H5G:Assault Rifle
From Halopedia, the Halo wiki
| Due to a lack of official resources, all stats on this page are gathered using unofficial tools and may be inaccurate. |
| Assault Rifle | |
|---|---|
| Gameplay role | |
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Counterparts: |
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| Gameplay stats | |
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Damage: |
Default: 7.8 (2x headshot) Tuning: 6 (6x headshot) |
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Projectile speed: |
1500 wu/s |
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50 wu | |
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100 wu | |
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Rate of fire: |
Default: 10 rounds per second Tuning: 10.5 rounds per second |
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Default: 0.15 to 2.3 degrees Tuning: 0.15 to 2 degrees | |
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Magazine size: |
36 |
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Reserve ammo capacity: |
216 rounds (6 magazines) |
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Zoom: |
1.4x magnification |
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| Variants and attachments | |
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Halo 5 REQ variant(s): |
None |
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Scope options: |
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Attachments: |
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This article is part of a series on Assault Rifles
For more gameplay weapon articles, see here!
The Assault Rifle is a weapon featured in Halo 5: Guardians. As with all prior iterations of the weapon, the Assault Rifle is a fully-automatic loadout weapon that is commonly available in both campaign and multiplayer. The biggest changes from prior games are the inclusion of Smart Scope functionality, allowing the weapon to aim in for increased range and accuracy, and the addition of headshot multipliers—both new to Halo 5.
Universe and lore[edit]
- Main article: MA5D assault rifle
In Halo 5, the Assault Rifle featured is the MA5D assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the United Nations Space Command. It is the successor to the MA5B model and MA5C models featured in prior games.[1][2]