Gameplay

H2:Shotgun

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Shotgun
Halo2-M90-Shotgun.png
A cropped screenshot of a weapon in Halo 2: Anniversary's campaign. Original image by User:JackVibe.
The Shotguns in Halo 2 (top) and Anniversary (bottom).
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Shotgun (weapon set)

Weapon class (?):

Rifle

Weapon type (?):

Bullet

Firing mode:

Semi-automatic

Effective range:

Close

Counterparts:

Covenant
Energy Sword
Gameplay stats

Damage:

16.5 * 10 pellets (165 total) out to 5 wu, down to 5 (range) * 10 pellets (50 total) after 8 wu

Damage type (?):

Generic: bullet_slow

Specific: kill_flood

Projectile speed:

120 wu/s

Hitscan range (?):

4 wu

Max range (?):

8 wu

Rate of fire:

1s fire recovery time
(1 round per second)

Spread (?):

10 degrees

Magazine size:

12 rounds (1 round per reload)

Reserve ammo capacity:

36 rounds (3 magazines)

Auto aim (?):

8 degrees out to 6 wu

Sticky aim (?):

16 degrees out to 6 wu

Melee damage (?):

Strike Melee

Tag name (?):

shotgun [1]

 

The Shotgun is a weapon featured in Halo 2, returning after its first appearance in Halo: Combat Evolved. This page focuses on the original Halo 2 game and the campaign of Anniversary. Information on the Shotgun in the multiplayer component of Halo 2: Anniversary can be found here.

Universe and lore[edit]

Main article: M90 shotgun

Halo 2 featured the M90 shotgun, a close-assault weapon developed by Weapon System Technology (WST). The design was updated for Halo 2: Anniversary with a brand-new model that is based on the original.

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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Multiplayer[edit]

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Production notes[edit]

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Gallery[edit]

Halo 2[edit]

Halo 2: Anniversary campaign[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file tags\objects\weapons\rifle\shotgun\shotgun.weapon