Halo 5: Guardians skulls
From Halopedia, the Halo wiki
Skulls are game modifiers featured in Halo 5: Guardians with the appearance of a human skull. The skulls are the same from Halo: Reach and Halo 4. Just like in previous installments like Halo 3 and Halo: Combat Evolved Anniversary, skulls are collectibles that the player will be awarded with achievements for finding the first of them and all of them, and can also be accessed in the campaign menu after claiming them in the levels in which they're found.[1]
A third, time-limited difficulty of Warzone Firefight, Mythic Warzone Firefight, is the same as Legendary Warzone Firefight except that it adds difficulty skulls, with more being added in every successive round. The scoring factor is 150% that of Heroic Warzone Firefight's.
Campaign skulls[edit]
Score Attack reference[edit]
Unlike previous games, the skull score multipliers in Halo 5: Guardians are added onto each other. The maximum score multiplier from skulls alone is 19.5×; on Legendary difficulty, this multiplier is raised by 300% to 78×, meaning that killing a Warden Eternal with a power weapon will result in the player scoring 1,606,800 points (78×(20,000+600)).
| Icon | Skull Name | Multiplier | Short Description |
|---|---|---|---|
| Not Found | 0x | This skull icon shows when you haven't unlocked a skull. | |
| Iron | 3.0× | Death on Co-op = Revert to last checkpoint. Death on Solo = Restart mission. | |
| Black Eye | 1.5× | No auto-shield regeneration and Overshields. Only melee attacks cause shields to recharge. | |
| Tough Luck | 1.5× | Grenades, Needler fire, projectiles (ie. Rocket Launcher, Fuel Rod Cannon),and vehicular charges are evaded more skillfully by the AI.
Enemies go Berserk more often, and Grunts will run away for a shorter period of time, turn around, and attack again the players. | |
| Catch | 2.0× | NPCs throw many more grenades at an alarming rate. NPCs always drop two grenades upon death. | |
| Fog | 1.5× | Motion Tracker is fully disabled. | |
| Famine | 2.0× | Dropped weapons have much less ammunition/charge. | |
| Thunderstorm | 1.5× | Many enemies are promoted to higher ranks. (More experience) | |
| Tilt | 2.0x | Enemy and player defensive resistances/weaknesses are amplified. | |
| Mythic | 2.0× | All NPC health allocation is doubled. | |
| Blind | 2.5× | The entire heads-up display, first person arms, and first person weapon(s) are completely hidden. | |
| Cowbell | 1.0x | Explosion acceleration is increased 2x. | |
| Grunt Birthday Party | 1.0x | Headshot any Grunt for confetti. | |
| IWHBYD | 1.0x | Rare combat dialogue becomes more common. |
IWHBYD (I Would Have Been Your Daddy)[edit]
| “ | Rare combat dialogue becomes more common. | ” |
Level: Osiris
Icon: A skull marked with a double helix.
Effect: Rare dialogue is more common, and vice versa.
Directions:
- Go to the very first Forerunner door on the level before using the Artemis Tracking System for the first time.
- Look to the left towards a ledge and clamber onto it.
- Look towards the air battle, and there will be a triangular ledge on which the skull lies.
Black Eye[edit]
| “ | Shields don't recharge unless you melee enemies. | ” |
Level: Blue Team
Icon: A skull marked with a smaller skull with a bruise under one eye.
Effect: Your energy shields will not recharge until you perform a melee hit on an enemy. The following actions will also restore your energy shields:
- The RT attacks from the Energy Sword and Gravity Hammer
- An enemy being in the Gravity Hammer's shockwave area of effect
- Boarding/hijacking an enemy vehicle
- Punching (not boarding/hijacking) an enemy vehicle or enemy-occupied manned turret or Shade Turret
Just like in Halo 4, the low shield warning beep and shield down sound effects are removed except in Mythic Warzone Firefight. In addition, unlike in Halo 2, Overshields are completely nullified, and any revived characters, along with their revivers, will have only health and no shields if their shields have been wiped out. Health will not be immediately restored after reviving a teammate either, making reviving more dangerous in combat situations. AI-controlled teammates can still recharge their shields, however. In addition, the following missions feature scripted events that recharge players' shields regardless:
- Unconfirmed - at the beginning of the boss fight against the Warden Eternal. The scripted shield recharge can be canceled if the player damages themselves with an explosive weapon or grenades.