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Series 8: Mythic

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This article is about the content update that released for Halo: The Master Chief Collection. For the seasonal update for Halo Wars 2, see Season 8 (Halo Wars 2).

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Season 8: Mythic
Logoless promotional art for Series 8: Mythic.
Season 8 icon.

Logoless promotional art for Series 8: Mythic.

Includes content for:

Season information

Start date:

October 13, 2021[1]

Number of tiers:

100

 

Season 8: Mythic is the eighth season for Halo: The Master Chief Collection, released on October 13, 2021.[1] Season 8 was the final season of 2021.[2][3] As of December 2020, plans had been laid internally at 343 Industries for this season.[4]

The Season's emblem is an stylized lion head. This season marks the introduction of the Fractures concept into the Halo universe, featuring several non-canon armor permutations into Halo 3, based on multiple human cultures. The Season also adds Halo: Combat Evolved and Halo: Reach into the Custom Game Browser, improvements in customization options for Halo: Reach and Halo 4, expands Firefight options for Halo 3: ODST, and graphic improvements for Halo: Combat Evolved (both Classic and Anniversary versions), Halo 2 Classic, and Halo 4. New collectibles, in the form of Moa statues, were added into Halo 3's campaign.

Season content[edit]

The following was implemented in Season 8:[5]

Halo: The Master Chief Collection[edit]

  • Custom Game Browser support for Halo: Combat Evolved and Halo 3.
  • New nameplates
  • PC File Share
  • View Model Adjustment for all games
  • Steam Account Linking
  • Campaign customization for Halo: Combat Evolved and Halo 3 to allow vehicle and weapon skins in campaign.
  • Ability to select body type and voice separately in Halo: Reach and Halo 4.
  • Colorblind Support options

Halo: Reach[edit]

  • New helmets, all the same as the suits listed for Halo 3.
  • Halo: Reach Firefight update to include voice previews.
  • Improved stat tracking on Firefight

Halo 3: ODST[edit]

  • Halo 3: ODST Firefight update to include per wave customization options bringing it up closer to Halo: Reach's options.
  • Firefight now includes the option to have waves consisting of Sentinels.
  • Firefight now offers the option to disable dropship spawns for Covenant forces, which prevents Phantoms from appearing and allows for faster waves.