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Type-27 hologram: Difference between revisions

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{{Era|HCW|Post}}
{{Status|Canon}}
{{New Content}}
{{Weapon infobox
{{Weapon Infobox
| image = [[File:H4-HolographicDecoy-Module.png|300px]]
|image= [[File:HologramInline.jpg|300px]]
| manufacturer = [[Materials Group]]<ref name="H4VG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 139''</ref>
|manufacturer=[[Materials Group]]
| series =  
|series=
| type =  
|type=
| cost =  
|cost=
| variant =  
|variant=
| service = [[Human-Covenant War]] <br>
|service=2552
[[Post-Covenant War conflicts]]
|affiliation=[[United Nations Space Command]]
| affiliation = [[Covenant]] <br>
|weight=
[[United Nations Space Command]]
|length=
| weight =  
|ammotype=
| length = {{Convert|1.8|in|cm}}{{Ref/Reuse|H4VG}}
|feed=
| width = {{Convert|13.2|in|cm}}{{Ref/Reuse|H4VG}}
|operation=
| height = {{Convert|4|in|cm}}{{Ref/Reuse|H4VG}}
|rate=
| ammotype =  
|velocity=
| feed =  
|range=
| operation =  
| rate =  
| velocity =  
| range =  
}}
}}
The '''Type-27 Responsive Holographic Form Emulator''', often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[SPARTAN Program|SPARTANs]].<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref>
The '''Type-27 Responsive Holographic Form Emulator''' ('''T-27 RHFE'''), often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[Spartan]]s.<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''' - ''Gameplay'']</ref>


==Overview==
== Specifications ==
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.<ref name="reach"/><ref name="h4site"/>
=== Function ===
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates a holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.{{Ref/Reuse|reach}}{{Ref/Reuse|h4site}}


To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[List of "seven" references in the Halo series|7]] seconds, which would immediately dissipate the old one.<ref name="reach"/>
To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[Seven|7]] seconds, which would immediately dissipate the old one.{{Ref/Reuse|reach}}


===Disadvantage===
== Gameplay ==
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.<ref name="reach"/>
=== Advantages ===
{{expand-section}}


==Tactic==
The hologram can be used to bait enemies into shooting it, while you peek around cover and shoot them for being foolish enough to shoot at it.
===Halo: Reach===
*The hologram is useful in [[Campaign]], since most enemies will fall for it. It is an effective way to test the number of enemies ahead of the player's position.
*In [[multiplayer]], one can evade a [[Type-1 Energy Weapon/Sword|Energy Sword]] lunge by deploying a hologram at the last second. In [[Infection]], this gives one a chance to attack the infected.


==Gallery==
=== Disadvantage ===
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle scope|Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.{{Ref/Reuse|reach}} The decoy will also "run" nonstop, no matter what might be in its way (including walls or other terrain), and will only run in a straight line at a measured pace, allowing it to be distinguished from a real enemy after a few seconds of observation.
{{expand-section}}
 
== Gallery ==
{{Linkbox|gallery=yes|gameplay=yes}}
<gallery>
<gallery>
File:ReachAA - Hologram.png|HUD Icon of the Holographic Decoy in ''Halo: Reach''.
File:H4-HolographicDecoy-HUD-Icon.png|HUD Icon of the Holographic Decoy in ''Halo 4''.
File:Hologram.jpg|The hologram emulator and icon in ''Halo: Reach''.
File:Hologram.jpg|The hologram emulator and icon in ''Halo: Reach''.
File:HologramInline.jpg|The holographic decoy in ''Halo: Reach''.
File:Type-27_RHFE_module.jpg|View of the Holographic Decoy module in ''Halo 4''.
File:SoldierFull.jpg|The holographic decoy in action in ''Halo 4''.
File:H4-MP-Hologram-ArmorAbility.jpg|The holographic decoy in use.
File:Type-27_RHFE_mounted.jpg|A Type-27 RHFE equipped to a SPARTAN-IVs armor.
File:G5-Hologram.jpg|A hologram in ''Gears 5''.
</gallery>
</gallery>


==List of appearances==
== List of appearances ==
*''[[Halo: Reach]]'' {{1st}}
* ''[[Halo: Reach]]'' {{1st}}
*''[[Halo 4]]''
* ''[[Halo 4]]''
** ''[[Spartan Ops]]''
* ''[[Halo: Spartan Assault]]''
* ''[[Halo: Official Spartan Field Manual]]'' {{Mo}}
 
== Sources ==
{{Ref/Sources}}
 
{{Navbox/Pickups/Gameplay}}


==Sources==
[[Category:Hologram technology]]
<references/>
[[Category:Armor abilities]]
[[Category:MJOLNIR Armor]]

Latest revision as of 08:00, May 29, 2023

Type-27 hologram
H4-HolographicDecoy-Module.png
Production overview

Manufacturer:

Materials Group[1]

Specifications

Length:

1.8 inches (4.6 cm)[1]

Width:

13.2 inches (34 cm)[1]

Height:

4 inches (10 cm)[1]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 

The Type-27 Responsive Holographic Form Emulator (T-27 RHFE), often shortened as "Hologram" or "T-27 Decoy package", is a piece of Covenant decoy technology. It was reverse-engineered by the UNSC, and is utilized by Spartans.[2][3]

Specifications[edit]

Function[edit]

The only known Covenant species that uses the emulator are the Skirmishers, namely only the Skirmisher Champions and Commandos. Sometime before or during 2552, the emulator was reverse engineered from Covenant technology and was later integrated into the MJOLNIR Powered Assault Armor. The emulator creates a holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.[2][3]

To allies, the holographic copy would appear as a white dot on their motion tracker. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just 7 seconds, which would immediately dissipate the old one.[2]

Gameplay[edit]

Advantages[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

The hologram can be used to bait enemies into shooting it, while you peek around cover and shoot them for being foolish enough to shoot at it.

Disadvantage[edit]

The decoy can be identified by the thermal enhancement on the SRS99AM Sniper rifle's Oracle N-variant scope. On the scope, decoys appear as flickering white solids.[2] The decoy will also "run" nonstop, no matter what might be in its way (including walls or other terrain), and will only run in a straight line at a measured pace, allowing it to be distinguished from a real enemy after a few seconds of observation.

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery[edit]

List of appearances[edit]

Sources[edit]