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{{Ratings}}
{{Status|Canon}}
{{Era|HW|FS|H2|GOO|H3|RVB|}}
{{Weapon infobox
{{Weapon
|name=Jovokada Workshop Death Lobber
| image=[[Image:Brute Halo 3 Shots.jpg|300px]]
|image={{tabcontainer|title1=Type-25|content1=[[File:H2A T25GL.png|300px]]|title2=Type-25B|content2=[[File:H3-T25GL-BruteShotSideRight.png|300px]]}}
| name=Brute Shot
|manufacturer=
| manufacturer=[[Jiralhanae]]
*[[Jovokada Foundry]] {{C|[[Jiralhanae]]}}{{Ref/Book|Id=Enc22p483|Enc22|Page=483}}
| model=Type-25 Grenade Launcher
*[[Sacred Promissory]] {{C|[[Covenant]]}}{{Ref/Book|Id=evg|EVG|Page=24}}{{Ref/Book|Id=Enc22p295|Enc22|Page=295}}
| type=Grenade Launcher
|series=
| cost=
|type=[[Grenade launcher]]{{Ref/Reuse|Enc22p483}}{{Ref/Book|Id=osfm|OSFM|Page=196}}
| size=Handheld, Two-Handed
|cost=
*length: 183.8 centimeters (6.03 feet)
|variant=
| damage per hit=medium to high
|service=
| magazine=*Halo 2: 4
*[[Human-Covenant War]]
*Halo 3: 6
**[[Great Schism]]
| maxammo=*Halo 2: 16 rounds
*[[Post-Covenant War conflicts]]
*Halo 3: 18 rounds
|length=
| fire=Semi-Automatic
;Jovokada Foundry variant
| ammotype=High Explosive Grenades
:{{Convert|59.3|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|Enc22p483}}
| operation=
;Sacred Promissory variant
| rate of fire=Semi-Automatic.4 rounds in 3 seconds
:{{Convert|71.3|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/brute-shot|Site=Halo Waypoint|Page=Brute Shot|D=14|M=5|Y=2021}}{{Ref/Reuse|osfm}} to {{Convert|72.4|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|evg}}{{Ref/Book|Id=enc09|Enc09|Page=326}}
| accuracy=Medium-High
|width={{Convert|6.7|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|universe}}
| range=Close, Medium, Semi-long
|height={{Convert|22.6|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|universe}}
| era=Human-Covenant War
|weight={{Convert|42|lb|kg|disp=flip|sigfig=3}}{{Ref/Reuse|universe}}{{Ref/Reuse|osfm}}
* [[Covenant Civil War]]
|ammotype=52mm{{Ref/Reuse|osfm}} Type-25 Exotic/High-Explosive Antipersonnel Grenade{{Ref/Reuse|universe}}
|counterpart=[[Fuel Rod Gun]], [[M41 Rocket Launcher]], [[Spartan Laser]], [[Missile Pod]]
|capacity=
|counterwep=*Close Range: [[M90 Shotgun|Shotgun]], [[Energy Sword]]
|feed=4–6 grenades{{Ref/Reuse|evg}}{{Ref/Reuse|universe}}
*Medium range: [[Battle Rifle]], [[Covenant Carbine]]
|operation=Belt-fed{{Ref/Reuse|universe}}
*Long Range: [[Sniper Rifle]]
|rate=Semi-automatic{{Ref/Reuse|Enc22p483}}{{Ref/Reuse|evg}}{{Ref/Reuse|universe}}{{Ref/Reuse|osfm}}
| affiliation=[[Covenant]] later, [[Covenant Loyalists|Loyalists]]
|velocity=
|optics=
|range=
}}
}}
{{Quote|Watch out for the Captain! It's got a brute shot!|[[Cortana]]{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}}}
The '''Jovokada Workshop Death Lobber''' {{Type|25|Grenade Launcher|GL}},{{Ref/Reuse|enc09}} also known as the '''brute shot''', is a [[Jiralhanae]]-employed grenade launcher developed by the Jovokada Workshop.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|Enc22p483}} It was manufactured by the [[Sacred Promissory]] in the [[Covenant]],{{Ref/Reuse|Enc22p295}} and [[Jovokada Foundry]] in the [[Banished]].{{Ref/Reuse|Enc22p483}} It is nicknamed '''Brute Gun''', '''Gerbil Shooter''', and '''Gerbil Launcher'''.{{Ref/Reuse|enc09}}


The '''Type-25 Grenade Launcher''' (more commonly known as the '''Brute Shot''') is a [[Covenant]] [[weapon]] favored almost exclusively by the [[Jiralhanae]]. It seems to fire a type of grenade similar to the [[Frag Grenade]] at very high velocities that bounce off of and around most surfaces, although originally it was supposed to shoot plasma grenade like projectiles. It was first encountered during [[Battle of the Flood-controlled Shield World]], where it was used to deadly effect against the crew of the [[Spirit of Fire]]. The [[M9 High-Explosive Dual-Purpose Grenade|grenades]] seem to be  [[Wikipedia:Belt (firearm)|belt fed]] through the top of the weapon. The splash damage from this weapon is extremely high, and it also has a very sharp curved bayonet near the back on the underside of it, which is used as a powerful [[melee]] weapon. This blade delivers a higher than normal amount of melee damage.
==Overview==
===Design details===
The brute shot is a Jiralhanae-designed projectile weapon that is most closely analogous to a UNSC automatic grenade launcher.{{Ref/Reuse|osfm}} However, the brute shot features a sharply curved stock-mounted hilt bayonet on its underside,{{Ref/Reuse|Enc22p483}} which is a powerful [[melee]] weapon made of tungsten-alloy.{{Ref/Reuse|evg}} In the hands of a strong, experienced warrior, the bayonet can easily cut through armor and flesh,{{Ref/Reuse|Enc22p295}} allowing the wielder to cleave its victim in two with ease.{{Ref/Reuse|Enc22p483}} Despite the brute shot's comparatively large size at six feet long, the Jiralhanae use it more like a rifle than a [[support weapon]];{{Ref/Reuse|evg}} the Jiralhanae carry it low, holding the large, circular firing grip with one hand, while the other hand holds a horizontal foregrip underneath a small bayonet, both of which are underneath the weapon's barrel. Instead of the small foregrip, the [[Sangheili]] and [[Spartan]]s hold the stabilizing grip above the barrel.{{Ref/Reuse|evg}}


==Tactics==
===Ammunition===
[[Image:Brute Shot Render.gif|left|thumb|The render of a Brute Shot.]]
The brute shot fires 52mm high-explosive concussion (HEC) fragmentation grenades,{{Ref/Reuse|osfm}} which gave it the nicknames "Gerbil Shooter" and "Gerbil Launcher".{{Ref/Reuse|enc09}} Depend on the variant, the brute shot can hold between four to six grenades per magazine,{{Ref/Reuse|universe}} allowing the user to launch up to six grenades in the time span of three seconds.{{Ref/Reuse|enc09}} Supplied in belts of three to six grenades, the ammunition is [[Wikipedia:Belt (firearm)|belt-fed]] through the top of the weapon into the weapon's internal magazine with an autoloader. The brute shot lacks a weapon safety, but its grenades are almost completely inert until primed in the firing chamber. The safety feature appears to be a [[Covenant]] modification, so they may be missing on ammunition manufactured after the [[Human-Covenant War]].{{Ref/Reuse|osfm}} The brute shot's high-explosive grenades are capable of neutralizing infantry, especially unshielded ones,{{Ref/Reuse|Enc22p295}} and disabling vehicles.{{Ref/Reuse|Enc22p483}} While one grenade will not destroy a vehicle, the grenade's concussive effect can easily knock one over, forcing the occupants out of the vehicle.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|evg}}
In [[Halo 2]], the grenades from the [[Brute]] Shot can bounce around corners and inflict heavy damage when the enemy is in a close-knit group of [[Grunts]] and [[Jackals]]. In [[Halo 3]], Brute Shots can't bounce off of walls, or around corners. The melee attack on the Brute Shot is very deadly, depleting [[shields]] with one hit. With the recent updates on [[Xbox Live]], a jumping melee is enough to kill a target. The [[Halo 3]] Brute Shot is often used to get to more elevated places such as the sniper tower on the multiplayer level [[The Pit]]. The brute shot is very hard to to aim as it sometimes drifts.


The best way to treat this weapon is as a room clearing and scattering device. The Brute Shot can also make quick work of an unsuspecting enemy if you line your shots up before firing. But the most effective way of killing strong enemies i.e, [[Brute]]/[[Elite]], is to fire rapid shots in succession into their torso, considering the fact that more tactical ways to utilize the Brute Shot are too hard to master, this is very effective in taking down a strong foe and much easier to use. Also, it is of great use when there are groups of enemies. After one round enemies should be weak and easy to kill. You can also throw a plasma grenade onto one of the enemies and shoot a round from the brute shot and the explosion of the brute shot coupled with the explosive power of the [[plasma grenade]] will make a double explosion, killing more enemies around. Despite the wide range of the splash damage, the Brute Shot is amazingly adept as a semi-close range weapon in the hands of experienced players, and while the blade is less accurate, slower, and lacks the "lunge effect" of the [[Energy Sword]], it does nearly the same amount of damage and does not have the side effect of glowing while you have [[Active Camouflage]] on, as well as having unlimited use. However, it was stated on Bungie.net that a player has 115 hit points (45 body and 70 shield points). A normal melee attack (without any special melee weapons) does 70 damage, but because of the Brute Shot blade, a melee attack with it causes marginally more damage (72 damage). Also, it takes around four grenades to destroy a [[Banshee]] or a [[Warthog]].
===Usage===
The brute shot was designed, manufactured, and employed by the Jiralhanae for decades prior to their integration into the Covenant.{{Ref/Reuse|evg}} After they joined the Covenant, the brute shot remained as the most common ballistic launcher utilized by the Jiralhanae,{{Ref/Reuse|Enc22p295}} the closest counterpart being the [[concussion rifle]].{{Ref/Level|HR|Exodus}} Favored by Jiralhanae shock troops and siege breakers,{{Ref/Reuse|Enc22p483}} the brute shot plays a direct assault role in the arsenal; the Jiralhanae tends to fire grenades at close range to disrupt the enemy as shock troops charge into melee range.{{Ref/Reuse|osfm}}


[[Image:Brute Shot.jpg|thumb|left|A [[SPARTAN-II Program|Spartan]] wielding a Brute Shot on the map, [[Midship]].]]
==Variants==
This weapon is meant to be fired at the body, instead of the head, as with the recent updates on [[Xbox Live]], two direct hits (4 in Halo 3) with the Brute Shot are enough to kill the target. If a target is moving, it is easier to aim it at the floor and have it bounce and hit the target instead of just directly hitting it. It is also important to note that this weapon fires in an arc, so one must compensate for accuracy by aiming higher when the target is farther away. Just 2 rounds of the Brute Shot can kill a player faster than 1 round from the [[Rocket Launcher]] or [[Fuel Rod Gun]].
The [[United Nations Space Command]]'s [[Office of Naval Intelligence]] recorded two variants of the brute shots. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.{{Ref/Reuse|universe}}


Another advantage, is the fact that the Brute Shot bayonet is effective against Brutes. A single swipe from behind is sufficient to bring a [[Brute]] down. From another angle, it may require a further two or three hits. When a Brute charges with their bayonet, an enemy must quickly dodge the oncoming attack and assault the Brute from behind with their own Brute Shot bayonet (this has to be done fast as a Brute can move extremely fast if he has you in his sights).
*'''Type-25 Grenade Launcher''': The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.{{Ref/Reuse|universe}}


Due to the blade mounted to it, it is also an effective weapon against the [[Flood]]. A single swipe from the Brute Shot's blade will act like a sword swing and thus destroy a normal unshielded [[Combat Form]] easily. Unlike the [[Energy Sword]] however, it has unlimited swings for attacking, but is somewhat slower. The [[Flood]] Infected [[Elites]] who still have [[Energy Shields]] require two hits with the blade. Also, because [[Flood]] are weak to explosions, the Brute Shot can also destroy them from a large distance. In all, the Brute Shot is ideal against [[Flood]] enemies, [[Jackals]] (since 1 hit with the blade sends them packing), [[Elites]] and Brutes. It is also effective against [[Grunts]], but is of  limited uses against [[Hunters]]. However, the Brute Shot is usually for more tactical approaches, such as killing the strongest enemy in a pack, and isn't an ideal primary weapon since it has very little ammo before reloading. In multiplayer, while an enemy is running across your screen, strafe while firing and you will have a sure kill. This weapon is mainly used by [[Brutes]]. Use by other [[Covenant]] species is unknown. This weapon is highly effective when the wielder is positioned higher than their direct opponent, as this wielder need only aim at their opponent's feet to inflict damage (an evolution of the tactic used by [[M41 SSR MAV/AW]] rocket launcher wielders).
*'''Type-25B Grenade Launcher''': This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.{{Ref/Reuse|universe}}
[[Image:Bruteshotgrenade.jpg|thumb|left|A Brute Shot projectile in mid-flight.]]


==Halo 3 Changes==
==Gameplay==
*Has a six grenade magazine, two more grenades than in ''[[Halo 2]]''.
In ''[[Halo 2]]'', the brute shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover. The grenades from the brute shot can also bounce around corners. In ''[[Halo 3]]'', brute shots can't bounce off walls and they explode on impact. The melee attack on the brute shot is very deadly, depleting [[shields]] with one hit. The brute shot is very hard to aim, as it sometimes drifts. In ''Halo 3'', its fired grenades have a 3-second fuse that causes them to detonate after a certain range. With skill and some luck, the brute shot bayonet can parry [[Energy Sword]] lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.
*It has the normal explosion, plus an electrical burst.
===Changes from ''Halo 2'' to ''Halo 3''===
*Its grenades now are unable to bounce, but instead they explode on contact.
*The brute shot now has a belt of six grenades, two more grenades than in ''[[Halo 2]]''.
*The blade looks smaller now and its melee attacks are only  a little stronger than the other weapons in ''[[Halo 3]]'' (Brute weapons equipped with a blade attachment inflict 72 points of damage on melee, rather than the 70 points that other weapons inflict). This has, some might say cheaply or unfairly, allowed many players to simply blast another player one or two times and then melee to achieve a kill.
*Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
*The arc of the shots was greatly decreased, with the rounds barely arcing at all.
*Each shot does slightly less damage than in ''Halo 2''. On [[Legendary]] difficulty, it takes 2 shots to kill a [[Kig-Yar|Jackal]] or even a [[Grunt Major]].
*It also seems generally faster. The grenades come out of the barrel faster and they soar through the air faster.  The melee attack also seems faster.
*The projectiles seem to travel generally faster.
*Its projectiles have timed fuses that cause rounds that do not make impact with anything to explode in the air after approximately 3 seconds. The ''[[Halo 2]]'' counterpart does not have a timed fuse and only explodes on impact.
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.
*Each shot does less damage.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*Just one direct shot and a quick follow up melee will kill a player in multiplayer.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the brute shot's crosshair is now a standard box instead of a tiered rangefinder.
*In Halo 2, it takes 3 out of 4 direct shots to kill a player. In Halo 3, however, it takes 4 out of 6 shots. This has made it easier to kill a target as in Halo 3, you need 2/3 of the shots to hit, compared with 3/4 of shots in Halo 2.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The ''Halo 2'' counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*In ''Halo 3'', it takes 4 out of 6 shots in a belt to kill a player. This has made it ''harder'' to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
*Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
*Melee attacks are only slightly stronger than the other weapons in ''Halo 3'', but much weaker than the brute shot melee attack in ''Halo 2''.
*The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
*Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.


==Character Compatibility==
==Trivia==
*[[Elites]]
{{Linkbox|gameplay=yes|gallery=yes|gameplaypage=Type-25 Brute Shot/Gameplay}}
*[[Spartans]]
*As demonstrated in the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], the brute shot originally fired large plasma bolts that travel slower and do not bounce from surfaces.
*[[Brutes]]  
*In both ''Halo 2'' and ''Halo 3'', No matter how many grenades remain in the internal magazine, when the player reloads, the animation always shows the character reloading a full belt of grenades.
*[[Flood]] [[Combat Form|Combat Form (Brute)]]
*In ''[[Halo: Ghosts of Onyx]]'', [[Frederic-104]] calls the brute shot an RPG ([[rocket-propelled grenade]]). This is untrue due to the fact that the brute shot grenade is not propelled by a rocket; it is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
*In ''Halo Wars''. the brute shot is is referred to as the "Brute gun".
*In both ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the brute shot is wielded exclusively by [[Jiralhanae Jumper|Jump pack Brutes]]. When used by the player, the ammo capacity is capped at 9.
*In ''Halo 2 Anniversary'' multiplayer, the brute shot fires [[:File:H2AMP BruteShot Projectile.png|grenades that share the same model]] as the [[M19 missile]], which is what the [[M41 SPNKr]] fires. It may have been a placeholder left in the game by mistake.


[[Image:1211342886 Explosionbrute.jpg|thumb|right|The explosion of a Brute Shot projectile.]]
==Gallery==
===Development images===
<gallery>
File:MMO BruteShots.jpg|Brute shot variants as they were intended to appear in [[Titan (cancelled game)|the ''Halo'' MMO]].
File:Brute Shot - Basic.jpg|First-person view of the brute shot on [[Diamondback]] in ''[[Halo Online]]''.
<gallery>
</gallery>


==Trivia==
===''Halo 2''===
*It is referred to as the "Brute Gun" in ''Halo Wars''.
<gallery>
*In ''[[Halo 2]]'', you can use a Brute Shot as a type of mortar and shoot targets that are too far away to shoot (like many [[Brutes]] will usually do in Campaign). This is best used on slow moving vehicles (like a [[Spectre]], possibly a [[Warthog]]), but this is impossible to do in ''[[Halo 3]]'' because the grenades explode before they hit the ground if you aim too high.
File:Halo2-BruteMajor-Render.png|Early ''Halo 2'' render of a Jiralhanae holding the brute shot.
*In ''Halo 2'', Brute Shot projectiles fired directly upward will return to the ground after a while.  Skilled players can use this as a mortar to flush enemies out of cover.
File:H2 T25GL BruteShot.png|An in-game profile view of the brute shot.
*This is the only weapon in the Halo trilogy (except Halo: Custom Edition) that shoots a form of grenades.  
File:halo picture 06.jpg|The brute shot's reticule.
*Many players consider the Brute Shot among the cheapest weapons in the game due to its ability to take out nearly half of a player's shields in a clean slug.
File:halo picture 03.jpg|First-person view of a Jiralhanae firing a brute shot.
*It is very similar to a modern grenade launcher in that the projectiles explode after several seconds without impacting anything.
File:halo picture 04.jpg|Two discarded brute shots.
*The rear circular grip appears to be gravitationally mounted.
File:halo picture 05.jpg|First-person view of the brute shot.
*The Brute Shot makes an excellent substitute for grenade jumping, getting you farther up than a grenade without a full depletion of shielding and health.
File:Master Chief Takes on Brute.jpg|[[John-117]], with a brute shot, takes on a Jiralhanae.
*Brute Shots make for an excellent anti-vehicle weapon if none are around, especially against light vehicles like the [[Ghost]].
File:H2 Midship BruteShot.jpg|A Spartan wielding the brute shot on [[Midship]].
*If you look closely at the first-person animation during a melee in ''[[Halo 3]]'', it looks almost as if the blade is spring-loaded, snapping out from the weapon a small amount as you swing.
File:H2 Elongation Battle.jpg|A Spartan wielding the brute shot on [[Elongation]].
*In [[Halo 2]] the magazine only held 4 grenades at a time, as opposed to 6 grenades per magazine in Halo 3.
File:H2_BruteShotProjectile.jpg|The grenade fired from the brute shot.
*Flood [[Combat Forms]] can now wield Brute Shots with one hand.
</gallery>
*In [[Halo 3]] [[Spartans]] and [[Elite]]s hold the Brute Shot with their second hand on top while Brutes hold on to the bar under the muzzle.
===''Halo 3''===
*In Halo 2, the Brute Shot could be used for clearing out enemies from around a corner due to the fact that the shots can ricochet and bounce off the walls.
<gallery>
*When reloading the Brute Shot, you can see visible shots hanging from a string.
File:H3 Chieftain Concept 2.jpg|Concept art of a [[Jiralhanae Chieftain]] holding a brute shot with a longer blade.
*The Brute Shot is favored by some for a "shot n' slash" tactic, where a player fires a grenade and slashes with the bayonet, killing a player in a few short seconds. This has been considered by some as a "BxR" style tactic for killing players.
File:H3-T25GL-BruteShotSideRight.png|The T-25B brute shot.
*It is speculated that [[Bungie]] gave the Brute Shot blades to compensate for the machete that was planned to be in the game but was taken out. (For further info, see [[Machete| this page]].)
File:H3-BruteShotHUD.png|First-person view of the T-25B brute shot.
*The Brute Shot is favored mostly for the ability to use the melee fly glitch similar to Sword flying only not as reliable. If used correctly this technique can still defeat enemies in a single blow while getting you closer to the enemies at the same time. This is particularly useful if you are out of ammo or need to save ammo for some reason. This allows you to take out some of your opponents before they realize what is going on.
File:Brute Halo 3 Shots.jpg|Angled views of the T-25B brute shot.
*The Brute Shot is powerful enough to flip light vehicles such as the [[Mongoose]] and even heavier vehicles such as the Warthog.
File:H3-T25GL-BruteShotSideLeft.png|An in-game left-side view of the T-25B brute shot.
*The Brute Shot actually stops sword lunges, making it one of the best weapons to parry a blow from the Energy Sword.
File:H3 Brute shot explosion.jpg|An explosion of a T-25B brute shot's grenade.
*No matter how many grenades are being shot out, when you reload in both Halo 2 and Halo 3, the animation always shows you reloading a full set of grenades.
File:HTMCC-H3 BrutePowerArmors.png|A [[Jiralhanae Captain Ultra]] wielding the T-25B brute shot.
*The Brute Shot's grenades can be very disorienting to others in Multiplayer as the massive flash from the explosion of the grenades can cause a player to make a mistake trying to avoid them, allowing you to go in for the kill.
File:Chieftain Brute pack.jpg|Multiple [[Jiralhanae Bodyguard]]s with the T-25B brute shot.
*It usually takes 2 shots to kill you on Legendary in Halo 3.
File:HTMCC-H3 Thel&N'tho&Usze.png|[[N'tho 'Sraom]] wielding the T-25B brute shot.
*The First Time a Brute Shot is seen is in the Level "[[Gravemind]]" in Halo 2.
File:H3 ChiefSwordSwing.png|A [[Flood]]-infected Jiralhanae [[Flood attacker form|attacker form]] with the T-25B brute shot.
*The Brute Shot is the only part of the [[Brute Sandbox]] that isn't named after a vicious or predatory action, such as ''mauling'' or ''prowling''.
File:Halo3holdstill.jpg|John-117 about to melee with a T-25B brute shot.
*In [[Ghosts of Onyx]], [[Frederic-104]] calls the Brute shot an RPG (Rocket Propelled Grenade). This is untrue due to the fact that the Brute Shot grenade is not propelled by a rocket. It is shot out of the weapon with extreme force.
File:Melee Kill.JPEG|A view of the T-25B brute shot's blade.
*When in a warthog, the player holds the launcher sideways
</gallery>
*It's the only "explosive" gun that a marine cannot be equipped with.
===''Halo Wars''===
*In Halo Wars,the Brute Shot can be upgraded to fire an electric shock, which causes electrical stun damage to enemy targets. This upgrade can be purchased at the [[Citadel]], but only if the [[Brute Army Commander]] is your leader unit.
<gallery>
*The brute shot is one of the covenant weapons that don't use plasma along with the mauler and spiker
File:Covenant brute.gif|A Jiralhanae with a brute shot.
File:HW closeup Brute Jumppacks.jpg|Two [[Jiralhanae Jumper]]s with brute shots.
</gallery>
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
<gallery>
File:Escape from the Southern Fields.png|A [[Jiralhanae Jumper]] with a brute shot in ''[[Halo: Spartan Assault]]''.
File:HSA - Merg Vol hardlight shield.png|[[Sarah Palmer]] using a brute shot against [[Merg Vol]] in ''Halo: Spartan Assault''.
File:HSS-Gameplay-Regeneration.jpg|A [[Unidentified Headhunter|Headhunter]] using a brute shot in ''[[Halo: Spartan Strike]]''.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A - Brute Shot concepts.jpg|Unused concepts of the brute shot for ''[[Halo 2: Anniversary]]''.
File:H2A - Brute Shot model.jpg|A render of the brute shot for ''Halo 2: Anniversary''.
File:H2ACP-BruteShotHUD.png|First-person view of the brute shot in ''Halo 2: Anniversary''.
File:H2AMP-BruteShotHUD.png|First-person view of the brute shot in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-BruteShot.png|A Sangheili firing a brute shot on [[Skyward]].
File:H2AMP BruteShot Projectile.png|The ''Halo 2: Anniversary'' multiplayer brute shot projectile on [[Skyward]].
</gallery>
===''Halo Wars 2''===
<gallery>
File:Halo Wars 2 Blitz Card Atriox Enforcer.png|Blitz card of an [[Atriox's Chosen]] with a brute shot.
File:Chosen Blitz.png|The brute shot held by Atriox's Chosen.
File:HW2 Chosen Shocking.png|A blast from the brute shot's grenade.
</gallery>


==Related Pages==
==List of appearances==
*[[Brute Plasma Rifle]]
*''[[Halo: First Strike]]'' {{1st}}
*[[Spiker]]
*''[[Halo 2]]''
*[[Brute Chopper]]
*''[[Halo: Ghosts of Onyx]]''
*[[Brute Prowler]]
*''[[Halo 3]]''
*[[Brutes]]
*''[[Halo Wars]]''
*[[Mauler]]
*''[[Halo 3: ODST]]''
*[[Gravity Hammer]]
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Rubicon Protocol]]''


==References==
==Sources==
{{Ref/Sources}}


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{{Covenant ordnance}}
{{Template:Covenant Weapons}}
[[Category:Covenant infantry weapons]]
[[Category:The Covenant]]
[[Category:Grenade launchers]]
[[Category:Held Weapons]]
[[Category:Jiralhanae weapons]]
[[Category:Weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]

Latest revision as of 16:16, September 15, 2023

Jovokada Workshop Death Lobber
Type-25
H2A T25GL.png
Type-25B
H3-T25GL-BruteShotSideRight.png
Production overview

Manufacturer:

Type:

Grenade launcher[1][4]

Specifications

Length:

Jovokada Foundry variant
150.6 centimeters (59.3 in)[1]
Sacred Promissory variant
181.1 centimeters (71.3 in)[5][4] to 183.9 centimeters (72.4 in)[2][6]

Width:

17.0 centimeters (6.7 in)[5]

Height:

57.4 centimeters (22.6 in)[5]

Weight:

19.1 kilograms (42 lb)[5][4]

Ammunition type:

52mm[4] Type-25 Exotic/High-Explosive Antipersonnel Grenade[5]

Feed system:

4–6 grenades[2][5]

Operation:

Belt-fed[5]

Rate of fire:

Semi-automatic[1][2][5][4]

Service history

In service:

 

"Watch out for the Captain! It's got a brute shot!"
Cortana[7]

The Jovokada Workshop Death Lobber (UNSC Type classification: Type-25 Grenade Launcher, T-25 GL),[6] also known as the brute shot, is a Jiralhanae-employed grenade launcher developed by the Jovokada Workshop.[3][1] It was manufactured by the Sacred Promissory in the Covenant,[3] and Jovokada Foundry in the Banished.[1] It is nicknamed Brute Gun, Gerbil Shooter, and Gerbil Launcher.[6]

Overview[edit]

Design details[edit]

The brute shot is a Jiralhanae-designed projectile weapon that is most closely analogous to a UNSC automatic grenade launcher.[4] However, the brute shot features a sharply curved stock-mounted hilt bayonet on its underside,[1] which is a powerful melee weapon made of tungsten-alloy.[2] In the hands of a strong, experienced warrior, the bayonet can easily cut through armor and flesh,[3] allowing the wielder to cleave its victim in two with ease.[1] Despite the brute shot's comparatively large size at six feet long, the Jiralhanae use it more like a rifle than a support weapon;[2] the Jiralhanae carry it low, holding the large, circular firing grip with one hand, while the other hand holds a horizontal foregrip underneath a small bayonet, both of which are underneath the weapon's barrel. Instead of the small foregrip, the Sangheili and Spartans hold the stabilizing grip above the barrel.[2]

Ammunition[edit]

The brute shot fires 52mm high-explosive concussion (HEC) fragmentation grenades,[4] which gave it the nicknames "Gerbil Shooter" and "Gerbil Launcher".[6] Depend on the variant, the brute shot can hold between four to six grenades per magazine,[5] allowing the user to launch up to six grenades in the time span of three seconds.[6] Supplied in belts of three to six grenades, the ammunition is belt-fed through the top of the weapon into the weapon's internal magazine with an autoloader. The brute shot lacks a weapon safety, but its grenades are almost completely inert until primed in the firing chamber. The safety feature appears to be a Covenant modification, so they may be missing on ammunition manufactured after the Human-Covenant War.[4] The brute shot's high-explosive grenades are capable of neutralizing infantry, especially unshielded ones,[3] and disabling vehicles.[1] While one grenade will not destroy a vehicle, the grenade's concussive effect can easily knock one over, forcing the occupants out of the vehicle.[3][2]

Usage[edit]

The brute shot was designed, manufactured, and employed by the Jiralhanae for decades prior to their integration into the Covenant.[2] After they joined the Covenant, the brute shot remained as the most common ballistic launcher utilized by the Jiralhanae,[3] the closest counterpart being the concussion rifle.[8] Favored by Jiralhanae shock troops and siege breakers,[1] the brute shot plays a direct assault role in the arsenal; the Jiralhanae tends to fire grenades at close range to disrupt the enemy as shock troops charge into melee range.[4]

Variants[edit]

The United Nations Space Command's Office of Naval Intelligence recorded two variants of the brute shots. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.[5]

  • Type-25 Grenade Launcher: The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.[5]
  • Type-25B Grenade Launcher: This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.[5]

Gameplay[edit]

In Halo 2, the brute shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover. The grenades from the brute shot can also bounce around corners. In Halo 3, brute shots can't bounce off walls and they explode on impact. The melee attack on the brute shot is very deadly, depleting shields with one hit. The brute shot is very hard to aim, as it sometimes drifts. In Halo 3, its fired grenades have a 3-second fuse that causes them to detonate after a certain range. With skill and some luck, the brute shot bayonet can parry Energy Sword lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.

Changes from Halo 2 to Halo 3[edit]

  • The brute shot now has a belt of six grenades, two more grenades than in Halo 2.
  • Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
  • Each shot does slightly less damage than in Halo 2. On Legendary difficulty, it takes 2 shots to kill a Jackal or even a Grunt Major.
  • The projectiles seem to travel generally faster.
  • There is no longer a slight delay before the grenade is launched after the trigger is pulled.
  • It now has an electrical burst plus the normal explosion when the grenade detonates.
  • The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the brute shot's crosshair is now a standard box instead of a tiered rangefinder.
  • Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
  • In Halo 3, it takes 4 out of 6 shots in a belt to kill a player. This has made it harder to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
  • Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
  • Melee attacks are only slightly stronger than the other weapons in Halo 3, but much weaker than the brute shot melee attack in Halo 2.
  • The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
  • Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.

Trivia[edit]

  • As demonstrated in the Halo 2 E3 demo, the brute shot originally fired large plasma bolts that travel slower and do not bounce from surfaces.
  • In both Halo 2 and Halo 3, No matter how many grenades remain in the internal magazine, when the player reloads, the animation always shows the character reloading a full belt of grenades.
  • In Halo: Ghosts of Onyx, Frederic-104 calls the brute shot an RPG (rocket-propelled grenade). This is untrue due to the fact that the brute shot grenade is not propelled by a rocket; it is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
  • In Halo Wars. the brute shot is is referred to as the "Brute gun".
  • In both Halo: Spartan Assault and Halo: Spartan Strike, the brute shot is wielded exclusively by Jump pack Brutes. When used by the player, the ammo capacity is capped at 9.
  • In Halo 2 Anniversary multiplayer, the brute shot fires grenades that share the same model as the M19 missile, which is what the M41 SPNKr fires. It may have been a placeholder left in the game by mistake.

Gallery[edit]

Development images[edit]

Halo 2[edit]

Halo 3[edit]

Halo Wars[edit]

Halo: Spartan Assault and Halo: Spartan Strike[edit]

Halo 2: Anniversary[edit]

Halo Wars 2[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 483
  2. ^ a b c d e f g h i Halo: The Essential Visual Guide, page 24
  3. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 295
  4. ^ a b c d e f g h i Halo: Official Spartan Field Manual, page 196
  5. ^ a b c d e f g h i j k l Halo Waypoint, Brute Shot (Retrieved on May 14, 2021) [archive]
  6. ^ a b c d e Halo Encyclopedia (2009 edition), page 326
  7. ^ Halo 2, campaign level Gravemind
  8. ^ Halo: Reach, campaign level Exodus