Gameplay

H5G:Assault Rifle

From Halopedia, the Halo wiki

Due to a lack of official resources, all stats on this page are gathered using unofficial tools and may be inaccurate.
Assault Rifle
A render of the MA5D assault rifle.
Gameplay role

Counterparts:

Human (UNSC)
SMG
Covenant
Brute Plasma Rifle
Storm Rifle
Forerunner
Safeguard Sentinel Beam
Suppressor
Gameplay stats

Damage:

Default: 7.8 (2x headshot)

Tuning: 6 (6x headshot)

Damage type (?):

bullet_slow

Projectile speed:

1500 wu/s

Hitscan range (?):

50 wu

Max range (?):

100 wu

Rate of fire:

Default: 10 rounds per second

Tuning: 10.5 rounds per second

Spread (?):

Default: 0.15 to 2.3 degrees
(0.05 degrees min error)
(0.09 to 1.38 degrees zoomed)

Tuning: 0.15 to 2 degrees
(0.05 degrees min error)

Magazine size:

36

Reserve ammo capacity:

216 rounds (6 magazines)
324 rounds with Ammo Mod

Zoom:

1.4x magnification
(projection sight)

Melee damage (?):

strike_melee

Tag name (?):

assault_rifle

Variants and attachments

Halo 5 REQ variant(s):

None

Scope options:

Attachments:

 

The Assault Rifle is a weapon featured in Halo 5: Guardians. As with all prior iterations of the weapon, the Assault Rifle is a fully-automatic loadout weapon that is commonly available in both campaign and multiplayer. The biggest changes from prior games are the inclusion of Smart Scope functionality, allowing the weapon to aim in for increased range and accuracy, and the addition of headshot multipliers—both new to Halo 5.

Universe and lore[edit]

Main article: MA5D assault rifle

In Halo 5, the Assault Rifle featured is the MA5D assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the United Nations Space Command. It is the successor to the MA5B model and MA5C models featured in prior games.[1][2]

Gameplay[edit]

Counterparts[edit]