Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Sidewinder
|name=Sidewinder
|image=[[Image:Sidewinder.JPG|300px]]
|image=[[File:Sidewinder.JPG|250px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|map=
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Cliffs, Snowy Valley
|terrain=Cliffs, snowy valley
|weapons=
|symmetry=Semi-symmetrical
*[[MA5B ICWS Assault Rifle|Assault Rifle]]
|playernumber=4-16
*[[Flamethrower]] (PC/Mac only)
*[[Fuel Rod Gun]] (PC/Mac only)
*[[Needler]]
*[[M6D|Pistol]]
*[[Plasma Rifle]]
*[[M19 SSM|Rocket Launcher]]
*[[Shotgun]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=
*[[Banshee]] (PC/Mac only)
*[[Ghost (Vehicle)|Ghost]]
*[[Scorpion Tank|Scorpion]]
*[[Shade]] (PC/Mac only)
*[[Rocket Warthog]] (PC/Mac only)
*[[Warthog]]
|power-ups=*[[Active Camo]]
*[[Health Pack]]
*[[Overshield]]
|gametypes=
|gametypes=
*[[Slayer]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[CTF]]
*[[CTF]]
|playernumber=
|pagegamelabel=CE
*4-16
}}
}}
<center>{{Article Quote|Red Blood, White Snow.}}
''4-16 players, Supports vehicles''</center>


==Summary==
{{Article quote
[[Image:Sidewinder.jpg|170px|A bird's eye view of Sidewinder.|thumb|left]]'''Sidewinder''' is a horseshoe-shaped [[multiplayer]] map in [[Halo: Combat Evolved]].
|Red Blood, White Snow
}}


The main feature of this map is the ice patches on the front of the horseshoe in between the bases that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle. On the outer edge of the map are two large cliffs that are connected to each base with teleporters. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing bases. Four power-ups can be found in the lower section of the tunnel. There is a [[SRS99C-S2 AM|Sniper Rifle]], [[Shotgun]], [[Health Pack]], [[Plasma Pistol]], [[M6D|Pistol]] and an [[MA5B|Assault Rifle]] inside each base.  
'''Sidewinder''' is a horseshoe [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It was remade into the ''[[Halo 3]]'' map, [[Avalanche (Level)|Avalanche]], which was released on April 15, 2008 in the [[Legendary Map Pack]].<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13382</ref>


It was re-made into the [[Halo 3]] map [[Avalanche]], which was released on April 15th as part of the Legendary map pack.[http://www.bungie.net/News/content.aspx?type=topnews&cid=13382]'''
==Summary==
[[File:Sidewinder.jpg|200px|A bird's eye view of Sidewinder.|thumb|left]]
The main feature of this map is the ice patches on the front of the horseshoe in between the [[base]]s that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle, but makes a fun way to splatter enemies. On the outer edge of the map are two large cliffs that are connected to each base with [[teleporters]]. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing [[bases]]. Four power-ups can be found in the lower section of the tunnel. There is a [[SRS99C-S2 AM sniper rifle|sniper rifle]], two [[M90 shotgun|shotguns]], [[health pack]], [[Type-25 plasma pistol|plasma pistol]], [[M6D magnum|pistol]] and an [[MA5B assault rifle|assault rifle]] inside each base.


==Tactics==
==Strategies==
*A good defensive technique in [[CTF]] is to park a rocket warthog inside your base behind the flag. The player then goes into the gunner seat picking off any enemies that enter, ''beware'' of snipers however.  
*During [[Capture the Flag]] games, players will utilize three different paths. Some will come in vehicles down the middle, others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons, such as the [[Unidentified fuel rod gun|fuel rod gun]] and [[M41 SPNKR|rocket launchers]] which spawn near them. A place for snipers to control, is the middle ground and other areas that your enemies would use to go from base to base. A good defensive technique in CTF is to park a rocket warthog inside your base behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
*Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way and use these to assault the enemy base.
*Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way and use these to assault the enemy base or to defend themselves from the enemy.
*When on offense in CTF, teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
*When on offense in CTF, teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
*The map is a favorite for Team [[King of the Hill|King]] with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle. Those who are experienced with heavy weapons can mop up an entire enemy assault. Those who like vehicles can charge in and have some extra protection if in the "hill."
*The map is a favorite for Team [[King of the Hill]] with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle.
*In the PC version of Halo 1, the teleporters allow players to go back through them.
*An effective CTF offensive is to have someone drive your team's [[M808B Scorpion|Scorpion]] around the bend to a good view point of your enemy's upper base. Also drive your team's [[M12 Warthog|Warthog]] up to the bend, but not around it, in front of the Scorpion. Once in position, have the person in the Scorpion start firing at their upper base to distract their sniper. The 2 people at your base then travel through the center to the enemy's side of the center area, and stop. Also have another person use the [[Karo'etba-pattern Ghost|Ghost]] and charge the enemy's base. When they come out to attack the Ghost, have your teams sniper and pick them off. Now the 2 people waiting can go grab the enemy's flag. Here's the part where you need the Warthog. Drive up to pick them up while the sniper, Ghost, Warthog, and Scorpion provide cover. Though elaborate, this maneuver can prove to be quite effective.
*A effective CTF offensive is to have someone drive your teams Scorpion around the bend to a good view point of your enemy's upper base. Also drive your teams warthog up to the bend but not around it. Have 2 people back at your base, 2 people on the opposing side's ridge (One is a sniper and the other as guard), and 1 rocketeer in front of the Scorpion. Once in position, have the person in the Scorpion start firing at their upper base to distract their sniper. The 2 people at your base then travel through the center to the enemy's side of the center area, and stop. Also have another person use the Ghost and charge the enemy's base. When they come out to attack the ghost, have your teams sniper and rocketeer pick them off. Now the 2 people waiting can go grab the enemy's flag. ''Here's the part where you need the Warthog''. Drive up to pick them up while the sniper, Ghost, Rocketeer, and Scorpion provide cover. Though elaborate, this maneuver can prove to be quite effective.
*As a warthog driver, avoid driving on the frozen ponds at all costs. The Warthog will lose traction, be very difficult to control, and a sitting duck for other vehicles or opponents armed with heavy weapons. Even a skilled sniper can be devastating, first picking off the slow moving driver, then easily shooting the gunner and/or passenger.
*The health power-up and camouflage for both teams are separated by a barrier you cannot get through. If a person of your team takes the health power-up and camouflage on your side, throwing a grenade through the jagged crack barrier can make them come to the other side, enabling you to utilize them.
*A good strategy during a game where sniping weapons such as the sniper rifle and the pistol are only allowed is have 2 team members in a Ghost and a standard or Rocket Warthog and to have 2 to 4 members of your team at the ledge which is facing the enemy's base . The Ghosts and the Warthog will provide suppressive fire at the two front doors and the snipers on the ledge can stop any enemies from climbing to the top of the base and using the portal on the roof. Right now your enemy should be distracted by your allies, during this time use the portal on the ledge to get into the enemy base along with your sniper allies to establish control of the roof. Now you can easy bombard the enemy with grenades from the roof and easily steal the flag as the enemy should be in panic. This will only work if sniping weapons are available and Warthogs and Ghosts are available. If there are any heavy weapons available than this strategy will be upset.
 
==Power-ups==
*'''[[Active Camouflage]]''' - Exit the base, go in to the tunnels, and turn away from the sloped tunnel.
*'''[[Health Pack]]''' - A health pack can be found on either side of the middle teleporter or in the front of either base.
*'''[[Overshield]]''' - An [[Overshield]] can be found at the Shade turret in the middle of the map.
 
== Trivia ==
*In the machinima series [[Red vs. Blue]], Sidewinder was the base where [[Church]] was previously stationed before being sent to [[Blood Gulch]]. It is actually the place where [[Sarge]]'s bomb in Church's robot body detonated and sent all the characters (except Church) into the future, and the home of Sarge's weather control device.
*Sidewinder bears a salient resemblance to the level [[Ice Fields]] as well as the [[Halo: Combat Evolved]] campaign mission, [[Assault on the Control Room]].
*"Sidewinder" is also the name of a [http://en.wikipedia.org/wiki/AIM-9_Sidewinder missile] and a [http://en.wikipedia.org/wiki/Crotalus_cerastes snake] for which it is named.  


== Glitches and Easter Eggs ==
==Trivia==
===Miscellaneous===
*Sidewinder bears a salient resemblance to the map [[Ice Fields]], as well as the ''[[Halo: Combat Evolved]]'' campaign mission [[Assault on the Control Room]].
*The 10th episode of [[Red vs Blue]] shows a short scene on Sidewinder.


===Glitches===
==Glitches==
*[[Image:Sidewinder glitch.jpg|thumb|The setup to preform the glitch to get through the invisible wall on sidewinder.]]One glitch includes setting up a warthog inside of the tunnel connecting the red horse shoe and the blue horse shoe so that the back of the turret is parrelel from the wall farthest away from the bases, and touching the wall. You then send a grenade off the opposing wall to right onder the tip of the warthog. If done successfully, you will have gone up and through the invisible wall. There is also a convenient invisible floor so that you can walk anywhere. This glitch is done successfully by a pretty experienced player 1/4 times. Please remember that to shoot and/or throw grenades through the invisible wall, you need to be touching it.
*Grab an [[Overshield]] and drive a Warthog into the short tunnel connecting the two base areas, and park it perpendicular to the wall, as far back as it'll go. Now jump onto the barrel of the turret, and throw two or three plasma grenades just over the hood of the car, so they land just in front. When they go off, you will be propelled through the ceiling, landing on the "roof" of the snow hills. From here you may throw grenades and shoot your enemies. Be careful though, they can shoot you if you're standing on the rim or "edge" of the cliffs, though it is less vital to your health than normal.
'''WARNING: If you attempt this glitch without an Overshield, you'll be "killed by a vehicle".'''
* Another alternative, and possibly easier way is to perform the following tasks; First this MUST be done with at least one other person. Grab a Scorpion and head up the hill toward where the exit of one end of your base opens to the top of a hill, close to the clifftops. Whoever else is interested should grab a Ghost, but DO NOT get in the Scorpion driver's way. Back the Scorpion as far as you can, and ram it up against the cliff at roughly a 45-degree angle. Spinning the turret backwards may or may not help. The Scorpion's pilot must stay in the vehicle until everyone is on top, as the tank tends to slip off when no one is hitting the gas continuously. Now the Ghost pilots can use the Scorpion as a ramp to gain access to the clifftops.
* The clifftops pose some strategic value, due to their excellent sniping potential. It can also be amusing to drop grenades through the so-called "sunroof" installed in the bases, as well as harassing other players with fire from your Ghost. Keep in mind, however, that you will become easy prey for a competent Scorpion gunner, as well as players with Rocket Launchers.
*Do not attempt to move too close to the background scenery while on the clifftops, or you will hit the death barrier, and it will count as a suicide.
Suicides can also occur by falling through the holes on the roof of the bases, which can be difficult to see while on a Ghost.
* When hit by a rocket or a round from a Scorpion's main cannon, your corpse will fly quite far, due to the height of your perch.
*With Ghosts and players on foot on the clifftops, and a Scorpion on the ground, the potential for multi-level, two pronged assaults arises.
*On the Xbox version it is possible to re-enter the level after vacating it, but due to the addition of the [[Type-26 Banshee|Banshee]] to the PC edition a forcefield is added so it is impossible to exit.


===Easter Eggs=== [[Image:Halo face.jpg|thumb|A face in the map Sidewinder.|left]]
==Gallery==
*In a snow-wall, there is a face embeded into the map! Simply look at the picture to the left to see.  
{{Linkbox|gallery=yes}}
<gallery>
File:Sidewinder loading screen.png|Loading screen of this map in the Master Chief Collection.
File:HTMCC HCE Sidewinder CTF.jpg|A game of Capture the Flag on Sidewinder.
</gallery>


{{Levels}}
==Sources==
{{Ref/Sources}}


[[Category:Multiplayer]]
{{Levels|H1|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 00:47, February 25, 2024

Sidewinder
Sidewinder.JPG
Map overview

Game:

Halo: Combat Evolved

Lore information

Location:

Installation 04

Gameplay overview

Terrain:

Cliffs, snowy valley

Map layout:

Semi-symmetrical

Recommended number of players:

4-16

Recommended gametype(s):

 
Red Blood, White Snow

Sidewinder is a horseshoe multiplayer map in Halo: Combat Evolved. It was remade into the Halo 3 map, Avalanche, which was released on April 15, 2008 in the Legendary Map Pack.[1]

Summary[edit]

A bird's eye view of Sidewinder.

The main feature of this map is the ice patches on the front of the horseshoe in between the bases that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle, but makes a fun way to splatter enemies. On the outer edge of the map are two large cliffs that are connected to each base with teleporters. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing bases. Four power-ups can be found in the lower section of the tunnel. There is a sniper rifle, two shotguns, health pack, plasma pistol, pistol and an assault rifle inside each base.

Strategies[edit]

  • During Capture the Flag games, players will utilize three different paths. Some will come in vehicles down the middle, others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons, such as the fuel rod gun and rocket launchers which spawn near them. A place for snipers to control, is the middle ground and other areas that your enemies would use to go from base to base. A good defensive technique in CTF is to park a rocket warthog inside your base behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
  • Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way and use these to assault the enemy base or to defend themselves from the enemy.
  • When on offense in CTF, teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
  • The map is a favorite for Team King of the Hill with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle.
  • An effective CTF offensive is to have someone drive your team's Scorpion around the bend to a good view point of your enemy's upper base. Also drive your team's Warthog up to the bend, but not around it, in front of the Scorpion. Once in position, have the person in the Scorpion start firing at their upper base to distract their sniper. The 2 people at your base then travel through the center to the enemy's side of the center area, and stop. Also have another person use the Ghost and charge the enemy's base. When they come out to attack the Ghost, have your teams sniper and pick them off. Now the 2 people waiting can go grab the enemy's flag. Here's the part where you need the Warthog. Drive up to pick them up while the sniper, Ghost, Warthog, and Scorpion provide cover. Though elaborate, this maneuver can prove to be quite effective.
  • As a warthog driver, avoid driving on the frozen ponds at all costs. The Warthog will lose traction, be very difficult to control, and a sitting duck for other vehicles or opponents armed with heavy weapons. Even a skilled sniper can be devastating, first picking off the slow moving driver, then easily shooting the gunner and/or passenger.
  • A good strategy during a game where sniping weapons such as the sniper rifle and the pistol are only allowed is have 2 team members in a Ghost and a standard or Rocket Warthog and to have 2 to 4 members of your team at the ledge which is facing the enemy's base . The Ghosts and the Warthog will provide suppressive fire at the two front doors and the snipers on the ledge can stop any enemies from climbing to the top of the base and using the portal on the roof. Right now your enemy should be distracted by your allies, during this time use the portal on the ledge to get into the enemy base along with your sniper allies to establish control of the roof. Now you can easy bombard the enemy with grenades from the roof and easily steal the flag as the enemy should be in panic. This will only work if sniping weapons are available and Warthogs and Ghosts are available. If there are any heavy weapons available than this strategy will be upset.

Trivia[edit]

Miscellaneous[edit]

Glitches[edit]

  • Grab an Overshield and drive a Warthog into the short tunnel connecting the two base areas, and park it perpendicular to the wall, as far back as it'll go. Now jump onto the barrel of the turret, and throw two or three plasma grenades just over the hood of the car, so they land just in front. When they go off, you will be propelled through the ceiling, landing on the "roof" of the snow hills. From here you may throw grenades and shoot your enemies. Be careful though, they can shoot you if you're standing on the rim or "edge" of the cliffs, though it is less vital to your health than normal.

WARNING: If you attempt this glitch without an Overshield, you'll be "killed by a vehicle".

  • Another alternative, and possibly easier way is to perform the following tasks; First this MUST be done with at least one other person. Grab a Scorpion and head up the hill toward where the exit of one end of your base opens to the top of a hill, close to the clifftops. Whoever else is interested should grab a Ghost, but DO NOT get in the Scorpion driver's way. Back the Scorpion as far as you can, and ram it up against the cliff at roughly a 45-degree angle. Spinning the turret backwards may or may not help. The Scorpion's pilot must stay in the vehicle until everyone is on top, as the tank tends to slip off when no one is hitting the gas continuously. Now the Ghost pilots can use the Scorpion as a ramp to gain access to the clifftops.
  • The clifftops pose some strategic value, due to their excellent sniping potential. It can also be amusing to drop grenades through the so-called "sunroof" installed in the bases, as well as harassing other players with fire from your Ghost. Keep in mind, however, that you will become easy prey for a competent Scorpion gunner, as well as players with Rocket Launchers.
  • Do not attempt to move too close to the background scenery while on the clifftops, or you will hit the death barrier, and it will count as a suicide.

Suicides can also occur by falling through the holes on the roof of the bases, which can be difficult to see while on a Ghost.

  • When hit by a rocket or a round from a Scorpion's main cannon, your corpse will fly quite far, due to the height of your perch.
  • With Ghosts and players on foot on the clifftops, and a Scorpion on the ground, the potential for multi-level, two pronged assaults arises.
  • On the Xbox version it is possible to re-enter the level after vacating it, but due to the addition of the Banshee to the PC edition a forcefield is added so it is impossible to exit.

Gallery[edit]

Sources[edit]