Gameplay

Waterfront: Difference between revisions

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{{Article Quote|Fight for vital infrastructure that fuels the war effort.}}
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|pagelabel=Firefight map
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<gallery>
<gallery>
File:HMCC_HR_Waterfront_Map.png|Waterfront Map.
File:HMCC_HR_Waterfront_Map.png|Waterfront Map.
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Type-52 Troop Carrier|Phantom]] on Waterfront.  
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Kez'katu-pattern Phantom|Phantom]] on Waterfront.  
File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense.
File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense.
File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map.
File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map.

Latest revision as of 19:41, September 15, 2022

Fight for vital infrastructure that fuels the war effort.
Waterfront
WaterfrontView.jpg
Map overview

Game:

Halo: Reach

Lore information

Location:

Viery Territory, Reach

Gameplay overview

Terrain:

Industrial buildings, nighttime desert, water

Recommended gametype(s):

Firefight

 

Waterfront is a Firefight map in Halo: Reach.[1] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.

Overview[edit]

Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.

Locations[edit]

The following are known locations on the map that are so named on the player's heads-up display during gameplay:

  • Circle
  • Gully
  • Shed
  • House
  • Beach
  • Pump
  • Tunnel

Gallery[edit]

Sources[edit]