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Halo: Nightfall: Difference between revisions

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(It's "Goodwin", I checked. I wonder if that first name is actually a faux-tactical contraction of a longer name (a trope in sci-fi displays) or a reference to Rommel (but that's not even a first name so...))
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{{Quote|Survival is a choice.|Official tagline}}
{{Quote|Survival is a choice.|Official tagline}}


'''''Halo: Nightfall'''''<ref name="E3">'''E3 2014 Microsoft Media Briefing'''</ref> is an upcoming live-action ''Xbox Originals'' webseries for the [[Xbox One]], [[Xbox 360]], and other [[Microsoft]] devices to be released in [[2014]].<ref name="Xbox.com">[http://news.xbox.com/2014/04/ent-xbox-originals-unveil '''Xbox.com''': ''Xbox Originals: Coming Soon to a Screen Near You'']</ref> Consisting of five episodes,<ref name="amazon">[http://www.amazon.com/Halo-Master-Chief-Collection-Xbox-One/dp/B00KSQHX1K/ref=zg_bs_videogames_1 '''Amazon''': ''Halo: The Master Chief Collection'']</ref> the series is to be created by [[Wikipedia:Scott Free Productions|Scott Free Productions]] in conjunction with [[343 Industries]]. Acclaimed filmmaker [[Wikipedia:Ridley Scott|Ridley Scott]] has been confirmed as the show's executive producer along with Scott Free TV President [[Wikipedia:David W. Zucker|David Zucker]]; it will be directed by television director [[Wikipedia:Sergio Mimica-Gezzan|Sergio Mimica-Gezzan]].<ref name="Xbox.com">[http://news.xbox.com/2014/04/ent-xbox-originals-unveil '''Xbox.com''' - ''Xbox Originals: Coming Soon to a Screen Near You'']</ref> In the series, ''"A strange and treacherous world exposes elite UNSC operatives to a much deeper danger."''<ref name="waypoint">[https://www.halowaypoint.com/en-us/halo-nightfall '''Halo Waypoint''': ''Halo: Nightfall description'']</ref>
'''''Halo: Nightfall'''''<ref name="E3">'''E3 2014 Microsoft Media Briefing'''</ref> is an ongoing live-action ''Xbox Originals'' webseries for the [[Xbox One]], [[Xbox 360]], and other [[Microsoft]] devices to be released in [[2014]].<ref name="Xbox.com">[http://news.xbox.com/2014/04/ent-xbox-originals-unveil '''Xbox.com''': ''Xbox Originals: Coming Soon to a Screen Near You'']</ref> Consisting of five episodes,<ref name="amazon">[http://www.amazon.com/Halo-Master-Chief-Collection-Xbox-One/dp/B00KSQHX1K/ref=zg_bs_videogames_1 '''Amazon''': ''Halo: The Master Chief Collection'']</ref> the series was created by [[Wikipedia:Scott Free Productions|Scott Free Productions]] in conjunction with [[343 Industries]]. Acclaimed filmmaker [[Wikipedia:Ridley Scott|Ridley Scott]] was the show's executive producer along with Scott Free TV President [[Wikipedia:David W. Zucker|David Zucker]]; it was directed by television director [[Wikipedia:Sergio Mimica-Gezzan|Sergio Mimica-Gezzan]].<ref name="Xbox.com">[http://news.xbox.com/2014/04/ent-xbox-originals-unveil '''Xbox.com''' - ''Xbox Originals: Coming Soon to a Screen Near You'']</ref> In the series, ''"A strange and treacherous world exposes elite UNSC operatives to a much deeper danger."''<ref name="waypoint">[https://www.halowaypoint.com/en-us/halo-nightfall '''Halo Waypoint''': ''Halo: Nightfall description'']</ref>


Serving as an origin story for [[Jameson Locke|Agent Locke]], a secondary playable character in ''[[Halo 5: Guardians]]'',<ref name="SDCC panel">[https://www.youtube.com/watch?v=QaZOLp6pYCE '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref> ''Nightfall'' will connect the stories of ''[[Halo 4]]'' and ''Guardians''.<ref>[http://venturebeat.com/2014/06/09/microsoft-bets-big-that-multibillion-dollar-game-series-halo-will-thrive-on-television/ '''Venturebeat''': ''Microsoft bets big that multibillion-dollar game series Halo will thrive on television'']</ref> and will have narrative connections to ''[[Halo: The Television Series]]''.<ref name="gigaom">[http://gigaom.com/2014/04/28/bonnaroo-halo-and-soccer-microsoft-aims-high-with-xbox-originals/ '''Gigaom''': ''Bonnaroo, Halo and soccer: Microsoft aims high with Xbox Originals'']</ref> The series will also incorporate interactive features with the upcoming [[Halo Channel]] application for Xbox One.<ref name="SDCC panel"/> Viewers can complete challenges related to the series to unlock features that can be used in ''Halo'' games. Each episode has several challenges and "Second Story" videos that expand on events that were not shown in the series. Additionally, viewers can access the Halo Channel's new "Halo Encyclopedia" to gain information on characters, locations, weapons, and vehicles that are featured in ''Halo: Nightfall''.<ref>[https://www.halowaypoint.com/en-gb/halo-channel '''Halo Waypoint''': ''Halo Channel'']</ref>
Serving as an origin story for [[Jameson Locke|Agent Locke]], a secondary playable character in ''[[Halo 5: Guardians]]'',<ref name="SDCC panel">[https://www.youtube.com/watch?v=QaZOLp6pYCE '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref> ''Nightfall'' will connect the stories of ''[[Halo 4]]'' and ''Guardians''.<ref name="xbox wire SDCC">[http://news.xbox.com/2014/07/ent-halo-nightfall-sdcc-announcement '''Xbox Wire''': ''SDCC 14: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall'']</ref><ref>[http://venturebeat.com/2014/06/09/microsoft-bets-big-that-multibillion-dollar-game-series-halo-will-thrive-on-television/ '''Venturebeat''': ''Microsoft bets big that multibillion-dollar game series Halo will thrive on television'']</ref> An [[Office of Naval Intelligence|ONI]] [[Locke's team|unit]] under Locke's command is deployed on the distant [[human]] [[Outer Colony]] of [[Sedra]] to investigate [[terrorism|terrorist]] activity. Sedra is described as a backwater world harboring a disdain for the [[Unified Earth Government]] and the UNSC. During their investigation, a Sedran city is attacked by [[Sangheili]] terrorists wielding a [[bioweapon|biological weapon]] that only affects humans.<ref name="first look">[http://www.youtube.com/watch?v=Iw2oqtZoc8s/ '''YouTube''': ''Halo: Nightfall First Look'']</ref> Locke's team is forced to work together with [[Sedran Colonial Guard]] commander [[Randall Aiken]] and his troops to track down the origin of the bioweapon. During their search, the unit is drawn to a partially intact section of [[Installation 04]], the [[Halo Array|Halo]] ringworld destroyed by the [[John-117|Master Chief]] in the [[Halo: Combat Evolved|first ''Halo'' game]].<ref name="PAX">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[http://www.gameinformer.com/b/news/archive/2014/08/30/pax-offers-more-details-on-halo-nightfall-and-what-to-expect-from-the-halo-channel.aspx '''GameInformer''': ''PAX Offers More Details On Halo: Nightfall And What To Expect From The Halo Channel'']</ref><ref>[http://ca.ign.com/videos/2014/08/30/halo-nightfall-how-the-ring-fits-into-the-story-pax-prime '''IGN''': ''Halo Nightfall - How The Ring Fits into the Story - PAX Prime '']</ref> A grave threat present on the ancient construct soon turns the mission into a desperate fight for survival.<ref name="waypoint"/><ref name="wgtc">[http://wegotthiscovered.com/tv/halo-nightfall-tense-trailer-rounds-cast/#!bzGqF2 '''We Got This Covered''': ''Halo: Nightfall Gets A Tense First Trailer, Rounds Out Cast'']</ref>
 
''Nightfall'' will have narrative connections to ''[[Halo: The Television Series]]''.<ref name="gigaom">[http://gigaom.com/2014/04/28/bonnaroo-halo-and-soccer-microsoft-aims-high-with-xbox-originals/ '''Gigaom''': ''Bonnaroo, Halo and soccer: Microsoft aims high with Xbox Originals'']</ref> The series will also incorporate interactive features with the upcoming [[Halo Channel]] application for Xbox One.<ref name="SDCC panel"/> Viewers can complete challenges related to the series to unlock features that can be used in ''Halo'' games. Each episode has several challenges and "Second Story" videos that expand on events that were not shown in the series. Additionally, viewers can access the Halo Channel's new "Halo Encyclopedia" to gain information on characters, locations, weapons, and vehicles that are featured in ''Halo: Nightfall''.<ref>[https://www.halowaypoint.com/en-gb/halo-channel '''Halo Waypoint''': ''Halo Channel'']</ref>


==Synopsis==
==Synopsis==
The series takes place between the events of ''Halo 4'' and ''Halo 5: Guardians''.<ref name="xbox wire SDCC">[http://news.xbox.com/2014/07/ent-halo-nightfall-sdcc-announcement '''Xbox Wire''': ''SDCC 14: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall'']</ref>  An [[Office of Naval Intelligence]] [[Locke's team|unit]], led by [[Jameson Locke|Lieutenant Commander Jameson Locke]], is deployed on the distant [[human]] [[Outer Colony]] of [[Sedra]] to investigate [[terrorism|terrorist]] activity. Sedra is described as a backwater world harboring a disdain for the [[Unified Earth Government]] and the UNSC. During their investigation, a Sedran city is attacked by [[Sangheili]]<ref name="in cinema"/> terrorists and it is discovered that they are trying to use a [[bioweapon|biological weapon]] that only affects humans.<ref name="first look">[http://www.youtube.com/watch?v=Iw2oqtZoc8s/ '''YouTube''': ''Halo: Nightfall First Look'']</ref> Locke's team is forced to work together with [[Sedran Colonial Guard]] commander [[Randall Aiken]] and his troops to track down the origin of the bioweapon. During their search, the unit is drawn to a perilous alien artifact: a partially functioning section of [[Installation 04]], the [[Halo Array|Halo]] ringworld destroyed by the [[John-117|Master Chief]] in the [[Halo: Combat Evolved|first ''Halo'' game]]. The Halo fragment has begun to orbit in close proximity to a [[Wikipedia:Red giant|red giant]]. When the fragment rotates in its orbit, its habitable side undergoes extreme heat that is too unbearable for any human when the habitable side is facing the sun. The fragment's environment only experiences survivable temperatures during the sixteen hours when the habitable side is facing away from the sun, forcing the team to complete their mission within this timeframe.<ref name="PAX">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[http://www.gameinformer.com/b/news/archive/2014/08/30/pax-offers-more-details-on-halo-nightfall-and-what-to-expect-from-the-halo-channel.aspx '''GameInformer''': ''PAX Offers More Details On Halo: Nightfall And What To Expect From The Halo Channel'']</ref><ref>[http://ca.ign.com/videos/2014/08/30/halo-nightfall-how-the-ring-fits-into-the-story-pax-prime '''IGN''': ''Halo Nightfall - How The Ring Fits into the Story - PAX Prime '']</ref> A grave threat present on the ancient construct soon turns the mission into a desperate fight for survival.<ref name="waypoint"/><ref name="wgtc">[http://wegotthiscovered.com/tv/halo-nightfall-tense-trailer-rounds-cast/#!bzGqF2 '''We Got This Covered''': ''Halo: Nightfall Gets A Tense First Trailer, Rounds Out Cast'']</ref>
===Chapter One===
On the outskirts of a [[Sedra]]n city, [[Jameson Locke|Lieutenant Commander Locke]] and his [[Locke's team|four-man team]] trail a [[Yonhet]] smuggler. The alien meets with a [[Sangheili Zealot]] and hands him a stasis refrigerant, a device known to be used to contain bombs. The ONI agents split up; [[Gregory Ramos|Ramos]] apprehends the Yonhet while Locke goes after the Zealot. Locke follows the Elite into a city access tunnel, but the Zealot escapes after a brief duel. In the city, ONI operatives [[Jordan Gaines]] and [[Mason Hundley]] are implementing lockdown protocols but fail to prevent the Zealot from entering a crowded mall. Locke confronts the Sangheili and attempts to force him to surrender, but the Zealot instead jumps off a ledge and activates the device. The weapon releases an energy pulse which covers the entire city and beyond but appears harmless at first. However, civilians soon start showing symptoms of infection, having difficulty breathing and their veins being turning into darkened tendrils. Gaines and Hundley, who were in the immediate vicinity of the blast, are also affected and are taken to a [[Sedran Colonial Guard]] hospital where [[Randall Aiken|Colonel Randall Aiken]], the Colonial Guard's commander, initially refuses to let the agents in due to his dislike of ONI. However, Locke convinces the colonel to allow the injured operatives to be treated.
 
While Locke and his team undergo decontamination, reports continue to arrive of infections up to ten kilometers from the blast site. The bioagent, an entirely foreign element, appears to randomly break down human DNA, but does not affect the other species that also inhabit Sedra. Locke theorizes that the remote colony may have been chosen as a target to test the weapon before the terrorists move on to more populous worlds. The Colonial Guard find a [[Alerian Tug|colonial tug]] used to smuggle the element on the planet, but the pilots are nowhere to be found. Colonel Aiken reluctantly agrees to work with the ONI agents to track down the source of the element. Aiken violently interrogates the captured Yonhet, named [[Axl]], about the identity of the tug's pilots. However, Locke, speaking an alien language, manages to persuade Axl to divulge what he knows. The Yonhet reveals that the element originated from a place even Sangheili Zealots avoid, calling it "hell". The Zealots instead buy it from smugglers who are willing to go there.
 
Tracing the tug's positioning reveals that the vessel obtained the element from a fragment of [[Installation 04]] that was thrown through [[slipspace]] during the ring's destruction and ended up orbiting perilously close to a red giant. However, there is no record of the mystery element being previously present on the ring, but Sedran Private [[Talitha Macer]] points out that it may have been newly formed in the [[supernova]]-level temperatures of the ring's explosion. A scan reveals that the element is found nowhere else in the observable universe. After detecting another tug approaching the ring, ONI opts to land there, capture the smugglers to gain proof of the [[Covenant remnants|Covenant]] breaking their peace treaty with the UNSC, and destroy the deposits of the element with a [[HAVOK]] nuclear warhead. The mission is particularly challenging because of the Halo fragment's close orbit to the red giant and its rapid spin around itself; when it faces the star the shard's habitable side undergoes extreme heat that is unbearable for any human. The fragment's environment only experiences survivable temperatures during the sixteen hours of "night" when the habitable side is facing away from the star, forcing the team to complete their mission within this timeframe.  
 
Locke contacts [[Roml Goodwin|Admiral Roml Goodwin]] who approves the mission. After Colonel Aiken's daughter dies of the infection he and a Sedran Colonial Guard team join Locke's ONI unit and head for the Halo shard on a [[Condor]] dropship.


==Production==
==Production==
[[File:HNF_ring_concept.png|250px|thumb|Conceptual exploration of the Halo fragment which forms the primary setting of ''Nightfall''.]]
[[File:HNF_ring_concept.png|250px|thumb|Conceptual exploration of the Halo fragment which forms the primary setting of ''Nightfall''.]]
The series will have a $10,000,000 (USD) budget, which is considerably larger than ''[[Halo 4: Forward Unto Dawn]]''<nowiki>'</nowiki>s. 343 Industries also considers the series' scope to be larger and more ambitious than that of ''Forward Unto Dawn'' in terms of the characters' interaction with one another as well as their environment, and less time will be spent with the characters in relative safety than in ''Forward Unto Dawn''. The series' driving dynamic is noted as being the ONI operatives' tension with the inhabitants of Sedra when the two are forced to work together in the face of a common threat. Producer [[Wikipedia:Ridley Scott|Ridley Scott]] was quick to accept the project when it was first pitched to him as video game tie-in media was still relatively unknown ground to him.<ref name="SDCC"/>
The series had a $10,000,000 (USD) budget, which is considerably larger than ''[[Halo 4: Forward Unto Dawn]]''<nowiki>'</nowiki>s. 343 Industries also considers the series' scope to be larger and more ambitious than that of ''Forward Unto Dawn'' in terms of the characters' interaction with one another as well as their environment, and less time will be spent with the characters in relative safety than in ''Forward Unto Dawn''. The series' driving dynamic is noted as being the ONI operatives' tension with the inhabitants of Sedra when the two are forced to work together in the face of a common threat. Producer [[Wikipedia:Ridley Scott|Ridley Scott]] was quick to accept the project when it was first pitched to him as video game tie-in media was still relatively unknown ground to him.<ref name="SDCC"/>


The name ''Nightfall'' refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by [[Jeremy Patenaude]] of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the ''Nightfall'' story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in ''[[Halo: Combat Evolved]]'') as well as the logistics of moving the fragment into a different system;<ref name="PAX"/> the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in [[Greg Bear]]'s novel ''[[Halo: Primordium]]''.<ref>'''Halo: Primordium''', ''page 279''</ref>
The name ''Nightfall'' refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by [[Jeremy Patenaude]] of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the ''Nightfall'' story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in ''[[Halo: Combat Evolved]]'') as well as the logistics of moving the fragment into a different system;<ref name="PAX"/> the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in [[Greg Bear]]'s novel ''[[Halo: Primordium]]''.<ref>'''Halo: Primordium''', ''page 279''</ref>
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|title-6=Vehicles|
|title-6=Vehicles|
*[[D81-LRT Condor]] {{1st}}
*[[D81-LRT Condor]] {{1st}}
*[[Allerian Tug]] {{1st}}
*[[Alerian Tug]] {{1st}}
*[[Type-25 Spirit]]
*[[Type-25 Spirit]]
|title-7=Technology|
|title-7=Technology|

Revision as of 09:06, November 12, 2014

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
You may be looking for the Halo: Reach level of the same name.

Template:Film Infobox

"Survival is a choice."
— Official tagline

Halo: Nightfall[1] is an ongoing live-action Xbox Originals webseries for the Xbox One, Xbox 360, and other Microsoft devices to be released in 2014.[2] Consisting of five episodes,[3] the series was created by Scott Free Productions in conjunction with 343 Industries. Acclaimed filmmaker Ridley Scott was the show's executive producer along with Scott Free TV President David Zucker; it was directed by television director Sergio Mimica-Gezzan.[2] In the series, "A strange and treacherous world exposes elite UNSC operatives to a much deeper danger."[4]

Serving as an origin story for Agent Locke, a secondary playable character in Halo 5: Guardians,[5] Nightfall will connect the stories of Halo 4 and Guardians.[6][7] An ONI unit under Locke's command is deployed on the distant human Outer Colony of Sedra to investigate terrorist activity. Sedra is described as a backwater world harboring a disdain for the Unified Earth Government and the UNSC. During their investigation, a Sedran city is attacked by Sangheili terrorists wielding a biological weapon that only affects humans.[8] Locke's team is forced to work together with Sedran Colonial Guard commander Randall Aiken and his troops to track down the origin of the bioweapon. During their search, the unit is drawn to a partially intact section of Installation 04, the Halo ringworld destroyed by the Master Chief in the first Halo game.[9][10][11] A grave threat present on the ancient construct soon turns the mission into a desperate fight for survival.[4][12]

Nightfall will have narrative connections to Halo: The Television Series.[13] The series will also incorporate interactive features with the upcoming Halo Channel application for Xbox One.[5] Viewers can complete challenges related to the series to unlock features that can be used in Halo games. Each episode has several challenges and "Second Story" videos that expand on events that were not shown in the series. Additionally, viewers can access the Halo Channel's new "Halo Encyclopedia" to gain information on characters, locations, weapons, and vehicles that are featured in Halo: Nightfall.[14]

Synopsis

Chapter One

On the outskirts of a Sedran city, Lieutenant Commander Locke and his four-man team trail a Yonhet smuggler. The alien meets with a Sangheili Zealot and hands him a stasis refrigerant, a device known to be used to contain bombs. The ONI agents split up; Ramos apprehends the Yonhet while Locke goes after the Zealot. Locke follows the Elite into a city access tunnel, but the Zealot escapes after a brief duel. In the city, ONI operatives Jordan Gaines and Mason Hundley are implementing lockdown protocols but fail to prevent the Zealot from entering a crowded mall. Locke confronts the Sangheili and attempts to force him to surrender, but the Zealot instead jumps off a ledge and activates the device. The weapon releases an energy pulse which covers the entire city and beyond but appears harmless at first. However, civilians soon start showing symptoms of infection, having difficulty breathing and their veins being turning into darkened tendrils. Gaines and Hundley, who were in the immediate vicinity of the blast, are also affected and are taken to a Sedran Colonial Guard hospital where Colonel Randall Aiken, the Colonial Guard's commander, initially refuses to let the agents in due to his dislike of ONI. However, Locke convinces the colonel to allow the injured operatives to be treated.

While Locke and his team undergo decontamination, reports continue to arrive of infections up to ten kilometers from the blast site. The bioagent, an entirely foreign element, appears to randomly break down human DNA, but does not affect the other species that also inhabit Sedra. Locke theorizes that the remote colony may have been chosen as a target to test the weapon before the terrorists move on to more populous worlds. The Colonial Guard find a colonial tug used to smuggle the element on the planet, but the pilots are nowhere to be found. Colonel Aiken reluctantly agrees to work with the ONI agents to track down the source of the element. Aiken violently interrogates the captured Yonhet, named Axl, about the identity of the tug's pilots. However, Locke, speaking an alien language, manages to persuade Axl to divulge what he knows. The Yonhet reveals that the element originated from a place even Sangheili Zealots avoid, calling it "hell". The Zealots instead buy it from smugglers who are willing to go there.

Tracing the tug's positioning reveals that the vessel obtained the element from a fragment of Installation 04 that was thrown through slipspace during the ring's destruction and ended up orbiting perilously close to a red giant. However, there is no record of the mystery element being previously present on the ring, but Sedran Private Talitha Macer points out that it may have been newly formed in the supernova-level temperatures of the ring's explosion. A scan reveals that the element is found nowhere else in the observable universe. After detecting another tug approaching the ring, ONI opts to land there, capture the smugglers to gain proof of the Covenant breaking their peace treaty with the UNSC, and destroy the deposits of the element with a HAVOK nuclear warhead. The mission is particularly challenging because of the Halo fragment's close orbit to the red giant and its rapid spin around itself; when it faces the star the shard's habitable side undergoes extreme heat that is unbearable for any human. The fragment's environment only experiences survivable temperatures during the sixteen hours of "night" when the habitable side is facing away from the star, forcing the team to complete their mission within this timeframe.

Locke contacts Admiral Roml Goodwin who approves the mission. After Colonel Aiken's daughter dies of the infection he and a Sedran Colonial Guard team join Locke's ONI unit and head for the Halo shard on a Condor dropship.

Production

Conceptual exploration of the Halo fragment which forms the primary setting of Nightfall.

The series had a $10,000,000 (USD) budget, which is considerably larger than Halo 4: Forward Unto Dawn's. 343 Industries also considers the series' scope to be larger and more ambitious than that of Forward Unto Dawn in terms of the characters' interaction with one another as well as their environment, and less time will be spent with the characters in relative safety than in Forward Unto Dawn. The series' driving dynamic is noted as being the ONI operatives' tension with the inhabitants of Sedra when the two are forced to work together in the face of a common threat. Producer Ridley Scott was quick to accept the project when it was first pitched to him as video game tie-in media was still relatively unknown ground to him.[15]

The name Nightfall refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by Jeremy Patenaude of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the Nightfall story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in Halo: Combat Evolved) as well as the logistics of moving the fragment into a different system;[9] the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in Greg Bear's novel Halo: Primordium.[16]

The first official trailer was released on July 24th, 2014, at San Diego Comic-Con, which stated that Locke's team was tracking down reports of an element that specifically targeted humans on the distant colony of Sedra.[15]

Filming and effects

Nightfall was filmed in Iceland and Ireland.[17] Filming in Belfast, Northern Ireland was reported to have started by early June 2014[18] and finished as of June 12, 2014, being subsequently continued in Iceland.[19] The scenes set on the colony of Sedra were filmed in Ireland, while Iceland is used to portray the locales of the Halo fragment.[5] Iceland was considered an ideal filming location for the Halo due to the otherworldly and rugged landscapes present there.[9]

The cast and crew faced many difficulties due to the challenging weather conditions of Iceland. While the environment is meant to be uncomfortably hot in the series, the actual temperature was often below freezing as Iceland was experiencing the coldest recorded weather in some time in addition to frequent strong winds and rainstorms. To create the illusion of a hot environment, the cast had fake sweat applied on them which would rapidly freeze, becoming highly uncomfortable for the actors. Cast members falling over was also an everyday occurrence. Due to the hardships they faced the cast and crew would play games, place bets on falling on screen or nominate a "chief of morale" among them to keep their spirits high.[5]

Cast and characters

On May 15, 2014, it was announced that actor Mike Colter is set to star in the feature. Colter will play the main character, Jameson Locke,[19][20] "a rising star in a futuristic army with reservations about those in command". Locke was known tentatively as "Marlowe" during production.[21] On July 10, 2014, it was announced that actress Christina Chong would play the series' female lead.[22] She will play Talitha Macer, a member of the Sedran Colonial Guard.[12] Many of the roles in the series were rather physically demanding and there was a focus on the actors' fitness and athleticism in the casting process; however, it was noted that some of the cast still had difficulties with these aspects during filming.[5]

Costumes and props

The Condor transport craft, known tentatively as the "Super Pelican", was created for the series as a Sedran equivalent to the UNSC's more modern dropships. A life-size set was created to portray the craft. The main characters are wearing armor that has been noted by Frank O'Connor as having been developed in Seongnam (the site of the UNSC's Special Warfare Center) and incorporating elements and technology from MJOLNIR, ODST and UNSC Marine armors.[5]

Trailers

Halo: Nightfall First Look

Main article: Halo: Nightfall: First Look

The Halo: Nightfall First Look trailer outlines the premise of the Nightfall story. It was first shown at San Diego Comic-Con 2014.[8]

Halo: Nightfall Behind-the-Scenes

Main article: Halo: Nightfall Behind-the-Scenes

First shown at PAX Prime 2014, the Halo: Nightfall Behind-the-Scenes feature focuses on the main setting of the story, the fragment of Installation 04.

Halo: Nightfall In Cinema First Look

Main article: Halo: Nightfall In Cinema First Look

Released on October 20, 2014, Halo Nightfall In Cinema First Look is a behind-the-scenes video featuring previously-unseen footage as well as commentary by the cast and developers. It also shows the first glimpse into the principal threat in Nightfall.[23]

Halo: Nightfall Trailer

Main article: Halo: Nightfall Official Trailer

Released on October 22, 2014, Halo: Nightfall Trailer is the official trailer of the series.[24]

Appearances

Characters

Species

Locations

Vehicles



Gallery

Sources

  1. ^ E3 2014 Microsoft Media Briefing
  2. ^ a b Xbox.com: Xbox Originals: Coming Soon to a Screen Near You Cite error: Invalid <ref> tag; name "Xbox.com" defined multiple times with different content
  3. ^ Amazon: Halo: The Master Chief Collection
  4. ^ a b c d e f g h i j k l m n o p q r s t u v Halo Waypoint: Halo: Nightfall description
  5. ^ a b c d e f YouTube: Halo: Nightfall Panel - SDCC 2014
  6. ^ Xbox Wire: SDCC 14: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall
  7. ^ Venturebeat: Microsoft bets big that multibillion-dollar game series Halo will thrive on television
  8. ^ a b YouTube: Halo: Nightfall First Look
  9. ^ a b c YouTube: Halo and the Journey of the Master Chief- PAX Prime 2014
  10. ^ GameInformer: PAX Offers More Details On Halo: Nightfall And What To Expect From The Halo Channel
  11. ^ IGN: Halo Nightfall - How The Ring Fits into the Story - PAX Prime
  12. ^ a b c d e f g h i j k We Got This Covered: Halo: Nightfall Gets A Tense First Trailer, Rounds Out Cast
  13. ^ Gigaom: Bonnaroo, Halo and soccer: Microsoft aims high with Xbox Originals
  14. ^ Halo Waypoint: Halo Channel
  15. ^ a b c SDCC 2014: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall
  16. ^ Halo: Primordium, page 279
  17. ^ Iceland on Review - Iceland to Star in New Ridley Scott Movie
  18. ^ Belfast Telegraph: Ridley Scott's Halo digital feature being shot in Belfast's Titanic Quarter
  19. ^ a b Polygon: Halo 5's secret Spartan is Agent Locke, and his story will be revealed in Halo Nightfall
  20. ^ YouTube: Every. Halo. Ever. E3 2014
  21. ^ The Wire: Ridley Scott's ‘Halo’ Digital Feature Recruits ‘Good Wife’ Star Mike Colter (Exclusive)
  22. ^ Up & Comers - Christina Chong Lands Female Lead in Digital Feature ‘Halo: Nightfall’
  23. ^ YouTube: Halo Nightfall In Cinema First Look
  24. ^ YouTube: Halo: Nightfall Trailer
  25. ^ Twitter: Halo account on Nightfall
  26. ^ Comic Book Movie: First Image from HALO: NIGHTFALL is Released

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