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Equipment: Difference between revisions

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{{Status|Gameplay}}
{{Era|H3}}
'''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'', featured in ''[[Halo 3: ODST]]'' as an enemy-only sandbox item, and again as a player-usable feature in ''[[Halo Infinite]]''.
{{Cleanup}}
[[Image:H3_Equipment.jpg|right|300px|thumb|Some examples of ''Equipment''.]]


==Overview==
== Overview ==
The philosophy of '''Equipment''' is simple: to add a variety to the combat during gameplay without unbalancing the game. Plus the different variety of equipment can benefit a player in different ways.  
While prior ''Halo'' games featured [[power-up]]s in the form of [[overshield]] and [[active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.  


===[[Halo: Combat Evolved]]===
== Appearances ==
In ''[[Halo: Combat Evolved]]'', the only [[Equipment]] available on demand was the [[Flashlight]]. You could pick up two types of bonus [[Equipment]], the [[Active Camouflage]] and the [[Overshield]]. Both types of [[Equipment]] would only last a limited time before wearing off.
=== ''Halo 3'' ===
In ''Halo 3'', equipment can be found in campaign and multiplayer modes. Equipment in ''Halo 3'' are single-use pickups, and only one such item can be carried at a time. In the [[campaign]], equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in [[multiplayer]]. Most equipment can be found in multiplayer, placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]]. Later, in [[Halo: Reach]], [[Halo 4]], [[Halo: Spartan Assault]], and [[Halo: Spartan Strike]], equipment was remade into [[Armor abilities]]


===[[Halo 2]]===
The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode.
In ''[[Halo 2]]'', the only available equipment was [[Master Chief]]'s [[flashlight]] and [[Thel 'Vadam|The Arbiter]]'s [[Active Camouflage|active camouflage]]. Although such equipment could not be collected or spent, they were always available for use (based on charge) being integrated into their respective armor.There were two types of power ups, [[Active Camouflage]] and [[Overshield]]. After awhile, the effect of the power ups would wear off.


===[[Halo 3]]===
In ''Halo 3'' Forge, equipment can be used to [[Overload glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines.
In ''[[Halo 3]]'', equipment items can be used by both attackers and defenders in both [[Multiplayer]] and [[Campaign]], though the flashlight is retained for campaign. It is not entirely clear which faction, [[Human]] or [[Covenant]], manufactures each piece of equipment, although the [[Covenant]] are main users of the equipment. This could imply that the Covenant manufacture most of the equipment used in the game.


== Equipment ==
=== ''Halo 3: ODST'' ===
{{col-begin}}
Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.
{{col-2}}
===In [[Halo 2]]===
'''[[Campaign]] Only:'''
*[[Flashlight]]
*[[Active Camouflage]]
{{col-2}}
===In [[Halo 3]]===
'''Available in Campaign and [[Multi-player]]:'''
*[[Bubble Shield]]
*[[Power Drain]]
*[[Portable Gravity Lift|Gravity Lift]]
*[[TR/9 Antipersonnel Mine|Trip Mine]]
*[[Regenerator]]
*Active Camoflage
*[[Overshield]]
*[[Flare]]
*[[Deployable Cover]]
*[[Radar Jammer]]


'''Campaign Only:'''
===''Halo Infinite''===
*[[Automated Turret]]
[[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''{{'}}s campaign.|250px]]
*[[Cloaking]]  
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repair Field]], [[Repulsor]], [[Threat Sensor]], [[Threat Seeker]], and [[Shroud Screen]]. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the [[Quantum Translocator]] was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.{{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}
*[[Invincibility (Equipment)|Invincibility]]


'''Custom Maps Only:'''
==Trivia==
*[[Custom Powerup]]
{{linkbox|gallery=yes|gallerypage=Images of equipment}}
{{col-end}}
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final release of ''Halo 3'' known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion coil|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}}
**In ''[[Halo 5: Guardians]]'', there's a [[Type-54 plasma pistol]] variant named "[[Void's Tear]]" that works similarly to this cut piece of Equipment.
 
==Gallery==
<gallery>
File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''.
File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented.
File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment.
File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment.
File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment.
File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment.
File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of [[Banished]] equipment for ''Halo Infinite''.
File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
</gallery>
 
==Sources==
{{Ref/Sources}}


==Trivia==
{{Navbox/Pickups/Gameplay}}
*In the January 2008 issue of [[EGM]], in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final game known as The Vortex.{{fact}} It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
[[Category:Equipment| ]]
*The [[Radar Jammer]], [[Flare]], and [[Deployable Cover]] are no longer usable in Matchmaking; the [[Deployable Cover]] due to the ability to assist players in jumping to places they should not be, the [[Flare]] because they seemed cheap and unbalanced, and the [[Radar Jammer]] for sheer lack of player acceptance.
*If you are an Elite and have a Radar Jammer, Power Drainer, Trip Mine, or a Flare you can look straight down, hit X, and then A an instant later, if you do it right, then you will jump off the equipment, making it useful for getting to high places.
*In the Forge, you can manipulate the game so that you can spawn equipment continuously. Press the X button (default configuration) on the item, pressing X again and changing the Run-Time Minimum to the same number as the Number on Map while cause the item to spawn immediately after being picked up.
*In the new 2009 Halo 3 Action Figures wave, there are equipments included, and it should be noted that they all can be moved in some way as if they were activated; for example, the Radar Jammer included with the Olive Security-permutation Spartan has two handles on it that the Spartan can hold as if to be able to deploy the equipment, and these are connected to disk-like parts of the Radar Jammer that extend during use and, when deployed jams everyone's (including your) radar showing the are multiple enemies nearby even though there might be none.
[[Category:Equipment]]

Latest revision as of 15:20, January 6, 2024

Equipment is a type of special gameplay item introduced in Halo 3, featured in Halo 3: ODST as an enemy-only sandbox item, and again as a player-usable feature in Halo Infinite.

Overview[edit]

While prior Halo games featured power-ups in the form of overshield and active camouflage, these on-map pickups were activated immediately upon acquisition. Halo 3 introduced equipment as a new addition to the "golden triangle" of Halo gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.

Appearances[edit]

Halo 3[edit]

In Halo 3, equipment can be found in campaign and multiplayer modes. Equipment in Halo 3 are single-use pickups, and only one such item can be carried at a time. In the campaign, equipment can be employed by the player and by Brute AI enemies, with several equipment pieces reserved for the campaign not available in multiplayer. Most equipment can be found in multiplayer, placed on the map like any other power weapon. The mainstay list of equipment found in multiplayer includes the trip mine, bubble shield, deployable cover, flare, gravity lift, power drain, regenerator and radar jammer. The campaign features all the prior-listed equipment with the addition of the Invincibility, Cloaking and Auto-Turret. Later, in Halo: Reach, Halo 4, Halo: Spartan Assault, and Halo: Spartan Strike, equipment was remade into Armor abilities

The Invincibility equipment can only be found by killing Brute Chieftains, while the Cloaking can be found on the bodies of Stalkers and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of Halo 3 on PC as part of Halo: The Master Chief Collection, and can now be spawned in Forge mode.

In Halo 3 Forge, equipment can be used to overload a map, allowing the player to escape the map's confines.

Halo 3: ODST[edit]

Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in Halo 3: ODST. Unlike Halo 3, equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.

Halo Infinite[edit]

Screenshot of Master Chief's armor upgrade menu from Halo Infinite.
Equipment upgrades in Halo Infinite's campaign.

Halo Infinite features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the Grappleshot, Drop wall, Thruster, Repair Field, Repulsor, Threat Sensor, Threat Seeker, and Shroud Screen. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the Quantum Translocator was also added. Unlike Halo 3, equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in Halo Infinite can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.[1] In multiplayer matchmaking, only one piece of equipment can be used at a time, like in Halo 3, but retains multiple uses per pickup varying on game mode.[2]

Trivia[edit]

  • In the January 2008 issue of EGM, in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final release of Halo 3 known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the Fusion Coil and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.[citation needed]

Gallery[edit]

Sources[edit]