H2:Battle Rifle
From Halopedia, the Halo wiki
| Battle Rifle | |
|---|---|
The Battle Rifles in Halo 2 (top) and Anniversary (bottom). | |
| Gameplay role | |
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Faction: |
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Firing mode: |
Semi-automatic Burst |
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Effective range: |
Medium |
|
Counterparts: |
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| Gameplay stats (as of Auto-Update 2) | |
|
Damage: |
6 * 3 rounds per burst (18 total) |
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| |
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Projectile effects: |
Headshots |
|
Projectile speed: |
400 wu/s |
|
~26.66 wu | |
|
40 wu | |
|
Rate of fire: |
15 rounds per second 0.26s fire recovery time [Note 1] |
|
SP: 0.3 to 0.6 degrees MP: 0.1 degrees | |
|
Magazine size: |
36 rounds (12 bursts) |
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Reserve ammo capacity: |
108 rounds (4 magazines) |
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3 degrees out to 17 wu | |
|
6 degrees out to 21 wu | |
|
Zoom: |
2x magnification |
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| |
This article is part of a series on Battle Rifles
For more gameplay weapon articles, see here!
| “ | Battle Rifle fires 9.5mm rounds from 36-round magazine. Mounted with a 2X optical scope for targeting. Fires in short, automatic bursts of three rounds. Very accurate, relatively high rate of fire makes it a useful all-around infantry weapon.[2] | ” |
The Battle Rifle was a weapon introduced in Halo 2, and has since gone on to become one of the franchise's staple implements. This page focuses on the original Halo 2 game and the campaign of Anniversary. Information on the Battle Rifle in the multiplayer component of Halo 2: Anniversary can be found here.
Universe and lore[edit]
- Main article: BR55 battle rifle
The BR55 battle rifle is a standard service arm in the United Nations Space Command, having recently supplanted the older M392 DMR in almost all service branches.[2]
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
The Battle Rifle is one of the first weapons encountered in the campaign of Halo 2, alongside the other main new addition to the game; the SMG. The weapon fills a role similar to that of the Pistol from Halo: Combat Evolved, a medium-ranged, headshot-capable utility weapon that is useful against most enemies in most environments. It fires in bursts of three can kill most unshielded enemies in a single shot to the head.
The Battle Rifle and SMG can both be acquired immediately at the start of the first level Cairo Station, and from that point on are staples of almost all levels in the game (particularly any in which the player fights alongside UNSC forces or against infected humans). It can be commonly found in the hands of Marines in the first half of the game, though by the latter half of the game the decreased presence of UNSC forces means that the Covenant equivalent, the Covenant Carbine, begins to appear more.
The Battle Rifle's main weakness is that it cannot pierce energy shielding or Jackal shields, though its accuracy means it is capable for shooting Jackal hands and causing them to flinch, exposing them for a follow-on headshot. For dealing with shielded Elites, the weapon combos well with a Melee or a plasma weapon like the Plasma Pistol or Plasma Rifle, which are adept at stripping shields and leaving enemies vulnerable to being picked off by a Battle Rifle. Brutes are more complicated as they wear helmets which make them immune to headshots, but a couple of headshots break off their helmets and leave them vulnerable.