H2:Plasma Pistol
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| Plasma Pistol | |
|---|---|
The Plasma Pistols in Halo 2 (top) and Anniversary (bottom). | |
| Gameplay role | |
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Faction: |
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Firing mode: |
Semi-automatic |
|
Effective range: |
Close to medium |
|
Counterparts: |
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| Weapon stats | |
|
Damage: |
Primary: 7, down to 4 (dual)[Note 1] Charged: 1 |
|
Primary: Charged: | |
|
Projectile effects: |
Primary: n/a |
|
Projectile speed: |
Charged: 5 wu/s[Note 4] |
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Primary: ~0.366 wu | |
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Primary: 40 wu | |
|
Rate of fire: |
Primary: 0.05s fire recovery time Charged: 0.6s charge time |
|
0 degrees | |
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Battery: |
Primary: -0.4% per shot (250 shots) |
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Heat: |
Primary: +16% per shot |
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6 degrees out to 12 wu | |
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9 degrees out to 16 wu | |
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| |
The Plasma Pistol is a weapon featured in Halo 2 and its remaster, Halo 2: Anniversary. It is the standard weapon used by the Grunts throughout the game, and has since gone on to appear in all subsequent games in the series.[2]
This page focuses on the Plasma Pistol found in the original Halo 2 game and the campaign of Anniversary. Information on the Plasma Pistol found in the multiplayer component of Halo 2: Anniversary can be found here.
Universe and lore
- Main article: Eos'Mak-pattern plasma pistol
In the original Halo 2, the Plasma Pistol featured is the Eos'Mak-pattern plasma pistol, the standard sidearm of the Covenant and known to the UNSC as the Type-25 Directed Energy Pistol.[3]
In Anniversary, the weapon's model was replaced with that of the Plasma Pistol from Halo: Reach.
Gameplay
Counterparts
Campaign
The Plasma Pistol is one of the most common weapons found throughout Halo 2. It is most commonly seen in the hands of Grunt enemies. The weapon has had a notable change from its original iteration in Halo: Combat Evolved; it is now capable of being dual wielded, allowing it to be paired with either another Plasma Pistol or any other dual wield-capable weapon. It can be paired with a Magnum for a particularly effective Noob Combo, using the Plasma Pistol's charged shot to strip energy shielding and the Magnum to headshot vulnerable enemies. Otherwise, the weapon's main change is that it does less damage than in Combat Evolved.
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Multiplayer
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Production notes
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Gallery
Halo 2
Halo 2: Anniversary campaign
Walpole wielding a Plasma Pistol in Another Day at the Beach.
Notes
- ^ Due to the way the engine is programmed, the damage lower bound is only reached when both dual weapons are fired during the same frame. Damage otherwise appears to be interpolated between upper and lower values.
- ^ Does not use built-in EMP function which always disables shields, instead scales shield damage by x500 via damage type.
- ^ Projectile is flagged "faster when owned by player", which scales the velocity by difficulty when held by an NPC, and by x1.5 when held by a player. Final player velocity is 16.5 wu/s.
- ^ Projectile is flagged "faster when owned by player", which scales the velocity by difficulty when held by an NPC, and by x1.5 when held by a player. Final player velocity is 7.5 wu/s.
- ^ Due to how tickrate is rounded down, the rate of fire is 15 rounds per second rather than 20.
- ^ Due to Halo 2 Vista's increased tickrate, rate of fire is not rounded down and 20 rounds per second can be achieved. This oversight was patched in Halo: The Master Chief Collection.
Sources
- ^ Halo 2 Editing Kit, game file
tags\objects\weapons\pistol\plasma_pistol\plasma_pistol.weapon - ^ Halo 2 manual, page 13
- ^ Halo Encyclopedia (2022 edition), page 291
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