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Forerunner automated turret: Difference between revisions

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{{Era|Forerunner|HCW}}
{{Era|Forerunner|HCW}}
{{Center|Were you looking for the [[Promethean]] variant, [[Z-2500 autosentry]]?}}
{{Center|Were you looking for the ''Halo 4'' armor ability, [[Z-2500 autosentry]]?}}
{{Weapon Infobox
{{Weapon Infobox
|name=Automated turret
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|ammotype=[[Plasma]] beam<ref name="Encyclopedia">'''[[Halo Encyclopedia]]''', ''page 339''</ref>
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The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct that was used by [[Builder Security]] similar in design to an [[Aggressor Sentinel]]. As its name implies, the autoturret acts as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. It hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based [[plasma]] projectiles that are naturally hot enough to melt steel.<ref name="Encyclopedia"/> These autoturrets were encountered and used by [[John-117]] during the [[Battle of Installation 00]].
The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct that was used by [[Builder Security]] similar in design to an [[Aggressor Sentinel]]. As its name implies, the autoturret acts as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. It hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based [[plasma]] projectiles that are naturally hot enough to melt steel.{{Ref/Reuse|Encyclopedia}} These autoturrets were encountered and used by [[John-117]] during the [[Battle of Installation 00]].


==Gameplay==
==Gameplay==
*The autoturret is a very useful piece of equipment in ''[[Halo 3]]'' for suppression. It can kill both Covenant units and Flood forms with relatively few short bursts. Its only drawback is its slow target acquisition system; the autoturret takes a few seconds to lock onto a target. Because of this, the autoturret can be easily destroyed by a squad of Covenant soldiers or a swarm of Flood forms. Its [[heads-up display]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[power drain]].
===''Halo 3''===
*The auto-turret has enough firepower to quickly remove a [[Jiralhanae|Brute's]] [[Jiralhanae power armor|power armor]], kill a [[Kig-yar|Jackal]] and a [[Unggoy|Grunt]] with a single shot, and kill a [[Jiralhanae Chieftain|Brute Chieftain]] within three shots. The auto-turret's beam is also powerful enough to knock back any airborne enemies.
The autoturret appears in ''Halo 3'' as a useable piece of [[equipment]]. In the initial launch of the game on [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'', the turret is only found in the [[campaign]] mode in the levels [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]]. With the changes introduced to [[Forge/Halo 3|Forge]] via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.
*In [[campaign]], the auto-turret's firepower increases significantly as the game's difficulty increases.
 
*The turret has a warm-up time of about three seconds. The turret also can have difficulty selecting targets; often tracking allies with its targeting system and occasionally even shooting at the player.
====Campaign====
*When the turret is the player's enemy, the AI skill level for it is greatly increased. As with [[UNSC Marine Corps|marines]] that become hostile to the player, it will select targets quicker, fire more accurately, and only rarely will it turn away from you on higher difficulties if you are within its sight. This can catch players offguard in the level 'Halo' as any surviving turret deployed by the player outside the control room will be hostile after defeating 343 Guilty Spark, and can kill the player within moments.
The autoturret appears sporadically throughout the ''Halo 3'' campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the [[Sentinel]]s, targeting any enemies the Sentinels would otherwise target - primarily [[Covenant]] and [[Flood]] forces. On the final level however, the player can deploy two autoturrets outside the [[control room]] of [[Installation 08]] to assist in fighting Flood. Following the boss fight against [[343 Guilty Spark]] inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.
*It is rather fragile, easily being destroyed by enemy forces. Additionally, it can only attack enemies almost directly in front of it.
 
*If bumped by the player or an enemy, it may go flying upwards in an erratic manner.
When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three second charge time before emitting an extremely powerful laser similar to that of the [[Sentinel beam]]. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the [[Jiralhanae power armor|armor]] of more deadly enemies such as [[Jiralhanae Chieftain|Chieftains]]. The beam has a large knockback effect on flying enemies such as [[Jiralhanae Jumper|jump-pack Brutes]]. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.
 
The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few [[melee]] strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.
 
====Multiplayer====
[[File:H3_ForerunnerAutoTurret_Foundry.png|thumb|right|A Spartan deploying an autoturret on Foundry.]]
The autoturret was not available for use in ''Halo 3'' multiplayer in either the game's initial launch or launch as part of the ''Master Chief Collection''. However, it was added into [[Forge]] as part of the [[Forge/Halo 3#Changes for Halo: The Master Chief Collection|changes]] brought by the game's release on PC in [[2020]]. Up to 8 autoturret equipment pieces can be spawned on the maps [[Avalanche]], [[Foundry]] and [[Sandbox]]. In multiplayer, the turret is hostile to ''all'' players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.
 
The autoturret was not intended to combat vehicles, as its main appearances in the ''Halo 3'' campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behaviour when firing at player-operated vehicles. The [[Elephant]] is completely immune to the turret's beam, as with all weaponry, and for the most part the [[Scorpion]] tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the [[Prowler]] are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.


==Trivia==
==Trivia==
*After the player defeats [[343 Guilty Spark]] during [[Halo (Halo 3 level)|Halo]], if the player had  previously deployed any auto-turrets outside the [[Control Room]], they will turn against the player and fire at him/her.  
*After the player defeats [[343 Guilty Spark]] during [[Halo (Halo 3 level)|Halo]], if the player had  previously deployed any auto-turrets outside the [[Control Room]], they will turn against the player and fire at him/her.  
*After allying with the [[Flood]] during [[The Covenant (level)|The Covenant]], any auto-turrets the player deploys will still be hostile to the Flood.
*If the player destroys a certain [[Fleet of Retribution]] [[Type-52 Phantom]] during [[The Covenant (level)|The Covenant]], any auto-turrets deployed by the player will fire at [[343 Guilty Spark]].
*If the player destroys a certain [[Fleet of Retribution]] [[Type-52 Phantom]] during [[The Covenant (level)|The Covenant]], any auto-turrets deployed by the player will fire at [[343 Guilty Spark]].
*These Forerunner autoturrets are only encountered on the ''[[Halo 3]]'' levels, [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}
<gallery>
<gallery>
File:H3 ForerunnerAutoTurret Icon.svg|The Automated Turret HUD icon.
File:H3 ForerunnerAutoTurret Icon.svg|The Automated Turret HUD icon.
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File:H3_ForerunnerAutoTurret_Firing.jpg|An auto turret firing its beam.
File:H3_ForerunnerAutoTurret_Firing.jpg|An auto turret firing its beam.
File:H3_ForerunnerAutoTurret_Firing_Unggoy.jpg|An automated turret firing upon an [[Unggoy]].
File:H3_ForerunnerAutoTurret_Firing_Unggoy.jpg|An automated turret firing upon an [[Unggoy]].
File:H3_ForerunnerAutoTurret_Suicide.png|Suicide by autoturret in multiplayer.
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}
{{Clear}}


==List of appearances==
==List of appearances==
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Equipment list}}
{{Equipment list}}

Revision as of 07:48, July 26, 2020

Were you looking for the Halo 4 armor ability, Z-2500 autosentry?

Template:Weapon Infobox

The Forerunner automated turret, sometimes referred to as the autoturret and auto-turret, is a Forerunner construct that was used by Builder Security similar in design to an Aggressor Sentinel. As its name implies, the autoturret acts as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. It hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based plasma projectiles that are naturally hot enough to melt steel.[1] These autoturrets were encountered and used by John-117 during the Battle of Installation 00.

Gameplay

Halo 3

The autoturret appears in Halo 3 as a useable piece of equipment. In the initial launch of the game on Xbox 360 and Halo: The Master Chief Collection, the turret is only found in the campaign mode in the levels The Ark, The Covenant and Halo. With the changes introduced to Forge via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.

Campaign

The autoturret appears sporadically throughout the Halo 3 campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the Sentinels, targeting any enemies the Sentinels would otherwise target - primarily Covenant and Flood forces. On the final level however, the player can deploy two autoturrets outside the control room of Installation 08 to assist in fighting Flood. Following the boss fight against 343 Guilty Spark inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.

When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three second charge time before emitting an extremely powerful laser similar to that of the Sentinel beam. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the armor of more deadly enemies such as Chieftains. The beam has a large knockback effect on flying enemies such as jump-pack Brutes. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.

The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few melee strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.

Multiplayer

A Spartan deploying an autoturret on Foundry.

The autoturret was not available for use in Halo 3 multiplayer in either the game's initial launch or launch as part of the Master Chief Collection. However, it was added into Forge as part of the changes brought by the game's release on PC in 2020. Up to 8 autoturret equipment pieces can be spawned on the maps Avalanche, Foundry and Sandbox. In multiplayer, the turret is hostile to all players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.

The autoturret was not intended to combat vehicles, as its main appearances in the Halo 3 campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behaviour when firing at player-operated vehicles. The Elephant is completely immune to the turret's beam, as with all weaponry, and for the most part the Scorpion tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the Prowler are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.

Trivia

Gallery

List of appearances

Sources

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Encyclopedia

Template:Equipment list