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  • M9 fragmentation grenade (category Grenades)
    Fragmentation Grenade in Halo 3. A fragmentation grenade in mid-flight. The M9 Frag Grenade in the Halo: Reach Beta. The M9 Fragmentation Grenade in Halo: Reach
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  • Samuel-034 dual-wielded M6G magnums during the Battle of Chi Ceti. Spartan Sarah Palmer is shown to regularly dual wield M6H magnums. Douglas-042 dual-wielded
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  • High-Explosive Dual-Purpose grenade - Also known as the Frag grenade. This is the standard UNSC fragmentation grenade. Flashbang grenade - Produces an extremely
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  • 40mm grenade (category Grenades)
    (HEDP) is a type of 40mm grenade utilized by the M319 grenade launcher and the M460 automatic grenade launcher. Both grenade launchers have two detonation
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  • M319 grenade launcher (category Grenade launchers)
    ordnance - Grenade Launcher (Retrieved on Oct 13, 2014) [archive] Halo 5: Guardians, Grenade Launcher in-game weapon Halo 5: Guardians, REQ card: Grenade Launcher
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  • M460 automatic grenade launcher (category Grenade launchers)
    the M460 AGL. The grenade launcher from the front. The grenade launcher from the left. The grenade launcher from the right. A grenade launcher-equipped
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  • Waypoint, Frag Grenade (Retrieved on Jul 30, 2011) [local archive] [external archive] Bungie.net, M9 High Explosive-Dual Purpose Antipersonnel Grenade (Retrieved
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  • Weapon types (redirect from Dual wield weapon) (section Grenade)
    expanding it. Halo 2 Editing Kit, game file tags\objects\weapons\grenade\frag_grenade\frag_grenade.projectile Halo 2 Editing Kit, game file tags\objects\weap
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  • Dual Melee is a glitch that happens in Halo 2. In Halo 2, when wielding a Plasma pistol, press the X and B buttons repeatedly. This will cause the Plasma
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  • High Explosive Dual Purpose (HEDP) ammunition is a type of high explosive ammunition employed by the UNSC, in particular the Office of Naval Intelligence
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  • injuring the opponent—if the defender's grenade is thrown just as the plasma bolt is fired, the bolt will detonate the grenade in front of the attacker. When the
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  • of the M6C in Halo 2: Anniversary. First person view of dual wielding M6C pistols. A Spartan dual wielding an M6C with an M7 SMG in Halo 2: Anniversary multiplayer
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  • has unlimited health, ammunition and grenades. The dual SMGs showcased in the demo are also not an example of true dual wielding as implemented in the final
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  • Wolverine bears a swivel mount for the XM511 grenade launcher even before the weapon is installed. The grenade launcher is absent in Halo: Spartan Assault
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  • The M410 40mm dual heavy machine gun/flank mounted, shorter form M410 heavy machine gun, and colloquially referred to as the flank gun, is a heavy machine
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  • will always drop a spike grenade. The player also needs to take into account when stuck by a plasma grenade or spike grenade, a ranged form may survive
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  • equipment. Two new grenade types were added to Halo 3, being the spike grenade and firebomb. Chief can still carry frag grenades and plasma grenades but now only
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  • which is misnamed as the "Grenade Launcher" A profile of the SMG A profile of the Magnum A profile of the Fragmentation Grenade A wallpaper from the site
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  • top of the map simply by using plasma grenades. Hop on the wall that protects the flag and use a plasma grenade to jump up on a ledge nearby. From there
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  • before you die, throw a grenade. The camera will behave just like you died, but your body model completes the animation of the grenade being thrown.
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  • Posu'gelka-pattern needlers. Both types carry plasma grenades. They will occasionally turn suicidal, equipping dual plasma grenades in a last attempt to kill their opponents
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  • stops. You can do this with as many Plasma Grenades as you want. This also works with weapons, if you dual wield and then drop one. <span class="error">Expansion
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  • {{{Expansion depth limit exceeded}}}]] }} (Plasma Grenade) M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) {{Expansion depth limit exceeded|u |{{Expansion
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  • Pro Pipe (category Grenade launchers)
    variant of Misriah Armory's M319 grenade launcher used by the United Nations Space Command. Main article: M319 grenade launcher The Pro Pipe is identical
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  • a rifle or a single dual-wielding weapon, don't enter enclosed spaces. In close-quarters fights, Shotguns, Energy Swords and dual combos nearly always
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  • to exit his Condor. Perez dual wielding needlers. Kai with a Covenant carbine. John sticks a Sangheili with a plasma grenade. John stabs a Sangheili with
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  • is a glitch present in Halo 2 and Halo 3 's dual-wielding systems. The glitch allows players to use three dual-wieldable weapons at the same time; though
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  • obtained like normal Team Slayer. Team Duals — Players start out with an SMG, all weapons are replaced with dual-wieldable weapons. You keep your motion
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  • player dual-wielding Spikers in Halo 3 multiplayer. First-person view of a player single-wielding a Spiker in the Halo 3 campaign. A Spartan dual-wielding
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  • Spartan is a Big Bad Toy Store exclusive. It comes with dual Paegaas Workshop Spikers and a frag grenade and has orange detail coloring. The silver Spartan
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  • can be dual-wielded. Grenades "You can carry a maximum of two of each grenade type at a time. Press Left-Bumper to switch between available grenade types
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  • with an integral (assumably caseless) grenade launcher. It was named in reference to the MA-75 Assault Rifle/Grenade Launcher in the Marathon series. 0x877A
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  • items: M6C/SOCOM x4 M7S Caseless Submachine Gun x4 M9 High-Explosive Dual-Purpose Grenade x8 While two of each cache will contain one of the following: M274
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  • throws a plasma grenade out and not stick the second player. Then the second player must lunge and kill the first player. The grenade will explode in the
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  • was attached with an over-barrel grenade launcher. The weapon's texture states that the launcher fires a 20mm grenade, though The Art of Halo: Creating
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  • performed by exhausting all grenades and holding L (Left Trigger). In Halo 2, not all weapons can be put into ready position, such as dual-wield weapons, Rocket
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  • M7057 flamethrower. M9 High Explosive-Dual Purpose Antipersonnel Grenade - An entry on the M9 fragmentation grenade. M90A Close Assault Weapon System - An
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  • commonly equipped with an automatic rapid-fire grenade launcher firing dual-purpose fragmentation grenades, though is also compatible with other weapons
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  • Zanzibar and Last Resort. The base is designed to promote dual wielding, and as such, a number of dual-wieldable weaponry can be found behind the base wall
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  • Operations Sangheili in Halo 3. A Special Operations Sangheili throwing a plasma grenade at incoming Flood in Halo 3. Special Operations Sangheili in the Halo: The
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  • and Palmer will be greeted by an overcharged plasma pistol and plasma grenade from Merg Vol. After Palmer lowers one of Vol's shields, he retreats to
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  • need to perform one without their gravity hammers. Another chassis also have dual wrist-mounted blades extending over their hands for extra melee capabilities
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  • a Plasma Grenade or Spike Grenade face Player A. 3. Next, have Player A throw the equipment and have Player B quickly throw a plasma grenade at the equipment
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  • The invisible grenade throw is a special trick on Halo 2 where a player can throw a grenade without their character physically doing so. The process is
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  • “Malfunction” skull would display HUD elements incorrectly while dual wielding. Infinite ammo and grenades now display with the “infinity” symbol in the HUD. Fixed
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  • using active camouflage and dual wielding energy swords which makes him hard to hit with both conventional weapons and grenades. When the player removes Vol's
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  • At 0:49, a fourth type of grenade can be seen carried by Master Chief. It has now been confirmed as the Brute Firebomb Grenade. At 0:51, in the background
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  • spike grenades, and a number of them can be found on both the interior and exterior of the map. It is interesting to note that the spike grenade does adhere
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  • semi-automatic grenade launchers which can produce an EMP effect when the trigger is held down, then released manually detonate the grenade. This EMP can
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  • pick up a detached Machine Gun Turret. Jump backwards, melee, and press the "dual wield" button all at the same time. The player should drop their weapon.
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  • Okarda'phaa-pattern plasma rifle Needler Energy Sword Plasma Grenade Fragmentation Grenade Machine Gun Turret Plasma Cannon Thunderstorm Skull (Legendary
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  • The M310 smooth-bore high-velocity cannon is a weapon system that is dual-mounted in the turret of the UNSC's M850 "Grizzly" Main Battle Tank. The cannons
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  • "A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility." — In-game description
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  • Chief is six inches tall and has 26 points of articulation. It comes with dual SMGs and a Gravity Lift that are also molded in clear plastic. This figure
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  • system starts to fail. The ADS ends up completely disabled when a plasma grenade severs its (and Ghost's) left arm. As Ghost struggles to move inside the
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  • back around 500. This takes a lot of time, however. If you are on a map with dual SMGs, it would still take you around 40 minutes to shoot that many bullets
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  • Fire Weapon Left Trigger - Throw Grenade Right Bumper - Melee Left Bumper - Use Armor Ability ←/→ D-Pad - Switch Grenade Boxer A - Jump B - Sprint X - Action/Reload
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  • much impossible to hide from other deadly players. Primarily, you should dual wield, unless you plan on standing on the conveyor belts and distance shooting
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  • can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils. A player can also throw a plasma grenade from the front entrance
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  • problems. The Noob combo is very useful in the map - many weapons can be dual wielded to good effect. If you are decent with the battle rifle, you and
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  • The weapon is employed on the UNSC's M35 Cougar, mounted atop the vehicle's dual M68 Gauss cannons. Finalised concept art of the Cougar. The final Cougar
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  • jump into the line of fire when you least expect it, and their furious grenade lobbing could lead to you being unintentionally betrayed. To increase their
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  • are comparable to previously added gameplay mechanics such as boarding or dual wielding in Halo 2 or the sprint function in Halo 4. Some Spartan abilities
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  • Command during the Human-Covenant War The M12 is a belt-fed machine gun. Dual M12s were mounted on the shoulders of the "Attack" variant of the HRUNTING
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  • notably the ability to hold and fire two weapons simultaneously, known as "dual wielding". The health system was altered in this game, with the player no
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  • goes over how several human weapons work. M9 HE-DP Grenade The M9 high explosive, dual purpose grenade is a thrown fragmentation device. Use it to suppress
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  • MJOLNIR Mark IV, Mark V and Mark VI. He is also dual-wielding M7 submachine guns. Neither the M7 nor dual-wielding appear in the game or the novel. As the
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  • Z-110 DEP/E, which is depicted with upgraded rounds that take the form of dual red bolts that exhibit strong tracking behavior. It is noted for being the
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  • occasion. In Halo: Reach, Majors' methane tanks are distinctly shaped like dual columns. They are seen in combat as decorated in lucid red-colored armor
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  • exceeded}}}-pattern {{{Expansion depth limit exceeded}}}]] }} and Spike Grenade and features 26 points of articulation. Additionally, it is painted with
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  • platform, with a gap between the doors and platform. The lower level features a dual set of grav lifts which are directly across from one another, that allows
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  • BATTLE IF THE OPERATOR IS PHYSICALLY CAPABLE. Frag Grenade DESIGNATION: M9 HIGH-EXPLOSIVE DUAL-PURPOSE GRENADE MANUFACTURER: MISRIAH ARMORY FILLER TYPE: COML
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  • Hellbringers. The M9 fragmentation grenade is the standard-issue hand grenade of the UNSC Marine Corps. Several specialized grenades, as well as numerous types
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  • Forms that will appear. Use a grenade that sticks (Plasma, Spike or Incendiary) to kill them. When killed with a grenade, Carrier Forms won't unleash Infection
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  • as you touch down, and there may also be some on your left. Throw a Frag Grenade at the party in front of you, then kill any on your left with your Battle
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  • the Flood. Master Chief was to communicate with Lord Hood, before using a grenade to blast a porthole off the Forerunner ship and jump out of the ship over
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  • ground-based troops. Some of these weapons you can dual-wield, enabling you to use them simultaneously. Plasma Pistol (dual wield) Core Power Output: 100-150 kV :
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  • Easy difficulty plaque. It is armed with an MA5B Assault Rifle and a frag grenade. It is made to scale with the Halo: Reach figures. Despite the figure being
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  • the Yanme'e in the group with a Anskum-pattern plasma grenade, bombard them with Needler or dual-wielded Okarda'phaa-pattern plasma rifle fire. As with
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  • Unggoy Major. Enemy Grunts and Elites throw grenades frequently, much faster and almost always accurately. The grenade detonation timers are cut in half. Firing
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  • role as a human pistol capable of performing headshots and featuring either dual wielding or a scope. It is a predecessor to Halo Infinite's Sidekick. Main
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  • Fragmentation Grenade or two. The vehicle should be damaged enough that it will explode if one of its passengers has been stuck with a Plasma Grenade. One player
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  • demo. The demo showed off new features like Dual-Wielding (the Master Chief could actually keep both his dual-wielded weapons when he switched to his secondary
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  • process. Grab a plasma pistol Make sure you have some grenade Charge the plasma pistol Throw a grenade then let go of the button you have set for firing Watch
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  • needle rifle, a Type-33 Needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two. The real-time
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  • Only the Magnum, Plasma Pistol and Needler count toward this medal; the Dual SMGs do not. In Halo Infinite the medal requires the player kills five enemies
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  • white blocks for sub-zero camouflage Dual Argent V missile pods with 8x working launchers! Dual XM511 heavy grenade launchers Four real-working wheels with
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  • tower's circular ramp. The top of the winding ramp features two plasma grenade spawns, and gives players a view of the entire upper portion of the map
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  • 200 Spartan w/active camo DUAL M6C Magnum Pistols 201 Spartan w/active camo BR55 Battle Rifle 202 Spartan w/active camo Dual M7/Caseless SMG 203 Spartan
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  • bubble shield being nearby. The Atrium can be a great place to hide or camp. Dual Spikers and plasma rifles work great on this map. When you have an Oddball
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  • of the Wasp in Office of Naval Intelligence instead employ High Explosive Dual Purpose ammunition (HEDP) variants of the 7.62 calibre. The AV-49H Wasp,
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  • Carry Two Dual Wield Weapons - In Forge spawn a dual wield weapon like:plasma pistol, rifle, mauler, SMG, etc. Switch your first weapon with a dual wield weapon
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  • already taken care of him. When that group is down, find a Plasma Pistol to dual-wield with your Magnum, and move forward until you hear the sound of another
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  • close-quarters combat. The Army also operates the M9 High-Explosive Dual-Purpose Grenade. Anti-armor fire is provided by the M41 rocket launcher and the Model
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  • signatures it emanates. Weapons' heat and ammunition levels, as well as grenade type and count are also detected through sensors placed in the Spartan's
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  • unconfirmed if this is the GAU-23. A chin-mounted GAU/23 on an AV-14 Hornet. Dual-autocannons mounted on the wingtips of the AV-22 Sparrowhawk. Quad-autocannons
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  • longer dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST. Compensating for this, the weapons that were known as dual weapons
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  • secondary weapon, most people don't use the Magnum, and even more people don't dual-wield the Magnum in Team SWAT. The main problem is because Magnum possess
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  • place. As the Hunter is focusing on Lasky, the Chief successfully uses a grenade to neutralize the walking tank. The battered team makes it to the rendezvous
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  • Plasma Grenade while in this position, they will stand up, spread their arms, drop their weapon and start spinning, before being killed by the grenade - because
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