Gameplay

Breakout: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{New Content}}
{{New content}}
{{Multiplayer Gamemode Infobox
{{Multiplayer gamemode infobox
|name=Breakout
|name=Breakout
|image=[[File:H5-Crossfire-Beta-2.jpg|300px]]
|image=[[File:H5-Crossfire-Beta-2.jpg|300px]]
|games=''[[Halo 5: Guardians]]''
|games=''[[Halo 5: Guardians]]''
|playernumber=8
|playernumber=8
|maps=*[[Crossfire]]  
|maps-title=Maps
|maps=*[[Altitude]]
*[[Crossfire]]
*[[Gambol]]
*[[Trident]]
*[[Trench]]
*[[Trench]]
}}
}}


'''Breakout''' was a [[multiplayer]] gametype in the ''[[Halo 5: Guardians Multiplayer Beta]]'', dedicated to the multiplayer maps [[Crossfire]] and [[Trench]].<ref>'''[[Halo Bulletin]]'''</ref> The 4v4 match begun with players being propelled into the arena with only a single life and an objective to eliminate the opposing team. Each two minute round ended when one team completes the objective. Five rounds were needed to win the game.<ref name="h5g gp">[https://www.youtube.com/watch?v=tTmgb-ldVXc '''YouTube''': ''Halo 5: Guardians - Gameplay Xbox One'']</ref> Players begun with reduced shields and started with [[M7 SMG]]s and [[M6H magnum|M6H2 magnum]]s. Weapons scattered throughout the map included the [[MA5D assault rifle]] and the [[BR85HB battle rifle]].
'''Breakout''' is a [[multiplayer]] gametype in ''[[Halo 5: Guardians]]'' .
 
==Overview==
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or grab the neutral flag and bring it back to their team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with [[M45 shotgun]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map. (The shotguns replaced [[M20 PDW]]s on September 30, 2016.<ref>[https://www.halowaypoint.com/en-us/news/mode-a-la-mode '''Halo Waypoint''': ''Community Update - Mode À La Mode'']</ref>)
 
==Variants==
===Arena Breakout===
'''Arena Breakout''' is a [[List of Halo 5: Guardians weekend playlists|weekend playlist]] in ''Halo 5: Guardians''. Contrary to mainstream Breakout which is set on variants of the Forge map [[Breakout Arena]], Arena Breakout is set on regular ''Halo 5: Guardians'' multiplayer maps (e.g.: Truth, Regret, etc).
 
===Community Breakout===
{{Main|Community Breakout}}
'''Community Breakout''' is a weekend playlist which includes forged maps created by the community.
 
==Maps==
<gallery>
File:Altitude.png|[[Altitude]].
File:H5-Crossfire-Breakout4.jpg|[[Crossfire]].
File:Gambol.png|[[Gambol]].
File:Trident Map.png|[[Trident]].
File:Trench Training Ground.jpg|[[Trench]].
</gallery>


==Trivia==
==Trivia==
*At San Diego Comicon 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref>
*In the [[Halo 5: Guardians Multiplayer Beta|''Halo 5: Guardians'' beta]], the object of the game mode was to simply eliminate the opposing team. However, this sometimes led to stagnant games due to the ease of [[camping]], so flag capture victory was added to the final version.<ref>'''[[The Sprint]]''', ''[[The Sprint: Mr. October|Mr. October]]''</ref>
*At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref>
*Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by ''Halo'''s multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, [[Crossfire]].{{Ref/Reuse|update}}
*The first development and design of the mode started in [[2010]], during the development of ''[[Halo 4]]''.{{Ref/Reuse|update}}


==Gallery==
==Gallery==
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File:Breakout Arena Concept Art.jpg|The [[space station]] where matches are played.
File:Breakout Arena Concept Art.jpg|The [[space station]] where matches are played.
File:Breakout Concept Art.jpg|Concept art of a match of Breakout.
File:Breakout Concept Art.jpg|Concept art of a match of Breakout.
File:Trench Training Ground.jpg|The Breakout map [[Trench]].
File:H5-ConceptArt-WargamesSpaceStation.jpg|Concept art of the observation deck overseeing the station off into the background.
File:Crossfire-WIP.png|Work-in-progress of the Breakout arena and the map [[Crossfire]], circa 2013.
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match.
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match.
File:H5-Breakout-Red-Jump.jpg|Red team's running start.
File:H5-Breakout-Blue-Jump.jpg|Blue team's running start.
File:H5GBBreakout-Crossfire.png|A game of Breakout.
File:H5GBBreakout-Crossfire.png|A game of Breakout.
File:H5-Crossfire-Breakout6.jpg|A game of Breakout.
File:SDCC-Breakout.jpg|The Breakout arena at San Diego Comicon 2015.
File:SDCC-Breakout.jpg|The Breakout arena at San Diego Comicon 2015.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


[[Category:Halo 5: Guardians]]
{{Gametype}}
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo 5: Guardians gametypes]]

Latest revision as of 16:05, January 16, 2024

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Breakout
H5-Crossfire-Beta-2.jpg

Game(s):

Halo 5: Guardians

Recommended number of players:

8

Maps:

 

Breakout is a multiplayer gametype in Halo 5: Guardians .

Overview[edit]

A Breakout match begins with players getting a "running start"[1] by being propelled into the arena by man cannons. With only a single life, the objective is to eliminate the opposing team or grab the neutral flag and bring it back to their team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with M45 shotguns and M6H2 magnums, with multiple weapons being scattered around the map. (The shotguns replaced M20 PDWs on September 30, 2016.[2])

Variants[edit]

Arena Breakout[edit]

Arena Breakout is a weekend playlist in Halo 5: Guardians. Contrary to mainstream Breakout which is set on variants of the Forge map Breakout Arena, Arena Breakout is set on regular Halo 5: Guardians multiplayer maps (e.g.: Truth, Regret, etc).

Community Breakout[edit]

Main article: Community Breakout

Community Breakout is a weekend playlist which includes forged maps created by the community.

Maps[edit]

Trivia[edit]

  • In the Halo 5: Guardians beta, the object of the game mode was to simply eliminate the opposing team. However, this sometimes led to stagnant games due to the ease of camping, so flag capture victory was added to the final version.[3]
  • At San Diego Comic-Con 2015 Halo fans were able to play in an actual Breakout arena with nerf guns. Frank O'Connor reprised his role as Beamish to clean up between matches.[4]
  • Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by Halo's multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, Crossfire.[1]
  • The first development and design of the mode started in 2010, during the development of Halo 4.[1]

Gallery[edit]

Sources[edit]