Gameplay

Gruntpocalypse: Difference between revisions

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|All Grunts, All the time... Aim for the face.
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|All grunts, All the time... Aim for the face.
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[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:HR Firefight Gruntpocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' [[Firefight]] where players kill oncoming waves of Grunts ([[Unggoy]]).
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends.


==Overview==
==Overview==
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. As such, it involves a massive army of [[Unggoy]] of various ranks that will spawn in waves.
Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of [[Unggoy|Grunts]] instead of the regular sets of enemies.  


All loadouts consist of the [[DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots.
All loadouts consist of the [[M392 Designated Marksman Rifle|DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor abilities|Armor Abilities]] available.
 
On default, the grunts spawn on the ground, instead of dropping from covenant [[Phantom]]s as enemies in other modes do.


==Score Attack==
==Score Attack==
In score attack, it consists of 120 Grunts that spawn in 5 waves, with the ''[[Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Grunt Birthday Party]]'' skull, and the ''[[Cloud skull]]''.
In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Halo 2 skulls|Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Halo 2 skulls#Grunt Birthday Party|Grunt Birthday Party]]'' skull, and the ''[[Halo: Reach skulls|Cloud skull]]''.


==Trivia==
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time.
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time{{citation needed}}.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have a entire wave that doesn't have any heavy weapons at all.
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
*Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenades]], and [[Plasma Pistol]] overcharge shots.
[[Category:Multiplayer Gametypes]]
**On certain maps such as [[Corvette]], [[Armor abilities#Sprint|Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.
[[Category:Halo: Reach]]
 
{{Gametype}}
 
[[Category:Firefight gametypes]]
[[Category:Halo: Reach gametypes]]

Revision as of 20:27, April 2, 2024

All Grunts, All the time... Aim for the face.
A group of Grunts in a match of Firefight.

Gruntpocalypse is a gametype in Halo: Reach and Halo Infinite Firefight where players must kill oncoming waves of Grunts until the Set ends.

Overview

Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of Grunts instead of the regular sets of enemies.

All loadouts consist of the DMR and Magnum for easy headshots, with different Armor Abilities available.

On default, the grunts spawn on the ground, instead of dropping from covenant Phantoms as enemies in other modes do.

Score Attack

In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the Catch skull, the custom Red Skull which enhances sight and hearing, the Grunt Birthday Party skull, and the Cloud skull.

Trivia

  • In Halo: Reach, Gruntpocalypse is regarded as one of the best way to earn a high amount of cR over a relatively short period of time[citation needed].
  • Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
  • Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
  • The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
  • Using Armor lock is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, plasma grenades, and Plasma Pistol overcharge shots.
    • On certain maps such as Corvette, Sprint may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.