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Terminus Firefight: Difference between revisions

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== Gameplay ==
== Gameplay ==
Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.<br />
Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.<br />
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face.
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face. If player manage to defeat the enemy wave before next wave start, player will be awarded bonus points. Every 5 wave, the Big Guns will show up either heavy unit such as Grizzly or Super Units.


Bonus items will be often dropped after a few waves. Possibilities are Power, Supply or Veterancy bonuses and will dropped on a random area of the map. A score multiplier will be added with every minibase you construct, however your minibases will be extremely vulnerable to the enemy since they will attack your minibases on sight. The more minibases you construct, the more score multipliers you will earn, but it will also put your base on more risk from enemy attacks.
Bonus items will be often dropped after a few waves. Possibilities are Power, Supply or Veterancy bonuses and will dropped on a random area of the map. A score multiplier will be added with every minibase you construct, however your minibases will be extremely vulnerable to the enemy since they will attack your minibases on sight and mostly you will concentrate the defenses around terminus. The more minibases you construct, the more score multipliers you will earn, but it will also put your base on more risk from enemy attacks.


The player should get close to terminus since it provides permanent healing effect, suitable for units that defend the last line.
The player should get close to terminus since it provides permanent healing effect, suitable for units that defend the last line.
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Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for some units, such as modified Huragok that can use a glassing beam if self-destructed above your base.
Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for some units, such as modified Huragok that can use a glassing beam if self-destructed above your base.


As a starting base, player will be provided with several infantries, a Tier 2 base (Combat Station or Stronghold) and several supplies and power. You will be given 30 seconds to prepare before the first wave starts.
As a starting base, player will be provided with Basic Squad unit (2 Marines or 3 Grunt Infantry Squad), a Tier 2 base (Combat Station or Stronghold) and 600 supplies and 400 power. You will be given 30 seconds to prepare before the first wave starts.


== Maps ==
== Maps ==

Revision as of 21:41, March 13, 2018

Template:New Content

Terminus Firefight in Halo Wars 2.

Terminus Firefight is a cooperative gametype introduced in Halo Wars 2. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces. [1] This new mode is included with the digital expansion Awakening the Nightmare, released on September 26, 2017.

Gameplay

Up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.
Players have to battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, this modes adds an entirely new tower defense-style twist to the classic wave-based Firefight mode. The enemy firepower and health are adjusted based on how many players are participating. The more players, the more of a challenge it will be. The longer you survive the wave, the tougher the enemies you will face. If player manage to defeat the enemy wave before next wave start, player will be awarded bonus points. Every 5 wave, the Big Guns will show up either heavy unit such as Grizzly or Super Units.

Bonus items will be often dropped after a few waves. Possibilities are Power, Supply or Veterancy bonuses and will dropped on a random area of the map. A score multiplier will be added with every minibase you construct, however your minibases will be extremely vulnerable to the enemy since they will attack your minibases on sight and mostly you will concentrate the defenses around terminus. The more minibases you construct, the more score multipliers you will earn, but it will also put your base on more risk from enemy attacks.

The player should get close to terminus since it provides permanent healing effect, suitable for units that defend the last line.

Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for some units, such as modified Huragok that can use a glassing beam if self-destructed above your base.

As a starting base, player will be provided with Basic Squad unit (2 Marines or 3 Grunt Infantry Squad), a Tier 2 base (Combat Station or Stronghold) and 600 supplies and 400 power. You will be given 30 seconds to prepare before the first wave starts.

Maps

This mode is only playable on the map The Last Bastion.

Gallery

Sources