H2:Beam Rifle
From Halopedia, the Halo wiki
| Beam Rifle | |
|---|---|
The Beam Rifles in Halo 2 (top) and the Halo 2: Anniversary campaign (bottom). | |
| Gameplay role | |
|
Faction: |
|
|
Firing mode: |
Semi-automatic |
|
Effective range: |
Long |
|
Counterparts: |
|
| Gameplay stats | |
|
Damage: |
45 |
|
Generic: Specific: | |
|
Projectile effects: |
Headshots |
|
Projectile speed: |
1200 wu/s |
|
80 wu | |
|
120 wu | |
|
Rate of fire: |
0.25s fire recovery time |
|
0.5 degrees | |
|
Battery: |
-5.556% per shot (18 shots) |
|
Heat: |
Generation: +65% per shot |
|
1 degree out to 10 wu | |
|
4 degrees out to 14 wu | |
|
Zoom: |
3.5x to 9.5x magnification |
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| |
The Beam Rifle was a weapon introduced in Halo 2. This page focuses on the original Halo 2 game and the campaign of Anniversary. Information on the Beam Rifle in the multiplayer component of Halo 2: Anniversary can be found here.
Universe and lore[edit]
- Main article: Sulok-pattern beam rifle
In both the original Halo 2, and Halo 2: Anniversary, the beam rifle used is the Sulok-pattern beam rifle, a Sniper used by the Covenant that fires ionised particle beams.
Gameplay[edit]
Counterparts[edit]
Campaign[edit]
This section is a stub. You can help Halopedia by expanding it.
In the campaign of Halo 2 the Beam Rifle is first accessible in the second level, Outskirts, after which it shows up regularly throughout the game. It is mainly wielded by Jackal Snipers though sometimes appears in the hands of select Elites, too.
The weapon is notably used in the final mission of the game, wielded by Sergeant Johnson in the boss fight against Tartarus. Johnson uses the weapon to periodically drop Tartarus' energy shielding, providing windows for the player to deal damage to him.
Multiplayer[edit]
This section is a stub. You can help Halopedia by expanding it.
Production notes[edit]
- Main article: Cut Halo: Combat Evolved weapons § Particle beam rifle
While the Beam Rifle was first included in Halo 2, its conceptual origins lie in a cut weapon developed during the production of Halo: Combat Evolved. Two designs of the Beam Rifle were created for Combat Evolved, though neither resemble the weapon that was included in Halo 2. The first design originated in Combat Evolved's 1999 third-person builds, resembling an enlarged Plasma Rifle. Early concept art shows this design in the hands of the cut Special Purpose Sniper enemy, the conceptual precursor to Halo 2's Jackal Snipers. The weapon was later canonised as the particle rifle used by the "Slugmen".
A second Combat Evolved Beam Rifle could be seen in several 2000-era screenshots, this time resembling a long polearm with trilateral symmetry. This weapon was conceptually revived and included in Halo Infinite as the Vestige Carbine.
Gallery[edit]
Prerelease Halo[edit]
Halo 2[edit]
The Beam Rifle before Halo 2's release, considerably larger than the final version.
A Special Operations Elite with a Beam Rifle before a mission.
A Jackal Sniper holding a particle beam rifle during the level Outskirts.
A Kig-Yar Sniper holding a particle beam rifle on Installation 05.
Sergeant Major Johnson with a particle beam rifle in the control room.
The beam from a particle beam rifle in Another Day at the Beach.
Halo 2: Anniversary campaign[edit]
Blur Studio's concept art for the beam rifle in Halo 2: Anniversary's cutscenes.
Notes[edit]
Sources[edit]
- ^ Halo 2 Editing Kit, game file
tags\objects\weapons\rifle\beam_rifle\beam_rifle.weapon
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