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{{Ratings}}
{{Status|Canon}}
{{Era|H2|RVB|GOO|HGN}}
{{Weapon infobox
{{Weapon
|name=M247 General Purpose Machine Gun
| image=[[Image:Gun_Turret_2.jpg|255px|]]
|image=[[File:H2A M247MG.png|300px]]
| name=GP Machine Gun Turret
|manufacturer=[[Misriah Armory]]
| manufacturer=
|series=
| model=M247 General Purpose Machine Gun
|type=[[Machine gun|General-purpose machine gun]]
| type=Turret
|cost=
| cost=
|variant=
| size=*Portable: 156 centimeters
*[[M247H machine gun]]
*Mounted: 154.5 centimeters
*[[M247T machine gun]]
| damage per hit=Medium
|service=[[Human-Covenant War]]
| magazine=Unlimited
|length={{Convert|64.1|in|cm|disp=flip|sp=us}}{{Ref/Book|Id=Enc22|Enc11|Page=331}}{{Ref/Note|The length stat used on this article reflects that provided in the 2022 ''Halo Encyclopedia'' book, using the ''[[Halo 2: Anniversary]]'' campaign model of the turret as a base. In the original 2009 and 2011 editions of the book, the length given was {{Convert|59|in|cm|disp=flip|sp=us}}.}}
| maxammo=Unlimited
|width=
| fire=Fully automatic
|height=
| ammotype=.30 caliber rounds
|weight=
| operation=
*Portable: {{Convert|23|lb|kg|disp=flip|sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=317}}{{Ref/Book|Id=Enc11|Enc11|Page=331}}
| rate of fire=6 rounds per second
*Mounted: {{Convert|42.5|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| accuracy=short to Medium
|ammotype=[[7.62x51mm|M118 Full Metal Jacket Armor-Piercing]]{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}}
| range=Medium
|capacity=100 rounds {{C|box magazine}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| era=Halo 2
|feed=Belt-fed
| counterpart=*Mounted:[[Shade]]
|operation=
*Portable:[[Plasma Cannon]]
|rate=
| counterwep=Explosives and Scoped weapons
|velocity=
| affiliation=[[United Nations Space Command]]
|optics=
|range={{Convert|1100|m|ft|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
}}
}}
The '''M247 General Purpose Machine Gun''' (abbreviated '''M247 GPMG'''), more commonly known as the '''GP Machine Gun Turret''', is [[United Nations Space Command]] ground firearm.
The '''M247 General Purpose Machine Gun''' ('''GPMG''') is a machine gun used extensively by the armed forces of the [[United Nations Space Command]]. It is a scaled-down version of the [[M247H machine gun|M247H heavy machine gun]].{{Ref/Book|Id=EVG|EVG|Page=115}}


==Background==
==Overview==
It's a General Purpose Machine Gun, that is normally seen as a stationary gun emplacement, usually placed near defensive positions surrounding bases and fortifications. It is capable of spewing out an incredible number of .30-cal rounds. "7.62x51mm" is printed on the large [[UNSC]] crates seen during [[campaign]] missions, the ''[[Halo 2]]'' [[multiplayer]] map [[Headlong]], and the [[Halo 3 Beta]] map, [[High Ground]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition. The M247 turret makes quick work of anything foolish enough to get in its path, and has three variants found in ''Halo 2'':
===Design details===
The M247 GPMG is chambered for the ubiquitous [[7.62x51mm|M118 7.62×51mm FMJ AP cartridge]], unlike the M247H, which uses the [[Wikipedia:.50 BMG|12.7mm high velocity cartridge]].{{Ref/Reuse|EVG}} Being a [[wikipedia:General-purpose machine gun|general-purpose machine gun]], the M247 is fed via a belt box on the right side of the gun and is usually deployed on a tripod. The weapon's mobility allows personnel to quickly establish defensive perimeters or to provide suppressing fire.{{Ref/Level|Id=Outskirts|H2|Outskirts}}{{Ref/Level|Id=Metropolis|H2|Metropolis}}


#Fixed - This variant of the turret has a plate of armor to protect its operator from incoming fire, and is used as a defensive weapon by the UNSC. In addition, it is the only variant available in multiplayer.
Although it is usually used as a mobile support weapon, the M247 GPMG is often permanently turret-mounted and bolted to the ground, with a large slab of armor protecting the operator. In this configuration, the weapon is fed by a drum magazine, which is considerably larger than the standard box magazine. The M247 GPMG is also commonly mounted in the troop bays of [[D77-TC Pelican]]s, which allows the dropship's crew chief to provide suppressing fire for embarking and disembarking troops; many Pelican-mounted M247s are equipped with an underslung drum magazine to complement the belt feed.{{Ref/Reuse|Metropolis}}{{Ref/Level|H2|Delta Halo}}
#Portable - The second variant is a mobile version in which the main gun is placed on a fold-able tripod or bipod for quick relocation and setup in the field. Though it lacks shielding (and possibly rate of fire), it can be moved from location to location by a single [[Marine]]. It is unavailable in multiplayer and, despite its portability, is unable to be picked up and moved when it appears in the Campaign.
#Pelican Mounted - This variation, is mounted on the ceiling of the loading platform of the Pelican Drop Ship. (This model comes with a optional 25mm grenade launcher for use against vehicles or possibly firing smoke grenades.)


The gun emplacements are mounted in various positions throughout the Campaign game, such as at the beginning of [[Outskirts]], and appear in a number of multiplayer maps.
===Variants===
*'''[[M247 General Purpose Machine Gun Turret Autocannon]]''': This variant is an autocannon that can be placed on the [[M312 Elephant]].
*'''[[M247H Heavy Machine Gun]]''':  This variant is the most widely used turreted machine gun in service.
*'''[[M247T Medium Machine Gun]]''': This variant is outfitted mostly on the [[M808 Scorpion]] and [[M850 Grizzly]] main battle tanks as an onboard anti-infantry weapon.
<gallery>
File:HW Elephant Turret.png|M247 GPMGT.
File:H5G-M247H.png|M247H Heavy Machine Gun.
File:HReach-M247T-MMG-Side3.png|M247T Medium Machine Gun.
</gallery>


== Advantages ==
==Operational history==
The M247 had entered service with the UNSC as early as [[2526]].{{Ref/Novel|Id=Obliv4|Oblv|Chapter=4}}


The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, and typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds are also less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a lot faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Type-25 Assault Gun Carriage|Wraith]] or the [[M68 Gauss Cannon]] as long as the gunner has a high shield and health level. It's shots are more effective against armor and flesh than the plasma gun, which is more effective against shields. With its high rate of fire and flesh-tearing rounds, this weapon is often the most sought after weapon of choice.
==Production notes==
[[File:H3_Alpha_HighGround.jpg|250px|thumb|An M247 on [[High Ground]] in an alpha build of ''Halo 3''.]]
{{Main|Cut Halo 2 weapons}}
During the [[Development of Halo 2|production]] of ''[[Halo 2]]'', the M247 was considered for inclusion as a first-person weapon, with a [[Cut Halo 2 weapons##General-purpose machine gun (GPMG)|playable version]] in the files of ''[[Halo: The Master Chief Collection]]''.{{Ref/YouTube|Id=Zedd|KsAV1p_yXYo|Lord Zedd|Halo: MCC - Flying The Falcon in Halo 2 And More!}} Another variant was also concepted and implemented in early builds, sporting a [[Cut Halo 2 weapons#Machine gun turret with grenade launcher|20mm grenade launcher]] mounted atop the weapon.{{Ref/Site|Id=Discoveries|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}} ''[[The Art of Halo: Creating a Virtual World]]'' erroneously claims this weapon as a 25mm launcher.{{Ref/Book|Id=AOHGrenadeLauncher|AoH|Page=109}}


The location of impact of the M247 on a target does not affect the damage inflicted; therefore a target shot in the legs would take the same amount of damage then if he was shot in the chest. The M247 can take down enemy targets quickly if hit with sustained fire: a target that is unshielded can take only two or three rounds before dying, a fully shielded target can survive seven or eight, and a target with a fully charged [[overshield]] can take eighteen rounds before being killed, or three seconds. This isn't a problem, as the high rate of fire (six rounds per second) will make short work of the enemy.
The grenade launcher machine gun attachment was recovered and restored for use in retail ''Halo 2'' by the [[Digsite]] project.{{Ref/Reuse|Discoveries}}


== Disadvantages ==
In ''[[Halo 3]]'', a number of [[List of UNSC crates|UNSC crates]] bear decals listing their contents as the M247, despite the game replacing the weapon with the [[AIE-486H machine gun]]. The decals reuse the label text and information from their equivalents in ''Halo 2'', except for changing the crate's icon to the AIE. The M247 was present in early builds of ''Halo 3'', though would ultimately be replaced for final release.


As with the Shielded Plasma Cannon, when one is using the M247, he's extremely exposed to enemy fire and becomes a target that any good commander will want to eliminate immediately. A single hit, by a [[rocket]], the main armament of a [[Scorpion Tank]], or a well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a Wraith or an [[M68 Gauss Cannon]], it will also completely deplete the gunner's shields, leaving him vulnerable to a follow up shot.  
==Gallery==
{{linkbox|gallery=yes|gameplay=yes}}
===Development images===
<gallery>
File:H2 GPMG Concept.png|''Halo 2'' concept art of the M247.{{Ref/Reuse|AOHGrenadeLauncher}}
File:H2A_M247MachineGun_Concept.jpg|Concept art for ''Halo 2: Anniversary''.
File:H2A_M247Base_Concept.jpg|Concept art of the base for ''Halo 2: Anniversary''.
File:H2A_M247PelicanMount_Concept.jpg|Concept art of the weapon's Pelican mount for ''Halo 2: Anniversary''.
File:HTMCC_H2_GPMG_FP.png|The GPMG in first-person.
File:H2 GPMG GrenadeLauncher.png|An image of a [[UNSC Marine Corps|Marine]] using an M247 GPMG with the grenade launcher attachment.{{Ref/Reuse|AOHGrenadeLauncher}}
File:H2 Digsite M247GPMG GrenadeLauncher 1.jpg|The restored GPMG with 20mm launcher, given functionality by Digsite.{{Ref/Reuse|Discoveries}}
File:H2 Digsite M247GPMG GrenadeLauncher 2.jpg|Master Chief firing the now-functional grenade launcher.{{Ref/Reuse|Discoveries}}
</gallery>


While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank, as the .30 cal rounds the M247 fires will have little effect on a Scorpion or a [[Type-25 Assault Gun Carriage|Wraith]] unless the target is hit with sustained fire for about [[List of "Seven" references in Halo|seven]] seconds. Therefore, it is common sense to flee the turret when confronted with a tank, as one shot from the main armament would destroy the turret and the gunner.  
===Screenshots===
<gallery>
File:M247_1.png|The M247 GPMG in ''Halo 2''.
File:M247_3.png|Forward and rear views of a portable M247 GPMG in ''[[Halo 2]]''.
File:H2-M247GPMG.png|A turret-mounted M247 GPMG.
File:H2-M247_GPMG_turret_views.png|Views of a turret-mounted M247 GPMG.
File:M247 General Purpose Machine Gun.png|A Marine using the portable version of the M247 GPMG.
File:Halo 2 Vista Marine.jpg|A Marine carrying a portable M247 GPMG.
File:H2 - Pelican M247.jpg|A Marine door gunner operating an M247 GMPG mounted on the rear hatch of a Pelican.
File:H2 mp waterworks turret.jpg|A Spartan using an M247 GPMG on the multiplayer map [[Waterworks]].
File:H2A - I Know What the Ladies Like.jpg|Sergeant Johnson arms an M247 mounted into the bay of a Pelican.
File:H2ACampaign CairoMarineGunner.png|A Marine mans an M247 against the Covenant aboard ''[[Cairo Station (station)|Cairo Station]]''.
File:H2ACP-M247HUD.png|HUD of the M247 in ''[[Halo 2: Anniversary]]'' campaign.
File:H2A Outskirts John117MG.jpg|John-117 manning an M247.
File:M247shield.png|A shield version of the M247.
File:H2A Marine M247.png|A marine carrying the M247.
File:H2A-M247&M247H.png|An M247 with an M247H.
File:H2AMP-M247HUD.png|HUD of the M247 in ''Halo 2: Anniversary'' multiplayer.
File:H2A-M247&M247H2.png|A Sangheili firing an M247 on [[Skyward]].
</gallery>


As the turret has no shielding, unlike the M247's [[Covenant]] counterpart, the Shielded Plasma Cannon, the gunner is completely exposed to enemy fire and very vulnerable to snipers and other scoped weapons. Due to the fact that the M247, can only rotate 180 degrees, it is advisable for a gunner to have an ally to watch their unprotected backside unless the gun is removed. Also, while this machine gun is capable of reaching out and touching someone, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding the gunner's aim. That said, a good two person team, can overcome this to a large degree, although bullet spread is still a problem.
==List of appearances==
*''[[Halo 2]]'' {{1st}}
*''[[Halo Wars]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Last Light]]''
*''[[Halo: Oblivion]]''
*''[[Halo: The Television Series Season Two]]


==Recommendations==
==Notes==
In campaign, this turret appears in [[Cairo Station]], [[Outskirts]], [[Metropolis]] and [[Quarantine Zone]]. In [[Outskirts]], it can be used to quickly take care of the [[Lekgolo|Hunters]]. If sustained fire is poured on the doorway, the [[Lekgolo|Hunters]] will be dead before the dust settles. On the Cairo Station level, you will come to a walkway where a Marine is using one. Take him off it quickly by pressing "X", and then direct your fire at the Covenant Boarding party when it docks. This will eliminate the Covenant quickly, leaving you with an extra marine in support.
{{Ref/Notes}}


In Metropolis, this appears at the end, just before you board the [[Scarab]]. It can be used to quickly dispose of the [[Major Elites]], [[Grunts]], and [[Jackals]] that come pouring out of it.
==Sources==
{{Ref/Sources}}


== Anti-Armor Capabilities ==
{{UNSC support weapons}}
[[Image:Turret.jpg|thumb|200px|right|M247 GPMG]]
[[Category:Machine guns]]
[[Image:M247 General Purpose Machine Gun.png|thumb|200px|right|M247 GPMG in the portable version]]
[[Image:Halo 2 Vista Marine.jpg|thumb|190px|right|A Marine carrying the M247 GPMG]]
In the Portable version,it is ineffective against heavy vehicles, requiring [[7]] seconds of firing to even slightly cripple the tank, so, anyone with common sense will not provoke a Tank vs. Turret face-off, as the turret and gunner would usually be the one ending up as a smoking pile of metal. The Scorpion's and the Wraith's firepower capabilities allow them to take out an M247 with one or (if the gunner is lucky) two shots from it's main cannon. Therefore, engage only if it is possible to hit the enemy unawares and take down their tank before they can bring their guns to bear. However against light vehicles it is a different story, because, due to the velocity of the bullets, the gunner rarely needs to lead and can, because of the size of the vehicles and the rate of fire, basically point and shoot without worrying about accuracy.
 
==Multiplayer Roles==
 
The turret usually overlooks a good area and is easily visible in the field of combat. While the gunner is capable of mowing down entire fields of infantry in enemies, it's location and level of threat usually marks it as the immediate (and, due to it's immobility) "easy" target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to "Buddy Up". This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Shielded Plasma Cannon]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase his effectiveness and potential lifespan.
 
On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy [[Scorpion]] Tank or Wraith is approaching the turret, the occupant should find cover with utmost haste or be killed.
 
When up against the M247, it is important to focus on the turret's three main weaknesses: it's weakness to explosive weapons, such as rockets, grenades, and tanks, it's lack of cover, and it's immobility. Any explosive weapon will take the gun down easily, a sniper can take advantage of the gunner's lack of cover, and with the lack of movement an experienced player will be able to get behind it and take the gunner out.
 
== Trivia ==
*The turret is notably stronger than the one in [[Halo 3]].
*The turret, when destroyed, will sometimes not respawn, but the stand will remain, and it will be still usable. The bullets seem to come out of empty air. This leaves the gunner without the bulk of the gun as a line of defense.
*In the Halo 3 Beta the packaging of the Machine Gun can be found in the map High Ground.
*The M247 is replaced by the [[AIE-486H Heavy Machinegun]] in ''[[Halo 3]]''. This new variant is able to be detached from the fixed version and has a total of 200 rounds of ammunition.
*The machine gun resembles the real-world FN MAG machine gun first used in the 1950s: it is similar in size and shape and uses the same type of ammunition.
*A version of the M247 with no mount or shield and a box magazine instead of the drum was produced for the ''Halo 2'' action figures. It appears to be a Squad Automatic Weapon (SAW) variant.[http://i139.photobucket.com/albums/q311/Red_Raptor_album/M247GPMG.jpg]
*The heavier version sits in the back of the [[Pelican]] in ''Halo 2''.
*The standard turret mounted version of this gun is exclusive to ''Halo 2''. Although, a version of the M247 GPMG is mounted as a coaxial machine gun on the front of the Halo 3 [[Scorpion]].
*[[Sergeant Major]] [[Avery Johnson]] is seen carrying it around in Cairo Station in the beginning and uses it to set up a position in front of the Covenant forces.
*The turret is only featured in Halo 2.
*Only two Marines have been known to carry this weapon. One was SgtMaj. Johnson, and the other was an unnamed Marine on the [[Metropolis (Level)|Metropolis]] level in Halo 2.
 
== Compatible Characters ==
*[[Marines]]
*[[Flood]] [[Combat Forms]]
*[[Elites]]
*[[Spartans]]
*[[Grunts]] (portable version only)
 
== Related Links ==
 
*[[Shade]]
*[[Plasma Cannon]]
*[[AIE-486H Heavy Machine Gun]]
*[[M41 LAAG]]
 
 
{{UNSC Infantry Weapons}}
 
 
[[Category:Held Weapons]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]

Latest revision as of 21:30, April 24, 2024

M247 General Purpose Machine Gun
H2A M247MG.png
Production overview

Manufacturer:

Misriah Armory

Type:

General-purpose machine gun

Variants:

Specifications

Length:

163 centimeters (64.1 in)[1][Note 1]

Weight:

  • Portable: 10 kilograms (23 lb)[2][3]
  • Mounted: 19.3 kilograms (42.5 lb)[2][3]

Ammunition type:

M118 Full Metal Jacket Armor-Piercing[2][3][1]

Capacity:

100 rounds (box magazine)[2][3]

Feed system:

Belt-fed

Effective range:

1,100 meters (3,600 ft)[2][3]

Service history

In service:

Human-Covenant War

 

The M247 General Purpose Machine Gun (GPMG) is a machine gun used extensively by the armed forces of the United Nations Space Command. It is a scaled-down version of the M247H heavy machine gun.[4]

Overview[edit]

Design details[edit]

The M247 GPMG is chambered for the ubiquitous M118 7.62×51mm FMJ AP cartridge, unlike the M247H, which uses the 12.7mm high velocity cartridge.[4] Being a general-purpose machine gun, the M247 is fed via a belt box on the right side of the gun and is usually deployed on a tripod. The weapon's mobility allows personnel to quickly establish defensive perimeters or to provide suppressing fire.[5][6]

Although it is usually used as a mobile support weapon, the M247 GPMG is often permanently turret-mounted and bolted to the ground, with a large slab of armor protecting the operator. In this configuration, the weapon is fed by a drum magazine, which is considerably larger than the standard box magazine. The M247 GPMG is also commonly mounted in the troop bays of D77-TC Pelicans, which allows the dropship's crew chief to provide suppressing fire for embarking and disembarking troops; many Pelican-mounted M247s are equipped with an underslung drum magazine to complement the belt feed.[6][7]

Variants[edit]

Operational history[edit]

The M247 had entered service with the UNSC as early as 2526.[8]

Production notes[edit]

High Ground, a Halo 3 multiplayer map.
An M247 on High Ground in an alpha build of Halo 3.
Main article: Cut Halo 2 weapons

During the production of Halo 2, the M247 was considered for inclusion as a first-person weapon, with a playable version in the files of Halo: The Master Chief Collection.[9] Another variant was also concepted and implemented in early builds, sporting a 20mm grenade launcher mounted atop the weapon.[10] The Art of Halo: Creating a Virtual World erroneously claims this weapon as a 25mm launcher.[11]

The grenade launcher machine gun attachment was recovered and restored for use in retail Halo 2 by the Digsite project.[10]

In Halo 3, a number of UNSC crates bear decals listing their contents as the M247, despite the game replacing the weapon with the AIE-486H machine gun. The decals reuse the label text and information from their equivalents in Halo 2, except for changing the crate's icon to the AIE. The M247 was present in early builds of Halo 3, though would ultimately be replaced for final release.

Gallery[edit]

Development images[edit]

Screenshots[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The length stat used on this article reflects that provided in the 2022 Halo Encyclopedia book, using the Halo 2: Anniversary campaign model of the turret as a base. In the original 2009 and 2011 editions of the book, the length given was 150 centimeters (59 in).

Sources[edit]

  1. ^ a b Halo Encyclopedia (2011 edition), page 331
  2. ^ a b c d e Halo Encyclopedia (2009 edition), page 317
  3. ^ a b c d e Halo Encyclopedia (2011 edition), page 331
  4. ^ a b Halo: The Essential Visual Guide, page 115
  5. ^ Halo 2, campaign level Outskirts
  6. ^ a b Halo 2, campaign level Metropolis
  7. ^ Halo 2, campaign level Delta Halo
  8. ^ Halo: Oblivion, chapter 4
  9. ^ YouTube - Lord Zedd, Halo: MCC - Flying The Falcon in Halo 2 And More!
  10. ^ a b c d Halo Waypoint, Digsite Discoveries (Retrieved on Jul 17, 2023) [archive]
  11. ^ a b c The Art of Halo, page 109