Gameplay

H2:Covenant Carbine

From Halopedia, the Halo wiki

Covenant Carbine
A cropped image of a Vostu-pattern carbine.
A cropped screenshot of a weapon in Halo 2: Anniversary's campaign. Original image by User:JackVibe.
The Covenant Carbines in Halo 2 (top) and Anniversary (bottom).
Gameplay role

Faction:

Covenant

Weapon tier (?):

Utility weapon

Weapon class (?):

Rifle

Weapon type (?):

Energy

Firing mode:

Semi-automatic

Effective range:

Medium

Counterparts:

Human (UNSC)
Battle Rifle
Gameplay stats

Damage:

11

Damage type (?):

plasma_fast

Projectile effects:

Headshots

Projectile speed:

400 wu/s

Hitscan range (?):

~26.66 wu

Max range (?):

40 wu

Rate of fire:

0.14s fire recovery time
(~7.1 rounds per second) [Note 1] [Note 2]

Spread (?):

0.3 to 0.6 degrees
(scales with zoom)

Magazine size:

18 rounds

Reserve ammo capacity:

72 rounds (4 magazines)

Auto aim (?):

3 degrees out to 17 wu
(scales with zoom)

Sticky aim (?):

6 degrees out to 21 wu
(scales with zoom)

Zoom:

2x magnification

Melee damage (?):

Strike Melee

Tag name (?):

covenant_carbine [1]

 

The Covenant Carbine is a weapon introduced in Halo 2 and its remaster, Halo 2: Anniversary. It is one of the standard weapons used by the Elites throughout the game.[2]

This page focuses on the Covenant Carbine found in the original Halo 2 game and the campaign of Anniversary. Information on the Covenant Carbine found in the multiplayer component of Halo 2: Anniversary can be found here.

Universe and lore[edit]

Main articles: Vostu-pattern carbine, Mosa-pattern carbine

The Vostu-pattern carbine is the primary service arm of the Covenant, in particular used by the Elites. In the UNSC it is known by the designation Type-51 Carbine.

In Anniversary, the weapon's model was replaced with that of the Mosa-pattern carbine from Halo 4.[3]

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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Multiplayer[edit]

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Production notes[edit]

The Covenant Carbine emerged in Halo 2 production out of a need for a Covenant equivalent to the newly-implemented Battle Rifle for players to use during the Arbiter missions (as well as the Spartans vs Elites multiplayer game modes which were ultimately cut). The weapon was also useful to give to enemy Elites as, according to Jaime Griesemer, design retrospective on both the previous game and other first-person shooters releasing at the time found that harder difficulty was better achieved by making the act of dodging enemy projectiles more challenging, rather than simply making them do more damage. This manifested in an increase to plasma projectile speeds particularly on Legendary difficulty; the Carbine, as a weapon with an incredibly fast projectile, fit this new design goal perfectly alongside aligning with the aforementioned need for a Battle Rifle-equivalent.[4]

The visual design for the Carbine was influenced by some early Combat Evolved concept art (below) done by Shi Kai Wang. The art depicts a Grunt wielding a weapon with a similar rear stock design. Early storyboards depict Tartarus and the Arbiter using a Carbine, though with a distinct design that bears more resemblance to the final game's Plasma Cannon. This early design appears to resemble an elongated Plasma Rifle, similar to the particle rifle cut from Combat Evolved or the Plasma Repeater later introduced in Halo: Reach.

The weapon's name may be derived from early revisions of the Combat Evolved Plasma Rifle, which were named "Energy Carbine".

Gallery[edit]

Halo 2[edit]

Development images
Screenshots

Halo 2: Anniversary campaign[edit]

Notes[edit]

  1. ^ Due to how tickrate is rounded down, the rate of fire is 6 rounds per second rather than ~7.1.
  2. ^ Due to Halo 2 Vista's increased tickrate, rate of fire is instead rounded down to ~6.66 rounds per second. This oversight was patched in Halo: The Master Chief Collection.

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file tags\objects\weapons\rifle\covenant_carbine\covenant_carbine.weapon
  2. ^ Halo 2 manual, page 13
  3. ^ Halo Encyclopedia (2022 edition), page 292
  4. ^ YouTube - GDC Festival of Gaming, Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty in HALO (Retrieved on Aug 25, 2026)