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{{Ratings}}
{{Status|Canon}}
{{Era|HW|FS|H2|GOO|H3|RVB|H3R|LE|}}
{{Weapon infobox
{{Cleanup}}
|name=Jovokada Workshop Death Lobber
{{Weapon
|image={{tabcontainer|title1=Type-25|content1=[[File:H2A T25GL.png|300px]]|title2=Type-25B|content2=[[File:H3-T25GL-BruteShotSideRight.png|300px]]}}
| image=[[Image:Brute Halo 3 Shots.jpg|300px]]
|manufacturer=
| name=Brute Shot
*[[Jovokada Foundry]] {{C|[[Jiralhanae]]}}{{Ref/Book|Id=Enc22p483|Enc22|Page=483}}
| manufacturer=[[Jiralhanae]]
*[[Sacred Promissory]] {{C|[[Covenant]]}}{{Ref/Book|Id=evg|EVG|Page=24}}{{Ref/Book|Id=Enc22p295|Enc22|Page=295}}
| model=Type-25 Grenade Launcher
|series=
| type=Grenade Launcher
|type=[[Grenade launcher]]{{Ref/Reuse|Enc22p483}}{{Ref/Book|Id=osfm|OSFM|Page=196}}
| cost=
|cost=
| size=Handheld, Two-Handed
|variant=
*length: 183.8 centimeters (6.03 feet)
|service=
| damage per hit=medium to high
*[[Human-Covenant War]]
| magazine=*Halo 2: 4
**[[Great Schism]]
*Halo 3: 6
*[[Post-Covenant War conflicts]]
| maxammo=*Halo 2: 16 rounds
|length=
*Halo 3: 18 rounds
;Jovokada Foundry variant
| fire=Semi-Automatic
:{{Convert|59.3|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|Enc22p483}}
| ammotype=High Explosive Grenades
;Sacred Promissory variant
| operation=
:{{Convert|71.3|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/brute-shot|Site=Halo Waypoint|Page=Brute Shot|D=14|M=5|Y=2021}}{{Ref/Reuse|osfm}} to {{Convert|72.4|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|evg}}{{Ref/Book|Id=enc09|Enc09|Page=326}}
| rate of fire=Semi-Automatic.4 rounds in 3 seconds
|width={{Convert|6.7|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|universe}}
| accuracy=Medium-High
|height={{Convert|22.6|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|universe}}
| range=Close, Medium, Semi-long
|weight={{Convert|42|lb|kg|disp=flip|sigfig=3}}{{Ref/Reuse|universe}}{{Ref/Reuse|osfm}}
| era=Human-Covenant War
|ammotype=52mm{{Ref/Reuse|osfm}} Type-25 Exotic/High-Explosive Antipersonnel Grenade{{Ref/Reuse|universe}}
* [[Covenant Civil War]]
|capacity=
|counterpart=[[Fuel Rod Gun]], [[M41 Rocket Launcher]], [[Spartan Laser]], [[Missile Pod]]
|feed=4–6 grenades{{Ref/Reuse|evg}}{{Ref/Reuse|universe}}
|counterwep=*Close Range: [[M90 Shotgun|Shotgun]], [[Energy Sword]]
|operation=Belt-fed{{Ref/Reuse|universe}}
*Medium range: [[Battle Rifle]], [[Covenant Carbine]]
|rate=Semi-automatic{{Ref/Reuse|Enc22p483}}{{Ref/Reuse|evg}}{{Ref/Reuse|universe}}{{Ref/Reuse|osfm}}
*Long Range: [[Sniper Rifle]]
|velocity=
| affiliation=[[Covenant]] later, [[Covenant Loyalists|Loyalists]]
|optics=
|range=
}}
}}
{{Quote|Watch out for the Captain! It's got a brute shot!|[[Cortana]]{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}}}
The '''Jovokada Workshop Death Lobber''' {{Type|25|Grenade Launcher|GL}},{{Ref/Reuse|enc09}} also known as the '''brute shot''', is a [[Jiralhanae]]-employed grenade launcher developed by the Jovokada Workshop.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|Enc22p483}} It was manufactured by the [[Sacred Promissory]] in the [[Covenant]],{{Ref/Reuse|Enc22p295}} and [[Jovokada Foundry]] in the [[Banished]].{{Ref/Reuse|Enc22p483}} It is nicknamed '''Brute Gun''', '''Gerbil Shooter''', and '''Gerbil Launcher'''.{{Ref/Reuse|enc09}}


The '''Type-25 Grenade Launcher'''{{fact}} (more commonly known as the '''Brute Shot''') is a [[Covenant]] [[weapon]] favored almost exclusively by the [[Jiralhanae]].
==Overview==
===Design details===
The brute shot is a Jiralhanae-designed projectile weapon that is most closely analogous to a UNSC automatic grenade launcher.{{Ref/Reuse|osfm}} However, the brute shot features a sharply curved stock-mounted hilt bayonet on its underside,{{Ref/Reuse|Enc22p483}} which is a powerful [[melee]] weapon made of tungsten-alloy.{{Ref/Reuse|evg}} In the hands of a strong, experienced warrior, the bayonet can easily cut through armor and flesh,{{Ref/Reuse|Enc22p295}} allowing the wielder to cleave its victim in two with ease.{{Ref/Reuse|Enc22p483}} Despite the brute shot's comparatively large size at six feet long, the Jiralhanae use it more like a rifle than a [[support weapon]];{{Ref/Reuse|evg}} the Jiralhanae carry it low, holding the large, circular firing grip with one hand, while the other hand holds a horizontal foregrip underneath a small bayonet, both of which are underneath the weapon's barrel. Instead of the small foregrip, the [[Sangheili]] and [[Spartan]]s hold the stabilizing grip above the barrel.{{Ref/Reuse|evg}}


==Design Details==
===Ammunition===
[[Image:Brute Shot Render.gif|left|thumb|The render of a Brute Shot.]]
The brute shot fires 52mm high-explosive concussion (HEC) fragmentation grenades,{{Ref/Reuse|osfm}} which gave it the nicknames "Gerbil Shooter" and "Gerbil Launcher".{{Ref/Reuse|enc09}} Depend on the variant, the brute shot can hold between four to six grenades per magazine,{{Ref/Reuse|universe}} allowing the user to launch up to six grenades in the time span of three seconds.{{Ref/Reuse|enc09}} Supplied in belts of three to six grenades, the ammunition is [[Wikipedia:Belt (firearm)|belt-fed]] through the top of the weapon into the weapon's internal magazine with an autoloader. The brute shot lacks a weapon safety, but its grenades are almost completely inert until primed in the firing chamber. The safety feature appears to be a [[Covenant]] modification, so they may be missing on ammunition manufactured after the [[Human-Covenant War]].{{Ref/Reuse|osfm}} The brute shot's high-explosive grenades are capable of neutralizing infantry, especially unshielded ones,{{Ref/Reuse|Enc22p295}} and disabling vehicles.{{Ref/Reuse|Enc22p483}} While one grenade will not destroy a vehicle, the grenade's concussive effect can easily knock one over, forcing the occupants out of the vehicle.{{Ref/Reuse|Enc22p295}}{{Ref/Reuse|evg}}
The Brute Shot has a rather peculiar design, as the user carries it low, rather than using the hilt or handle of a weapon. It has a fast firing rate for a grenade launcher; capable of firing four grenades in about three seconds. Like the other Brute weapons, it has a blade slung onto its bottom to use for devastating melee attacks. The Brute Shot can hold up to 6 rounds, with 12 rounds in reserve.


Prior to the events of [[Halo 3]], the grenades from the Brute Shot can bounce around corners. In [[Halo 3]], Brute Shots can't bounce off walls and they explode on impact. The melee attack on the Brute Shot is very deadly, depleting [[shields]] with one hit. The Brute Shot is very hard to to aim, as it sometimes drifts. In Halo 3, it has a 3-second fuse that causes it to detonate after a certain range.
===Usage===
The brute shot was designed, manufactured, and employed by the Jiralhanae for decades prior to their integration into the Covenant.{{Ref/Reuse|evg}} After they joined the Covenant, the brute shot remained as the most common ballistic launcher utilized by the Jiralhanae,{{Ref/Reuse|Enc22p295}} the closest counterpart being the [[concussion rifle]].{{Ref/Level|HR|Exodus}} Favored by Jiralhanae shock troops and siege breakers,{{Ref/Reuse|Enc22p483}} the brute shot plays a direct assault role in the arsenal; the Jiralhanae tends to fire grenades at close range to disrupt the enemy as shock troops charge into melee range.{{Ref/Reuse|osfm}}


===Ammunition===
==Variants==
It seems to be compatible with two clips- a four-grenade belt that fires projectiles that bounce and arc downwards, and a six-grenade belt that fires propelled grenades in a straight line that detonate after three seconds. The four-grenade clip type fires a type of grenade similar to the [[Frag Grenade]], that bounces off of and around most surfaces. It was originally supposed to shoot plasma-like explosives. It was first encountered during [[Battle of the Flood-controlled Shield World]], where it was used to a deadly effect against the crew of the [[Spirit of Fire]]. The grenades seem to be [[Wikipedia:Belt (firearm)|belt fed]] through the top of the weapon. The splash damage from this weapon is rather high. It features a sharp curved bayonet on its underside, which is used as a powerful [[melee]] weapon. This blade delivers a higher-than-normal amount of melee damage.
The [[United Nations Space Command]]'s [[Office of Naval Intelligence]] recorded two variants of the brute shots. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.{{Ref/Reuse|universe}}


==Tactics==
*'''Type-25 Grenade Launcher''': The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.{{Ref/Reuse|universe}}
===Campaign===
*In Halo 2 and Halo 3, the Brute Shot is an effective weapon against the [[Flood]]. A single swipe from the Brute Shot's blade will act almost like a sword lunge, thus destroying a normal unshielded [[Combat Form]] easily. Unlike the Energy Sword however, it has unlimited swings for attacking, but is somewhat slower. Flood are also susceptible to Brute Shot blasts, and the Brute Shot can atomize them from a distance. [[Carrier Form]]s can be taken out efficiently without much to worry. Swarms of [[Infection Form]]s can also be dealt with within 3 blasts.
*In all, the Brute Shot is ideal against Flood, [[Jackals]] (a single blast usually kills them even if they hide behind their shields), Elites and Brutes. It is also effective against crowds of Grunts, but is of limited use against [[Hunters]] and [[Drones]].
*Its small ammunition capacity can also be a trouble. However, the Brute Shot is usually for more tactical approaches, such as taking out the biggest threat in a group, and isn't an ideal primary weapon since it has a very limited ammo capacity and rounds per belt.
*The best way to use this weapon is as a room-clearing and scattering device. The Brute Shot can make quick work of an unsuspecting enemy if you line up your shots before firing. The most effective way to kill strong enemies (e.g. a [[Brute]] or [[Elite]]), is to fire rapid shots in succession into their torso, considering the fact that there are not many tactical ways to utilize the Brute Shot against powerful enemies. You could also fire a couple of shots at an enemy while charging, before following up with a melee attack. However, take note of the small splash damage. This saves ammunition and makes it much easier to use.


===Multiplayer===
*'''Type-25B Grenade Launcher''': This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.{{Ref/Reuse|universe}}
*While an enemy is running across your screen, strafe while firing for an easier kill. This weapon is highly effective when used at elevation, as this wielder needs to only aim at their opponent's feet to inflict damage. If wanting to kill an enemy fast at close range, fire one grenade and melee for kill.
*The Brute Shot is powerful against vehicles, taking around four grenades to destroy a [[Banshee]] or a [[Warthog]] in [[Halo 2]], and it can destroy anything other than a [[Wraith]] or [[Scorpion]] in [[Halo 3]].
*It is good at clearing or scattering crowds as well. After one round, enemies should be considerably weakened and easier to kill. Despite the wide splash damage radius, the Brute Shot is adept as a mid-close range weapon in the hands of experienced players.
*This weapon is meant to be fired at the body, instead of the head. Two direct hits in Halo 2 (four in Halo 3) with the Brute Shot are enough to kill a normal-shielded target. In Halo 2, to hit a moving target, it is easier to aim at the floor for the projectile to bounce and hit the target instead of directly hitting it. It is also important to note that this weapon fires in an arc, so one must compensate for accuracy by aiming higher when the target is farther away. Two rounds from the Brute Shot can kill a player faster than one round from the [[Rocket Launcher]] or [[Fuel Rod Gun]] because of its speed.


==Changes from Halo 2 to Halo 3==
==Gameplay==
*The Brute Shot now has a belt of six grenades, two more grenades than in [[Halo 2]].
In ''[[Halo 2]]'', the brute shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover. The grenades from the brute shot can also bounce around corners. In ''[[Halo 3]]'', brute shots can't bounce off walls and they explode on impact. The melee attack on the brute shot is very deadly, depleting [[shields]] with one hit. The brute shot is very hard to aim, as it sometimes drifts. In ''Halo 3'', its fired grenades have a 3-second fuse that causes them to detonate after a certain range. With skill and some luck, the brute shot bayonet can parry [[Energy Sword]] lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.
*Its grenades are now unable to bounce, but instead they explode on impact with any solid or liquid surface.
===Changes from ''Halo 2'' to ''Halo 3''===
*Each shot does slightly less damage than in Halo 2. On [[Legendary]] difficulty, it takes 2 shots to kill a [[Jackal]] or even a [[Grunt Major]].
*The brute shot now has a belt of six grenades, two more grenades than in ''[[Halo 2]]''.
*Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
*Each shot does slightly less damage than in ''Halo 2''. On [[Legendary]] difficulty, it takes 2 shots to kill a [[Kig-Yar|Jackal]] or even a [[Grunt Major]].
*The projectiles seem to travel generally faster.
*The projectiles seem to travel generally faster.
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the Brute Shot's crosshair is now a standard box instead of a tiered rangefinder.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the brute shot's crosshair is now a standard box instead of a tiered rangefinder.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The ''Halo 2'' counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*In Halo 3, it takes 4 out of 6 shots in a clip to kill a player. This has made it ''harder'' to kill a target in one clip, as although you only need 2/3 of a clip to kill an opponent, compared with 3/4 of a clip in Halo 2, there are no noticeable changes in the rate of fire and spare ammo capacity.
*In ''Halo 3'', it takes 4 out of 6 shots in a belt to kill a player. This has made it ''harder'' to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
*Just one direct shot and a quick follow up melee will kill a normal-shielded player in Multiplayer.
*Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
*Melee attacks are only slightly stronger than the other weapons in Halo 3, but much weaker than the Brute Shot melee attack in Halo 2.
*Melee attacks are only slightly stronger than the other weapons in ''Halo 3'', but much weaker than the brute shot melee attack in ''Halo 2''.
*The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
*Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.


==Trivia ==
==Trivia==
*It is referred to as the "Brute Gun" in ''Halo Wars''.
{{Linkbox|gameplay=yes|gallery=yes|gameplaypage=Type-25 Brute Shot/Gameplay}}
*In Halo 2, Brute Shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover.
*As demonstrated in the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], the brute shot originally fired large plasma bolts that travel slower and do not bounce from surfaces.
*This is the only weapon in the Halo trilogy that shoots a form of grenades, other than the [[Unknown Grenade Launcher]]
*In both ''Halo 2'' and ''Halo 3'', No matter how many grenades remain in the internal magazine, when the player reloads, the animation always shows the character reloading a full belt of grenades.
*The Halo 3 Brute Shot functions very similar to a modern grenade launcher- the projectiles explode after several seconds without impacting anything.
*In ''[[Halo: Ghosts of Onyx]]'', [[Frederic-104]] calls the brute shot an RPG ([[rocket-propelled grenade]]). This is untrue due to the fact that the brute shot grenade is not propelled by a rocket; it is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
*The rear circular grip appears to be gravitationally mounted.
*In ''Halo Wars''. the brute shot is is referred to as the "Brute gun".
*If you look closely at the first-person animation during a melee in ''Halo 3'', it looks almost as if the blade is spring-loaded, snapping out from the weapon as you swing.
*In both ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the brute shot is wielded exclusively by [[Jiralhanae Jumper|Jump pack Brutes]]. When used by the player, the ammo capacity is capped at 9.
*Flood Combat Forms can wield Brute Shots with one hand.
*In ''Halo 2 Anniversary'' multiplayer, the brute shot fires [[:File:H2AMP BruteShot Projectile.png|grenades that share the same model]] as the [[M19 missile]], which is what the [[M41 SPNKr]] fires. It may have been a placeholder left in the game by mistake.
*Spartans, ODSTs and Elites hold the Brute Shot with their second hand on top like a [[Support Weapons|Support Weapon]], while Brutes hold on to the bar under the muzzle.
*The Brute Shot is powerful enough to flip light vehicles such as the [[Mongoose]] and tip heavier vehicles such as the Warthog.
*With skill and some luck, the Brute Shot bayonet can parry [[Energy Sword]] lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.
*No matter how many grenades are spent, when you reload (in both Halo 2 and Halo 3), the animation always shows you reloading a full belt of grenades. In addition, although the chamber holds six grenades in Halo 3, the reload animation only shows you loading four grenades into the weapon.
*The Brute Shot's grenades can be very disorienting to others in Multiplayer as the massive flash and vibration, plus being hurled into the air from the explosion can easily disorientate even skilled players, allowing you to go in for the kill.
*In [[Ghosts of Onyx]], [[Frederic-104]] calls the Brute shot an RPG (Rocket Propelled Grenade). This is untrue due to the fact that the Brute Shot grenade is not propelled by a rocket. It is shot out of the weapon with extreme force.


==Gallery==
==Gallery==
===Development images===
<gallery>
File:MMO BruteShots.jpg|Brute shot variants as they were intended to appear in [[Titan (cancelled game)|the ''Halo'' MMO]].
File:Brute Shot - Basic.jpg|First-person view of the brute shot on [[Diamondback]] in ''[[Halo Online]]''.
<gallery>
<gallery>
Image:Brute Shot.jpg|A [[SPARTAN-II Program|Spartan]] wielding a Brute Shot on the map, [[Midship]].
Image:1211342886 Explosionbrute.jpg|The explosion of a Brute Shot projectile.
Image:Bruteshotgrenade.jpg|A Brute Shot projectile in mid-flight.
</gallery>
</gallery>
===''Halo 2''===
<gallery>
File:Halo2-BruteMajor-Render.png|Early ''Halo 2'' render of a Jiralhanae holding the brute shot.
File:H2 T25GL BruteShot.png|An in-game profile view of the brute shot.
File:halo picture 06.jpg|The brute shot's reticule.
File:halo picture 03.jpg|First-person view of a Jiralhanae firing a brute shot.
File:halo picture 04.jpg|Two discarded brute shots.
File:halo picture 05.jpg|First-person view of the brute shot.
File:Master Chief Takes on Brute.jpg|[[John-117]], with a brute shot, takes on a Jiralhanae.
File:H2 Midship BruteShot.jpg|A Spartan wielding the brute shot on [[Midship]].
File:H2 Elongation Battle.jpg|A Spartan wielding the brute shot on [[Elongation]].
File:H2_BruteShotProjectile.jpg|The grenade fired from the brute shot.
</gallery>
===''Halo 3''===
<gallery>
File:H3 Chieftain Concept 2.jpg|Concept art of a [[Jiralhanae Chieftain]] holding a brute shot with a longer blade.
File:H3-T25GL-BruteShotSideRight.png|The T-25B brute shot.
File:H3-BruteShotHUD.png|First-person view of the T-25B brute shot.
File:Brute Halo 3 Shots.jpg|Angled views of the T-25B brute shot.
File:H3-T25GL-BruteShotSideLeft.png|An in-game left-side view of the T-25B brute shot.
File:H3 Brute shot explosion.jpg|An explosion of a T-25B brute shot's grenade.
File:HTMCC-H3 BrutePowerArmors.png|A [[Jiralhanae Captain Ultra]] wielding the T-25B brute shot.
File:Chieftain Brute pack.jpg|Multiple [[Jiralhanae Bodyguard]]s with the T-25B brute shot.
File:HTMCC-H3 Thel&N'tho&Usze.png|[[N'tho 'Sraom]] wielding the T-25B brute shot.
File:H3 ChiefSwordSwing.png|A [[Flood]]-infected Jiralhanae [[Flood attacker form|attacker form]] with the T-25B brute shot.
File:Halo3holdstill.jpg|John-117 about to melee with a T-25B brute shot.
File:Melee Kill.JPEG|A view of the T-25B brute shot's blade.
</gallery>
===''Halo Wars''===
<gallery>
File:Covenant brute.gif|A Jiralhanae with a brute shot.
File:HW closeup Brute Jumppacks.jpg|Two [[Jiralhanae Jumper]]s with brute shots.
</gallery>
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
<gallery>
File:Escape from the Southern Fields.png|A [[Jiralhanae Jumper]] with a brute shot in ''[[Halo: Spartan Assault]]''.
File:HSA - Merg Vol hardlight shield.png|[[Sarah Palmer]] using a brute shot against [[Merg Vol]] in ''Halo: Spartan Assault''.
File:HSS-Gameplay-Regeneration.jpg|A [[Unidentified Headhunter|Headhunter]] using a brute shot in ''[[Halo: Spartan Strike]]''.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A - Brute Shot concepts.jpg|Unused concepts of the brute shot for ''[[Halo 2: Anniversary]]''.
File:H2A - Brute Shot model.jpg|A render of the brute shot for ''Halo 2: Anniversary''.
File:H2ACP-BruteShotHUD.png|First-person view of the brute shot in ''Halo 2: Anniversary''.
File:H2AMP-BruteShotHUD.png|First-person view of the brute shot in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-BruteShot.png|A Sangheili firing a brute shot on [[Skyward]].
File:H2AMP BruteShot Projectile.png|The ''Halo 2: Anniversary'' multiplayer brute shot projectile on [[Skyward]].
</gallery>
===''Halo Wars 2''===
<gallery>
File:Halo Wars 2 Blitz Card Atriox Enforcer.png|Blitz card of an [[Atriox's Chosen]] with a brute shot.
File:Chosen Blitz.png|The brute shot held by Atriox's Chosen.
File:HW2 Chosen Shocking.png|A blast from the brute shot's grenade.
</gallery>
==List of appearances==
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Rubicon Protocol]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Covenant Weapons}}
{{Covenant ordnance}}
[[Category:The Covenant]]
[[Category:Covenant infantry weapons]]
[[Category:Held Weapons]]
[[Category:Grenade launchers]]
[[Category:Weapons]]
[[Category:Jiralhanae weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]

Latest revision as of 16:16, September 15, 2023

Jovokada Workshop Death Lobber
Type-25
H2A T25GL.png
Type-25B
H3-T25GL-BruteShotSideRight.png
Production overview

Manufacturer:

Type:

Grenade launcher[1][4]

Specifications

Length:

Jovokada Foundry variant
150.6 centimeters (59.3 in)[1]
Sacred Promissory variant
181.1 centimeters (71.3 in)[5][4] to 183.9 centimeters (72.4 in)[2][6]

Width:

17.0 centimeters (6.7 in)[5]

Height:

57.4 centimeters (22.6 in)[5]

Weight:

19.1 kilograms (42 lb)[5][4]

Ammunition type:

52mm[4] Type-25 Exotic/High-Explosive Antipersonnel Grenade[5]

Feed system:

4–6 grenades[2][5]

Operation:

Belt-fed[5]

Rate of fire:

Semi-automatic[1][2][5][4]

Service history

In service:

 

"Watch out for the Captain! It's got a brute shot!"
Cortana[7]

The Jovokada Workshop Death Lobber (UNSC Type classification: Type-25 Grenade Launcher, T-25 GL),[6] also known as the brute shot, is a Jiralhanae-employed grenade launcher developed by the Jovokada Workshop.[3][1] It was manufactured by the Sacred Promissory in the Covenant,[3] and Jovokada Foundry in the Banished.[1] It is nicknamed Brute Gun, Gerbil Shooter, and Gerbil Launcher.[6]

Overview[edit]

Design details[edit]

The brute shot is a Jiralhanae-designed projectile weapon that is most closely analogous to a UNSC automatic grenade launcher.[4] However, the brute shot features a sharply curved stock-mounted hilt bayonet on its underside,[1] which is a powerful melee weapon made of tungsten-alloy.[2] In the hands of a strong, experienced warrior, the bayonet can easily cut through armor and flesh,[3] allowing the wielder to cleave its victim in two with ease.[1] Despite the brute shot's comparatively large size at six feet long, the Jiralhanae use it more like a rifle than a support weapon;[2] the Jiralhanae carry it low, holding the large, circular firing grip with one hand, while the other hand holds a horizontal foregrip underneath a small bayonet, both of which are underneath the weapon's barrel. Instead of the small foregrip, the Sangheili and Spartans hold the stabilizing grip above the barrel.[2]

Ammunition[edit]

The brute shot fires 52mm high-explosive concussion (HEC) fragmentation grenades,[4] which gave it the nicknames "Gerbil Shooter" and "Gerbil Launcher".[6] Depend on the variant, the brute shot can hold between four to six grenades per magazine,[5] allowing the user to launch up to six grenades in the time span of three seconds.[6] Supplied in belts of three to six grenades, the ammunition is belt-fed through the top of the weapon into the weapon's internal magazine with an autoloader. The brute shot lacks a weapon safety, but its grenades are almost completely inert until primed in the firing chamber. The safety feature appears to be a Covenant modification, so they may be missing on ammunition manufactured after the Human-Covenant War.[4] The brute shot's high-explosive grenades are capable of neutralizing infantry, especially unshielded ones,[3] and disabling vehicles.[1] While one grenade will not destroy a vehicle, the grenade's concussive effect can easily knock one over, forcing the occupants out of the vehicle.[3][2]

Usage[edit]

The brute shot was designed, manufactured, and employed by the Jiralhanae for decades prior to their integration into the Covenant.[2] After they joined the Covenant, the brute shot remained as the most common ballistic launcher utilized by the Jiralhanae,[3] the closest counterpart being the concussion rifle.[8] Favored by Jiralhanae shock troops and siege breakers,[1] the brute shot plays a direct assault role in the arsenal; the Jiralhanae tends to fire grenades at close range to disrupt the enemy as shock troops charge into melee range.[4]

Variants[edit]

The United Nations Space Command's Office of Naval Intelligence recorded two variants of the brute shots. Both models share many components and it is unclear if the Jiralhanae make any distinction between the two variants or if they simply used whichever model is at hand.[5]

  • Type-25 Grenade Launcher: The standard model of the Type-25 Grenade Launcher is belt-fed with four grenades. These grenades are primed on impact, which allows them to ricochet off angled surfaces.[5]
  • Type-25B Grenade Launcher: This variant is a simplified model that is better suited for mass production. The Type-25B can hold six grenades in an internal magazine. The model's grenades are cheaply-made and explode on impact.[5]

Gameplay[edit]

In Halo 2, the brute shot projectiles fired directly upward will return to the ground after a while. Skilled players can use this as a mortar to flush enemies out of cover. The grenades from the brute shot can also bounce around corners. In Halo 3, brute shots can't bounce off walls and they explode on impact. The melee attack on the brute shot is very deadly, depleting shields with one hit. The brute shot is very hard to aim, as it sometimes drifts. In Halo 3, its fired grenades have a 3-second fuse that causes them to detonate after a certain range. With skill and some luck, the brute shot bayonet can parry Energy Sword lunges if you press the melee button at the correct time. This makes it one of the best weapons to parry a blow from the Energy Sword.

Changes from Halo 2 to Halo 3[edit]

  • The brute shot now has a belt of six grenades, two more grenades than in Halo 2.
  • Its grenades are now unable to bounce, but instead they explode on impact with any solid surface.
  • Each shot does slightly less damage than in Halo 2. On Legendary difficulty, it takes 2 shots to kill a Jackal or even a Grunt Major.
  • The projectiles seem to travel generally faster.
  • There is no longer a slight delay before the grenade is launched after the trigger is pulled.
  • It now has an electrical burst plus the normal explosion when the grenade detonates.
  • The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the brute shot's crosshair is now a standard box instead of a tiered rangefinder.
  • Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
  • In Halo 3, it takes 4 out of 6 shots in a belt to kill a player. This has made it harder to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
  • Just one direct shot and a quick follow-up melee will kill a normal-shielded player in Multiplayer.
  • Melee attacks are only slightly stronger than the other weapons in Halo 3, but much weaker than the brute shot melee attack in Halo 2.
  • The ability to kill a fully shielded multiplayer enemy by punching with the blade in the air after jumping was removed.
  • Reserve belts have been reduced by 1 (from 3 to 2 grenade belts) while the number of grenades in each belt is increased from 4 to 6, making for a total ammo increase from 16 to 18.

Trivia[edit]

  • As demonstrated in the Halo 2 E3 demo, the brute shot originally fired large plasma bolts that travel slower and do not bounce from surfaces.
  • In both Halo 2 and Halo 3, No matter how many grenades remain in the internal magazine, when the player reloads, the animation always shows the character reloading a full belt of grenades.
  • In Halo: Ghosts of Onyx, Frederic-104 calls the brute shot an RPG (rocket-propelled grenade). This is untrue due to the fact that the brute shot grenade is not propelled by a rocket; it is shot out of the weapon with extreme force, more akin to a recoilless rifle, which uses a charge to force the shot out of the weapon.
  • In Halo Wars. the brute shot is is referred to as the "Brute gun".
  • In both Halo: Spartan Assault and Halo: Spartan Strike, the brute shot is wielded exclusively by Jump pack Brutes. When used by the player, the ammo capacity is capped at 9.
  • In Halo 2 Anniversary multiplayer, the brute shot fires grenades that share the same model as the M19 missile, which is what the M41 SPNKr fires. It may have been a placeholder left in the game by mistake.

Gallery[edit]

Development images[edit]

Halo 2[edit]

Halo 3[edit]

Halo Wars[edit]

Halo: Spartan Assault and Halo: Spartan Strike[edit]

Halo 2: Anniversary[edit]

Halo Wars 2[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 483
  2. ^ a b c d e f g h i Halo: The Essential Visual Guide, page 24
  3. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 295
  4. ^ a b c d e f g h i Halo: Official Spartan Field Manual, page 196
  5. ^ a b c d e f g h i j k l Halo Waypoint, Brute Shot (Retrieved on May 14, 2021) [archive]
  6. ^ a b c d e Halo Encyclopedia (2009 edition), page 326
  7. ^ Halo 2, campaign level Gravemind
  8. ^ Halo: Reach, campaign level Exodus