Gameplay

The Flood (level): Difference between revisions

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{{Era|HW}}
{{Title|The Flood}}
{{Ratings}}
{{Status|Gameplay}}
<center>''Looking for the [[Flood]], the parasitic life form, or the novel by [[William C. Dietz]], [[Halo: The Flood]]?''</center>
{{disambig header|the campaign level|other uses|Flood (disambiguation)}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW
|prev=''[[Anders' Signal]]''
|prev=''[[Anders' Signal]]''
|next=''[[Shield World (level)|Shield World]]''
|next=''[[Shield World (level)|Shield World]]''
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|name=''The Flood''
|name=''The Flood''
|image=[[File:TheFlood12.png|300px]]
|image=[[File:HW-9 The Flood.jpg|300px]]
|player=
|player=[[James Cutter]]
|date=[[2531|February 2531]]
|date=[[2531|February 23, 2531]]
|place=[[Shield World (Halo Wars)|Unnamed Shield World]]
|place=[[Trove]]
|Objective=*Locate Spartan [[Red Team]]
|objective=*Reinforce Spartan Red Team
*Destroy "[[Proto-Gravemind|Flood Boss]]"
*Destroy Flood Boss
'''Optional''':
'''Optional''':
*Kill 20 Flood stalks
*Kill 20 Flood stalks
*Have all five Flood colonies dormant at once
*Have all five Flood colonies dormant at once
|enemies=Various [[Flood]] forms.
}}
}}
'''The Flood''' is the ninth level of the real-time strategy game, ''[[Halo Wars]]''. As [[SPARTAN-II Program|Spartan]] [[Red Team]] tries to locate [[Ellen Anders|Professor Anders']] signal, their [[M12 Light Reconnaissance Vehicle|Warthog]] is destroyed in a crash, leaving them separated from the main [[United Nations Space Command|UNSC]] force. Under orders from [[James Gregory Cutter|Captain Cutter]], Sergeant [[John Forge]] mounts a force to assist the Spartans from a nearby UNSC base. Soon, however, the UNSC forces encounter [[Flood Colony|Flood colonies]] scattered about the landscape, and a Flood [[Proto-Gravemind]]. [[Serina]] informs the UNSC forces that the Proto-Gravemind may be the reason they are unable to get a fix on Anders' signal, and all UNSC ground forces are rerouted to destroy it.
 
{{Article quote|Find Anders and rescue her before it's too late.}}
 
'''The Flood''' is the ninth [[campaign]] level of ''[[Halo Wars]]''.  
 
==Summary==
Following Professor [[Ellen Anders]]' transponder signal, [[Red Team|Spartan Red Team]] crashes their [[Red Team's Warthog|Warthog]] about a hundred yards from the signal, near several [[Flood colony|Flood colonies]] and a [[Proto-Gravemind]]. After the crash, Captain [[James Cutter]] contacts Sergeant [[John Forge]] at a nearby [[firebase]] and orders him to rendezvous with Red Team and to find Anders. After building up his forces, Forge leads an assault to link up with Red Team, only for the transponder signal to stop broadcasting as it was being duplicated by the Proto-Gravemind to trick the UNSC forces. Together, Red Team and Forge's forces kill the Proto-Gravemind.
 
With the Proto-Gravemind dead, [[Serina]] is able to detect Anders' real signal to the east of the UNSC position.


==Transcript==
==Transcript==
'''{''Gameplay''}'''
'''{''In-Game Cutscene''}'''
 
''[[Red Team's Warthog]] is moving at high speed, with its turret firing at enemies around it.''


''Red Team's Warthog is moving at high speed, shooting at enemies.''
*'''[[Jerome-092]] (COM)''': "''Spirit of Fire'', this is Red Team. We are 100 meters from Anders' transponder signal... Meeting strong resistance. Seein' some pretty crazy stuff out here, over."


*'''Jerome''': "Spirit of Fire, this is Red Team. We are 100 meters from Ander's transponder signal... Meeting strong resistance. Seein' some pretty crazy stuff out here, over."
''The Warthog drives over a small hill and crashes, forcing the Spartans to continue on foot. Countless Flood structures and forms stands in front of them.''


''After the Warthog crashes, the Spartans continue on foot.''
*'''Captain James Gregory Cutter''': "Hold your position, Red Team. Reinforcements will come to you."


*'''Captain Cutter''': "Hold your position, Red Team. Reinforcements will come to you."
'''{''Gameplay''}'''


*'''Captain Cutter''': "Sergeant Forge, rendezvous with Red Team and find Anders, but be careful: we don't know what these things are capable of."
*'''Cutter''': "Sergeant Forge, rendezvous with Red Team and find Anders, but be careful: we don't know what these things are capable of."


*'''Serina''': "I've received Red Team's coordinates. I've marked it on your map."
*'''Serina''': "I've received Red Team's coordinates. I've marked it on your map."


''When several minutes have passed:''
''After 10 minutes:''


*'''Jerome''': "''Spirit of Fire'', getting a little hairy here, sir. Where's that backup?"
*'''Jerome-092 (COM)''': "''Spirit of Fire'', getting a little hairy here, sir. Where's that backup?"


''After the player has destroyed the first Flood colony:''
''The UNSC forces advance to Red Team's position, encountering and destroying the first Flood colony.''


*'''Jerome''': "Not sure what just happened, but the large one just shook like it was hurt."
*'''Jerome-092 (COM)''': "Not sure what just happened, but the large one just shook like it was hurt."


*'''Serina''': "Yes - when the colony was destroyed, I registered the large creature weakening."
*'''Serina''': "Yes - when the colony was destroyed, I registered the large creature weakening."


*'''Jerome''': "We noticed a few colony creatures on the way in. We can weaken the big one by taking them out first. Uploading coordinates."
*'''Jerome-092 (COM)''': "We noticed a few colony creatures on the way in. We can weaken the big one by taking them out first. Uploading coordinates."


''After a second Flood colony is destroyed:''
''All five locations of the Flood colonies are shown on the minimap. The second Flood colony is destroyed.''


*'''Serina''': "Keep killing those things. The big one is even weaker!"
*'''Serina''': "Keep killing those things. The big one is even weaker!"


''If a Flood colony has regenerated:''
''After some time, however, one of the destroyed Flood colonies has regenerated.''


*'''Serina''': "One of the colonies has regenerated and the large creature has gained strength."
*'''Serina''': "One of the colonies has regenerated and the large creature has gained strength."


*'''Marine''': "Regenerated? Why can't these things just stay dead when I kill them?"
*'''Marine #1 (COM)''': "Regenerated? Why can't these things just stay dead when I kill them?"


''When the player's units move near Red Team:'''
''The UNSC forces move near Red Team.''


*'''Jerome''': "About time you guys showed up!"
*'''Jerome-092 (COM)''': "About time you guys showed up!"


*'''Serina''': "I've lost Anders' transponder - could the creature be jamming the signal?"
*'''Serina''': "I've lost Anders' transponder - could the creature be jamming the signal?"


''After the Proto-Gravemind is destroyed:''
''The UNSC forces assault the Proto-Gravemind, killing it.''


*'''Marine''': "Yay, all of the creatures are dying!"
'''{''In-Game Cutscene''}'''
 
''The Proto-Gravemind collapses as the liquid inside spills out.''
 
*'''Marine #2 (COM)''': "Yay, all of the creatures are dying!"


*'''Captain Cutter''': "Serina, report. What's going on here?"
*'''Captain Cutter''': "Serina, report. What's going on here?"
Line 74: Line 88:


==Trivia==
==Trivia==
*At the start of the level, when [[Red Team]] is riding their Warthog, one of the Spartans (most likely Jerome-092) is shooting a sniper rifle, but once the Warthog flips, all three Spartans have their normal weapons (Alice - chain gun, Douglas - rocket launcher, and Jerome - Spartan Laser).
*The [[Red Team's Warthog|Warthog]] that Red Team are driving in the opening cutscene differs from the normal model, it has a much darker color and is wider.
*This is not the first level to feature a [[Proto-Gravemind]], as one was featured in the level [[Keyes]] from ''[[Halo: Combat Evolved]]'', but it is the first level in which the player must destroy one. In the objective menu, it is referred to as the "''Flood Boss''".
*At the start of the level, when Red Team is riding their Warthog, one of the Spartans (most likely Jerome-092) is shooting a sniper rifle, but once the Warthog flips, all three Spartans have their normal weapons (Alice - turret, Douglas - rocket launcher, and Jerome - Spartan Laser).
*The Warthog that Red Team are driving in the opening sequence differs from the normal model, it has a much darker color and is wider. This could be a special model made for the Spartans, as they are much heavier.
*This is not the first level to feature a Proto-Gravemind, which is referred to as the "Flood Boss", as one was featured in the level ''[[Keyes]]'' from ''[[Halo: Combat Evolved]]'', but it is chronologically. It is also the first level in which the player must destroy one.
*While a Marine cheers "Yay, all the creatures are dying!" when the Proto-Gravemind is killed, the subtitles report that he instead asks Serina what is going on.
*This is the only campaign level that includes the individual buildings build site, which is already occupied by supply pads. If the player recycles them, the site will be lost. These supply pads can be upgraded and enable the player to avoid having to build supply pads in their base unless they so choose.
*The [[M312 Elephant|Elephants]] from the previous level remain present around the player's base. The player can use them to train infantry units in lieu of building a barracks in their base.
*While a Marine cheers "Yay, all the creatures are dying!" when the Proto-Gravemind is killed, the subtitles report that he instead asks Serina what is going on. This was fixed in the ''[[Halo Wars: Definitive Edition]]''.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Theflood map.png|A map of the level.
File:Theflood map.png|A map of the level.
File:HW SpartanWarthog 1.png|Red Team's Warthog comes across various Flood forms.
File:HW SpartanWarthog 2.png|Red Team being forced to leave the Warthog.
File:TheFlood12.png|The Proto-Gravemind and its surrounding Flood structures.
</gallery>
</gallery>


==Sources==
{{Succession box
<references/>
|before = ''[[Anders' Signal]]''
|title = ''Halo Wars'' campaign missions
|years = '''''The Flood'''''
|after = ''[[Shield World (level)|Shield World]]''
}}


{{Levels}}
{{Levels|HW}}
[[Category:Halo Wars Campaign]]

Latest revision as of 11:23, September 29, 2023

This article is about the campaign level. For other uses, see Flood (disambiguation).

Prev:

Anders' Signal

Next:

Shield World

The Flood
HW-9 The Flood.jpg

Game:

Halo Wars

Player:

James Cutter

Date:

February 23, 2531

Location:

Trove

Objective(s):

  • Reinforce Spartan Red Team
  • Destroy Flood Boss

Optional:

  • Kill 20 Flood stalks
  • Have all five Flood colonies dormant at once
Main-Legendary.png

Halopedia has a walkthrough guide for this level; see The Flood (level)/Walkthrough.

 
Find Anders and rescue her before it's too late.

The Flood is the ninth campaign level of Halo Wars.

Summary[edit]

Following Professor Ellen Anders' transponder signal, Spartan Red Team crashes their Warthog about a hundred yards from the signal, near several Flood colonies and a Proto-Gravemind. After the crash, Captain James Cutter contacts Sergeant John Forge at a nearby firebase and orders him to rendezvous with Red Team and to find Anders. After building up his forces, Forge leads an assault to link up with Red Team, only for the transponder signal to stop broadcasting as it was being duplicated by the Proto-Gravemind to trick the UNSC forces. Together, Red Team and Forge's forces kill the Proto-Gravemind.

With the Proto-Gravemind dead, Serina is able to detect Anders' real signal to the east of the UNSC position.

Transcript[edit]

{In-Game Cutscene}

Red Team's Warthog is moving at high speed, with its turret firing at enemies around it.

  • Jerome-092 (COM): "Spirit of Fire, this is Red Team. We are 100 meters from Anders' transponder signal... Meeting strong resistance. Seein' some pretty crazy stuff out here, over."

The Warthog drives over a small hill and crashes, forcing the Spartans to continue on foot. Countless Flood structures and forms stands in front of them.

  • Captain James Gregory Cutter: "Hold your position, Red Team. Reinforcements will come to you."

{Gameplay}

  • Cutter: "Sergeant Forge, rendezvous with Red Team and find Anders, but be careful: we don't know what these things are capable of."
  • Serina: "I've received Red Team's coordinates. I've marked it on your map."

After 10 minutes:

  • Jerome-092 (COM): "Spirit of Fire, getting a little hairy here, sir. Where's that backup?"

The UNSC forces advance to Red Team's position, encountering and destroying the first Flood colony.

  • Jerome-092 (COM): "Not sure what just happened, but the large one just shook like it was hurt."
  • Serina: "Yes - when the colony was destroyed, I registered the large creature weakening."
  • Jerome-092 (COM): "We noticed a few colony creatures on the way in. We can weaken the big one by taking them out first. Uploading coordinates."

All five locations of the Flood colonies are shown on the minimap. The second Flood colony is destroyed.

  • Serina: "Keep killing those things. The big one is even weaker!"

After some time, however, one of the destroyed Flood colonies has regenerated.

  • Serina: "One of the colonies has regenerated and the large creature has gained strength."
  • Marine #1 (COM): "Regenerated? Why can't these things just stay dead when I kill them?"

The UNSC forces move near Red Team.

  • Jerome-092 (COM): "About time you guys showed up!"
  • Serina: "I've lost Anders' transponder - could the creature be jamming the signal?"

The UNSC forces assault the Proto-Gravemind, killing it.

{In-Game Cutscene}

The Proto-Gravemind collapses as the liquid inside spills out.

  • Marine #2 (COM): "Yay, all of the creatures are dying!"
  • Captain Cutter: "Serina, report. What's going on here?"
  • Serina: "Captain, as soon as that creature died, I picked up a new signal just east of here."

Level ends.

Trivia[edit]

  • The Warthog that Red Team are driving in the opening cutscene differs from the normal model, it has a much darker color and is wider.
  • At the start of the level, when Red Team is riding their Warthog, one of the Spartans (most likely Jerome-092) is shooting a sniper rifle, but once the Warthog flips, all three Spartans have their normal weapons (Alice - turret, Douglas - rocket launcher, and Jerome - Spartan Laser).
  • This is not the first level to feature a Proto-Gravemind, which is referred to as the "Flood Boss", as one was featured in the level Keyes from Halo: Combat Evolved, but it is chronologically. It is also the first level in which the player must destroy one.
  • This is the only campaign level that includes the individual buildings build site, which is already occupied by supply pads. If the player recycles them, the site will be lost. These supply pads can be upgraded and enable the player to avoid having to build supply pads in their base unless they so choose.
  • The Elephants from the previous level remain present around the player's base. The player can use them to train infantry units in lieu of building a barracks in their base.
  • While a Marine cheers "Yay, all the creatures are dying!" when the Proto-Gravemind is killed, the subtitles report that he instead asks Serina what is going on. This was fixed in the Halo Wars: Definitive Edition.

Gallery[edit]

Preceded by
Anders' Signal
Halo Wars campaign missions
The Flood
Succeeded by
Shield World