270'' (2009); ''page 282'' (2011)</ref>
|width = {{Convert|18|m|ft|sigfig=3|sp=us}}<ref name="ENC"/>
|width={{Convert|18.1|m|ft|sigfig=3|sp=us}}<ref name="EVG"/><ref name="universe"/><ref name="ENC"/>
|height = {{Convert|11.6|m|ft|sigfig=3|sp=us}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/spirit '''Halo Waypoint''': ''Spirit'']</ref>
|height={{Convert|11.6|m|ft|sigfig=3|sp=us}}<ref name="universe"/>
|mass={{Convert|67.9|MT}}<ref name="universe"/>
|mass={{Convert|67.9|MT}}<ref name="universe"/>
|power-title=Max. acceleration
|power-title=Maximum speed
|power=*Cruising: {{Convert|350|km/h|mph}}
|power={{Convert|1099|km/h|mph}}<ref name="universe"/>
*Maximum: {{Convert|1099|km/h|mph}}<ref name="universe"/>
|engine=
|engine=
|slipspace drive=Not equipped  
|slipspace drive=Not equipped
|navigation=
|navigation=
|hull=Unknown Covenant material
|hull=
|armament=[[Heavy plasma cannon]] (1)<ref name="T25"/>
|armament=One [[heavy plasma cannon]]<ref name="T25">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24584 '''Bungie.net''': ''Type-25 Troop Carrier'']</ref>
|complement=*Thirty passengers<ref name="universe"/><ref name="T25">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24584 '''Bungie.net''': ''Type-25 Troop Carrier'']</ref>
|complement=*Thirty passengers<ref name="universe"/><ref name="T25"/>
*Up to two light-armored vehicles or one heavy-armored vehicle<ref name="T25"/>
*Two vehicles<ref name="T25"/>
|crew=One pilot<ref name="universe"/>
|crew=One [[pilot]]<ref name="universe"/>
|passengers=
|othersystems=Tow field
|othersystems=Tow field
|era=[[Human-Covenant War]] <br> [[Great Schism]] <br> [[Post-Covenant War conflicts]]
|era=*[[Human-Covenant War]]
*[[Great Schism]]
*[[Post-Covenant War conflicts]]
|introduced=
|introduced=
|affiliation=[[Covenant]] <br> [[Merg Vol's Covenant faction]] <br> [[Vata 'Gajat's mercenary group]] <br>[[Jul 'Mdama's Covenant faction]]
|affiliation=*[[Covenant]]
*[[Covenant remnants]]
}}
}}


The '''Type-25 Troop Carrier'''<ref name="Reach"/><ref name="EVG"/> ([[Covenant]] designation '''DX-class dropship'''<ref name="DXC">'''Halo: Ghosts of Onyx''', ''page 286''</ref>), commonly known as the '''Spirit''',<ref name="Reach"/><ref name="waypoint"/> is a Covenant infantry and logistical transport craft.<ref name="DXC">'''Halo: Ghosts of Onyx''', ''page 286''</ref>
The '''Type-25 Troop Carrier'''<ref name="Reach"/><ref name="EVG"/> ([[Covenant]] designation '''DX-class dropship'''<ref name="DXC">'''Halo: Ghosts of Onyx''', ''page 286''</ref>), commonly known as the '''Spirit''',<ref name="Reach"/> is a Covenant infantry and logistical transport craft.<ref name="DXC">'''Halo: Ghosts of Onyx''', ''page 286''</ref>


==Specifications==
==Specifications==
=== Design details ===
===Design details===
The Spirit is a moderately large craft, similar in size to the [[D77-TC Pelican]] dropship. They are angular, tuning fork-shaped spacecraft with two parallel personnel bays along the exterior of each "prong." Each of these personnel bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Between these extended personnel bays, an energy field fluctuates visibly as it generates the ship's anti-gravity propulsion, similar in appearance to the energy pulse of the [[gravity lift]]s the Covenant use to commute between the ground and hovering ships. This same gravity-beam is used to ferry payloads to their destinations.
The Spirit is a moderately large craft, being {{Convert|33|m|ft|sigfig=3|sp=us}} in length.<ref name="EVG"/> The [[dropship]] is an angular, tuning fork-shaped spacecraft with two parallel personnel bays along the exterior of each "prong." Each of these personnel bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Between these extended personnel bays, an energy field fluctuates visibly as it generates the ship's anti-gravity propulsion, similar in appearance to the energy pulse of the [[gravity lift]]s the Covenant use to commute between the ground and hovering ships. This same gravity-beam is used to ferry payloads to their destinations.


=== Payload capacity ===
===Crew and complement===
As dedicated transports for infantry and vehicles, the Spirit is capable of carrying up to 30 passengers and up to two light-armored vehicles such as two [[Ghost]]s, one heavy-armored vehicle such as a [[Wraith]], or other possible payloads such as supply canisters for ground troops. As aforementioned, these payloads would be ferried underneath the dropship via its gravity-beam.
As dedicated transports for infantry and vehicles, the Spirit is capable of carrying up to 30 passengers and up to two light-armored vehicles such as two [[Ghost]]s, one heavy-armored vehicle such as a [[Wraith]], or other possible payloads such as supply canisters for ground troops. As aforementioned, these payloads would be ferried underneath the dropship via its gravity-beam.


Ground personnel can also be retrieved to the dropship via the dropship's [[gravity lift]].<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref>
Ground personnel can also be retrieved to the dropship via the dropship's [[gravity lift]].<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref>


=== Propulsion ===
===Propulsion===
Capable of powered flight and hovering, the dropship appears quite cumbersome and awkward to pilots based on battlefield observations but has been known to reach speeds of 350 kilometers per hour while cruising and has a suspected maximum speed of 1,100 kph.<ref>'''Halo Encyclopedia''', ''page 282''</ref>
Capable of powered flight and hovering, the dropship appears quite cumbersome and awkward to pilots based on battlefield observations. Despite this, the Spirit has been known to reach speeds of {{Convert|350|km/h|mph}} while cruising and has a maximum speed of {{Convert|1099|km/h|mph}}.<ref name="universe"/><ref name="ENC"/>


While these dropships have life support for use in the vacuum of space, they do not have a [[Slipstream space|slipspace drive]]. During [[Operation: FIRST STRIKE]], a Spirit was modified with reinforced metal so it could be launched out of a ship already in slipspace. Even with this modification, the Spirit became severely damaged after the exit and was still unable to travel into the slipstream on its own accord.<ref>'''Halo: First Strike''', ''pages 295-296''</ref>
While these dropships have life support for use in the vacuum of space, they do not have a [[Slipstream space|slipspace drive]]. During [[Operation: FIRST STRIKE]], a Spirit was modified with reinforced metal so it could be launched out of a ship already in slipspace. Even with this modification, the Spirit became severely damaged after the exit and was still unable to travel into the slipstream on its own accord.<ref>'''Halo: First Strike''', ''pages 295-296''</ref>


=== Armament ===
===Armament===
Spirits are also equipped with a [[heavy plasma cannon]] that is capable of delivering substantial damage to ground troops and vehicles. Unlike the humans' conventional bullet projectiles, the superheated plasma fired from the cannon travels slower and are ineffective against fast moving objects, and is only effective as a fire support during deployment of troops.
Spirits are armed with a singular rotating, low-mounted [[heavy plasma cannon]], located directly below the cockpit of the dropship.<ref name="ENC"/> Though the weapon serves a defensive role,<ref name="universe"/> the cannon is capable of delivering substantial damage to ground troops and vehicles. Unlike the humans' conventional bullet projectiles, the superheated [[plasma]] fired from the cannon travels slower and are ineffective against fast-moving objects, and is only effective as a fire support during deployment of troops. [[Office of Naval Intelligence]] analysts have determined that the Spirit's solitary armament appears to be a slightly older variation of the cannon mounted on the [[Type-25 Shade]] turret.<ref name="universe"/>


== Known units ==
==Known Spirits==
*''[[Brilliant Gift]]'' - Destroyed inside the ''[[Infinite Succor]]'' during the [[Battle of Installation 04]].
*''[[Brilliant Gift]]'' Destroyed inside ''[[Infinite Succor]]'' during the [[Battle of Installation 04]].


== Gameplay ==
==Gameplay==
=== ''Halo: Combat Evolved'' ===
===''Halo: Combat Evolved''===
As well as being able to drop of a rather large amount of Covenant troops on the battlefield, the Spirit is also capable of providing heavy support in combat thanks to the turret that lies underneath its belly. When dropping off troops, the Spirit will be stationary in mid-air for a few seconds, before descending and opening its troop bay doors. In rarer cases, the Spirit may stay suspended in midair; the troops that disembark may actually die from the fall.<ref>'''Halo: Combat Evolved''', campaign level ''[[Keyes]]''</ref> Spirits can also deploy [[Ghost]]s and [[Wraith]]s into the battlefield. Like [[Pelican]]s, Spirits follow a set path: they appear from around the background, arrive at the battlefield, deploy troops, take off and disappear around the corner.
As well as being able to drop of a rather large amount of Covenant troops on the battlefield, the Spirit is also capable of providing heavy support in combat thanks to the turret that lies underneath its belly. When dropping off troops, the Spirit will be stationary in mid-air for a few seconds, before descending and opening its troop bay doors. In rarer cases, the Spirit may stay suspended in midair; the troops that disembark may actually die from the fall.<ref>'''Halo: Combat Evolved''', campaign level ''[[Keyes]]''</ref> Spirits can also deploy [[Ghost]]s and [[Wraith]]s into the battlefield. Like [[Pelican]]s, Spirits follow a set path: they appear from around the background, arrive at the battlefield, deploy troops, take off and disappear around the corner.


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The best tactic, if on lower difficulty levels, is to attack the vulnerable infantry (shoot or toss a grenade) as they disembark from the Spirit. On higher difficulties, this would be unwise; hiding behind cover until the ship leaves is often the best course of action in this situation. Without cover or good tactics, a careless player might die quickly.
The best tactic, if on lower difficulty levels, is to attack the vulnerable infantry (shoot or toss a grenade) as they disembark from the Spirit. On higher difficulties, this would be unwise; hiding behind cover until the ship leaves is often the best course of action in this situation. Without cover or good tactics, a careless player might die quickly.


=== ''Halo Wars'' ===
===''Halo Wars''===
In ''Halo Wars'', the Spirit only appears on the campaign and cannot be used in multiplayer or Skirmish. It is a fast dropship used to deliver quite large amounts of troops on the battlefield. Unlike ''Halo: Combat Evolved'', the Spirit is not indestructible: it is advisable that players should eliminate it before the troops it carries disembark. Once the troops are on the ground, it cannot be destroyed.
In ''Halo Wars'', the Spirit only appears on the campaign and cannot be used in multiplayer or Skirmish. It is a fast dropship used to deliver quite large amounts of troops on the battlefield. Unlike ''Halo: Combat Evolved'', the Spirit is not indestructible: it is advisable that players should eliminate it before the troops it carries disembark. Once the troops are on the ground, it cannot be destroyed.


The preferred units for taking down an airborne Spirit are [[M9 Main Anti-Air Tank|Wolverines]], [[AV-14 Hornet|Hornets]], and [[AV-22 Sparrowhawk|Hawks]]. Spirits in ''Halo Wars'' do not engage enemy targets and are only seen in the [[campaign]], mainly on the mission "[[Dome of Light]]." Spirits in ''Halo Wars'' utilize gravity lifts to deploy and pick up troops, rather than the side-mounted troop bay doors as in ''Halo: Combat Evolved'' and ''Halo: Reach''.
The preferred units for taking down an airborne Spirit are [[M9 Main Anti-Air Tank|Wolverines]], [[AV-14 Hornet|Hornets]], and [[AV-22 Sparrowhawk|Hawks]]. Spirits in ''Halo Wars'' do not engage enemy targets and are only seen in the [[campaign]], mainly on the mission "[[Dome of Light]]." Spirits in ''Halo Wars'' utilize gravity lifts to deploy and pick up troops, rather than the side-mounted troop bay doors as in ''Halo: Combat Evolved'' and ''Halo: Reach''.


=== ''Halo: Reach'' ===
===''Halo: Reach''===
The Spirit in ''Halo: Reach'' behaves similarly to its ''Halo: Combat Evolved'' incarnation. One significant change, however, is that of its firing operation, which now matches the behavior of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma, it now sports a weapon similar to the [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]], which is significantly more powerful but fires only one bolt at a time and at half the speed. It remains indestructible, but its turret can be shot off with enough firepower. In [[Firefight]] mode, destroying the turret grants the player who did so a two [[credit]] bonus and a kill with whatever weapon they are using (counting towards the specific commendation for that weapon and towards any weapon related sprees).
The Spirit in ''Halo: Reach'' behaves similarly to its ''Halo: Combat Evolved'' incarnation. One significant change, however, is that of its firing operation, which now matches the behavior of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma, it now sports a weapon similar to the [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]], which is significantly more powerful but fires only one bolt at a time and at half the speed. It remains indestructible, but its turret can be shot off with enough firepower. In [[Firefight]] mode, destroying the turret grants the player who did so a two [[credit]] bonus and a kill with whatever weapon they are using (counting towards the specific commendation for that weapon and towards any weapon related sprees).


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Spirits}}
{{Linkbox|gallery=yes|gallerypage=Images of Spirits}}
*In ''Halo: Combat Evolved'', the Spirit is only referred to as a "Covenant Dropship".
*With the exception of ''Halo Wars'', the Spirit is the only Covenant aircraft that cannot be destroyed.
*The Spirit is jokingly known as the "tuning fork" among Bungie employees due to its shape.<ref>'''Halo: Reach''', ''Legendary Developer Commentary''</ref>
*[[Lorraine McLees]] described the Spirit as "having the coolest rear-end of all the Covenant ships".<ref>'''[[The Art of Halo]]''', ''page 131''</ref>
*The ''[[Marathon]]'' logo can be seen on the front of the cockpit.
*The ''[[Marathon]]'' logo can be seen on the front of the cockpit.
*The Spirit dropship was erroneously designated as Type-28 Troop Carrier during the development of ''[[Halo: Reach]]''; this was soon corrected following the release of the game. This error, however, persists in a [[Halo Waypoint|Waypoint]] article of the vehicle.<ref name="waypoint"/>
*The Spirit dropship was erroneously designated as the "Type-28 Troop Carrier" during the development of ''[[Halo: Reach]]''; this was soon corrected following the release of the game. This error, however, persists in the [[2011]] edition of the ''[[Halo Encyclopedia]]''.<ref name="ENC"/>
*The Spirit is jokingly known as the "tuning fork" among [[Bungie]] employees due to its shape.<ref>'''Halo: Reach''', ''Legendary Developer Commentary''</ref> [[Lorraine McLees]] described the Spirit as "having the coolest rear-end of all the Covenant ships".<ref>'''[[The Art of Halo]]''', ''page 131''</ref>


==Gallery==
==Gallery==
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<references/>
<references/>


{{CovenantShips}}
{{Covenant Vehicles}}
{{Covenant Vehicles}}
{{Covenant Ships}}
[[Category:Covenant Vehicles]]
[[Category:Covenant Vehicles]]

Revision as of 01:07, June 14, 2015

Type-25 Spirit
A render of the Taaku Xur-pattern Spirit dropship used in Blur Studio's cutscenes.
Production information

Manufacturer:

Assembly Forges[1][2]

Class:

DX[3] (UNSC designation: "Type-25")[4]

Role:

Dropship, gunship, scout

Technical specifications

Length:

33 meters (108 ft)[1][2][5]

Width:

18.1 meters (59.4 ft)[1][2][5]

Height:

11.6 meters (38.1 ft)[2]

Mass:

67.9 metric tons (66.8 LT; 74.8 ST)[2]

Maximum speed:

1,099 kilometres per hour (683 mph)[2]

Slipspace drive:

Not equipped

Other system(s):

Tow field

Armament:

One heavy plasma cannon[6]

Complement:

Crew:

One pilot[2]

Chronological and affiliation

Era:

Affiliation:

 

The Type-25 Troop Carrier[4][1] (Covenant designation DX-class dropship[3]), commonly known as the Spirit,[4] is a Covenant infantry and logistical transport craft.[3]

Specifications

Design details

The Spirit is a moderately large craft, being 33 meters (108 ft) in length.[1] The dropship is an angular, tuning fork-shaped spacecraft with two parallel personnel bays along the exterior of each "prong." Each of these personnel bays has two doors that open and close vertically; however, they do not close fully and leave a small opening along the length of the bay. Between these extended personnel bays, an energy field fluctuates visibly as it generates the ship's anti-gravity propulsion, similar in appearance to the energy pulse of the gravity lifts the Covenant use to commute between the ground and hovering ships. This same gravity-beam is used to ferry payloads to their destinations.

Crew and complement

As dedicated transports for infantry and vehicles, the Spirit is capable of carrying up to 30 passengers and up to two light-armored vehicles such as two Ghosts, one heavy-armored vehicle such as a Wraith, or other possible payloads such as supply canisters for ground troops. As aforementioned, these payloads would be ferried underneath the dropship via its gravity-beam.

Ground personnel can also be retrieved to the dropship via the dropship's gravity lift.[7]

Propulsion

Capable of powered flight and hovering, the dropship appears quite cumbersome and awkward to pilots based on battlefield observations. Despite this, the Spirit has been known to reach speeds of 350 kilometres per hour (220 mph) while cruising and has a maximum speed of 1,099 kilometres per hour (683 mph).[2][5]

While these dropships have life support for use in the vacuum of space, they do not have a slipspace drive. During Operation: FIRST STRIKE, a Spirit was modified with reinforced metal so it could be launched out of a ship already in slipspace. Even with this modification, the Spirit became severely damaged after the exit and was still unable to travel into the slipstream on its own accord.[8]

Armament

Spirits are armed with a singular rotating, low-mounted heavy plasma cannon, located directly below the cockpit of the dropship.[5] Though the weapon serves a defensive role,[2] the cannon is capable of delivering substantial damage to ground troops and vehicles. Unlike the humans' conventional bullet projectiles, the superheated plasma fired from the cannon travels slower and are ineffective against fast-moving objects, and is only effective as a fire support during deployment of troops. Office of Naval Intelligence analysts have determined that the Spirit's solitary armament appears to be a slightly older variation of the cannon mounted on the Type-25 Shade turret.[2]

Known Spirits

Gameplay

Halo: Combat Evolved

As well as being able to drop of a rather large amount of Covenant troops on the battlefield, the Spirit is also capable of providing heavy support in combat thanks to the turret that lies underneath its belly. When dropping off troops, the Spirit will be stationary in mid-air for a few seconds, before descending and opening its troop bay doors. In rarer cases, the Spirit may stay suspended in midair; the troops that disembark may actually die from the fall.[9] Spirits can also deploy Ghosts and Wraiths into the battlefield. Like Pelicans, Spirits follow a set path: they appear from around the background, arrive at the battlefield, deploy troops, take off and disappear around the corner.

The Spirit, including its turret, is indestructible. In addition, its heavy, bulky armor can protect those resting within the troop bay doors.

The best tactic, if on lower difficulty levels, is to attack the vulnerable infantry (shoot or toss a grenade) as they disembark from the Spirit. On higher difficulties, this would be unwise; hiding behind cover until the ship leaves is often the best course of action in this situation. Without cover or good tactics, a careless player might die quickly.

Halo Wars

In Halo Wars, the Spirit only appears on the campaign and cannot be used in multiplayer or Skirmish. It is a fast dropship used to deliver quite large amounts of troops on the battlefield. Unlike Halo: Combat Evolved, the Spirit is not indestructible: it is advisable that players should eliminate it before the troops it carries disembark. Once the troops are on the ground, it cannot be destroyed.

The preferred units for taking down an airborne Spirit are Wolverines, Hornets, and Hawks. Spirits in Halo Wars do not engage enemy targets and are only seen in the campaign, mainly on the mission "Dome of Light." Spirits in Halo Wars utilize gravity lifts to deploy and pick up troops, rather than the side-mounted troop bay doors as in Halo: Combat Evolved and Halo: Reach.

Halo: Reach

The Spirit in Halo: Reach behaves similarly to its Halo: Combat Evolved incarnation. One significant change, however, is that of its firing operation, which now matches the behavior of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma, it now sports a weapon similar to the Concussion Rifle, which is significantly more powerful but fires only one bolt at a time and at half the speed. It remains indestructible, but its turret can be shot off with enough firepower. In Firefight mode, destroying the turret grants the player who did so a two credit bonus and a kill with whatever weapon they are using (counting towards the specific commendation for that weapon and towards any weapon related sprees).

Trivia

  • The Marathon logo can be seen on the front of the cockpit.
  • The Spirit dropship was erroneously designated as the "Type-28 Troop Carrier" during the development of Halo: Reach; this was soon corrected following the release of the game. This error, however, persists in the 2011 edition of the Halo Encyclopedia.[5]
  • The Spirit is jokingly known as the "tuning fork" among Bungie employees due to its shape.[10] Lorraine McLees described the Spirit as "having the coolest rear-end of all the Covenant ships".[11]

Gallery

List of appearances

Sources

  1. ^ a b c d e Halo: The Essential Visual Guide, page 187
  2. ^ a b c d e f g h i j k Halo Waypoint: Spirit
  3. ^ a b c Halo: Ghosts of Onyx, page 286
  4. ^ a b c Halo: Reach, Game Manual
  5. ^ a b c d e Halo Encyclopedia, page 270 (2009); page 282 (2011)
  6. ^ a b c Bungie.net: Type-25 Troop Carrier
  7. ^ Halo Wars, campaign level Anders' Signal
  8. ^ Halo: First Strike, pages 295-296
  9. ^ Halo: Combat Evolved, campaign level Keyes
  10. ^ Halo: Reach, Legendary Developer Commentary
  11. ^ The Art of Halo, page 131
  12. ^ Dailymotion - Making of Halo The Master Chief Collection (0:14)

Template:Covenant Vehicles