Gameplay

H2:Beam Rifle

From Halopedia, the Halo wiki

Beam Rifle
A cropped screenshot of the Sulok-pattern beam rifle in Halo 2.
A cropped screenshot of a weapon in Halo 2: Anniversary's campaign. Original image by User:JackVibe.
The Beam Rifles in Halo 2 (top) and the Halo 2: Anniversary campaign (bottom).
Gameplay role

Faction:

Covenant

Weapon class (?):

Rifle

Weapon type (?):

Energy

Firing mode:

Semi-automatic

Effective range:

Long

Counterparts:

Human (UNSC)
Sniper Rifle
Gameplay stats

Damage:

45
x2 vs shields

Damage type (?):

Generic: plasma_fast

Specific: sniper

Projectile effects:

Headshots

Projectile speed:

1200 wu/s

Hitscan range (?):

80 wu

Max range (?):

120 wu

Rate of fire:

0.25s fire recovery time
(4 rounds per second) [Note 1] [Note 2]

Spread (?):

0.5 degrees
0 degrees zoomed

Battery:

-5.556% per shot (18 shots)

Heat:

Generation: +65% per shot
Cooldown: -57.5% per second
Overheated: -30% per second

Auto aim (?):

1 degree out to 10 wu
(scales with zoom, zoom only)

Sticky aim (?):

4 degrees out to 14 wu
(scales with zoom, zoom only)

Zoom:

3.5x to 9.5x magnification

Melee damage (?):

Strike Melee

Tag name (?):

beam_rifle [1]

 

The Beam Rifle was a weapon introduced in Halo 2. This page focuses on the original Halo 2 game and the campaign of Anniversary. Information on the Beam Rifle in the multiplayer component of Halo 2: Anniversary can be found here.

Universe and lore[edit]

Main article: Sulok-pattern beam rifle

In both the original Halo 2, and Halo 2: Anniversary, the beam rifle used is the Sulok-pattern beam rifle, a Sniper used by the Covenant that fires ionised particle beams.

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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In the campaign of Halo 2 the Beam Rifle is first accessible in the second level, Outskirts, after which it shows up regularly throughout the game. It is mainly wielded by Jackal Snipers though sometimes appears in the hands of select Elites, too.

The weapon is notably used in the final mission of the game, wielded by Sergeant Johnson in the boss fight against Tartarus. Johnson uses the weapon to periodically drop Tartarus' energy shielding, providing windows for the player to deal damage to him.

Multiplayer[edit]

Help.png This section is a stub. You can help Halopedia by expanding it.

Production notes[edit]

Main article: Cut Halo: Combat Evolved weapons § Particle beam rifle

While the Beam Rifle was first included in Halo 2, its conceptual origins lie in a cut weapon developed during the production of Halo: Combat Evolved. Two designs of the Beam Rifle were created for Combat Evolved, though neither resemble the weapon that was included in Halo 2. The first design originated in Combat Evolved's 1999 third-person builds, resembling an enlarged Plasma Rifle. Early concept art shows this design in the hands of the cut Special Purpose Sniper enemy, the conceptual precursor to Halo 2's Jackal Snipers. The weapon was later canonised as the particle rifle used by the "Slugmen".

A second Combat Evolved Beam Rifle could be seen in several 2000-era screenshots, this time resembling a long polearm with trilateral symmetry. This weapon was conceptually revived and included in Halo Infinite as the Vestige Carbine.

Gallery[edit]

Prerelease Halo[edit]

Halo 2[edit]

Halo 2: Anniversary campaign[edit]

Notes[edit]

  1. ^ Due to how tickrate is rounded down, the rate of fire is 3.75 rounds per second rather than 4.
  2. ^ Due to Halo 2 Vista's increased tickrate, rate of fire is not rounded down and 4 rounds per second can be achieved. This oversight was patched in Halo: The Master Chief Collection.

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file tags\objects\weapons\rifle\beam_rifle\beam_rifle.weapon