Canon

Mamua'uda-pattern Shade: Difference between revisions

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m (BaconShelf moved page Type-29 Shade to Mamua'uda-pattern Shade)
m (Infobox Title - Correcting to full pattern name)
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{{Vehicle infobox
{{Vehicle infobox
|image=[[File:HCEA-T29ShadeASG.png|300px]]
|image=[[File:HCEA-T29ShadeASG.png|300px]]
|name=Type-29 Anti-Infantry Stationary Gun
|name=''Mamua'uda''-pattern Gun Pod
|manufacturer=[[Achoem Weapons]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/shade '''Halo Waypoint''': ''Shade Turret'']</ref><br>[[Assembly Forges]]{{Ref/Reuse|EN}}
|manufacturer=[[Achoem Weapons]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/shade '''Halo Waypoint''': ''Shade Turret'']</ref><br>[[Assembly Forges]]{{Ref/Reuse|EN}}
|line=Shade  
|line=Shade  
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==Design details==
==Design details==
The T-29 ASG is mounted on a sturdy tripod, and the seat is floating on top of the said tripod. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as a compensation for its low protection. The Type-29 Shade is inferior to other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}
The T-29 ASG is mounted on a sturdy tripod, and the seat is floating on top of the said tripod. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection. The Type-29 Shade is inferior to other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}


==Tactics==
==Tactics==
===''Halo: Combat Evolved''===
===''Halo: Combat Evolved''===
*Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator.
*Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator.
*If the player gets close to a Shade and try to push it, the operator can turn the turret and splatter the player with the gun.
*If the player gets close to a Shade and tries to push it, the operator can turn the turret and splatter the player with the gun.
*The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in [[Campaign]].
*The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in [[Campaign]].
*Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it.  
*Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it.  
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*When you hijack the Shade, you will gain invulnerability until you take control of the Shade.
*When you hijack the Shade, you will gain invulnerability until you take control of the Shade.
*You cannot score a double kill if you destroy a Shade Turret with a gunner in it.
*You cannot score a double kill if you destroy a Shade Turret with a gunner in it.
*When the Shade Turret is around 33% health, the gunner will dismount.
*When the Shade Turret's health is around 33%, the gunner will dismount.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged Plasma Pistol will earn you Anticipation medal.  
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with a charged Plasma Pistol will earn you the Anticipation medal.  
*Destroying abandoned Shade turrets still count as kills.
*Destroying abandoned Shade turrets still count as kills.


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*Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill.
*Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal.
*When the Shade Turret is around 33% health, the gunner will dismount from the Shade Turret.
*When the Shade Turret's health is around 33%, the gunner will dismount from the Shade Turret.
*Shade turrets, when inoperable, are labelled as hostile.
*Shade turrets, when inoperable, are labelled as hostile.



Revision as of 21:27, October 5, 2022

This article is about the Type-29 variant. For the other versions of the Shade turret, see Shade.
Mamua'uda-pattern Gun Pod
HCEA-T29ShadeASG.png
Production information

Manufacturer:

Achoem Weapons[1]
Assembly Forges[2]

Product line:

Shade

Model:

Type-29

Technical specifications

Length:

4.4 metres (14 ft)[2]

Width:

3.1 metres (10 ft)[2]

Height:

3.2 metres (10 ft)[2]

Weight:

230.4 kilograms (508 lb)[2]

Crew:

1 gunner

Usage

In service:

Human-Covenant War
Post-Covenant War conflicts

Role(s):

Anti-infantry

Affiliation:

Covenant
Jul 'Mdama's Covenant
Merg Vol's Covenant

 

The Mamua'uda-pattern Gun Pod[2] (UNSC Type classification: Type-29 Anti-Infantry Stationary Gun, T-29 ASG) is a Covenant anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as Shades.[3] One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious shipmasters for their antiquity.[1][2]

Design details

The T-29 ASG is mounted on a sturdy tripod, and the seat is floating on top of the said tripod. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection. The Type-29 Shade is inferior to other Shade models in terms of firepower and accuracy.[1]

Tactics

Halo: Combat Evolved

  • Heavy weapons, snipers, or grenades are perfect to eliminate the Shades operator.
  • If the player gets close to a Shade and tries to push it, the operator can turn the turret and splatter the player with the gun.
  • The T-29 ASG is inefficient for killing opposing players in Multiplayer, but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in Campaign.
  • Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it.

Halo Wars

  • As its name suggests, the T-29 ASG is very effective against infantry. Therefore, vehicles should be used to draw its fire, and any infantry should be carefully used in a supporting role when taking one down.

Halo: Spartan Assault

  • Remember that the Shade overheats after six shots, which makes you unable to use it for at least five seconds.
  • When you hijack the Shade, you will gain invulnerability until you take control of the Shade.
  • You cannot score a double kill if you destroy a Shade Turret with a gunner in it.
  • When the Shade Turret's health is around 33%, the gunner will dismount.
  • Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with a charged Plasma Pistol will earn you the Anticipation medal.
  • Destroying abandoned Shade turrets still count as kills.

Halo: Spartan Strike

  • Since the overheat feature is removed, you can use Shade Turret for defensive purposes, such as in mission E-5, without worrying about overheat.
  • Unlike Spartan Assault, the Shade takes time to charge if the enemy is using it, which you can use to your advantage.
  • Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill.
  • Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal.
  • When the Shade Turret's health is around 33%, the gunner will dismount from the Shade Turret.
  • Shade turrets, when inoperable, are labelled as hostile.

Gallery

List of appearances

Sources