Gameplay

Commando: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the ''[[Halo Infinite]]'' weapon|other uses of the term "Commando"|Commando (disambiguation)|l1=its disambiguation page}}
{{Disambig header|the ''[[Halo Infinite]]'' weapon|other uses of the term "Commando"|Commando (disambiguation)|l1=its disambiguation page}}
{{Notice/Gameplay}}
{{Infobox/Weapon/Gameplay
{{Infobox/Weapon/Gameplay
|name=Commando
|name=Commando
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|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|tier=[[Pickup weapon]]
|tier=[[Pickup weapon]]
|role=[[Tactical rifle]]
|class=[[Weapon class#Tactical rifle|Tactical rifle]]
|type=[[Precision weapon]]
|type=[[Precision weapon]]
|range=Medium to long
|range=Medium to long
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[[Forerunner]]:
[[Forerunner]]:
*[[LightRifle]]
*[[LightRifle]]
|dmgtype=[[Kinetic]]
|dmgtype=[[Damage types#Kinetic|Kinetic]]
|mode=Automatic
|mode=Automatic
|damage=Medium to long
|damage=Medium to long
|rof=Slow
|rof=Slow
|accuracy=High
|accuracy=High
|projspeed=Very high, near instantaneous
|projspeed=Very high, near-instantaneous
|mag=20 bullets
|mag=20 bullets
|maxammo=
|maxammo=
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|scopes=
|scopes=
|attachments=
|attachments=
|hidec=yes
}}
}}
{{Quote|Precision automatic rifle with heavy recoil. Effective at medium to long range.|In-game description}}
{{Quote|Precision automatic rifle with heavy recoil. Effective at medium to long range.|In-game description}}


The '''Commando''' is a [[human]] [[tactical rifle]] introduced in ''[[Halo Infinite]]''. It is a fully automatic [[precision weapon]] with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to [[headshot]] enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters.
The '''Commando''' is a [[human]] [[Weapon class#Tactical rifle|tactical rifle]] introduced in ''[[Halo Infinite]]''. It is a fully automatic [[precision weapon]] with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to [[headshot]] enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters.


==Universe and lore==
==Universe and lore==
{{Main|VK78 Commando}}
{{Main|VK78 Commando}}
Manufactured by [[Vakara GesmbH]], the [[VK78 Commando]] is an automatic [[rifle]] that has been in service since at least the late 25<sup>th</sup> century. It fires 6.5mm rounds and is fed by a detachable box magazine that typically holds 20 rounds. Along its top, it features a mounting rail for optics, with one common configuration including a sight akin to a [[recon sight]]. The model employed by forces attached to the {{UNSCShip|Infinity}} in the aftermath of the [[Created conflict|emergence of the Created]] had an olive drab and matte black finish, with a vertical white stripe running across its front end, from the foregrip up to the rail.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=3|M=8|Y=2021}}{{Ref/Game|Id=HIVK78|HI|weapon: VK78 Commando}}
Manufactured by [[Vakara GesmbH]], the [[VK78 Commando]] is an automatic [[rifle]] that has been in service since at least the late 25th century. It fires 6.5mm rounds and is fed by a detachable box magazine that typically holds 20 rounds. Along its top, it features a mounting rail for optics, with one common configuration including a sight akin to a [[recon sight]]. The model employed by forces attached to the {{UNSCShip|Infinity}} in the aftermath of the [[Created conflict|emergence of the Created]] had an olive drab and matte black finish, with a vertical white stripe running across its front end, from the foregrip up to the rail.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=3|M=8|Y=2021}}{{Ref/Game|Id=HIVK78|HI|weapon: VK78 Commando}}


The VK78 had entered production as early as the late 25<sup>th</sup> century, when it was in service with the [[Colonial Military Administration]] (CMA). In [[2495]], it was chosen as a replacement for the older [[HMG-38]] rifle among CMA frontier forces.{{Ref/Reuse|CFShowcase}} It remained in service for at least a further six decades, seeing use within the [[UNSC Armed Forces]] at the [[Battle for Installation 07]] in [[2559|December, 2559]], and in ensuing conflicts [[2560|the following year]].{{Ref/Game|HI|[[campaign]]}}
The VK78 had entered production as early as the late 25th century, when it was in service with the [[Colonial Military Authority]] (CMA). In [[2495]], it was chosen as a replacement for the older [[HMG-38 heavy machine gun]] rifle among CMA frontier forces.{{Ref/Reuse|CFShowcase}} It remained in service for at least a further six decades, seeing use within the [[United Nations Space Command]] armed forces at the [[Battle for Installation 07]] in [[2559|December, 2559]], and in ensuing conflicts [[2560|the following year]].{{Ref/Game|HI|[[campaign]]}}


<gallery widths="210px">
<gallery widths="210px">
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The ''Halo'' games have featured many weapons similar in role to the Commando, namely precision weapons effective at medium and long ranges.
The ''Halo'' games have featured many weapons similar in role to the Commando, namely precision weapons effective at medium and long ranges.


On the human side, the most prominent is the [[Battle Rifle]]. First introduced in ''Halo 2'', the Battle Rifle has been a staple of the series ever since. It fires a three-round burst, with the capability to headshot unshielded enemies to instantly kill them. Like the Commando, it has a single-level zoom, typically with a magnification of 2x. Its projectiles are usually very fast, near-instantaneous, and its magazine typically holds 36 bullets - or 12 bursts. Another human equivalent to the Commando is the DMR, which is a semi-automatic weapon with a clip that usually holds roughly a dozen shots. Like the BR and Commando, it can headshot enemies and features a single level of zoom.
On the human side, the most prominent is the [[Battle Rifle]]. First introduced in ''Halo 2'', the Battle Rifle has been a staple of the series ever since. It fires a three-round burst, with the capability to headshot unshielded enemies to instantly kill them. Like the Commando, it has a single-level zoom, typically with a magnification of 2x. Its projectiles are usually very fast - near-instantaneous - and its magazine typically holds 36 bullets - or 12 bursts. Another human equivalent to the Commando is the DMR, which is a semi-automatic weapon with a clip that usually holds roughly a dozen shots. Like the BR and Commando, it can headshot enemies and features a single level of zoom.


One [[Covenant]] counterpart to the Commando is the [[Covenant Carbine]]. As with all previous counterparts, it has a single level of zoom and is a precision weapon, capable of headshotting unshielded enemies. It is a semi-automatic weapon with a very high rate of fire, firing projectiles with minimal travel time but lower damage compared to the DMR. The Covenant also have the [[Needle Rifle]], which comes perhaps closest to the Commando in function, being a fully-automatic precision weapon. It has a relatively slow rate of fire for an automatic weapon, but does more damage per shot. As with all previous weapons, it has a single level of zoom.
One [[Covenant]] counterpart to the Commando is the [[Covenant Carbine]]. As with all previous counterparts, it has a single level of zoom and is a precision weapon, capable of headshotting unshielded enemies. It is a semi-automatic weapon with a very high rate of fire, firing projectiles with minimal travel time but lower damage compared to the DMR. The Covenant also have the [[Needle Rifle]], perhaps closest to the Commando in function, being a fully-automatic precision weapon. It has a relatively slow rate of fire for an automatic weapon but does more damage per shot. As with all previous weapons, it has a single level of zoom.


Finally, there is the [[Forerunner]] [[LightRifle]]. This weapon is very similar to those previously mentioned, being a precision weapon most effective at medium to long ranges with a single level of zoom, and having the capability of headshotting enemies. It is usually semi-automatic, although in ''Halo 4'' it fires in bursts, like the Battle Rifle, when not zoomed in (but fires single shots when zoomed). What sets the LightRifle apart is the fact that, while zoomed in, the projectiles it fires deal more damage, capable of killing enemies in fewer shots.
Finally, there is the [[Forerunner]] [[LightRifle]]. This weapon is very similar to those previously mentioned, being a precision weapon most effective at medium to long ranges with a single level of zoom, and having the capability of headshotting enemies. It is usually semi-automatic, although in ''Halo 4'' it fires in bursts, like the Battle Rifle, when not zoomed in (but fires single shots when zoomed). What sets the LightRifle apart is the fact that, while zoomed in, the projectiles it fires deal more damage, capable of killing enemies in fewer shots.
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The Commando is best used at medium to longer ranges, to engage enemies before they can get close enough to retaliate. To account for the recoil, the user should aim towards the lower torso or legs (depending on the distance) for shielded targets; by the time the shields break, the recoil will have forced the reticule up towards the enemy's now-vulnerable head. It is wise to avoid using the Commando in close-quarters combat, where it is weaker due to its lower aim assist. When in close quarters, users should switch to a close-range weapon like the [[Sidekick]], [[Assault Rifle]] or [[Bulldog]] if one is available.
The Commando is best used at medium to longer ranges, to engage enemies before they can get close enough to retaliate. To account for the recoil, the user should aim towards the lower torso or legs (depending on the distance) for shielded targets; by the time the shields break, the recoil will have forced the reticule up towards the enemy's now-vulnerable head. It is wise to avoid using the Commando in close-quarters combat, where it is weaker due to its lower aim assist. When in close quarters, users should switch to a close-range weapon like the [[Sidekick]], [[Assault Rifle]] or [[Bulldog]] if one is available.


==Skins and coatings==
==Skins and cosmetics==
{{Main|Weapon coatings (Halo Infinite)#VK78 Commando|l1=Weapon coatings (Halo Infinite)}}
{{Main|Weapon customization}}
In ''Halo Infinite'', the Commando can be outfitted with various [[Weapon coatings (Halo Infinite)|weapon coatings]] to customise its appearance.
In ''Halo Infinite'', the Commando can be outfitted with various [[Weapon customization|weapon coatings]] to customise its appearance.


{| class="wikitable"
{{:Weapon customization/Coating/VK78}}
!Icon
!Image
!Name
!Description
!Rarity
!Unlock requirements
|-
|[[File:HINF - Standard Issue coating icon.png|80px]]
|[[File:HINF VK78Commando Crop.png|160px]]
|Standard Issue
|Standard UNSC paint and materials.
|Common
|Unlocked by default
|-
|[[File:HINF Glass Hound Coating Icon.png|80px]]
|
|Glass Hound
|Disregard monarchy, acquire chicken.
|Rare
|Purchase "Vakara Bred" from the [[Shop]] for 500 cR
|-
|[[File:HINF - Maltese Mayhem coating icon.png|80px]]
|
|Maltese Mayhem
|N/A
|Epic
|Purchase from the Shop
|-
|
|[[File:HINF VK78 Adrenal Skin.png|160px]]
|Adrenal
|N/A
|Unknown
|Unlocked via a [[Halo Infinite promotional content|Monster Energy promotion]].
|}


==Medals==
==Medals==
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File:HINF_Multiplayer Reveal 2021-7.png|A Spartan sprinting with the Commando.
File:HINF_Multiplayer Reveal 2021-7.png|A Spartan sprinting with the Commando.
File:HINF_Multiplayer Reveal 2021-6.png|Another Spartan holding a Commando.
File:HINF_Multiplayer Reveal 2021-6.png|Another Spartan holding a Commando.
File:HI Gameplay WeaponTooltip.png|The Commando's [[Wikipedia:Tooltip|tooltip]] in ''Halo Infinite''.
</gallery>
</gallery>



Latest revision as of 14:04, September 10, 2023

This article is about the Halo Infinite weapon. For other uses of the term "Commando", see its disambiguation page.
HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Commando
Transparent image of the VK78 Commando from Halo Infinite.
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Pickup weapon

Weapon class (?):

Tactical rifle

Weapon type (?):

Precision weapon

Firing mode:

Automatic

Effective range:

Medium to long

Counterparts:

Human (UNSC):

Covenant:

Forerunner:

Weapon stats

Damage:

Medium to long

Damage type (?):

Kinetic

Projectile speed:

Very high, near-instantaneous

Rate of fire:

Slow

Accuracy:

High

Magazine size:

20 bullets

 

"Precision automatic rifle with heavy recoil. Effective at medium to long range."
— In-game description

The Commando is a human tactical rifle introduced in Halo Infinite. It is a fully automatic precision weapon with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to headshot enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters.

Universe and lore[edit]

Main article: VK78 Commando

Manufactured by Vakara GesmbH, the VK78 Commando is an automatic rifle that has been in service since at least the late 25th century. It fires 6.5mm rounds and is fed by a detachable box magazine that typically holds 20 rounds. Along its top, it features a mounting rail for optics, with one common configuration including a sight akin to a recon sight. The model employed by forces attached to the UNSC Infinity in the aftermath of the emergence of the Created had an olive drab and matte black finish, with a vertical white stripe running across its front end, from the foregrip up to the rail.[1][2]

The VK78 had entered production as early as the late 25th century, when it was in service with the Colonial Military Authority (CMA). In 2495, it was chosen as a replacement for the older HMG-38 heavy machine gun rifle among CMA frontier forces.[1] It remained in service for at least a further six decades, seeing use within the United Nations Space Command armed forces at the Battle for Installation 07 in December, 2559, and in ensuing conflicts the following year.[3]

Overview[edit]

The Commando is a versatile precision weapon, introduced first in Halo Infinite. Featured in both campaign and multiplayer, it is a relatively common weapon, found frequently in weapon pads on multiplayer maps or scattered around campaign levels. Being both fully automatic and capable of headshots, it is capable of killing enemies quickly by stripping their shields with full auto fire and then finishing them with a headshot. However, it features immense recoil and less aim-assist than other similar weapons like the Battle Rifle, to balance this out.[2]

Counterparts[edit]

The Halo games have featured many weapons similar in role to the Commando, namely precision weapons effective at medium and long ranges.

On the human side, the most prominent is the Battle Rifle. First introduced in Halo 2, the Battle Rifle has been a staple of the series ever since. It fires a three-round burst, with the capability to headshot unshielded enemies to instantly kill them. Like the Commando, it has a single-level zoom, typically with a magnification of 2x. Its projectiles are usually very fast - near-instantaneous - and its magazine typically holds 36 bullets - or 12 bursts. Another human equivalent to the Commando is the DMR, which is a semi-automatic weapon with a clip that usually holds roughly a dozen shots. Like the BR and Commando, it can headshot enemies and features a single level of zoom.

One Covenant counterpart to the Commando is the Covenant Carbine. As with all previous counterparts, it has a single level of zoom and is a precision weapon, capable of headshotting unshielded enemies. It is a semi-automatic weapon with a very high rate of fire, firing projectiles with minimal travel time but lower damage compared to the DMR. The Covenant also have the Needle Rifle, perhaps closest to the Commando in function, being a fully-automatic precision weapon. It has a relatively slow rate of fire for an automatic weapon but does more damage per shot. As with all previous weapons, it has a single level of zoom.

Finally, there is the Forerunner LightRifle. This weapon is very similar to those previously mentioned, being a precision weapon most effective at medium to long ranges with a single level of zoom, and having the capability of headshotting enemies. It is usually semi-automatic, although in Halo 4 it fires in bursts, like the Battle Rifle, when not zoomed in (but fires single shots when zoomed). What sets the LightRifle apart is the fact that, while zoomed in, the projectiles it fires deal more damage, capable of killing enemies in fewer shots.

Gameplay[edit]

Stats[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

The following table summarises the Commando's stats in Halo Infinite:

Infinite
Weapon type Standard
Damage type Kinetic
Firing mode Automatic
Precision weapon
Zoom levels 3x
Magazine/clip size 20

Advantages[edit]

  • Effective at longer ranges than most weapons, allowing the user to deal damage to distant enemies while sustaining less themselves
    • Features a 3x zoom, which makes it even more effective at these long ranges
  • Fully automatic, meaning users need not pace their shots manually
  • Can headshot unshielded enemies for an instant kill

Disadvantages[edit]

  • Has very high recoil when fired consistently
  • Features little aim assist, particularly at close ranges

Tactics and strategies[edit]

The Commando is best used at medium to longer ranges, to engage enemies before they can get close enough to retaliate. To account for the recoil, the user should aim towards the lower torso or legs (depending on the distance) for shielded targets; by the time the shields break, the recoil will have forced the reticule up towards the enemy's now-vulnerable head. It is wise to avoid using the Commando in close-quarters combat, where it is weaker due to its lower aim assist. When in close quarters, users should switch to a close-range weapon like the Sidekick, Assault Rifle or Bulldog if one is available.

Skins and cosmetics[edit]

Main article: Weapon customization

In Halo Infinite, the Commando can be outfitted with various weapon coatings to customise its appearance.

Weapon customization/Coating/VK78

Medals[edit]

Icon Name Game Unlock requirements
Halo Infinite Technical Preview Marksman Medal Marksman Halo Infinite Kill 5 enemies with tactical rifles

Gallery[edit]

Renders and cutouts[edit]

HUD icons[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Waypoint, Canon Fodder - Showcase Sensitive (Retrieved on Aug 3, 2021) [archive]
  2. ^ a b Halo Infinite, weapon: VK78 Commando
  3. ^ Halo Infinite, campaign