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Tug of War: Difference between revisions

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{{Disambig header|the gametype|the short story|Tug o' War}}
{{Disambig header|the gametype|the short story|Tug o' War}}


'''Tug of War''' is a game mode in ''[[Halo Wars]]'' won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. It can be obtained as a game mode by downloading it from [[Xbox Live]].
'''Tug of War''' is a game mode in ''[[Halo Wars]]'', obtained by purchasing the [[Strategic Options Pack]]. It was later included in the ''[[Halo Wars: Definitive Edition]]'' re-release.
 
==Gametype==
Tug of War is a unique gametype, as the mode is  won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar on the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side.
 
{{Gametype}}


[[Category:Halo Wars]]
[[Category:Halo Wars]]
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]

Revision as of 20:20, August 29, 2018

This article is about the gametype. For the short story, see Tug o' War.

Tug of War is a game mode in Halo Wars, obtained by purchasing the Strategic Options Pack. It was later included in the Halo Wars: Definitive Edition re-release.

Gametype

Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar on the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side.