Gameplay

Deathmatch: Difference between revisions

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{{Era|HW}}
{{Status|Gameplay}}
{{Ratings}}
'''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]].
{{MpStub}}


'''Deathmatch''' is a mode in [[Halo Wars]] [[Skirmish]] or [[Multi-player]] where everything, from infantry, to ground vehicles airborne units and even bases start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player has 15000 [[Resources]] and all technologies are researched, the population total starts at 15 and increases by 10 for each base that is claimed. Population, however, cannot exceed 99, so, if you capture eight bases it doesn't grow anymore with subsequent bases.  
==Gameplay==
===''Halo Wars''===
In ''Halo Wars'', Deathmatch is a spin on [[Standard|regular skirmish]] where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with {{HWResources|15,000}} [[Supplies]] and all technologies are researched. The population total for all players starts at {{HWPop|15}} and increases by {{HWPop|10}} for each base that is claimed. Population, however, cannot exceed {{HWPop|99}}, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed.


==Trivia==
===''Halo Wars 2''===
*When you reach the max population of 99, playing as the Covenant, you can have up to four [[Scarab]]s.
Deathmatch returns in ''Halo Wars 2'' as the default multiplayer gametype, in principle acting as a renamed [[Skirmish]]. In this mode, players start with 600 Supply and 400 [[Power]], and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed.
*Deathmatch is better when played one-on-one in very large maps such as [[Fort Deen]], [[Exile]] and [[Frozen Valley]].
 
*In Deathmatch, all of the UNSC leader's economy bonuses are rendered useless, because all of your units and buildings are already upgraded.
{{Gametype}}
[[Category:Halo Wars]]
 
[[Category:Multiplayer Gametypes]]
[[Category:Skirmish gametypes]]
[[Category:New Content]]
[[Category:Halo Wars gametypes]]
[[Category:Halo Wars 2 gametypes]]

Latest revision as of 19:34, March 18, 2022

Deathmatch is a mode in Halo Wars and Halo Wars 2 Multiplayer.

Gameplay[edit]

Halo Wars[edit]

In Halo Wars, Deathmatch is a spin on regular skirmish where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with Resources 15,000 Supplies and all technologies are researched. The population total for all players starts at Population 15 and increases by Population 10 for each base that is claimed. Population, however, cannot exceed Population 99, so, if capturing bases once this cap is reached will not yield additional benefit. Like Skirmish, the game ends when all enemy bases are destroyed.

Halo Wars 2[edit]

Deathmatch returns in Halo Wars 2 as the default multiplayer gametype, in principle acting as a renamed Skirmish. In this mode, players start with 600 Supply and 400 Power, and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed.