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===Usage===
===Usage===
{{Quote|It's great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
{{Quote|It's great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
During the early interstellar expansion period of the Sangheili's history, the precursor of the plasma pistol was employed by Sangheili clan warriors during skirmishes on colony worlds.{{Ref/Reuse|enc22p291}} Following the formation of the Covenant, the San'Shyuum made modifications to the plasma pistol,{{Ref/Reuse|enc22p291}} and the weapon became the standard sidearm for most Covenant infantry.{{Ref/Reuse|osfm}}{{Ref/Site|Id=h4guide|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/e88138bb-9086-41d3-bc01-acd14eb22bfc/plasma-pistol|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Plasma Pistol|D=01|M=05|Y=2013|LocalArchive=Halo 4 Interactive Guide#Covenant Weapons}} The weapon was effective and ideal in close quarters, as it provides a high rate of fire and reasonable accuracy over short distances.{{Ref/Reuse|evg}} Sangheili are known to use the plasma pistol as a sidearm,{{Ref/Novel|FS|7}} or even [[dual wielding]] the plasma pistol with an [[energy sword (fiction)|energy sword]].{{Ref/Novel|Id=goopro|GoO|Section=Prologue}} It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanmee'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}} The Kig-Yar frequently fires the scaled burst, though high-ranking Unggoy like the [[Unggoy Ultra|Ultra]] are also known to use that function.{{Ref/Reuse|hrgameplay}}  
During the early interstellar expansion period of the Sangheili's history, the precursor of the plasma pistol was employed by Sangheili clan warriors during skirmishes on colony worlds.{{Ref/Reuse|enc22p291}} Following the formation of the Covenant, the San'Shyuum made modifications to the plasma pistol,{{Ref/Reuse|enc22p291}} and the weapon became the standard sidearm for most Covenant infantry.{{Ref/Reuse|osfm}}{{Ref/Site|Id=h4guide|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/e88138bb-9086-41d3-bc01-acd14eb22bfc/plasma-pistol|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Plasma Pistol|D=01|M=05|Y=2013|LocalArchive=Halo 4 Interactive Guide#Covenant Weapons}} The weapon was effective and ideal in close quarters, as it provides a high rate of fire and reasonable accuracy over short distances.{{Ref/Reuse|evg}} Sangheili are known to use the plasma pistol as a sidearm,{{Ref/Novel|FS|7}} or even [[dual wielding]] the plasma pistol with an [[energy sword (fiction)|energy sword]].{{Ref/Novel|Id=goopro|GoO|Section=Prologue}} It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}} The Kig-Yar frequently fires the scaled burst, though high-ranking Unggoy like the [[Unggoy Ultra|Ultra]] are also known to use that function.{{Ref/Reuse|hrgameplay}}  


Due to their prevalence, plasma pistols are often scavenged by humans from the battlefield;{{Ref/Reuse|h3bnet}}{{Ref/Level|H2|Gravemind (level)|Gravemind}} even [[Spartan]]s are known to pick up the plasma pistol from fallen enemies.{{Ref/Reuse|enc11}}{{Ref/Novel|GoO|15}}{{Ref/Novel|GoO|24}}{{Ref/Novel|FS|2}} Plasma pistols are also recovered by humans from the battles; guards of the [[Eridanus Secundus]] [[Insurrectionists|rebels]] had concealed plasma pistols in their possession.{{Ref/Novel|FS|28}} Although the UNSC first encountered and [[Type classification system|catalogued]] the plasma pistol during the [[First Battle of Harvest|the first contact]] with the Covenant in [[2525]],{{Ref/Reuse|waypoint}} the exact mechanism by which the plasma pistol functions was still under investigation by [[United Nations Space Command]] in [[2552]], notably being one of the many Covenant weapons featured in [[Robert McLees (ship designer)|Doctor Robert McLees]]' publication ''[[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]''.{{Ref/Reuse|h3bnet}}  
Due to their prevalence, plasma pistols are often scavenged by humans from the battlefield;{{Ref/Reuse|h3bnet}}{{Ref/Level|H2|Gravemind (level)|Gravemind}} even [[Spartan]]s are known to pick up the plasma pistol from fallen enemies.{{Ref/Reuse|enc11}}{{Ref/Novel|GoO|15}}{{Ref/Novel|GoO|24}}{{Ref/Novel|FS|2}} Plasma pistols are also recovered by humans from the battles; guards of the [[Eridanus Secundus]] [[Insurrectionists|rebels]] had concealed plasma pistols in their possession.{{Ref/Novel|FS|28}} Although the UNSC first encountered and [[Type classification system|catalogued]] the plasma pistol during the [[First Battle of Harvest|the first contact]] with the Covenant in [[2525]],{{Ref/Reuse|waypoint}} the exact mechanism by which the plasma pistol functions was still under investigation by [[United Nations Space Command]] in [[2552]], notably being one of the many Covenant weapons featured in [[Robert McLees (ship designer)|Doctor Robert McLees]]' publication ''[[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]''.{{Ref/Reuse|h3bnet}}  
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File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:HReach-PlasmaPistolSide.png|A sub-variant with tracking sights
File:HReach-PlasmaPistolSide.png|A sub-variant equipped with tracking sights
File:H4-T25PlasmaPistol-SideRender.png|A [[Hesduros]]-manufactured sub-variant{{Ref/Reuse|waypoint}}
File:H4-T25PlasmaPistol-SideRender.png|A [[Hesduros]]-manufactured sub-variant{{Ref/Reuse|waypoint}}
</gallery>
</gallery>
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File:H5G-VoidsTearclear.png|Void's Tear
File:H5G-VoidsTearclear.png|Void's Tear
</gallery>
</gallery>
<!--
==Gameplay==
===Advantages===
The plasma pistol is a great close-to medium range weapon. While it can't inflict high damage at long range, the plasma pistol can be used at a distance if the user fires slowly and aims carefully by leading the target. It is extremely efficient at killing "soft" targets, while dealing large amounts of damage to a heavily armored target. Its overcharge ability is extremely dangerous to shielded infantry, and to non-shielded infantry. Because of the extreme temperatures released, a vehicle running on a hydrogen engine, or one that is lightly covered, can be damaged or disabled if the overcharged bolt hits it — in addition to the high temperatures, the electromagnetic bottle containing the plasma can produce an EMP which can disable any electronic device within range. When compared with the [[Okarda'phaa-pattern plasma rifle|plasma rifle]], the plasma pistol's non-overcharged firing mode is far more accurate at medium and long ranges, although the plasma projectiles tend to arc downward at long range. SPARTANs and Sangheili have the ability to dual-wield plasma pistols, doubling their efficiency in close- to mid-range combat situations. If fired fast enough, the high velocity of the plasma projectile coupled with the force of the kinetic impact, can knock over, or stun infantry.


===Disadvantages===
The plasma pistol, when fired continuously, or when an overcharged bolt is fired, will overheat because of the rapid cycling, loading, ignition, and release sequence of energy. To prevent the weapon from being damaged, the Type-25 DEP temporarily shuts down and opens a cooling vent to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon temporarily inoperable. Infantry who are not aware of the function of the plasma pistol can get killed because of this. Human military experts and scientists do not understand how Covenant plasma weapons work, or how they are recharged; as such when the battery is depleted the plasma pistol must be discarded or replaced. At 10% charge level the plasma pistol will begin to misfire, this is due to the battery's inability to deliver enough energy to start and complete the ignition and release phase of operation. As such this hampers the operators use of the weapon. Continuously holding down the trigger while in overcharge mode will rapidly deplete the energy source, and if not careful the weapon can be wasted before firing a single round. Another disadvantage is its short range which is about 10–25 meters depending on the charge level.
Although the plasma pistol can strike a target at long ranges, it is not suited for long-range combat, due to two distinct properties of the weapon's operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt; "blooming" is the result of plasma breakdown in the air at energy densities of around a megajoule per cubic centimeter. This effect causes the plasma to defocus and dissolve into the atmosphere. It can be more severe if there is fog, smoke, or dust in the air. As the bolt is accelerated away from the "barrel" of the weapon the plasma begins to decay as a result of the weakening magnetic field. Speed also factors in to this, the faster the bolt is accelerated, the farther the bolt will travel before the temperature of plasma begins to decay and the magnetic field becomes unstable and finally dissipates. As the bolt loses velocity it also loses kinetic damage as it travels longer distances.
===Changes===
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Halo: Combat Evolved to Halo 2</div>
<big>'''''Halo 2'''''</big>
[[File:PlasmaPistol-H2.png|right|300px]]
{{Main|Halo: Combat Evolved|Halo 2}}
* The plasma pistol can now be dual-wielded.
* Melee animation changed - instead of the Master Chief holding it in his left hand and punching with his right, he holds it in his right and punches with his left.
* Overcharged shot contrail has been removed.
* Less damage per shot, 26 shots are required to kill a fully-shielded Spartan instead of 15.
* The overcharged bolt does no damage to unshielded targets instead of killing a fully-shielded Spartan in 3 overcharged bolts.
* Rate of fire is slower.
* Overcharge charges up slower but has better tracking.
* Overcharged shots do not kick up as much dirt, dust, sparks and debris as the ''Halo: Combat Evolved'' counterpart.
* Green electricity is present between the "prongs" of the Plasma Pistol.
* The color of the plasma pistol (blue) was darkened from ''Halo: Combat Evolved''{{'}}s version.
* The crosshairs of the reticule move closer together when the overcharge is locked-on to a target.
* The overcharge now takes 15% battery instead of 10-11%.
* The plasma pistol has only 200-300 shots before it runs out of ammo, instead of 500.
* The plasma pistol no longer slows nor stuns targets.
</div>
<div class="tabbox">
<div class="tab">Halo 2 to Halo 3</div>
<big>'''''Halo 3'''''</big>
[[File:H3-PlasmaPistol.png|right|300px]]
{{Main|Halo 3|Halo 3:ODST}}
* Maintaining an overcharge without releasing decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge.
* Takes slightly longer to cool down after overheating.
* If an overcharge impacts with a vehicle, the vehicle is temporarily disabled; same effect as the [[power drain|Power Drain]].
* Shorter time to charge an overcharge when holding down the trigger.
* Tracking distance has been lowered; the overcharged bolt will only seek out targets at close range.
* Overcharged bolt has longer contrail than in ''Halo 2''.
* The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared with its performance in ''Halo 2''.
* The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Unggoy Minor|Grunt Minor]], and 9 shots to kill a [[Unggoy Major|Grunt Major]] or [[Kig-Yar|Jackal]].
* The plasma pistol now has 400 shots before it runs out of ammo.
* The plasma pistol is now purple instead of blue; it also appears to be smaller than in ''Halo 2''.
<big>'''''Halo 3: ODST'''''</big>
*The plasma bolts in ''ODST'' are somewhat smaller and less pronounced than in ''Halo 3''.
</div>
<div class="tabbox">
<div class="tab">Halo 3 to Halo: Reach</div>
<big>'''''Halo: Reach'''''</big>
[[File:HReach-PlasmaPistolSide.png|right|300px]]
{{Main|Halo: Reach}}
* The strength of the plasma pistol has been greatly increased. 10 shots are required to kill a fully-shielded Spartan instead of 26.
* The plasma pistol has received a graphical overhaul with noticeable changes to its design. Its texture appears to be more crudely metallic than in any previous game. Some other changes includes a small raised section on the top, presumably an [[iron sight]] and a more defined grip on the lower section.
* Overcharge bolt tracking has been reduced.
* The overcharged bolt creates small area-of-effect damage.
* The pistol produces a faint buzz after you equip it, because of its activation.
* The plasma pistol's rate of fire is reduced to compensate for its higher power.
* Its battery now takes one full energy unit per shot in Multiplayer (five shots in Campaign and Firefight).
* The overcharged bolt not only disables shields, but will also damage around one third of a SPARTAN's health points.
* The overcharge will now drain 15% of the battery per shot (10% in Campaign and Firefight).
* The player will now occasionally melee with the pistol itself, instead of only using their fist.
* Grunts can now use its overcharged function in Campaign and Firefight.
</div>
<div class="tabbox">
<div class="tab">Halo: Reach to Halo 4</div>
<big>'''''Halo 4'''''</big>
[[File:H4-T25PlasmaPistol-SideRender.png|300px|right]]
{{Main|Halo 4}}
* 12 shots are required to kill a fully-shielded Spartan.
* 4 overcharged bolts are required to kill a fully-shielded Spartan (5 with splash damage only).
* Each shot drains 2% of the battery.
* An overcharged shot now drains 20%-25% of the battery, which is much more than previous games.
* Orange markings on the weapon are now bright blue.
* The sounds have been upgraded.
** The normal shots sound sharper.
** The overcharge is higher pitched and no longer buzzes while it's held.
* 360 RPM firing rate for normal shots.
{{clear}}
{{clear}}
</div>
<div class="tabbox">
<div class="tab">Halo 4 to Halo 2: Anniversary</div>
<big>'''''Halo 2: Anniversary'''''</big>
[[File:H2A T25DEP.png|right|350px]]
{{Main|Halo 2: Anniversary}}
* Like the original ''Halo 2'' version, the plasma pistol does not lose battery while being overcharged and cannot disable vehicles. However, it can only be overcharged for 5 seconds before the charge dissipates and loses 9% battery.
* Less damage per shot, requires 26 shots to kill a fully-shielded Spartan.
* Cosmetically resembles the ''Halo: Reach'' and ''Halo 4'' variations, most specifically the small "sight" atop the main body of the weapon, and the raised hologram at the rear.
* The overcharge is larger and emits a brighter glow.
* After overheating, the pistol emits a cloud of green steam.
{{clear}}
{{clear}}
{{clear}}
{{clear}}
</div>
<div class="tabbox">
<div class="tab">Non-FPS games</div>
<big>'''''Halo Wars'''''</big>
[[File:Covenant suicide grunt.gif|thumb|250px|Suicide Grunts wielding plasma pistols.]]
{{Main|Halo Wars}}
*Plasma pistols do not drain shields instantly, even when overcharged.
*Grunts now overcharge plasma pistols in-game.
*Jackals are not capable of using them.
*Elites are not capable of using them.
<br>
<big>'''''Halo: Spartan Assault''''' and '''''Halo:Spartan Strike'''''</big>
{{Main|Halo: Spartan Assault|Halo: Spartan Strike}}
*The maximum battery size is 200 as opposed to 100 in previous games.
*Ammo can be picked up.
*An overcharged shot resembles and behaves similar to that of a [[Fuel Rod]].
<br>
<big>'''''Halo Wars 2'''''</big>
{{Main|Halo Wars 2}}
*The grunt wielding Plasma Pistol cannot be upgraded to wield [[Type-33 needler|Needlers]].
*Suicide Grunts can no longer wield Plasma Pistol except in [[Blitz]] game mode.
*[[Unggoy Heavy|Heavy Grunts]] wielding the Plasma Pistol shoots red projectiles and does slightly more damage against aircraft.
<br>
</div>
{{clear}}
{{clear}}
{{clear}}
{{clear}}
</div>
-->
==Non-canon and dubious canon appearances==
==Non-canon and dubious canon appearances==
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028]] using a T-25 plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028]] using a T-25 plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
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* In [[Wikipedia:Konami|Konami]]'s ''[[Wikipedia:Super Bomberman R|Super Bomberman R]]'', the Plasma Pistol is the weapon and special ability used by the [[Grunt|Grunt Bomber]].
* In [[Wikipedia:Konami|Konami]]'s ''[[Wikipedia:Super Bomberman R|Super Bomberman R]]'', the Plasma Pistol is the weapon and special ability used by the [[Grunt|Grunt Bomber]].
* The plasma pistol is the main facilitator for the [[Noob Combo]], in which a player uses a plasma pistol's scaled burst to take down the shields of an enemy before using a headshot-capable weapon (such as the [[BR55 battle rifle]]) to headshot the unshielded enemy. In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], [[Butkus]] and [[Fones]] ([[Marcus Stacker]] in ''[[Halo 2: Anniversary]]'') effectively used this combo to take down a Sangheili that had taken [[Walpole]] hostage.
* The plasma pistol is the main facilitator for the [[Noob Combo]], in which a player uses a plasma pistol's scaled burst to take down the shields of an enemy before using a headshot-capable weapon (such as the [[BR55 battle rifle]]) to headshot the unshielded enemy. In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], [[Butkus]] and [[Fones]] ([[Marcus Stacker]] in ''[[Halo 2: Anniversary]]'') effectively used this combo to take down a Sangheili that had taken [[Walpole]] hostage.
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H3ODST PlasmaPistolBolt.png|An Unggoy Minor firing a plasma pistol in ''Halo 3: ODST''.
File:Jackals.jpg|Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol in ''Halo: Combat Evolved''.
File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar Minor firing a scaled burst from a plasma pistol in ''Halo 3: ODST''.
File:Incoming32001200.jpg|A swarm of Yanme'e armed with ''Eos'Mak''-pattern plasma pistols in ''Halo 2''.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Minor firing a scaled burst from a plasma pistol in ''Halo: Reach''.
File:H3 A lone grunt.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol in ''Halo 3''.
File:HTMCC-H4 PPCollegeBrochure.png|Sangheili, Unggoy, and Kig-Yar firing plasma pistols in ''Halo 4''.
File:Drone Swarm.jpg|A Yanme'e wielding an ''Eos'Mak''-pattern plasma pistol in ''Halo 3''.
File:Model Plasma Pistol.jpg|The plasma pistol as a [[Jasman Toys|Laser Tag Replica]].
File:H3ODST PlasmaPistolBolt.png|An Unggoy Minor firing an ''Eos'Mak''-pattern plasma pistol in ''Halo 3: ODST''.
File:Homecoming PlasmaPistol Concept.png|Concept art for the Plasma Pistol in ''[[Homecoming]]''.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Minor firing an ''Eos'Mak''-pattern plasma pistol in ''Halo: Reach''.
File:HO-Plasma Pistol.png|The plasma pistol in ''[[Halo Online]]''.
File:HTMCC-H4 PPCollegeBrochure.png|Sangheili, Unggoy, and Kig-Yar firing ''Eos'Mak''-pattern plasma pistols in ''Halo 4''.
File:H5G-MultiUnggoyImperials.png|[[Unggoy Imperial]]s wielding ''Zo'klada''-pattern plasma pistols in ''Halo 5: Guardians''.
File:H5G-John&PP.png|John-117 firing a ''Zo'klada''-pattern plasma pistol in ''Halo 5: Guardians''.
File:HINF-Unggoy Conscript.png|An [[Unggoy Conscript]] wielding a ''Rohakadu''-pattern plasma pistol in ''Halo Infinite''.
File:HTV-Reckoning Chief HUD.png|First-person view of [[John-117/Silver|John-117]] using plasma pistol in ''Halo: The Television Series''.
File:HTV-Reckoning Chief HUD.png|First-person view of [[John-117/Silver|John-117]] using plasma pistol in ''Halo: The Television Series''.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE-PlasmaPistol-Screen.jpg|The plasma pistol in ''[[Halo: Combat Evolved]]''.
File:Plasma pistol.png|Views of the plasma pistol in ''Halo: Combat Evolved''.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the plasma pistol in ''Halo: Combat Evolved''.
File:HCE-PlasmaPistol-Overheat.jpg|A plasma pistol overheating in ''Halo: Combat Evolved''.
</gallery>
===''Halo 2''===
<gallery>
File:Plasma pistol H2.jpg|The plasma pistol in ''Halo 2''.
</gallery>
===''Halo 3''===
<gallery>
File:Plasma Pistol Halo 3.png|The plasma pistol in ''[[Halo 3]]''.
File:74697396-Full.jpg|Dual overcharged plasma pistols in action in ''Halo 3''.
File:H3 PlasmaPistol Overcharge.jpg|The overcharged plasma bolt in ''Halo 3''.
</gallery>
===''Halo: Reach''===
<gallery>
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''[[Halo: Reach]]'' plasma pistol
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage of ''Halo: Reach''.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage of ''Halo: Reach''.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|A plasma pistol overheating in the ''Halo: Reach'' beta.
File:HR-PlasmaPistolHUD.jpg|First-person view of the plasma pistol in ''Halo: Reach''.
File:HR Type25 study2.jpg|A study of the plasma pistol in ''Halo: Reach''.
File:T25 Bolt Study HR Temp.jpg|A study of the plasma bolt.
</gallery>
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:HCEA-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo: Combat Evolved Anniversary''.
</gallery>
===''Halo 4''===
<gallery>
File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the plasma pistol.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the plasma pistol in ''[[Halo 4]]''.
File:Type-25_DEP_interior.jpg|The interior of a plasma pistol in ''Halo 4''.
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the plasma pistol in ''Halo 4''.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Halo 4'' plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the plasma pistol in ''Halo 4''.
File:H4-T25PlasmaPistol-SideRender.png|Side view of the plasma pistol with default skin in ''Halo 4''.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view while dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol on [[Stonetown]].
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view while dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols.
</gallery>
===''Halo 4'' skins===
<gallery>
File:H4-PlasmaPistol-Skin.png|FCT(Fracture) Skin.
File:H4-PlasmaPistol-SteelSkin.png|BPL(Boilerplate) Skin.
</gallery>
===Halo Online variants===
<gallery>
File:PPistolOnline.jpeg|The basic Plasma Pistol in Halo Online on [[Diamondback]].
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol in Halo Online on Diamondback.
</gallery>
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Revision as of 18:26, August 11, 2023

An Unggoy Major and two Unggoy Minors wielding the Eos'Mak-pattern plasma pistols during the Battle at Mombasa. From Halo 3: ODST campaign level Tayari Plaza.
A trio of Unggoy using plasma pistols.

"[The plasma pistol] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

Plasma pistols are a class of single-handed, semi-automatic Covenant infantry directed-energy sidearm manufactured by Assembly Forges and Iruiru Armory.[2][3] The Covenant and its remnants formally designated the plasma pistol as simply pistols,[4][5] while the United Nations Space Command's Office of Naval Intelligence has typically type-classified encountered plasma pistols under the designation of Directed Energy Pistol.[6][7] Nicknames for the plasma pistol include The Little C, Green, Greenboy, Greenie, P-Pistol, and PP.[8][9]

Overview

Design details

The upper firing coil inside an Eos'Mak-pattern plasma pistol.

"It’s just the right size and it feels good in your hands, but give me an em seven or an em eh five any day of the week."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

The plasma pistol's origins dates as far back as the Sangheili society before their encounter with the San'Shyuum.[4] The weapon was initially reverse-engineered from a Forerunner device,[3] and, following the Writ of Union, the plasma pistol saw improvements from the San'Shyuum that resulted in the weapon's distinctive scaled burst ability.[4] The weapon's success in the field has led to very few change in its design since the earliest models first enter production,[6] though this may also be the result of the San'Shyuum's restrictions over legacy designs,[4] which likely also informed the Covenant's centralized manufacturing control.[3] That being said, there are cases of superficial and functional changes, as the most common plasma pistol design—the Eos'Mak-pattern—is associated with numerous sub-variants.[3]

The general design of the plasma pistol remains consistent across different variants; the weapon is made up of two main components: an upper component, which includes the main rear grip and a firing coil, and a lower component which also functions as foregrip for the weapon (though only humans have been observed to wield the weapon with two hands).[6] As a directed-energy weapon, the plasma pistol fires superheated plasma from its muzzle, where, when the weapon is active, the upper and lower charging poles create a constant plasma energy; on certain variants, the charging poles take on a claw-like appearance.[10][11] The charging poles tend to emit a deep green glow; at the lowest setting, the firearm is an effective source of light.[12] The lower charging pole is connected to the lower component, which extends downwards from the midsection of the upper component of the firearm. The upper component contains the upper firing coil; the coil is covered by a hatch, which opens to function as a venting port,[2] as it lifts and exposes the internal components when the weapon overheats, either from firing consistently at its default firing mode or after firing a scaled burst.[13] The rear grip features the holographic charge display—a circular progress bar which indicates the weapon charge as it is fired—the display indicates when the weapon is about to overheat from its semi-automatic fire, or when the weapon is fully charged for a scaled burst.[14][15][16] On the left side is another small button; this lifts the cover over the upper firing coil and allows access to the weapon's internal components.[17] Certain variants of the plasma pistol also features a tracking iron sight.[13]

The weapon is powered by a battery cell. This battery can be recharged using a variety of power sources,[Note 1] including UNSC generators, provided an appropriate adaptor is at hand.[2] Plasma pistols have a core power output of 100-150 KV at 2~3 dA, but when overcharged, the power output can reach 1.5 MV @ 2~3 dA.[1]

A Kig-Yar Major and an Unggoy Major wielding the Eos'Mak-pattern plasma pistols during the Battle at Szurdok Ridge. From Halo: Reach campaign level Tip of the Spear.
An Unggoy fires the plasma pistol's semi-automatic bursts while a Kig-Yar holds a plasma pistol in its overcharged state.

Operation

"The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was on accident and it damn near sprained my wrist."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

While weak on its own, the plasma pistol has a wide variety of functions and becomes deadly in large numbers. The plasma pistol has two modes of fire. The first option is rapidly firing the semi-automatic short bursts of plasma capable of quickly degrading dissipative energy shields or vaporizing flesh.[3] The second option is holding down the trigger to activate its scaled burst function, which overcharges the weapon's energy output and fires a blast of plasma which briefly tracks a targeted enemy.[6][13] The large bolt from the scaled burst has increased damage, but notably carries a devastating short-range EMP effect that can disabled electronics and vehicles on impact.[2] However, after the overcharged bolt is fired, the pistol will automatically overheat. Until it cools down, the pistol cannot be fired again, giving an enemies enough time to counterattack.

Semi-automatic bursts

When rapidly tapping the trigger, the plasma pistol will fire small bolts of plasma. The semi-auto firing mode can be used until the weapon overheats, after which it must cool down for a few seconds before it can be used again. As the weapon approaches low battery, it may sputter and fail to fire.[16] These bolts deal little damage to targets protected by energy shields, though still more than most kinetic weapons. Against unarmored targets, though, the lethality of the plasma pistol is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.[18] Body fluids would be subjected to flash vaporization,[3] inducing a strain or a shock on the body after impact.[19] Fluids trapped in organs or arteries, in addition to the rapid expansion of heat, would cause ruptures or small explosions causing additional damage to the target.[citation needed] Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.[20][21] Should the plasma strike cover, the impact can cause splash damage by flinging heated debris, though the blast radius is smaller than most Covenant explosive weapons.[22]

Scaled burst

A trio of Unggoy Minors being vaporized by an overcharged bolt strike from Myras Tyla with her Type-25 plasma pistol.
A trio of Unggoy Minors being disintegrated by an overcharged bolt from Myras Tyla's plasma pistol.

"How the foxtrot does it track anything? Whatever—I guess that’s why I carry an em eh five instead of a TACPAD."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

If the plasma pistol's trigger is held for a few seconds, the plasma at the tip will gather into a large spherical mass. Holding down the trigger continuously drains the battery.[23] Releasing the trigger will fire a single bolt of larger size than usual. This bolt, if aimed correctly, will track its target for a short distance if they attempt to dodge. The overcharged bolt creates an electromagnetic pulse, stunning most electronics and even melting some systems.[24] If the target is protected by energy shields, all but the strongest shields will break, allowing their body to take damage.[9] If the overcharge strikes a vehicle, it will be temporarily disabled and rendered helpless for several seconds.[2] As such, even the weakest Covenant infantry can thwart an assaulting Spartan or vehicle, forcing their foe to retreat or creating an opening for their allies. Should an overcharged bolt strike an unarmored flesh target, it will result in instant death.[25] During the Battle of Cleveland, Myras Tyla, striking an Unggoy Minor trio with her plasma pistol, disintegrated three Unggoy rapidly from a single overcharged bolt strike.[26]

Development history

"It’s a damned ray gun—how come we don’t have ray guns?"
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

Reverse-engineered from a Forerunner tool of indeterminate function,[3] early plasma pistols, such as the Zo'klada-pattern plasma pistol, were designed and forged by the Sangheili centuries prior to the Covenant's formation. The early plasma pistols were used Sangheili clan warriors during skirmishes on colony worlds. Following the Writ of Union, the San'Shyuum incorporated several design improvements to the plasma pistol, including a less volatile plasma generator core and the addition of overcharge safety restrictors, the latter of which granted the weapon to fire scaled bursts—large sustained expenditures of energy—capable of incapacitating an enemy and disabled power structures or vehicles via an electromagnetic pulse.[4]

Following the Great Schism and the dissolution of the Covenant, along with its centralized manufacturing control, new variants of the plasma pistols have appeared in a bewildering variety of casing styles and adornments.[3] Furthermore, in the absence of the San'Shyuum's strict restrictions over the usage of legacy design templates, the production of pre-Covenant variants has also resumed.[4]

Usage

"It's great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

During the early interstellar expansion period of the Sangheili's history, the precursor of the plasma pistol was employed by Sangheili clan warriors during skirmishes on colony worlds.[4] Following the formation of the Covenant, the San'Shyuum made modifications to the plasma pistol,[4] and the weapon became the standard sidearm for most Covenant infantry.[2][27] The weapon was effective and ideal in close quarters, as it provides a high rate of fire and reasonable accuracy over short distances.[6] Sangheili are known to use the plasma pistol as a sidearm,[28] or even dual wielding the plasma pistol with an energy sword.[29] It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.[4][9] The Kig-Yar frequently fires the scaled burst, though high-ranking Unggoy like the Ultra are also known to use that function.[10]

Due to their prevalence, plasma pistols are often scavenged by humans from the battlefield;[1][30] even Spartans are known to pick up the plasma pistol from fallen enemies.[9][31][32][33] Plasma pistols are also recovered by humans from the battles; guards of the Eridanus Secundus rebels had concealed plasma pistols in their possession.[34] Although the UNSC first encountered and catalogued the plasma pistol during the the first contact with the Covenant in 2525,[3] the exact mechanism by which the plasma pistol functions was still under investigation by United Nations Space Command in 2552, notably being one of the many Covenant weapons featured in Doctor Robert McLees' publication Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[1]

Following the Human-Covenant war, the plasma pistol remains an attractive weapon for both Covenant splinter factions and human criminals, as the weapon is simple to use and requires almost no maintenance.[2] Without the Covenant strict and centralized manufacturing control, both old and new variants of the plasma pistol have become a common sight.[4]

Known variants

Eos'Mak-pattern plasma pistol

Main article: Eos'Mak-pattern plasma pistol

The Eos'Mak-pattern plasma pistol, designated by ONI as "Type-25 Directed Energy Pistol",[6][13][35] was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.[4] Within the ONI's designation, however, there are innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.[3]

Rohakadu-pattern plasma pistol

Main article: Rohakadu-pattern plasma pistol

The Rohakadu-pattern plasma pistol was designed and commissioned per Let 'Volir's requests under a shadow contract between the Banished and Iruiru Armory. While functionally and visually similar to its precursor Zo'klada-pattern plasma pistol, it features slight improvements to its durability and native-link compatibility.[5][36]

  • Rohakadu-pattern plasma pistol: This variant of the plasma pistol features a display on the back of its upper chassis that corresponds to the crystals protruding from its upper cowling.[36]
    • Unbound Plasma Pistol: A modified variant of the plasma pistol with a white chassis that fires faster, stronger bolts. In addition, its scaled burst fires six bolts instead of a single overcharge bolt; the bolts detonate in a "supercombine" explosion if they hit the same target.[37]

Zo'klada-pattern plasma pistol

Main article: Zo'klada-pattern plasma pistol

The Zo'klada-pattern plasma pistol, designated by ONI as "Type-54D Directed Energy Pistol",[7] was one of the original plasma pistol design templates from the Sangheili.[4] Its chassis carries a noticeably bulbous design.[38] With the dissolution of the Covenant and the San'Shyuum's restrictions over legacy templates, this variant became a common sight in the Post-Covenant War conflicts,[4][5] particularly in the Blooding Years.[38]

  • Zo'klada-pattern plasma pistol: This variant of the plasma pistol features a holographic Smart scope projector on its chassis.[38]
    • Spitfire: This improved variant has a faster rate of fire and reduced heat generated per shot.[39]
    • Void's Tear: An advanced variant that fires overcharged shots, which create an unstable gravimetric vortex at the point of impact by superheating exotic nuclear isomer. The vortex pulls in nearby objects before exploding.[40]

Non-canon and dubious canon appearances

Nice opinion, but unfortunately you're an Elite preferred species.
Riz-028 using a T-25 plasma pistol to kill a Sangheili in Halo: The Television Series.

Silver Timeline

Main article: Silver Timeline

Plasma pistols are used by the Covenant against humanity.[41][42]

Trivia

  • The plasma pistol was inspired by the "Zeus Class Fusion Pistol" from the Marathon series. Like the Fusion Pistol, the plasma pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder.
  • In all of the mainline Halo games (except Halo 4), if the player remain idle while wielding a plasma pistol, the player character will pull the top off the pistol, showing the plasma pistol's upper firing coil.
  • In Konami's Super Bomberman R, the Plasma Pistol is the weapon and special ability used by the Grunt Bomber.
  • The plasma pistol is the main facilitator for the Noob Combo, in which a player uses a plasma pistol's scaled burst to take down the shields of an enemy before using a headshot-capable weapon (such as the BR55 battle rifle) to headshot the unshielded enemy. In the "Another Day at the Beach" video from the Halo 2 Multiplayer Map Pack, Butkus and Fones (Marcus Stacker in Halo 2: Anniversary) effectively used this combo to take down a Sangheili that had taken Walpole hostage.

Gallery

List of appearances

Notes

  1. ^ While the Halo Encyclopedia (2009 edition) and the Halo Encyclopedia (2011 edition) both state that the plasma pistol's battery cannot be recharged, this was seemingly retconned by Halo: Official Spartan Field Manual.

Sources

  1. ^ a b c d e f g h i Bungie.net, Type-25 Directed Energy Pistol (Retrieved on Jan 31, 2021) [local archive] [external archive]
  2. ^ a b c d e f g Halo: Official Spartan Field Manual, page 187
  3. ^ a b c d e f g h i j k Halo Waypoint, Universe - Weapons - Plasma Pistol (Retrieved on Jan 25, 2021) [local archive] [external archive]
  4. ^ a b c d e f g h i j k l m Halo Encyclopedia (2022 edition), chapter 291
  5. ^ a b c Halo Encyclopedia (2022 edition), page 478
  6. ^ a b c d e f Halo: The Essential Visual Guide, page 143
  7. ^ a b Halo Waypoint, Canon Fodder - Locke & Load (Retrieved on Aug 2, 2021) [local archive] [external archive]
  8. ^ Halo Encyclopedia (2009 edition), page 320
  9. ^ a b c d Halo Encyclopedia (2011 edition), page 334
  10. ^ a b Halo: Reach, gameplay
  11. ^ Halo 4, gameplay
  12. ^ Halo: Contact Harvest, chapter 18
  13. ^ a b c d Halo 4: The Essential Visual Guide, page 84
  14. ^ Halo: Combat Evolved, gameplay
  15. ^ Halo 2, gameplay
  16. ^ a b Halo 3, gameplay
  17. ^ Halo Infinite, Plasma pistol idle animation
  18. ^ Halo: The Fall of Reach, page 328
  19. ^ Halo: The Flood, page 22
  20. ^ Halo: Ghosts of Onyx, page 19
  21. ^ Halo: The Fall of Reach, page 315
  22. ^ Halo: The Cole Protocol, page 15
  23. ^ Halo: The Flood, chapter 3
  24. ^ Halo: First Strike, chapter 8
  25. ^ Halo: The Flood, page 81
  26. ^ Halo: Uprising, issue 3
  27. ^ Halo Waypoint, Halo 4 Interactive Guide - Plasma Pistol (Retrieved on May 1, 2013) [local archive] [external archive]
  28. ^ Halo: First Strike, chapter 7
  29. ^ Halo: Ghosts of Onyx - Prologue
  30. ^ Halo 2, campaign level Gravemind
  31. ^ Halo: Ghosts of Onyx, chapter 15
  32. ^ Halo: Ghosts of Onyx, chapter 24
  33. ^ Halo: First Strike, chapter 2
  34. ^ Halo: First Strike, chapter 28
  35. ^ Bungie.net, Halo: Reach Ordnance Page (Retrieved on Feb 7, 2021) [archive]
  36. ^ a b Halo Infinite, gameplay
  37. ^ Halo Infinite, Forge - Unbound Plasma Pistol description: "Bolts detonate when super-combined on target; over-charge increases detonation and tracking."
  38. ^ a b c Halo 5: Guardians, gameplay
  39. ^ Halo 5: Guardians, Spitfire REQ card: "The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot."
  40. ^ Halo 5: Guardians, Void's Tear REQ card: "Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding."
  41. ^ Halo: The Television Series, episode Contact
  42. ^ Halo: The Television Series, episode Reckoning