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Assault cannon: Difference between revisions

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{{era|H1|H2|H3|HW|CH|GOO|FOR|TF|FS|UP}}
{{Status|Canon}}
{{Ratings}}
{{Center|Looking for the closely related Covenant vehicle weapon, the [[fuel rod cannon]], or for the handheld [[Pez'tk-pattern fuel rod gun|fuel rod gun]]?}}
{{Weapon
 
| image=[[Image:TLJ Assault Cannon.PNG]]
{{Weapon infobox
| name= Assault Cannon
|image=[[File:H5G Hunter Arm Turret.png|270px]]
| manufacturer=
|name=Assault cannon
| model=
|manufacturer=
| type=Anti Materiel-Personnel weapon
|model=
| cost=
|type=[[Incendiary weapon|Anti-matériel/personnel weapon]]
| size=It takes up half the right arm of the [[Mgalekgolo]]
|cost=
| damage per hit= Very High (depending on difficulty and proximity of target)
|length={{Convert|2|m|ftin|sp=us}}<ref name="HGOO">'''[[Halo: Ghosts of Onyx]]''', ''page 86''</ref>
| magazine=
|capacity =
| maxammo=
|feed = Unlimited
| fire= Individual bolts or continuous stream
|ammotype=[[Incendiary gel]]
| ammotype=Incendiary Gel
|operation=
| operation=
|rate=Continuous fire or single bolts
| rate of fire=Continuous Fire or single bolts
|accuracy=High
| accuracy=High
|optics=
| range=Long
|range=Long
| era=[[23rd Age of Doubt]] - [[9th Age of Reclamation]]
|service=[[Human-Covenant War]] <br>
| counterpart=[[Rocket Launcher]], [[Brute Shot]], [[Gravity Cannon]]
[[Great Schism]] <br>
| counterwep=*Explosives
[[Post-Covenant War conflicts]]
*Single Shot Bullet based Weapons
|affiliation=[[Covenant]] <br>
| affiliation=[[Covenant]]
[[Swords of Sanghelios]] <br>
[[Jul 'Mdama's Covenant faction]]
}}
}}
{{Article quote|The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.<ref name="HBC">'''[[Halo: Broken Circle]]''', ''page 285''</ref>}}
The '''assault cannon'''<ref name="multiple">'''[[Halo: Contact Harvest]]''', ''page 267''</ref><ref>'''[[Halo Wars]]''' ''In-game Upgrade''</ref> is a powerful weapon used by the [[Covenant]]. Similar to the [[Pez'tk-pattern fuel rod gun|fuel rod gun]], it is most commonly utilized by [[Mgalekgolo]], although the [[Hierarchs]]' [[anti-gravity chair]]s are equipped with a variant of the weapon.<ref name="halo2">'''Halo 2''', campaign level ''[[Regret (Halo 2 level)|Regret]]''</ref> The weapon has two primary firing modes, one of which fires the [[incendiary gel]] in globs similar to the standard fuel rod gun while the other fires a continuous stream of the gel.{{Ref/Reuse|multiple}}
==Overview==
===Design details===
The standard version of the weapon is incredibly heavy, making it suitable only for Mgalekgolo. The weapon is integrated into the right "arm" of the Mgalekgolo's armor. In most models, the nozzle is surrounded by three metal "fingers", which may serve as manipulators or assist in the guiding of the projectile. Several translucent tubes project from the cannon, containing the glowing green fuel used in the weapon's firing. The Hierarchs' gravity thrones are also equipped with a form of the weapon that is fully integrated to the throne's armrests.{{Ref/Reuse|halo2}}
===Ammunition===
The weapon uses tubes of radioactive [[incendiary gel]], very similar to those fired by the standard fuel rod gun, as ammunition.{{Ref/Reuse|multiple}} The gel can be fired in globs, as seen in ''Halo: Combat Evolved'', ''Halo Wars'', ''Halo: Reach'', and ''Halo 3: ODST'', which detonate on impact and have an arcing trajectory. The weapon can also fire the gel in a "beam", as seen in ''Halo 2'', ''Halo 3'', ''Halo Wars'', and ''Halo 3: ODST''. In both cases, the weapon must charge before firing. The sound and light emitted during charging provides early warning to opponents that the Mgalekgolo is about to fire.
The gel used in the Mgalekgolo's assault cannons is exclusively radioactive green in color, while that used by the Hierarchs' gravity thrones is golden yellow.{{Ref/Reuse|halo2}}
==Gameplay==
===Variations between the games===
In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay.
*In ''[[Halo: Combat Evolved]]'', it was only able to fire single shots that were similar to fuel rod gun shots, and appeared to contain its gel supply in a "drum" mounted underneath the arm. Also, it fired in a more parabolic arch than any other variant, increasing range, but decreasing accuracy.
*In ''[[Halo 2]]'', there were minor changes to its appearance but the weapon fired a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam this makes it possible to survive a hit from it on [[Legendary]] difficulty by only being hit by the beam for a small amount of time. ''Halo 2'' also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the [[Prophet of Regret]]'s primary offensive ability in the level [[Regret (Halo 2 level)|Regret]].


The '''Assault Cannon'''<ref name="multiple">[[Halo: Contact Harvest]] pg. 267</ref><ref>''[[Halo wars]] In-game Upgrade''</ref> is a variant of the standard [[Fuel Rod Gun]] utilized only by the [[Mgalekgolo]]. It has two variants, one of which is all but identical to the normal Gun, the other of which is closer to the vehicle [[Fuel Rod Cannon|variant]] and fires a continuous beam.  
*In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon in ''Halo 3'' can be cut off instantaneously if the target has gone to cover, which stops it from wasting ammunition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.


==Description==
*In ''[[Halo Wars]]'', the Hunters start with the mortar version of the assault cannon. Later in the game, the Hunters can be equipped with the beam version for extra damage.<ref>'''[[Halo Wars]]''' ''Instruction Manual''</ref>
The weapon is incredibly heavy, making it suitable only for the Hunters, as no other races could carry such a massive load. The only known instances of it are fused directly to the Hunter's armor, located on the right "arm" of the colony, built into the [[Lekgolo]] that make up the limb. This makes the weapon impossible to be used from the player in any game.


===Firing Operation===
*In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''.
The ammunition it uses is tubes of incendiary gel<ref name="multiple" />, very similar to those fired by the standard Fuel Rod Gun. Tubes can be fired individually, as seen in [[Halo: Combat Evolved]], which detonate on impact and have an arcing trajectory. The weapon can also fire gel or plasma in a 'beam', as seen in Halo 2 and 3. It is presumed that the weapon itself can switch between these two modes by the [[Mgalekgolo]] using it. However, before firing, the weapon must be charged up. This "charge" makes it extremely obvious that the Hunter is attempting to shoot you, and it also makes it fairly easy to dodge the cannon's blast in Halo: Combat Evolved.  


In terms of gameplay, the Assault Cannon has changed in each version of Halo, in terms of operation and aesthetics, mostly to balance out the gameplay with other weapons.
*''[[Halo: Reach]]'' features a full return to the Halo: CE -era assault cannon, which fires single blobs of bright green gel much like a {{Pattern|Pez'tk|fuel rod gun}}. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover.


===Variations Between the Halo Games===
*In ''[[Halo 4]]'', the Hunters' assault cannon is very similar to the one in ''Halo: Reach''.
In [[Halo: CE|Halo: Combat Evolved]], it was only able to fire single shots, and appeared to contain its gel supply in a "drum" mounted underneath the arm.  


In [[Halo 2]], there were minor changes to its appearance but the weapon fired a continuous stream rather than individual blasts while the "drum" reloaded and fired.
*In ''[[Halo 5: Guardians]]'', the assault cannon now fires in two different modes. The first of which is two quick shots that do large amounts of damage. The other mode is several small projectiles that track players but do noticeably less damage. The small projectiles are fast and meant to target players at ranges where the main attack would not be effective. ''Halo 5'' also introduces the assault cannon as a usable weapon in multiplayer, though each version appears to have only one firing mode as opposed to the hunter's dual-firing version.


In [[Halo 3]], the Assault Cannon is aesthetically very different, but operates much the same as it does in Halo 2. The cannon in Halo 3 can be cut off instantaneously if the target has gone to cover, which stops it from wasting ammunition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away moveable cover, such as supply crates.
*In ''[[Halo Infinite]]'', the assault cannon is much like its ''Guardians'' counterpart, with two firing modes. The primary mode is a single, powerful shot that arches. The secondary mode is a rapid fire stream of weaker projectiles that track the player.


In [[Halo Wars]], the Hunters start with the mortar version of the Assault Cannon. Later in the game, the Hunters can be equipped with the Assault Beam for extra damage.<ref>''[[Halo Wars]]'' Instruction Manual</ref>
==Variants==
*'''Wicked Grasp''': The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots.<ref name="anvil">[https://www.halowaypoint.com/en-us/news/anvil-s-legacy-preview '''Halo Waypoint''' - ''Anvil's Legacy Preview'']</ref>
*'''Berserker's Claw''': Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets.{{Ref/Reuse|anvil}}
*'''Siphoning Beam''': Mgalekgolo [[Mgalekgolo Captain|Captains]] have a bigger and powerful Assault cannon with red fuel rods, this cannon could be upgraded to overcharge the cannon while also stealing life when hit by the beam.<ref name="PL">'''Halo Wars 2''', ''[[Phoenix Logs#Banished Units|Phoenix Logs - Hunter Captain]]''</ref>
 
<gallery>
File:H5G Berserker's Claw.png|Berserker's Claw.
</gallery>


==Trivia==
==Trivia==
[[Image:Fuel Rod Beam Cannon in Action.jpg|200px|thumb|right|A [[Mgalekgolo|Hunter]] using its Assault Cannon.]]
{{Linkbox|gallery=yes|gallerypage=Images of assault cannons}}
[[Image:Assault Cannon.JPG|thumb|A Halo: CE Assault Cannon.|200px]]
*When using the Bump Possession cheat in ''Halo: Combat Evolved'' to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
[[Image:Mortar.jpg|thumb|right|A [[Mgalekgolo|Hunter]] using its Assault Cannon in mortar form.]]
*In ''Halo: Combat Evolved'', Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original assault cannon's recoil severely lowers the accuracy of said cannon. The player can use this to their advantage to avoid being injured by standing completely still and firing from that position.
*It is speculated  the [[Scarab]]'s main gun is just an enlarged version of the Assault Cannon due to the similarities of the charge-up and the color of the beam.
*In ''Halo 3'', green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy when the weapon is charging. It is also possible this would create a type of small plasma mortar, and that something in the back of the weapon produces a type of gas to project it, similar to how a flamethrower works where a small flame is projected by gas.
*In Halo: Combat Evolved, Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target meaning that the original Assault Cannon's recoil severely lowers the accuracy of the said cannon. You can use this to your advantage to avoid being injured by standing completely still and firing from that position.
*The ''Halo 3'' variant doesn't contain the "drum" like the previous assault cannons. Instead it has six tubes on the side of the gun which appear to house the incendiary liquid projectile.
*In Halo 3, if you look closely at a Hunter's Assault Cannon when it is charging up, green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy.
*Some of the novels refer to the assault cannon as a fuel rod gun/cannon, while it is officially named in ''[[Halo: Contact Harvest]]''.
*In Halo 2, the Assault Cannon looks similar to the one from Halo: Combat Evolved, but with the addition of claws on the barrel, making it look a bit more menacing.
 
*The Halo 3 variant doesn't contain the "drum" like the previous Assault Cannons. Instead it has 6 tubes on the side of the gun which appear to house the incendiary liquid projectile.
==Gallery==
*Some of the novels refer to the Assault Cannon as a Fuel Rod Gun/Cannon, while it is officially named in [[Halo: Contact Harvest]].
<gallery>
*The cannon may be a weapon only usuable by Lekgolo, seeing as only Hunters use the cannon.
File:HCE - Assault Cannon.png|The assault cannon in ''Halo: Combat Evolved''.
File:HCE Hunter AssaultCannon.jpg|[[Mgalekgolo]] firing the assault cannon in ''Halo: Combat Evolved''.
File:H2 hunter assaultcannon.png|The assault cannon in ''Halo 2''.
File:MC attacks Regret.jpg|A gravity throne's integrated assault cannons emit an intense glow when active.
File:H3-HunterAssaultCannon.png|The assault cannon ''Halo 3''.
File:TLJ Assault Cannon.PNG|Another view of the assault cannon.
File:Halo 3 Hunter Assault Cannon.jpg|An assault cannon preparing to fire in ''Halo 3''.
File:H3 Hunter AssaultBeam.jpg|A Mgalekgolo using its assault cannon in ''Halo 3''.
File:H3ODST-HunterAssaultCannon.png|The assault cannon in ''Halo 3: ODST''.
File:HTMCC-H3ODST GoldHunters 2.png|A [[Mgalekgolo Flak|"flak" Hunter]] firing its assault cannon in ''Halo 3: ODST''.
File:Halo Reach Hunter Assault Cannon.png|An assault cannon in ''Halo: Reach''.
File:HCEA-MgalekgoloHunter.png|A Mgalekgolo with an assault cannon in ''Halo: Combat Evolved Anniversary''.
File:H4FUD-AssaultCannon-Charge4.jpg|An assault cannon primes to fire at [[Thomas Lasky]] in ''Halo 4: Forward Unto Dawn''.
File:H4 profile - Mgalekgolo.png|A Mgalekgolo with an assault cannon in ''Halo 4''.
File:H2A Mgalekgolo.png|A Mgalekgolo with an assault cannon in ''Halo 2: Anniversary''.
File:Nakagagalit.png|A Mythic Mgalekgolo prepares to fire its assault cannon on [[March on Stormbreak]] in ''Halo 5: Guardians''.
File:H5G-WickedGraspHUD.png|HUD of the Wicked Grasp.
File:H5G-Venator&WickedGrasp.png|A [[VENATOR-class Mjolnir|Venator]]-clad Spartan-IV using a Wicked Grasp on [[Mercy]].
File:H5G-BeserkersClawHUD.png|HUD of the Beserker's Claw.
File:H5G-Venator&BeserkersClaw.png|A Spartan with a Beserker's Claw.
File:H5G - Indomitable with assault cannon.jpg|An [[INDOMITABLE-class Mjolnir|Indomitable]]-clad Spartan-IV using a Berserker's Claw on [[Temple]] in ''Halo 5: Guardians''.
File:HW2B-1v1.jpg|Banished Mgalekgolo firing their assault cannons in ''Halo Wars 2''.
File:HINF AssaultCannon.png|A view of the assault cannon in ''Halo Infinite''.
File:HINF AssaultCannon Bolt.png|A Banished Mgalekgolo fires its assault cannon in ''Halo Infinite''.
File:HINF BerserkHunter.png|A Berserk Mgalekgolo's overcharged assault cannon in ''Halo Infinite''.
File:HINF Ardent Hunter cannon fire.png|An [[Ardent Mgalekgolo]] fires its assault cannon at the Master Chief in ''Halo Infinite''.
</gallery>
 
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[The Duel]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo: Smoke and Shadow]]''
*''[[Halo Wars 2]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo Infinite]]''
{{Col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See also==
*[[Mgalekgolo]]
*{{Pattern|Pez'tk|fuel rod gun}}
*[[Class-2 Projectile cannon|Fuel rod cannon]]


==See also==
{{Covenant ordnance}}
*[[Hunter]]
[[Category:Incendiary weapons]]
*[[Fuel Rod Gun]]
*[[Fuel Rod Cannon]]
*[[Gravity Cannon]]
{{Template:Covenant Weapons}}
[[Category:Covenant Weapons]]

Revision as of 18:24, December 11, 2023

Looking for the closely related Covenant vehicle weapon, the fuel rod cannon, or for the handheld fuel rod gun?


Assault cannon
H5G Hunter Arm Turret.png
Production overview

Type:

Anti-matériel/personnel weapon

Specifications

Length:

2 meters (6 ft 7 in)[1]

Ammunition type:

Incendiary gel

Feed system:

Unlimited

Rate of fire:

Continuous fire or single bolts

Effective range:

Long

Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 
The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.[2]

The assault cannon[3][4] is a powerful weapon used by the Covenant. Similar to the fuel rod gun, it is most commonly utilized by Mgalekgolo, although the Hierarchs' anti-gravity chairs are equipped with a variant of the weapon.[5] The weapon has two primary firing modes, one of which fires the incendiary gel in globs similar to the standard fuel rod gun while the other fires a continuous stream of the gel.[3]

Overview

Design details

The standard version of the weapon is incredibly heavy, making it suitable only for Mgalekgolo. The weapon is integrated into the right "arm" of the Mgalekgolo's armor. In most models, the nozzle is surrounded by three metal "fingers", which may serve as manipulators or assist in the guiding of the projectile. Several translucent tubes project from the cannon, containing the glowing green fuel used in the weapon's firing. The Hierarchs' gravity thrones are also equipped with a form of the weapon that is fully integrated to the throne's armrests.[5]

Ammunition

The weapon uses tubes of radioactive incendiary gel, very similar to those fired by the standard fuel rod gun, as ammunition.[3] The gel can be fired in globs, as seen in Halo: Combat Evolved, Halo Wars, Halo: Reach, and Halo 3: ODST, which detonate on impact and have an arcing trajectory. The weapon can also fire the gel in a "beam", as seen in Halo 2, Halo 3, Halo Wars, and Halo 3: ODST. In both cases, the weapon must charge before firing. The sound and light emitted during charging provides early warning to opponents that the Mgalekgolo is about to fire.

The gel used in the Mgalekgolo's assault cannons is exclusively radioactive green in color, while that used by the Hierarchs' gravity thrones is golden yellow.[5]

Gameplay

Variations between the games

In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay.

  • In Halo: Combat Evolved, it was only able to fire single shots that were similar to fuel rod gun shots, and appeared to contain its gel supply in a "drum" mounted underneath the arm. Also, it fired in a more parabolic arch than any other variant, increasing range, but decreasing accuracy.
  • In Halo 2, there were minor changes to its appearance but the weapon fired a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam this makes it possible to survive a hit from it on Legendary difficulty by only being hit by the beam for a small amount of time. Halo 2 also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the Prophet of Regret's primary offensive ability in the level Regret.
  • In Halo 3, the assault cannon is aesthetically very different, but operates much the same as it does in Halo 2. The cannon in Halo 3 can be cut off instantaneously if the target has gone to cover, which stops it from wasting ammunition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.
  • In Halo Wars, the Hunters start with the mortar version of the assault cannon. Later in the game, the Hunters can be equipped with the beam version for extra damage.[6]
  • In Halo 3: ODST, the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in Halo: Combat Evolved.
  • Halo: Reach features a full return to the Halo: CE -era assault cannon, which fires single blobs of bright green gel much like a Pez'tk-pattern fuel rod gun. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover.
  • In Halo 4, the Hunters' assault cannon is very similar to the one in Halo: Reach.
  • In Halo 5: Guardians, the assault cannon now fires in two different modes. The first of which is two quick shots that do large amounts of damage. The other mode is several small projectiles that track players but do noticeably less damage. The small projectiles are fast and meant to target players at ranges where the main attack would not be effective. Halo 5 also introduces the assault cannon as a usable weapon in multiplayer, though each version appears to have only one firing mode as opposed to the hunter's dual-firing version.
  • In Halo Infinite, the assault cannon is much like its Guardians counterpart, with two firing modes. The primary mode is a single, powerful shot that arches. The secondary mode is a rapid fire stream of weaker projectiles that track the player.

Variants

  • Wicked Grasp: The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots.[7]
  • Berserker's Claw: Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets.[7]
  • Siphoning Beam: Mgalekgolo Captains have a bigger and powerful Assault cannon with red fuel rods, this cannon could be upgraded to overcharge the cannon while also stealing life when hit by the beam.[8]

Trivia

  • When using the Bump Possession cheat in Halo: Combat Evolved to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
  • In Halo: Combat Evolved, Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original assault cannon's recoil severely lowers the accuracy of said cannon. The player can use this to their advantage to avoid being injured by standing completely still and firing from that position.
  • In Halo 3, green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy when the weapon is charging. It is also possible this would create a type of small plasma mortar, and that something in the back of the weapon produces a type of gas to project it, similar to how a flamethrower works where a small flame is projected by gas.
  • The Halo 3 variant doesn't contain the "drum" like the previous assault cannons. Instead it has six tubes on the side of the gun which appear to house the incendiary liquid projectile.
  • Some of the novels refer to the assault cannon as a fuel rod gun/cannon, while it is officially named in Halo: Contact Harvest.

Gallery

List of appearances

Sources

  1. ^ Halo: Ghosts of Onyx, page 86
  2. ^ Halo: Broken Circle, page 285
  3. ^ a b c Halo: Contact Harvest, page 267
  4. ^ Halo Wars In-game Upgrade
  5. ^ a b c Halo 2, campaign level Regret
  6. ^ Halo Wars Instruction Manual
  7. ^ a b Halo Waypoint - Anvil's Legacy Preview
  8. ^ Halo Wars 2, Phoenix Logs - Hunter Captain

See also