Gameplay

Stockpile: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "{{Games}}" to "{{Gametype}}")
 
(32 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Era|RE}}
{{Status|Gameplay}}
{{Ratings}}
'''Stockpile''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]''.
{{New Content}}
[[File:Stockpile Gametype.jpg|thumb|310px|Stockpile gameplay.]]
'''Stockpile''' is a gametype in [[Halo: Reach Multiplayer Beta|Halo: Reach]].


==Overview==
==Overview==
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to [[Capture the Flag]]. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.<ref name="1UP"/> The team that scores 10 flags first or the most flags in the 10 minute time limit wins.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_041610 '''Bungie Weekly Update''': ''Bungie Weekly Update: 04.16.10'']</ref>
===Halo: Reach===
==Team Strategy==
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to [[Capture the Flag]]. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_041610|Site=Bungie.net|Page=Bungie Weekly Update: 04.16.10}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25864|Site=Bungie.net|Page=Halo: Reach project page}}
*A good strategy is to wait until about 20 or less seconds is left in the opponents' score zone and to go inside with another team member and designate one person to remove the defenses while the other removes and throws the flag out of the score zone
*An effective defense is to have 1 person with armour lock to stay back and protect the collected flags
*The best way to capture flags in Sword base is take them and throw them off the ledge for a team mate below to sprint and collect


==Trivia==
===Halo Infinite===
*The only known maps that support this gametype are Powerhouse, Asylum, Swordbase and Zealot
Stockpile in ''Halo Infinite'' is a [[Big Team Battle]] gametype, where two teams compete for [[power seed]]s that spawn in the middle of the map. Players need to deposit power seeds at their bases to score.
*Stockpile has been labled as the Stepson or Spiritual Sucessor to Capture the Flag and Territories
====Collecting Power Seeds====
At the start of the game, a group of power seeds (nine by default) spawn at a neutral area between the two bases. Players from both teams must compete to bring the power seeds back to their bases, where there is a station for players to deposit power seeds. Players can steal power seeds from the opposing team's station, but there is a lengthy interaction time (7 seconds by default) to steal a power seed from a station. Players in the opposing team are also notified of any power seeds being stolen from the station.
 
While carrying a power seed, a player cannot fire their weapons or sprint, but they can throw the power seed. Players can move power seeds on the ground using the [[Repulsor]] or pick one up from afar using the [[Grappleshot]]. Furthermore, two power seeds can be attached to the back of the [[M15 Razorback]]. Any power seeds that have fallen off the map or have been untouched for too long would return to it initial spawn location.
 
====Scoring====
Upon depositing five power seeds, the power seeds in the station disappear, "powering up" the base and scoring a point the team. Additional power seeds (six by default) then spawn at another neutral area on the map, allowing both teams to compete for more power seeds.
 
====Victory Condition====
By default, Stockpile games are 15 minutes long, and the team with the most points at the end wins. If there is a tie, the game enters overtime, and the team that first scores the next point wins the game.
 
==Supported maps==
===Halo: Reach===
Stockpile is supported on all ''Halo: Reach'' multiplayer maps.
 
===Halo Infinite===
Stockpile is intended as a Big Team Battle game mode. Subsequently, it is supported by the following maps:
*[[Deadlock (Halo Infinite)|Deadlock]]
*[[Fragmentation]]
*[[Highpower]]
 
==Unlocks and rewards==
===Halo: Reach===
====Medals====
{{Main|List of Halo: Reach medals}}
The following medals can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | Icon
! scope="col" style="width:175px;height:20px;text-align:center;" | Name
! scope="col" style="width:350px;height:20px;text-align:center;" | Requirement
|-
|[[File:Flag Kill!.png|70px]]
|[[Flag Kill]]
|Kill an opponent with a melee attack using a flag.
|}
 
====Achievements====
{{Main|Achievements (Halo: Reach)}}
The following achievements can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement You Ate All the Chips.png|center|65px]]
|<center>'''[[You Ate All the Chips]]'''</center>
|Collect all of the flags in a matchmade Stockpile game.
|<center>''[[Halo: Reach]]'' {{C|[[Noble Map Pack]]}}</center>
|-
|[[File:HR Achievement Candy from a Baby.png|center|65px]]
|<center>'''[[Candy From a Baby]]'''</center>
|Capture two flags from an enemy capture zone in a matchmade Stockpile game.
|<center>''[[Halo: Reach]]'' {{C|[[Defiant Map Pack]]}}</center>
|}
 
===Halo Infinite===
====Medals====
{{Main|List of Halo Infinite medals}}
The following medals can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | Icon
! scope="col" style="width:175px;height:20px;text-align:center;" | Name
! scope="col" style="width:350px;height:20px;text-align:center;" | Requirement
|-
|[[File:HINF Medal AllThatJuice.png|70px]]
|[[All That Juice]]
|Secure 3 Power Seeds in quick succession.
|-
|[[File:HINF Medal PowerOutage.png|70px]]
|[[Power Outage]]
|Steal 3 Power Seeds in quick succession.
|}
 
====Achievements====
{{Main|Achievements (Halo Infinite)}}
The following achievements can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''Xbox'''
! scope="col" style="width:135px;text-align:center;" |'''Steam'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
|-align="center"
|[[File:HINF Achievement StraighttotheBank.png|114px]]
|[[File:HINF Achievement Multiplayer Steam.jpg|64px]]
|[[Straight to the Bank]]
|Deposit 5 Power Seeds in a matchmade Stockpile game.
|}
 
==Gallery==
===''Halo: Reach''===
<gallery>
File:HR Stockpile Gametype.jpg|A blue Spartan defends a Stockpile.
File:HRMPB Swordbase stockpile swordbase flag carrier.jpg|A red Spartan attacking a Flag carrier.
File:HRMPB SwordbaseStockpile.jpg|A blue Spartan attack a Stockpile.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF-Seeeeeeeds.jpg|Image used for Stockpile.
File:HINF-SEEEEDS.png|A group of power seeds spawning in a game of Stockpile.
File:HINF-Razorseeds.png|2 power seeds loaded onto the back of a [[Razorback]].
File:HINF-Zvezda&Seed.png|A Spartan carrying a seed back to base.
File:HINF-OneSeed.png|A single seed deposited into the crucibles.
File:HINF-Prepareyeet.png|A Spartan preparing to throw a power seed.
File:HINF-Yeet.png|A Spartan throwing a power seed.
</gallery>


==Sources==
==Sources==
<references/>http://www.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25864
{{Ref/Sources}}
[[Category:Multiplayer]]
 
[[Category:Multiplayer Gametypes]]
{{Gametype}}
[[Category:Multiplayer gametypes]]
[[Category:Halo: Reach gametypes]]

Latest revision as of 19:50, September 15, 2022

Stockpile is a gametype in Halo: Reach and Halo Infinite.

Overview[edit]

Halo: Reach[edit]

Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to Capture the Flag. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.[1][2]

Halo Infinite[edit]

Stockpile in Halo Infinite is a Big Team Battle gametype, where two teams compete for power seeds that spawn in the middle of the map. Players need to deposit power seeds at their bases to score.

Collecting Power Seeds[edit]

At the start of the game, a group of power seeds (nine by default) spawn at a neutral area between the two bases. Players from both teams must compete to bring the power seeds back to their bases, where there is a station for players to deposit power seeds. Players can steal power seeds from the opposing team's station, but there is a lengthy interaction time (7 seconds by default) to steal a power seed from a station. Players in the opposing team are also notified of any power seeds being stolen from the station.

While carrying a power seed, a player cannot fire their weapons or sprint, but they can throw the power seed. Players can move power seeds on the ground using the Repulsor or pick one up from afar using the Grappleshot. Furthermore, two power seeds can be attached to the back of the M15 Razorback. Any power seeds that have fallen off the map or have been untouched for too long would return to it initial spawn location.

Scoring[edit]

Upon depositing five power seeds, the power seeds in the station disappear, "powering up" the base and scoring a point the team. Additional power seeds (six by default) then spawn at another neutral area on the map, allowing both teams to compete for more power seeds.

Victory Condition[edit]

By default, Stockpile games are 15 minutes long, and the team with the most points at the end wins. If there is a tie, the game enters overtime, and the team that first scores the next point wins the game.

Supported maps[edit]

Halo: Reach[edit]

Stockpile is supported on all Halo: Reach multiplayer maps.

Halo Infinite[edit]

Stockpile is intended as a Big Team Battle game mode. Subsequently, it is supported by the following maps:

Unlocks and rewards[edit]

Halo: Reach[edit]

Medals[edit]

Main article: List of Halo: Reach medals

The following medals can be unlocked in the Stockpile gamemode.

Icon Name Requirement
Flag Kill!.png Flag Kill Kill an opponent with a melee attack using a flag.

Achievements[edit]

Main article: Achievements (Halo: Reach)

The following achievements can be unlocked in the Stockpile gamemode.

Halo: Reach (Xbox 360) Title Unlock requirement Games
HR Achievement You Ate All the Chips.png
You Ate All the Chips
Collect all of the flags in a matchmade Stockpile game.
Halo: Reach (Noble Map Pack)
HR Achievement Candy from a Baby.png
Candy From a Baby
Capture two flags from an enemy capture zone in a matchmade Stockpile game.
Halo: Reach (Defiant Map Pack)

Halo Infinite[edit]

Medals[edit]

Main article: List of Halo Infinite medals

The following medals can be unlocked in the Stockpile gamemode.

Icon Name Requirement
Halo Infinite All That Juice Medal All That Juice Secure 3 Power Seeds in quick succession.
Halo Infinite Power Outage Medal Power Outage Steal 3 Power Seeds in quick succession.

Achievements[edit]

Main article: Achievements (Halo Infinite)

The following achievements can be unlocked in the Stockpile gamemode.

Xbox Steam Title Unlock requirement
Halo Infinite Achievement Straight to the Bank achievement art Halo Infinite Steam Achievement icon for numerous multiplayer-related achievements Straight to the Bank Deposit 5 Power Seeds in a matchmade Stockpile game.

Gallery[edit]

Halo: Reach[edit]

Halo Infinite[edit]

Sources[edit]