Gameplay

Powerhouse: Difference between revisions

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(Half-Life and Halo have a long history of rivalry, in fact, i've been to Half-lifes powerhouse before, and it architecturally resembles halo's)
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{{Era|RE}}
{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
{{New Content}}
|pagegamelabel=HR
{{Multiplayer Map Infobox
|name=Powerhouse
|name=Powerhouse
|image=[[File:Halo Reach - Powerhouse Concept.jpg|290px]]
|image=[[File:Halo Reach Powerhouse.jpg|250px]]
|game=''[[Halo: Reach]]''  
|game=''[[Halo: Reach]]''  
|location=[[Reach]]
|devname=<code>30_settlement</code>
|terrain= UNSC Hydroelectric Facility
|location=[[Ütközet hydroelectric power plant]], [[Reach]]
|terrain= Human structures
|weapons=*[[Designated Marksman Rifle]]
*[[Focus Rifle]]
*[[Gravity Hammer]]
*[[Grenade Launcher]]
*[[Magnum]]
*[[Needle Rifle]]
*[[Needler]]
*[[Plasma Pistol]]
*[[Plasma Repeater]]
*[[Rocket Launcher]]
*[[Shotgun]]
*[[Frag Grenade]]
*[[Plasma Grenade]]
}}
}}
{{Article quote|Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28538 '''Bungie.net''': ''Powerhouse Preview'']</ref>}}
'''Powerhouse''' is an asymmetrical multiplayer map appearing in ''[[Halo: Reach]]''. It is set in a [[Ütközet hydroelectric power plant|hydroelectric facility]] on planet [[Reach]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 '''Bungie.net''': ''Halo: Reach Rolls Into Fog City'']</ref>


{{Article Quote|Utility and economy spurred industry amidst these isolated and unforgiving badlands, but like all infrastructure facilities on Reach, this hydroelectric site is under the purview of the [[UNSC]] war machine. All threats to the continued, predictable operation of humanity's final line of defense must be met with swift and decisive force.}}
==Universe and lore==
Powerhouse was formerly utilized to provide alternative power supply to the rural settlers nearby, but has now been repurposed to support the military war efforts.<ref name="BWU09">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910 '''Bungie.net''': ''Bungie Weekly Update 04.09.10'']</ref>


'''Powerhouse''' is a [[Multiplayer]] map appearing in ''[[Halo: Reach]]''. Very little is known about this map, other than that it is set in a hydroelectric facility on planet [[Reach]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 '''Bungie.net''': ''Halo: Reach Rolls Into Fog City'']</ref>
==Overview==
The map is primarily designed for 4v4 gametypes and appeared in the Grab Bag and [[Arena]] playlists during the [[Halo: Reach Multiplayer Beta]].
===Strategies===
In team modes, such as Team Slayer, both teams spawn almost equal distances from the Gravity Hammer and the Rocket Launcher. Most players will head towards the rocket launchers first. It you also choose to go for the Rocket Launcher, it is advisable to throw a grenade or two towards the rocket launcher to wound any players from the other teams that might have been going for it too, making for an easy kill.
 
The Gravity Hammer and the shotgun are the most valuable weapons to have. If you can, have one player get the gravity hammer, and the other get the shotgun. To round out your arsenal, both players should also have a mid-range weapon, such as a DMR. Once you obtain these things, it is a good strategy to camp it out in the big two story building at the back of the map.
 
===Layout===
{{expand-section}}
<gallery>  
File:HMCC_HR_Powerhouse_Map.png|Powerhouse Map.
</gallery>
 
===Callouts===
{{col-begin}}
{{col-2}}
*Boiler
*Cement Path
*Cliffside
*Dirt Path
*Dormitory
*Lockers
*Office
*Powerhouse 1st Floor
{{col-2}}
*Powerhouse 2nd Floor
*Ridge
*Rock Garden
*Shed
*Spillway
*Water Tank
*Yard
*Vaya Con Dios!
{{col-end}}


==Trivia==
==Trivia==
*Like all Halo: Reach multiplayer maps, it is based on a campaign level, although the campaign level takes place at night instead of day.<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref>
*The map was known as "Settlement" at some point in development.{{Ref/Reuse|BWU09}}
*There is also a map named Powerhouse in the game [http://en.wikipedia.org/wiki/Half-Life_2 Half-Life 2], it is also notable that the two maps have a very similar art style, rustic and disused.
*Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map has been repurposed and used in campaign, although the level takes place at night instead of day in the level [[Nightfall]].<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref>
*Near the red team spawn point, there is a spot on the wall that resembles the shape of a pig. This easter egg can be seen on the side of one of the staircases.
*If you drop down the waterfall to one spot on the rocks where you can't be killed by barriers then the location next to your radar will say "Vaya con Dios!" which means "Go with God."
*The map makes an appearance in the TV show ''[[wikipedia:Psych|Psych]]'' in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the [[Pillar of Autumn]], mistakenly referring to the [[The Maw|last level]] of ''[[Halo: Combat Evolved]]''.
*Originally there were shower heads in the Beta, however they were removed in the final game due to players getting stuck in the shower head's geometry.<ref>[https://twitter.com/enfu/status/232259795405664256 '''Twitter''' ]</ref>


==Gallery==
==Gallery==
<gallery>
{{Linkbox|gallery=yes}}
File:Halo Reach - Powerhouse Concept Art.jpg|A concept art of the multiplayer level.
<gallery>  
File:HR_Powerhouse_Dam_Concept.jpg|Concept art of the level.
File:HR_Powerhouse_Interior_Concept.jpg|A concept art piece of an interior space.
File:HR Powerhouse Gate Concept.jpg|Concept art of the gate on one part of the map.
File:HaloReach - Powerhouse.jpg|A view of the center of the map.
File:Halo Reach Powerhouse 02.jpg|An interior area on the map.
File:Halo Reach Powerhouse 04.jpg|Powerhouse from another angle, showing the background scenery of the map.
File:Reach MPBeta PowerhouseOH.jpg|A top-down view of the general area of Powerhouse.
File:HR Oddball Fight.jpg|A Free-for-all [[Oddball]] game on the map.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Multiplayer Maps]]
[[Category:Halo: Reach]]

Latest revision as of 15:00, February 20, 2024

Powerhouse
Halo Reach Powerhouse.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

30_settlement

Lore information

Location:

Ütközet hydroelectric power plant, Reach

Gameplay overview

Terrain:

Human structures

 
Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach.[1]

Powerhouse is an asymmetrical multiplayer map appearing in Halo: Reach. It is set in a hydroelectric facility on planet Reach.[2]

Universe and lore[edit]

Powerhouse was formerly utilized to provide alternative power supply to the rural settlers nearby, but has now been repurposed to support the military war efforts.[3]

Overview[edit]

The map is primarily designed for 4v4 gametypes and appeared in the Grab Bag and Arena playlists during the Halo: Reach Multiplayer Beta.

Strategies[edit]

In team modes, such as Team Slayer, both teams spawn almost equal distances from the Gravity Hammer and the Rocket Launcher. Most players will head towards the rocket launchers first. It you also choose to go for the Rocket Launcher, it is advisable to throw a grenade or two towards the rocket launcher to wound any players from the other teams that might have been going for it too, making for an easy kill.

The Gravity Hammer and the shotgun are the most valuable weapons to have. If you can, have one player get the gravity hammer, and the other get the shotgun. To round out your arsenal, both players should also have a mid-range weapon, such as a DMR. Once you obtain these things, it is a good strategy to camp it out in the big two story building at the back of the map.

Layout[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

  • Boiler
  • Cement Path
  • Cliffside
  • Dirt Path
  • Dormitory
  • Lockers
  • Office
  • Powerhouse 1st Floor
  • Powerhouse 2nd Floor
  • Ridge
  • Rock Garden
  • Shed
  • Spillway
  • Water Tank
  • Yard
  • Vaya Con Dios!

Trivia[edit]

  • The map was known as "Settlement" at some point in development.[3]
  • Like almost all Halo: Reach multiplayer maps (excluding Forge World), the map has been repurposed and used in campaign, although the level takes place at night instead of day in the level Nightfall.[4]
  • Near the red team spawn point, there is a spot on the wall that resembles the shape of a pig. This easter egg can be seen on the side of one of the staircases.
  • If you drop down the waterfall to one spot on the rocks where you can't be killed by barriers then the location next to your radar will say "Vaya con Dios!" which means "Go with God."
  • The map makes an appearance in the TV show Psych in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the Pillar of Autumn, mistakenly referring to the last level of Halo: Combat Evolved.
  • Originally there were shower heads in the Beta, however they were removed in the final game due to players getting stuck in the shower head's geometry.[5]

Gallery[edit]

Sources[edit]