Gameplay

Waterfront: Difference between revisions

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{{Era|RE}}
{{Status|Gameplay}}
{{Ratings}}
{{Article quote|Fight for vital infrastructure that fuels the war effort.}}
{{New Content}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagelabel=Firefight map
|pagegamelabel=HR
|name=Waterfront
|name=Waterfront
|image=[[File:Reach Waterfront.jpg|300px]]
|image=[[File:WaterfrontView.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|location=[[Reach]]
|location=Viery Territory, Reach
|terrain=Human industrial structures
|terrain=Industrial buildings, nighttime desert, water
|weapons=
|vehicles=
|equipment=
|power-ups=
|gametypes=[[Firefight]]
|gametypes=[[Firefight]]
|playernumber=
|playernumber=
}}
}}


'''Waterfront''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> It is set at night, in what appears to be a pumping station of some sort beside a body of water in a mountainous region of [[Reach]].
'''Waterfront''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> It is set at night, in a pumping station beside a body of water near the [[Ütközet hydroelectric power plant|Ütközet dam]] in the [[Viery Territory]]. The map is based on a section of the [[campaign]] level [[Nightfall]].
 
==Overview==
Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. [[Phantom|Phantom dropships]] drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more.
The main hazards on this map are the [[Kig-Yar Sniper|Jackal snipers]] on the hill.


==Locations==
==Locations==
The following are known locations on the map that are so named on the player's [[HUD]] during gameplay:
The following are known locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Circle
*Circle
*Gully
*Gully
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==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
{{Linkbox|gallery=yes}}
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Type-52 Troop Carrier|Phantom]] on Waterfront.  
<gallery>
File:HMCC_HR_Waterfront_Map.png|Waterfront Map.
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Kez'katu-pattern Phantom|Phantom]] on Waterfront.
File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense.
File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map.
File:WATERFRONT.jpg|A heatmap of Waterfront.
File:Reach Waterfront.jpg|A Pre-Alpha image of the map.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Halo: Reach Firefight maps]]

Latest revision as of 19:41, September 15, 2022

Fight for vital infrastructure that fuels the war effort.
Waterfront
WaterfrontView.jpg
Map overview

Game:

Halo: Reach

Lore information

Location:

Viery Territory, Reach

Gameplay overview

Terrain:

Industrial buildings, nighttime desert, water

Recommended gametype(s):

Firefight

 

Waterfront is a Firefight map in Halo: Reach.[1] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.

Overview[edit]

Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.

Locations[edit]

The following are known locations on the map that are so named on the player's heads-up display during gameplay:

  • Circle
  • Gully
  • Shed
  • House
  • Beach
  • Pump
  • Tunnel

Gallery[edit]

Sources[edit]