Gameplay

HINF:Assault Rifle

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Due to a lack of official resources, all stats on this page are gathered using unofficial tools and may be inaccurate.
MA40 AR
A transparent crop of the MA40 Longshot in-game model. Courtesy of User:BaconShelf.
Gameplay role

Counterparts:

Banished
Needler
Pulse Carbine
Forerunner
Sentinel Beam
Weapon stats (as of Last Stand)

Damage:

SP: 11.77 (2.55x headshot)

MP: 11.77

Damage type (?):

Kinetic

Projectile speed:

360 wu/s

Hitscan range (?):

12 wu

Max range:

100 wu

Rate of fire:

12 rounds per second

Spread (?):

SP: ~0.35 to ~2.1 degrees
(~0.15 to ~0.75 degrees min error)

MP: 0.25 to 2.1 degrees
(0.25 degrees min error)

Magazine size:

36

Reserve ammo capacity:

216 rounds (6 magazines)

Zoom:

1.4x magnification

Melee damage (?):

SP: strike_melee

MP: strike_melee_mp

Tag name (?):

assault_rifle

Variants and attachments

Standard variant(s):

Halo Infinite variant(s):

 

The Assault Rifle is a weapon featured in Halo Infinite. It is one of the most common weapons in the game.

Universe and lore[edit]

Main article: MA40 assault rifle

In Halo Infinite, the Assault Rifle featured is the MA40 assault rifle; a 7.62x51mm rifle in the MA5 series utilised by the United Nations Space Command. It is the successor to the MA37 model originally featured in Halo: Reach.

Gameplay[edit]

Counterparts[edit]

Campaign[edit]

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Multiplayer[edit]

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Unlock and acquisition requirements[edit]

The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.[2]

Variants[edit]

Longshot Assault Rifle[edit]

The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a Longshot sight.

In campaign, the MA40 Longshot is a legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 2,300 Valor. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.

In multiplayer, when players pick up or spawn with the MA40 Longshot, their customization options are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.

Changes from Halo Infinite to Season 2: Lone Wolves[edit]

  • Melee damage has been reduced by 10% in both multiplayer and campaign.

Changes from Season 2: Lone Wolves to Fleetcom Operation Update[edit]

  • Minimum error angle (high) 0 >> 0.25
  • Maximum error angle (low) 0 >> 0.25
  • Maximum error angle (high) 2.1 >> 1.3

Changes from Fleetcom Operation Update to 2025 Spring Update[edit]

  • Lower bound deceleration time: 0.3 >> 0.22
  • Deceleration time: 0.24 >> 0.17
  • Maximum error angle (Low): 0.25 >> 0.25
  • Maximum error angle (High): 1.3 >> 2.1
  • Headshot damage multiplier on health: 2.55 >> 0
  • Reduced starting ammo amount on Ranked maps: 36 | 108 >> 36 | 36

Skins[edit]

Main article: Weapon coatings (Halo Infinite)
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Gallery[edit]

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Sources[edit]

  1. ^ Halo Infinite, Forge - MA40 Longshot description: "Precision MA40 with improved long-range performance."
  2. ^ Halo Infinite, campaign: Valor unlocks