Gameplay

H2:Covenant Carbine

From Halopedia, the Halo wiki

Covenant Carbine
A cropped image of a Vostu-pattern carbine.
A cropped screenshot of a weapon in Halo 2: Anniversary's campaign. Original image by User:JackVibe.
The Covenant Carbines in Halo 2 (top) and Anniversary (bottom).
Gameplay role

Faction:

Covenant

Weapon tier (?):

Utility weapon

Weapon class (?):

Rifle

Weapon type (?):

Energy

Firing mode:

Semi-automatic

Effective range:

Medium

Counterparts:

Human (UNSC)
Battle Rifle
Gameplay stats

Damage:

11

Damage type (?):

plasma_fast

Projectile effects:

Headshots

Projectile speed:

400 wu/s

Hitscan range (?):

~26.66 wu

Max range (?):

40 wu

Rate of fire:

0.14s fire recovery time
(~7.1 rounds per second) [Note 1] [Note 2]

Spread (?):

0.3 to 0.6 degrees
(scales with zoom)

Magazine size:

18 rounds

Reserve ammo capacity:

72 rounds (4 magazines)

Auto aim (?):

3 degrees out to 17 wu
(scales with zoom)

Sticky aim (?):

6 degrees out to 21 wu
(scales with zoom)

Zoom:

2x magnification

Melee damage (?):

Strike Melee

Tag name (?):

covenant_carbine [1]

 

The Covenant Carbine is a weapon introduced in Halo 2 and its remaster, Halo 2: Anniversary. It is one of the standard weapons used by the Elites throughout the game.[2]

This page focuses on the Covenant Carbine found in the original Halo 2 game and the campaign of Anniversary. Information on the Covenant Carbine found in the multiplayer component of Halo 2: Anniversary can be found here.

Universe and lore[edit]

Main articles: Vostu-pattern carbine, Mosa-pattern carbine

The Vostu-pattern carbine is the primary service arm of the Covenant, in particular used by the Elites. In the UNSC it is known by the designation Type-51 Carbine.

In Anniversary, the weapon's model was replaced with that of the Mosa-pattern carbine from Halo 4.[3]

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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Multiplayer[edit]

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Production notes[edit]

The Covenant Carbine emerged in Halo 2 production out of a need for a Covenant equivalent to the newly-implemented Battle Rifle for players to use during the Arbiter missions (as well as the Spartans vs Elites multiplayer game modes which were ultimately cut). The weapon was also useful to give to enemy Elites as, according to Jaime Griesemer, design retrospective on both the previous game and other first-person shooters releasing at the time found that harder difficulty was better achieved by making the act of dodging enemy projectiles more challenging, rather than simply making them do more damage. This manifested in an increase to plasma projectile speeds particularly on Legendary difficulty; the Carbine, as a weapon with an incredibly fast projectile, fit this new design goal perfectly alongside aligning with the aforementioned need for a Battle Rifle-equivalent.[4]

The visual design for the Carbine